/// I don't own MOST of the icons in this mission , they belong to their rightful creators.
/// Heres the ones I made :
/// scout_armored , sniper_bow_bomb , sniper_bow_igniter , sniper_captain , boss_carnage_caribou , heavy_titaniumfist , dic_robocan , heavy_launcher


#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	900
	RespawnWaveTime	5
	CanBotsAttackWhileInSpawnRoom	no
	AddSentryBusterWhenDamageDealtExceeds	5000
	AddSentryBusterWhenKillCountExceeds	25
	Advanced	1
	Templates
	{
		BR_BOSS_Great_elf
		{
			ClassIcon	scout_giant
			Health	12000
			Name	"Great Elf"
			Scale	1.9
			Class	Scout
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	"festive scattergun 2011"
				"faster reload rate"	-1
				"heal on kill"	1000
				"damage bonus"	1.75
			}
			ItemAttributes
			{
				ItemName	"the big elfin deal"
				"attach particle effect"	87
			}
			CharacterAttributes
			{
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"	5
				"move speed bonus"	0.5
			}
			Item	"festive scattergun 2011"
			Item	"the big elfin deal"
			Item	"the bootie time"
		}
		Br_Boss_Magical_ReinDeer
		{
			ClassIcon	pyro_pusher_giant
			Health	33000
			Name	"Magical Reindeer"
			Scale	1.8
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	"festive backburner 2014"
				"head scale"	2.0
				"apply z velocity on damage"	30
				"apply look velocity on damage"	70
				"damage bonus"	1.40
			}
			ItemAttributes
			{
				ItemName	"the sub zero suit"
				"attach particle effect"	65
			}
			CharacterAttributes
			{
				"move speed bonus"	0.3
				"damage force reduction"	0.2
				"airblast vulnerability multiplier"	0.1
				"override footstep sound set"	6
			}
			Item	"festive backburner 2014"
			Item	"the sub zero suit"
			Item	"antlers"
		}
		Br_Giant_BowMan
		{
			ClassIcon	sniper_bow_multi
			Health	2600
			Name	"Bowman Spammer"
			Scale	1.5
			Class	Sniper
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the huntsman"
				"fire rate bonus"	0.6
			}
			CharacterAttributes
			{
				"head scale"	0.7
				"move speed bonus"	0.5
			}
			Item	"the huntsman"
			Item	"the fruit shoot"
		}
		BR_Boss_Carnage_Caribou
		{
			ClassIcon	boss_carnage_caribou
			Health	22000
			Name	"Carnage Caribou"
			Scale	1.9
			Class	Sniper
			Skill	Normal
			WeaponRestrictions	SecondaryOnly
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	"festive smg 2014"
				"faster reload rate"	-1
				"hand scale"	1.3
				"damage bonus"	3.5
			}
			CharacterAttributes
			{
				"head scale"	0.6
				"move speed bonus"	0.4
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.2
				"override footstep sound set"	6
			}
			Item	"festive smg 2014"
			Item	"randolph the blood-nosed caribou"
			Item	"the chronomancer"
		}
		BR_Boss_Carnage_Caribou_rocket
		{
			ClassIcon	boss_carnage_caribou
			Health	22000
			Name	"Carnage Caribou"
			Scale	1.9
			Class	Sniper
			Skill	Normal
			WeaponRestrictions	SecondaryOnly
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	"festive smg 2014"
				"faster reload rate"	-1
				"hand scale"	1.3
				"damage bonus"	4.5
				"override projectile type"	2
				"Projectile speed increased"	1.6
			}
			CharacterAttributes
			{
				"head scale"	0.6
				"move speed bonus"	0.4
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.2
				"override footstep sound set"	6
			}
			Item	"festive smg 2014"
			Item	"randolph the blood-nosed caribou"
			Item	"the chronomancer"
		}
		Br_Bowman_ignite
		{
			ClassIcon	sniper_bow_igniter
			Health	125
			Name	"Igniter Bowman"
			Class	Sniper
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	"the huntsman"
				"damage bonus"	0.25
				"Set DamageType Ignite"	1
				"attach particle effect"	1
			}
			ItemAttributes
			{
				ItemName	"corona australis"
				"set item tint RGB"	13595446
				"attach particle effect"	13
			}
			Item	"the huntsman"
			Item	"corona australis"
		}
		Br_miniboss_BattleLord_Sniper
		{
			ClassIcon	sniper_captain
			Health	7500
			Name	"Battlelord Sniper"
			Scale	1.8
			Class	Sniper
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	tf_weapon_club
				"damage bonus"	2.0
				"heal on kill"	5000
			}
			CharacterAttributes
			{
				"head scale"	0.6
				"move speed bonus"	0.3
				"airblast vulnerability multiplier"	0.4
				"damage force reduction"	0.4
				"override footstep sound set"	4
			}
			Item	"the patriot peak"
			Item	"the scoped spartan"
		}
		br_Giant_Pipe_BowMan
		{
			ClassIcon	sniper_bow_bomb
			Health	3200
			Name	"Giant Bombman"
			Scale	1.5
			Class	Sniper
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the huntsman"
				"override projectile type"	17
				"damage bonus"	3.0
			}
			CharacterAttributes
			{
				"move speed bonus"	0.3
				"override footstep sound set"	4
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
			}
			Item	"the huntsman"
			Item	"corona australis"
			Item	"starduster"
		}
		br_boss_Christmas_Brute
		{
			ClassIcon	sniper_rapid_fire_boss
			Health	55000
			Name	"Christmas Brute"
			Scale	1.9
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	"festive grenade launcher"
				"fire rate bonus"	-1
				"damage bonus"	2.25
				"clip size upgrade atomic"	66
				"projectile spread angle penalty"	40
				"bleeding duration"	5
				"custom projectile model"	models/weapons/c_models/c_xms_festive_ornament.mdl
				"fuse bonus"	2.2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.3
				"damage force reduction"	0.2
				"airblast vulnerability multiplier"	0.1
				"override footstep sound set"	4
				"rage giving scale"	0.1
			}
			Item	"festive grenade launcher"
			Item	"corona australis"
			Item	"the sub zero suit"
		}
		Br_Giant_Flare_Burster_Pyro
		{
			ClassIcon	pyro_flare_burst
			Health	3000
			Name	"Giant Flare Burst Pyro"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_shotgun_pyro
				"clip size upgrade atomic"	22
				"fire rate bonus"	-1
				"override projectile type"	6
				"Set DamageType Ignite"	1
				"damage bonus"	2.75
				"auto fires full clip"	1
				"auto fires when full"	1
				"projectile spread angle penalty"	6
				"attach particle effect"	701
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"override footstep sound set"	6
			}
		}
		Br_Titanium_Gauntlet
		{
			ClassIcon	heavy_titaniumfist
			Health	900
			Name	"Titanium Gauntlet"
			Scale	1.5
			Class	HeavyWeapons
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"the eliminators safeguard"
				"item style override"	1
			}
			CharacterAttributes
			{
				"dmg taken from fire reduced"	0.05
				"dmg taken from blast reduced"	0.05
				"dmg taken from bullets reduced"	0.05
				"dmg taken from crit reduced" 0.5
			}
			Item	"fists of steel"
			Item	"the eliminators safeguard"
		}
		Br_Giant_Freezer_Demoknight
		{
			ClassIcon	demoknight_ice_giant
			Health	3300
			Name	"Giant Freezer Demoknight"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the eyelander"
				"critboost on kill"	3
				"attach particle effect"	703
				"slow enemy on hit major"	6
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
				"override footstep sound set"	4
			}
			Item	"ali baba's wee booties"
			Item	"the chargin' targe"
			Item	"the eyelander"
			Item	"prince tavish's crown"
		}
		br_demo_loosecannon
		{
			ClassIcon	demo_cannon
			Health	175
			Name	"Cannon Demo"
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	"the loose cannon"
				"grenade launcher mortar mode"	0
				"fire rate bonus"	1.25
			}
			Item	"the loose cannon"
		}
		br_Giant_Demoman_Cannon
		{
			ClassIcon	demo_cannon_giant
			Health	3300
			Name	"Giant Cannon Demoman"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the loose cannon"
				"grenade launcher mortar mode"	0
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
				"override footstep sound set"	4
			}
			Item	"the loose cannon"
		}
		Br_Giant_minefield_Demo
		{
			ClassIcon	demo_clusterbomb_giant
			Health	3000
			Name	"Giant Minefield Demo"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the iron bomber"
				"fire rate bonus"	-1
				"damage force reduction"	0.5
				"projectile spread angle penalty"	4
				"clip size upgrade atomic"	6
				"fuse bonus"	2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"airblast vulnerability multiplier"	0.5
				"override footstep sound set"	4
			}
			Item	"the iron bomber"
			Item	"scotch bonnet"
		}
		Br_Giant_Charged_Demoman
		{
			ClassIcon	demo_crit
			Health	3300
			Name	"Giant Charged Demoman"
			Class	Demoman
			Skill	Normal
			WeaponRestrictions	PrimaryOnly
			Attributes	"AlwaysCrit"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_grenadelauncher
				"faster reload rate"	0.2
				"fire rate bonus"	2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
			}
		}
		br_demo_skullcutter
		{
			ClassIcon	demo_skullcutter
			Health	175
			Name	Demo-varian
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"the scotsman's skullcutter"
				"bleeding duration"	4
				"minicritboost on kill"	3
			}
			Item	"the chargin' targe"
			Item	"the scotsman's skullcutter"
		}
		br_miniboss_robo_can
		{
			ClassIcon	dic_robocan
			Health	33000
			Name	"Dic Soupcan"
			Scale	1.9
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	tf_weapon_bottle
				"damage bonus"	1.75
			}
			CharacterAttributes
			{
				"move speed bonus"	0.6
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	4
				"dmg taken from blast increased"	3.0
			}
		}
		br_boss_Apocalypse_Bringer
		{
			ClassIcon	barrage_infinity
			Health	40000
			Name	"Apocalypse Bringer"
			Scale	2.0
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	"the black box"
				"is australium item"	1
				"item style override"	1
				"ragdolls become ash"	1
				"turn to gold"	1
				"heal on kill"	2500
				"faster reload rate"	0.3
				"fire rate bonus"	0.2
				"damage bonus"	2.50
				"clip size upgrade atomic"	97
			}
			ItemAttributes
			{
				ItemName	"spine-chilling skull"
				"set item tint RGB"	15185211
			}
			CharacterAttributes
			{
				"move speed bonus"	0.3
				"damage force reduction"	0.2
				"airblast vulnerability multiplier"	0.2
				"override footstep sound set"	3
				"rage giving scale"	0.1
			}
			Item	"the black box"
			Item	"spine-chilling skull"
			Item	"the gift bringer"
		}
		Br_Giant_mangler_Soldier
		{
			ClassIcon	soldier_mangler_giant
			Health	3800
			Name	"Giant Mangler Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
			}
			Item	"the cow mangler 5000"
			Item	"universal translator"
		}
		br_giant_napalm_Soldier
		{
			ClassIcon	soldier_mangler_ignite_sgtc
			Health	3800
			Name	"Giant Napalm Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the cow mangler 5000"
				"set item tint RGB"	13595446
				"Set DamageType Ignite"	1
			}
			ItemAttributes
			{
				ItemName	"universal translator"
				"set item tint RGB"	13595446
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
			}
			Item	"the cow mangler 5000"
			Item	"universal translator"
		}
		Br_miniboss_Deus_Volt
		{
			ClassIcon	soldier_giant
			Health	27500
			Name	"Deus Volt"
			Scale	1.9
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	"the half-zatoichi"
				"damage bonus"	1.75
				"attach particle effect"	80
			}
			CharacterAttributes
			{
				"move speed bonus"	0.4
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"	3
				"rage giving scale"	0.2
			}
			Item	"the half-zatoichi"
			Item	"the diplomat"
			Item    "brass bucket"
		}
		br_giant_barrage_soldier
		{
			ClassIcon	soldier_barrage
			Health	3800
			Name	"Giant Barrage Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	warbird_rocketlauncher_warhawk
				"clip size upgrade atomic"	36
				"projectile spread angle penalty"	20
				"fire rate bonus"	-1
				"faster reload rate"	0.6
				"Projectile speed increased"	0.75
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
			}
			Item	"warbird_rocketlauncher_warhawk"
			Item	"the whirly warrior"
		}
		BR_Giant_Shotgun_Soldier
		{
			ClassIcon	shotgun_nys_giant
			Health	3800
			Name	"Giant Shotgun Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_shotgun_soldier
				"auto fires when full"	1
				"auto fires full clip"	1
				"fire rate bonus"	0.3
				"damage bonus"	1.50
				"faster reload rate"	0.4
			}
			CharacterAttributes
			{
				"move speed bonus"	0.7
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"override footstep sound set"	3
			}
			Item	"armored authority"
		}
		BR_Shotgun_Soldier
		{
			ClassIcon	shotgun_nys
			Health	200
			Name	"Shotgun Soldier"
			Class	Soldier
			Skill	Normal
			WeaponRestrictions	SecondaryOnly
			ItemAttributes
			{
				ItemName	tf_weapon_shotgun_soldier
				"faster reload rate"	0.7
				"fire rate bonus"	0.6
				"auto fires when full"	1
				"auto fires full clip"	1
			}
			CharacterAttributes
			{
				"move speed bonus"	1.2
			}
		}
		br_giant_bison_soldier
		{
			ClassIcon	soldier_bisoN
			Health	3800
			Name	"Bison Master"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the righteous bison"
				"damage bonus"	1.50
				"faster reload rate"	-1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
			}
			Item	"the righteous bison"
			Item	"the war on smissmas battle hood"
			Item	"the gift bringer"
		}
		Br_Bison_Soldier
		{
			ClassIcon	soldier_bison
			Health	200
			Name	"Bison Apratince"
			Class	Soldier
			Skill	Normal
			WeaponRestrictions	SecondaryOnly
			ItemAttributes
			{
				ItemName	"the righteous bison"
				"faster reload rate"	-1
			}
			Item	"the righteous bison"
			Item	"point and shoot"
		}
		Br_boss_Boltanian_Christmas
		{
			ClassIcon	heavy_deflector_push
			Health	66000
			Name	"Boltanian Christmas"
			Scale	1.9
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	2100
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	tf_weapon_minigun
				"damage bonus"	3.5
				"is australium item"	1
				"item style override"	1
				"turn to gold"	1
				"apply z velocity on damage"	120
				"apply look velocity on damage"	450
				"attack projectiles"	3
				"attach particle effect"	703
			}
			ItemAttributes
			{
				ItemName	"Smissmas Saxton"
				"attach particle effect"	30
			}
			CharacterAttributes
			{
				"move speed bonus"	0.3
				"damage force reduction"	0.2
				"airblast vulnerability multiplier"	0.2
				"override footstep sound set"	2
			}
			Item	"smissmas saxton"
			Item    "the all-father"
			Item	"the gift bringer"
		}
		BR_Heavy_Launcher
		{
			ClassIcon	heavy_launcher
			Health	300
			Name	"Launcher Heavy"
			Class	HeavyWeapons
			Skill	Normal
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	concealedkiller_minigun_kingofthejungle
				"apply look velocity on damage"	160
				"apply z velocity on damage"	40
			}
			ItemAttributes
			{
				ItemName	"the bunsen brave"
				"set item tint RGB"	15185211
			}
			Item	"concealedkiller_minigun_kingofthejungle"
			Item	"the bunsen brave"
		}
		br_boss_madDENED_Guzzler
		{
			ClassIcon	heavy_healonkill
			Health	40000
			Name	"Maddened Guzzler"
			Scale	1.9
			Class	Medic
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	"SpawnWithFullCharge"
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_medigun
				"bot medic uber health threshold"	20000
				"bot medic uber deploy delay duration"	8
				"is australium item"	1
				"item style override"	1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.3
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"heal rate bonus"	3
			}
			Item "madmann's muzzle"
			Item "derangement garment"
		}
		Br_giant_heavy_heal_on_hit
		{
			ClassIcon	heavy_healonkill
			Health	5000
			Name	"Giant Heal On Hit Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1200
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	tf_weapon_minigun
				"damage bonus"	1.5
				"heal on hit for rapidfire"	50
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"	2
			}
		}
		br_giant_shotgun_heavy_Deflector
		{
			ClassIcon	shotgun_deflector
			Health	5000
			Name	"Giant Shotgun Deflector Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1200
			WeaponRestrictions	SecondaryOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_shotgun_hwg
				"fire rate bonus"	2.5
				"bullets per shot bonus"	10
				"damage penalty"	0.5
				"faster reload rate"	0.1
				"attack projectiles"	3
			}
			CharacterAttributes
			{
				"move speed bonus"	0.7
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"attack projectiles"	1
				"override footstep sound set"	2
			}
			Item	"the u-clank-a"
		}
		br_giant_heater_heavy
		{
			ClassIcon	heavy_heater_giant
			Health	5000
			Name	"Giant Heater Heavy"
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the huo long heatmaker"
				"damage bonus"	1.50
				"minicrit vs burning player"	1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"	2
			}
			Item	"the huo long heatmaker"
			Item	"the warsworn helmet"
		}
		Br_giant_Lighter_Heavy
		{
			ClassIcon	heavy_heater_giant
			Health	5000
			Name	"Giant Lighter Heavy"
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the huo long heatmaker"
				"damage bonus"	1.50
				"Set DamageType Ignite"	1
				"attach particle effect"	13
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"	2
			}
			Item	"the huo long heatmaker"
			Item	"the bunsen brave"
		}
		br_giant_steel_gauntlet
		{
			ClassIcon	heavy_steelfist_giant
			Health	5000
			Name	"Giant Steel Gauntlet"
			Class	HeavyWeapons
			Skill	expert
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"fists of steel"
				"fire rate bonus"	0.6
				"damage bonus"	1.2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"	2
			}
			Item	"fists of steel"
			Item	"officer's ushanka"
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_spy
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Scout_Wrap_Assassin
			ClassIcon scout_wrapassassin
			WeaponRestrictions PrimaryOnly
			ItemAttributes
			{
				ItemName	tf_weapon_scattergun
				"fire rate penalty"	2000
				"override projectile type"	7
			}
			ItemAttributes
			{
				ItemName	"the wrap assassin"
				"effect bar recharge rate increased"	0.1
				is_passive_weapon	1
			}
			Item	"tough stuff muffs"
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	25
		CooldownTime	25
		DesiredCount	4
		TFBot
		{
			Template	T_TFBot_Sniper
			Item	"festive sniper rifle 2011"
			Item	"the smissmas caribou"
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	9
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
			ItemAttributes
			{
				ItemName	"a rather festive tree"
				"head scale"	5.0
			}
			Item	"a rather festive tree"
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Description	"Wave 1 Elfanian Massacere"
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w1_boss
			WaitForAllDead	w1_mainwave
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
            FirstSpawnWarningSound "frost/great_elf_summon.mp3"
			Where	spawnbot_chief
			Squad
			{
				TFBot
				{
					Template	BR_BOSS_Great_elf
				}
			}
		}
		WaveSpawn
		{
			Name	w1_mainwave
			WaitForAllDead	w1_firstwave
			TotalCurrency	50
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	25
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					ClassIcon	scout_fan
					Health	1600
					Name	"Giant Force-a-Nature Scout"
					Class	Scout
					Skill	Hard
					MaxVisionRange	1200
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	"festive force-a-nature"
						"bullets per shot bonus"	2
						"fire rate bonus"	0.5
						"faster reload rate"	1.7
						"scattergun knockback mult"	6
						"damage penalty"	0.35
						"weapon spread bonus"	0.4
					}
					CharacterAttributes
					{
						"damage force reduction"	0.6
						"airblast vulnerability multiplier"	0.6
						"override footstep sound set"	5
					}
					Item	"festive force-a-nature"
					Item	"the big elfin deal"
					Item	"the bolt boy"
				}
			}
		}
		WaveSpawn
		{
			Name	w1_mainwave
			WaitForAllDead	w1_firstwave
			TotalCurrency	50
			TotalCount	26
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Bonk
					Item	"festive bonk 2014"
					Item	"the caffeine cooler"
				}
			}
		}
		WaveSpawn
		{
			Name	w1_mainwave
			WaitForAllDead	w1_firstwave
			TotalCurrency	50
			TotalCount	46
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bAt
					Health	125
					Name	Scout
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"festive bat 2011"
				}
			}
		}
		WaveSpawn
		{
			Name	w1_mainwave
			WaitForAllDead	w1_firstwave
			TotalCurrency	125
			TotalCount	12
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_armored
					Health	450
					Name	"Bat Gauntlet"
					Scale	1.5
					Class	Scout
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"festive bat 2011"
				}
			}
		}
		WaveSpawn
		{
			Name	w1_firstwave
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	30
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					ClassIcon	scout_giant_fast
					Health	1200
					Name	"Special Delivery Scout"
					Class	Scout
					Skill	Easy
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					CharacterAttributes
					{
						"move speed bonus"	2
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.7
						"override footstep sound set"	5
					}
					Item	"festive holy mackerel"
					Item	"bonk boy"
					Item	"the big elfin deal"
				}
			}
		}
		WaveSpawn
		{
			Name	w1_firstwave
			TotalCurrency	125
			TotalCount	26
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	8
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Easy
					ItemAttributes
					{
						ItemName	"festive scattergun 2011"
						"fire rate bonus"	1.15
					}
					Item	"festive scattergun 2011"
					Item	"antlers"
				}
			}
		}
		WaveSpawn
		{
			Name	w1_firstwave
			TotalCurrency	100
			TotalCount	22
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	"Pistol Scout"
					Class	Scout
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Item	"pyroland_pistol_braincandy"
					Item	"antlers"
				}
			}
		}
		WaveSpawn
		{
			Name	w1_firstsupport
			WaitForAllDead	w1_firstwave
			TotalCurrency	50
			TotalCount	22
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	8
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bat
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"festive bat 2011"
				}
			}
		}
		WaveSpawn
		{
			Name	w1_mainsupport
			WaitForAllDead	w1_mainwave
			TotalCurrency	0
			TotalCount	16
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	2
			WaitBetweenSpawns	12
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scOut
					Health	125
					Name	"Pistol Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"antlers"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Description	"Wave 2 Deer Season"
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w2_firstwave
			TotalCurrency	50
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	25
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
					Item	"antlers"
					Item	"the sub zero suit"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_firstwave
			TotalCurrency	100
			TotalCount	36
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	3
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Flaregun
					Item	"festive flare gun"
					Item	"antlers"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_firstwave
			TotalCurrency	150
			TotalCount	24
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_axtinguisher
					Health	175
					Name	"Gilded Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"festive axtinguisher"
					Item	"the sub zero suit"
					Item	"antlers"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_secondwave
			WaitForAllDead	w2_firstwave
			TotalCurrency	50
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	45
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_pusher
					Health	6000
					Name	"Slightly More Magical Reindeer"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	tf_weapon_flamethrower
						"damage bonus"	1.25
						"apply z velocity on damage"	25
						"apply look velocity on damage"	60
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.6
						"airblast vulnerability multiplier"	0.6
						"override footstep sound set"	6
					}
					Item	"antlers"
					Item	"the sub zero suit"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_secondwave
			WaitForAllDead	w2_firstwave
			TotalCurrency	100
			TotalCount	30
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	3
			WaitBetweenSpawns	16
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	shotgun_nys
					Health	175
					Name	"Shotgun Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"antlers"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_secondwave
			WaitForAllDead	w2_firstwave
			TotalCurrency	75
			TotalCount	24
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_firespreader
					Health	175
					Name	"Errogant Pyro"
					Class	Pyro
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysFireWeapon"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_secondwave
			WaitForAllDead	w2_firstwave
			TotalCurrency	25
			TotalCount	8
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	25
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_flare_armored
					Health	750
					Name	Flare-Ron
					Scale	1.6
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the flare gun"
						"damage bonus"	2.0
					}
					Item	"the flare gun"
					Item	"a rather festive tree"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_boss
			WaitForAllDead	w2_mainwave
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
            StartWaveWarningSound "frost/magical_reindeer_summon.mp3"
			Where	spawnbot_chief
			Squad
			{
				TFBot
				{
					Template	Br_Boss_Magical_ReinDeer
				}
			}
		}
		WaveSpawn
		{
			Name	w2_mainwave
			WaitForAllDead	w2_secondwave
			TotalCurrency	200
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Br_Giant_Flare_Burster_Pyro
				}
			}
		}
		WaveSpawn
		{
			Name	w3_support
			WaitForAllDead	w2_secondwave
			TotalCurrency	0
			TotalCount	16
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	3
			WaitBetweenSpawns	2
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_axtinguisher
					Health	175
					Name	"Gilded Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"festive axtinguisher"
					Item	"antlers"
					Item	"the sub zero suit"
				}
			}
		}
		WaveSpawn
		{
			Name	w2_mainwave
			WaitForAllDead	w2_secondwave
			TotalCurrency	0
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	4
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_flare_armored
					Health	750
					Name	Flare-Ron
					Scale	1.6
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the flare gun"
					Item	"a rather festive tree"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Description	"Wave 3 Caribou Carnage"
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w3_boss2
			WaitForAllDead	w3_boss1
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	10
			Where	spawnbot_chief
			FirstSpawnWarningSound "frost/carnage_caribou_phase2,mp3"
			Squad
			{
				TFBot
				{
					Template	BR_Boss_Carnage_Caribou_rocket
				}
			}
		}
		WaveSpawn
		{
			Name	w3_boss1
			WaitForAllDead	w3_mainwave
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	25
			WaitBetweenSpawns	10
			Where	spawnbot_chief
			FirstSpawnWarningSound "frost/carnage_caribou_phase1,mp3"
			Squad
			{
				TFBot
				{
					Template	BR_Boss_Carnage_Caribou
				}
			}
		}
		WaveSpawn
		{
			Name	w3_mainwave
			WaitForAllDead	w3_firstwave
			TotalCurrency	100
			TotalCount	6
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	25
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	Br_Giant_BowMan
				}
			}
		}
		WaveSpawn
		{
			Name	w3_mainwave
			WaitForAllDead	w3_firstwave
			TotalCurrency	100
			TotalCount	24
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	2
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Br_Bowman_ignite
				}
			}
		}
		WaveSpawn
		{
			Name	w3_mainwave
			WaitForAllDead	w3_firstwave
			TotalCurrency	50
			TotalCount	24
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_flame
					Health	125
					Name	"Piligrim Sniper"
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					ItemAttributes
					{
						ItemName	"the tribalman's shiv"
						"crit vs burning players"	1
					}
					Item	"the tribalman's shiv"
					Item	"the flamingo kid"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_battlelords
			WaitForAllDead	w3_firstwave
			TotalCurrency	100
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	140
			WaitBetweenSpawns	80
			Support	1
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	Br_miniboss_BattleLord_Sniper
				}
			}
		}
		WaveSpawn
		{
			Name	w3_mainwave
			WaitForAllDead	w3_firstwave
			TotalCurrency	50
			TotalCount	30
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	8
			WaitBetweenSpawns	25
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_smg
					Health	125
					Name	"SMG Sniper"
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"festive smg 2014"
					Item	"the smissmas caribou"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_mainwave
			WaitForAllDead	w3_firstwave
			TotalCurrency	75
			TotalCount	9
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	15
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_jarate
					Health	450
					Name	"Jarate Master"
					Scale	1.5
					Class	Sniper
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	jarate
						"effect bar recharge rate increased"	0.05
					}
					Item	"jarate"
					Item	"the smissmas caribou"
				}
				TFBot
				{
					ClassIcon	sniper_bushwacka
					Health	450
					Name	"Jarate Warrior"
					Scale	1.5
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"the bushwacka"
					Item	"the smissmas caribou"
				}
				TFBot
				{
					ClassIcon	sniper_bushwacka
					Health	450
					Name	"Jarate Warrior"
					Scale	1.5
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"the bushwacka"
					Item	"the smissmas caribou"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_mainwave
			WaitForAllDead	w3_firstwave
			TotalCurrency	125
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_bow_ignite
					Health	350
					Name	"Piligrim Bowman"
					Scale	1.4
					Class	Sniper
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"the huntsman"
						"damage bonus"	0.5
						"crit vs burning players"	1
					}
					Item	"the huntsman"
					Item	"the flamingo kid"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_firstwave
			TotalCurrency	150
			TotalCount	24
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Br_Bowman_ignite
				}
			}
		}
		WaveSpawn
		{
			Name	w3_firstwave
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	Br_Giant_BowMan
				}
			}
		}
		WaveSpawn
		{
			Name	w3_support
			WaitForAllDead	w3_firstwave
			TotalCurrency	0
			TotalCount	26
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	16
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
					Item	"the smissmas caribou"
				}
			}
		}
		WaveSpawn
		{
			Name	w3_mainwave
			WaitForAllDead	w3_firstwave
			TotalCurrency	50
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	br_Giant_Pipe_BowMan
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Description	"Wave 4 Chirstmas Fireworks"
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w4_firstwave
			WaitForAllDead	w4_firstsubwave
			TotalCurrency	100
			TotalCount	16
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Hard
					Item	"the b.m.o.c."
				}
			}
		}
		WaveSpawn
		{
			Name	w4_firstwave
			WaitForAllDead	w4_firstsubwave
			TotalCurrency	125
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	25
			WaitBetweenSpawns	35
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	br_Giant_Demoman_Cannon
				}
			}
		}
		WaveSpawn
		{
			Name	w4_firstsubwave
			TotalCurrency	75
			TotalCount	5
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	25
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Br_Giant_Charged_Demoman
				}
			}
		}
		WaveSpawn
		{
			Name	w4_support
			WaitForAllDead	w4_dicsoupcan
			TotalCurrency	0
			TotalCount	32
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	25
			WaitBetweenSpawns	16
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
				}
			}
		}
		WaveSpawn
		{
			Name	w4_firstsubwave
			TotalCurrency	50
			TotalCount	40
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	6
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight_paintrain
					Health	175
					Name	"Pain Train Demo"
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					ItemAttributes
					{
						ItemName	"the pain train"
						"bleeding duration"	2
					}
					Item	"the pain train"
					Item	"the holiday headcase"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_firstwave
			WaitForAllDead	w4_firstsubwave
			TotalCurrency	100
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	25
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Br_Giant_Freezer_Demoknight
					Item	"a rather festive tree"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_soupsupport
			WaitForAllDead	w4_firstwave
			TotalCurrency	0
			TotalCount	10
			MaxActive	6
			SpawnCount	3
			Support 1
			WaitBeforeStarting	10
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_knight_bottle
					Health	175
					Name	BottleKnight
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"the chargin' targe"
				}
			}
		}
		WaveSpawn
		{
			Name	w4_mainwave
			WaitForAllDead	w4_mainsubwave
			TotalCurrency	50
			TotalCount	4
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	40
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	br_Giant_Demoman_Cannon
				}
			}
		}
		WaveSpawn
		{
			Name	w4_dicsoupcan
			WaitForAllDead	w4_firstwave
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			StartWaveWarningSound "frost/dic_robocan_summon.mp3"
			FirstSpawnWarningSound "frost/dic_robocan_theme.mp3"
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	br_miniboss_robo_can
				}
			}
		}
		WaveSpawn
		{
			Name	w4_mainsubwave
			WaitForAllDead	w4_dicsoupcan
			TotalCurrency	50
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	8
			WaitBetweenSpawns	18
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	br_demo_skullcutter
				}
			}
		}
		WaveSpawn
		{
			Name	w4_mainwave
			WaitForAllDead	w4_mainsubwave
			TotalCurrency	60
			TotalCount	4
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	40
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Br_Giant_minefield_Demo
				}
			}
		}
		WaveSpawn
		{
			Name	w4_mainwave
			WaitForAllDead	w4_mainsubwave
			TotalCurrency	140
			TotalCount	16
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	8
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	br_demo_loosecannon
				}
			}
		}
		WaveSpawn
		{
			Name	w4_mainsubwave
			WaitForAllDead	w4_dicsoupcan
			TotalCurrency	80
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	35
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Br_Giant_Freezer_Demoknight
					Item	"a rather festive tree"
				}
				TFBot
				{
					Template	T_TFBot_Demo_Burst
					Item	"the b.m.o.c."
				}
				TFBot
				{
					Template	T_TFBot_Demo_Burst
					Item	"the b.m.o.c."
				}
			}
		}
		WaveSpawn
		{
			Name	w4_boss
			WaitForAllDead	w4_mainwave
			TotalCurrency	120
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			FirstSpawnWarningSound "frost/christmas_brute_summon.mp3"
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	br_boss_Christmas_Brute
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Description	"Wave 5 Sardine Assault"
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w5_boss
			WaitForAllDead	w5_mainwave
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			FirstSpawnWarningSound "frost/apocalypse_bringer_theme.mp3"
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	br_boss_Apocalypse_Bringer
				}
			}
		}
		WaveSpawn
		{
			Name	w5_bosssupport
			WaitForAllDead	w5_mainwave
			TotalCurrency	0
			TotalCount	32
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	35
			Support	1
			Where	spawnbot
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						ClassIcon	soldier_mangler_ignite_sgtc
						Health	750
						Name	"Fire Splayer Minion"
						Scale	1.5
						Class	Soldier
						Skill	Expert
						WeaponRestrictions	PrimaryOnly
						ItemAttributes
						{
							ItemName	"the cow mangler 5000"
							"set item tint RGB"	13595446
							"Set DamageType Ignite"	1
						}
						ItemAttributes
						{
							ItemName	"spine-chilling skull"
							"set item tint RGB"	13595446
						}
						Item	"the cow mangler 5000"
						Item	"spine-chilling skull"
					}
				}
				Squad
				{
					TFBot
					{
						ClassIcon	soldier
						Health	750
						Name	"Bison Prayin Minion"
						Scale	1.5
						Class	Soldier
						Skill	Hard
						WeaponRestrictions	SecondaryOnly
						ItemAttributes
						{
							ItemName	"the righteous bison"
							"set item tint RGB"	4345659
							"faster reload rate"	-1
							"fire rate bonus"	0.30
						}
						ItemAttributes
						{
							ItemName	"spine-chilling skull"
							"set item tint RGB"	4345659
						}
						Item	"the righteous bison"
						Item	"spine-chilling skull"
					}
				}
				Squad
				{
					TFBot
					{
						ClassIcon	soldier
						Health	750
						Name	"Katana Minion"
						Scale	1.5
						Class	Soldier
						Skill	Easy
						WeaponRestrictions	MeleeOnly
						Item	"the half-zatoichi"
						Item	"spine-chilling skull"
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5_mainwave
			WaitForAllDead	w5_bisonrush
			TotalCurrency	100
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	40
			WaitBetweenSpawns	25
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	br_giant_barrage_soldier
				}
			}
		}
		WaveSpawn
		{
			Name	w5_mainwave
			WaitForAllDead	w5_bisonrush
			TotalCurrency	75
			TotalCount	6
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	25
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	br_giant_napalm_Soldier
				}
			}
		}
		WaveSpawn
		{
			Name	w5_mainwave
			WaitForAllDead	w5_bisonrush
			TotalCurrency	75
			TotalCount	26
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	6
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	BR_Shotgun_Soldier
				}
			}
		}
		WaveSpawn
		{
			Name	w5_mainwave
			WaitForAllDead	w5_bisonrush
			TotalCurrency	100
			TotalCount	35
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_bison_fire
					Health	200
					Name	"Fire Loving Apratince"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the righteous bison"
						"faster reload rate"	-1
						"crit vs burning players"	1
						"set item tint RGB"	13595446
					}
					ItemAttributes
					{
						ItemName	"point and shoot"
						"attach particle effect"	1
					}
					Item	"the righteous bison"
					Item	"point and shoot"
				}
			}
		}
		WaveSpawn
		{
			Name	w5_mainwave
			WaitForAllDead	w5_bisonrush
			TotalCurrency	100
			TotalCount	24
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	2
			WaitBetweenSpawns	25
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_directhit
					Health	200
					Name	"Direct Hit Soldier"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the direct hit"
					Item	"defiant spartan"
				}
			}
		}
		WaveSpawn
		{
			Name	w5_bisonrush
			WaitForAllDead	w5_deus_volt
			TotalCurrency	100
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	15
			WaitBetweenSpawns	35
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	br_giant_bison_soldier
				}
				TFBot
				{
					Template	Br_Bison_Soldier
				}
				TFBot
				{
					Template	Br_Bison_Soldier
				}
			}
		}
		WaveSpawn
		{
			Name	w5_bisonrush
			WaitForAllDead	w5_deus_volt
			TotalCurrency	50
			TotalCount	50
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	7
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Br_Bison_Soldier
				}
			}
		}
		WaveSpawn
		{
			Name	w5_deus_volt
			WaitForAllDead	w5_firstwave
			TotalCurrency	50
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			StartWaveWarningSound "frost/deus_volt_charge.mp3"
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Br_miniboss_Deus_Volt
				}
				TFBot
				{
					ClassIcon	soldier
					Health	800
					Name	"Volt Paladin"
					Scale	1.5
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Tag	"bot_squad_member"
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_soldier
						"apply z velocity on damage"	100
						"damage bonus"	1.25
						"fire rate bonus"	2.5
						"faster reload rate"	-1
						"reveal disguised victim on hit"	1
						"bullets per shot bonus"	2
					}
					Item	"the diplomat"
					Item    "brass bucket"
				}
				TFBot
				{
					ClassIcon	soldier
					Health	800
					Name	"Volt Paladin"
					Scale	1.5
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Tag	"bot_squad_member"
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_soldier
						"apply z velocity on damage"	100
						"damage bonus"	1.25
						"fire rate bonus"	2.5
						"faster reload rate"	-1
						"reveal disguised victim on hit"	1
						"bullets per shot bonus"	2
					}
					Item	"the diplomat"
					Item    "brass bucket"
				}
			}
		}
		WaveSpawn
		{
			Name	w5_firstwave
			TotalCurrency	50
			TotalCount	6
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Br_Giant_mangler_Soldier
				}
			}
		}
		WaveSpawn
		{
			Name	w5_firstwave
			TotalCurrency	50
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	BR_Giant_Shotgun_Soldier
				}
			}
		}
		WaveSpawn
		{
			Name	w5_firstwave
			TotalCurrency	25
			TotalCount	16
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	w5_firstwave
			TotalCurrency	175
			TotalCount	24
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	BR_Shotgun_Soldier
				}
			}
		}
		WaveSpawn
		{
			Name	w5_deus_voltsup
			WaitForAllDead	w5_firstwave
			TotalCurrency	100
			TotalCount	26
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight_samurai
					Health	200
					Name	"Volt Warrior"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"the half-zatoichi"
					Item	"the diplomat"
					Item    "brass bucket"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	36
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_mangler
					Health	200
					Name	"Mangler Soldier"
					Class	Soldier
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Item	"the cow mangler 5000"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Description	"Wave 6 A Christmas Full Of Bandoilers And Bolts"
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w6_boss
			WaitForAllDead	w6_mainwave
			TotalCurrency	50
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	12
			WaitBetweenSpawns	10
			StartWaveWarningSound "frost/Boltanian_Christmas_and_Maddened_Guzzler_Summon.mp3"
			FirstSpawnWarningSound "frost/boltanian_christmas_theme.mp3"
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Br_boss_Boltanian_Christmas
				}
				TFBot
				{
					Template	br_boss_madDENED_Guzzler
				}
			}
		}
		WaveSpawn
		{
			Name	w6_thirdwave
			WaitForAllDead	w6_secondwave
			TotalCurrency	50
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	35
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Br_giant_Lighter_Heavy
				}
			}
		}
		WaveSpawn
		{
			Name	w6_thirdwave
			WaitForAllDead	w6_secondwave
			TotalCurrency	75
			TotalCount	6
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	25
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	br_giant_heater_heavy
				}
			}
		}
		WaveSpawn
		{
			Name	w6_thirdwave
			WaitForAllDead	w6_secondwave
			TotalCurrency	25
			TotalCount	24
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			RandomChoice
			{
				TFBot
				{
					Template	BR_Heavy_Launcher
				}
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	Heavy
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	w6_thirdwave
			WaitForAllDead	w6_secondwave
			TotalCurrency	50
			TotalCount	20
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	6
			WaitBetweenSpawns	15
			Where	spawnbot
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Fist
				}
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Fist
				}
				TFBot
				{
					Template	Br_Titanium_Gauntlet
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	w6_secondwave
			TotalCurrency	120
			TotalCount	46
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ
				}
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
				}
			}
		}
		WaveSpawn
		{
			Name	w6_secondwave
			WaitForAllDead	w6_firstwave
			TotalCurrency	60
			TotalCount	8
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	25
			Where	spawnbot
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Giant_Boxing_Heavy
				}
				TFBot
				{
					Template	br_giant_steel_gauntlet
				}
			}
		}
		WaveSpawn
		{
			Name	w6_mainwave
			WaitForAllDead	w6_thirdwave
			TotalCurrency	120
			TotalCount	15
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	35
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Br_giant_heavy_heal_on_hit
				}
				TFBot
				{
					ClassIcon	heavy_healonkilL
					Health	300
					Name	"Heal On Hit Heavy"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"heal on hit for rapidfire"	5
					}
				}
				TFBot
				{
					ClassIcon	heavy_healonkilL
					Health	300
					Name	"Heal On Hit Heavy"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"heal on hit for rapidfire"	5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w6_mainwave
			WaitForAllDead	w6_thirdwave
			TotalCurrency	100
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	45
			Where	spawnbot
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Deflector
				}
				TFBot
				{
					Template	br_giant_shotgun_heavy_Deflector
				}
			}
		}
		WaveSpawn
		{
			Name	w6_mainwave
			WaitForAllDead	w6_thirdwave
			TotalCurrency	130
			TotalCount	16
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	8
			WaitBetweenSpawns	15
			Where	spawnbot
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
				}
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
				}
				TFBot
				{
					Template	Br_Titanium_Gauntlet
				}
			}
		}
		WaveSpawn
		{
			Name	w6_mainwave
			WaitForAllDead	w6_thirdwave
			TotalCurrency	120
			TotalCount	40
			MaxActive	10
			SpawnCount	4
			WaitBeforeStarting	12
			WaitBetweenSpawns	9
			Where	spawnbot
			RandomChoice
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	Heavy
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
				}
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Shotgun
				}
				TFBot
				{
					Skill	Expert
					Template	BR_Heavy_Launcher
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	w6_thirdwave
			TotalCurrency	0
			TotalCount	18
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_steelfIst
					Health	300
					Name	"Copper Gauntlet"
					Class	HeavyWeapons
					Skill	Easy
					WeaponRestrictions	MeleeOnly
					Item	"fists of steel"
				}
			}
		}
		WaveSpawn
		{
			Name	w6_secondwave
			WaitForAllDead	w6_firstwave
			TotalCurrency	100
			TotalCount	24
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	15
			Where	spawnbot
			RandomChoice
			{
				TFBot
				{
					ClassIcon	heavy_steelfIst
					Health	300
					Name	"Copper Gauntlet"
					Class	HeavyWeapons
					Skill	Easy
					WeaponRestrictions	MeleeOnly
					Item	"fists of steel"
				}
				TFBot
				{
					ClassIcon	heavy_steelfIst
					Health	300
					Name	"Copper Gauntlet"
					Class	HeavyWeapons
					Skill	Easy
					WeaponRestrictions	MeleeOnly
					Item	"fists of steel"
				}
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Fist
				}
			}
		}
		WaveSpawn
		{
			Name	w6_secondwave
			WaitForAllDead	w6_firstwave
			TotalCurrency	100
			TotalCount	24
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_heater
					Health	300
					Name	"Heater Heavy"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the huo long heatmaker"
				}
			}
		}
		WaveSpawn
		{
			Name	w6_firstwave
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	25
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Boxing_Heavy
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	26
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	25
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_mittens
					Health	60
					Name	"Mitten Gnome"
					Scale	0.5
					Class	HeavyWeapons
					Skill	Normal
					Attributes AlwaysCrit
					WeaponRestrictions	MeleeOnly
					Item	"the holiday punch"
					Item	"point and shoot"
					Item	"the all-father"
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf