/// I don't own MOST of the icons in this mission , they belong to their rightful creators. /// Heres the ones I made : /// scout_armored , sniper_bow_bomb , sniper_bow_igniter , sniper_captain , boss_carnage_caribou , heavy_titaniumfist , dic_robocan , heavy_launcher #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 900 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 5000 AddSentryBusterWhenKillCountExceeds 25 Advanced 1 Templates { BR_BOSS_Great_elf { ClassIcon scout_giant Health 12000 Name "Great Elf" Scale 1.9 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive scattergun 2011" "faster reload rate" -1 "heal on kill" 1000 "damage bonus" 1.75 } ItemAttributes { ItemName "the big elfin deal" "attach particle effect" 87 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "move speed bonus" 0.5 } Item "festive scattergun 2011" Item "the big elfin deal" Item "the bootie time" } Br_Boss_Magical_ReinDeer { ClassIcon pyro_pusher_giant Health 33000 Name "Magical Reindeer" Scale 1.8 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive backburner 2014" "head scale" 2.0 "apply z velocity on damage" 30 "apply look velocity on damage" 70 "damage bonus" 1.40 } ItemAttributes { ItemName "the sub zero suit" "attach particle effect" 65 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 6 } Item "festive backburner 2014" Item "the sub zero suit" Item "antlers" } Br_Giant_BowMan { ClassIcon sniper_bow_multi Health 2600 Name "Bowman Spammer" Scale 1.5 Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.5 } Item "the huntsman" Item "the fruit shoot" } BR_Boss_Carnage_Caribou { ClassIcon boss_carnage_caribou Health 22000 Name "Carnage Caribou" Scale 1.9 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive smg 2014" "faster reload rate" -1 "hand scale" 1.3 "damage bonus" 3.5 } CharacterAttributes { "head scale" 0.6 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 6 } Item "festive smg 2014" Item "randolph the blood-nosed caribou" Item "the chronomancer" } BR_Boss_Carnage_Caribou_rocket { ClassIcon boss_carnage_caribou Health 22000 Name "Carnage Caribou" Scale 1.9 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive smg 2014" "faster reload rate" -1 "hand scale" 1.3 "damage bonus" 4.5 "override projectile type" 2 "Projectile speed increased" 1.6 } CharacterAttributes { "head scale" 0.6 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 6 } Item "festive smg 2014" Item "randolph the blood-nosed caribou" Item "the chronomancer" } Br_Bowman_ignite { ClassIcon sniper_bow_igniter Health 125 Name "Igniter Bowman" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage bonus" 0.25 "Set DamageType Ignite" 1 "attach particle effect" 1 } ItemAttributes { ItemName "corona australis" "set item tint RGB" 13595446 "attach particle effect" 13 } Item "the huntsman" Item "corona australis" } Br_miniboss_BattleLord_Sniper { ClassIcon sniper_captain Health 7500 Name "Battlelord Sniper" Scale 1.8 Class Sniper Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_club "damage bonus" 2.0 "heal on kill" 5000 } CharacterAttributes { "head scale" 0.6 "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "override footstep sound set" 4 } Item "the patriot peak" Item "the scoped spartan" } br_Giant_Pipe_BowMan { ClassIcon sniper_bow_bomb Health 3200 Name "Giant Bombman" Scale 1.5 Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "override projectile type" 17 "damage bonus" 3.0 } CharacterAttributes { "move speed bonus" 0.3 "override footstep sound set" 4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } Item "the huntsman" Item "corona australis" Item "starduster" } br_boss_Christmas_Brute { ClassIcon sniper_rapid_fire_boss Health 55000 Name "Christmas Brute" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive grenade launcher" "fire rate bonus" -1 "damage bonus" 2.25 "clip size upgrade atomic" 66 "projectile spread angle penalty" 40 "bleeding duration" 5 "custom projectile model" models/weapons/c_models/c_xms_festive_ornament.mdl "fuse bonus" 2.2 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "rage giving scale" 0.1 } Item "festive grenade launcher" Item "corona australis" Item "the sub zero suit" } Br_Giant_Flare_Burster_Pyro { ClassIcon pyro_flare_burst Health 3000 Name "Giant Flare Burst Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_pyro "clip size upgrade atomic" 22 "fire rate bonus" -1 "override projectile type" 6 "Set DamageType Ignite" 1 "damage bonus" 2.75 "auto fires full clip" 1 "auto fires when full" 1 "projectile spread angle penalty" 6 "attach particle effect" 701 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } Br_Titanium_Gauntlet { ClassIcon heavy_titaniumfist Health 900 Name "Titanium Gauntlet" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eliminators safeguard" "item style override" 1 } CharacterAttributes { "dmg taken from fire reduced" 0.05 "dmg taken from blast reduced" 0.05 "dmg taken from bullets reduced" 0.05 "dmg taken from crit reduced" 0.5 } Item "fists of steel" Item "the eliminators safeguard" } Br_Giant_Freezer_Demoknight { ClassIcon demoknight_ice_giant Health 3300 Name "Giant Freezer Demoknight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "attach particle effect" 703 "slow enemy on hit major" 6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" } br_demo_loosecannon { ClassIcon demo_cannon Health 175 Name "Cannon Demo" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "fire rate bonus" 1.25 } Item "the loose cannon" } br_Giant_Demoman_Cannon { ClassIcon demo_cannon_giant Health 3300 Name "Giant Cannon Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loose cannon" } Br_Giant_minefield_Demo { ClassIcon demo_clusterbomb_giant Health 3000 Name "Giant Minefield Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" -1 "damage force reduction" 0.5 "projectile spread angle penalty" 4 "clip size upgrade atomic" 6 "fuse bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the iron bomber" Item "scotch bonnet" } Br_Giant_Charged_Demoman { ClassIcon demo_crit Health 3300 Name "Giant Charged Demoman" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.2 "fire rate bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } br_demo_skullcutter { ClassIcon demo_skullcutter Health 175 Name Demo-varian Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the scotsman's skullcutter" "bleeding duration" 4 "minicritboost on kill" 3 } Item "the chargin' targe" Item "the scotsman's skullcutter" } br_miniboss_robo_can { ClassIcon dic_robocan Health 33000 Name "Dic Soupcan" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_bottle "damage bonus" 1.75 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "dmg taken from blast increased" 3.0 } } br_boss_Apocalypse_Bringer { ClassIcon barrage_infinity Health 40000 Name "Apocalypse Bringer" Scale 2.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the black box" "is australium item" 1 "item style override" 1 "ragdolls become ash" 1 "turn to gold" 1 "heal on kill" 2500 "faster reload rate" 0.3 "fire rate bonus" 0.2 "damage bonus" 2.50 "clip size upgrade atomic" 97 } ItemAttributes { ItemName "spine-chilling skull" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "rage giving scale" 0.1 } Item "the black box" Item "spine-chilling skull" Item "the gift bringer" } Br_Giant_mangler_Soldier { ClassIcon soldier_mangler_giant Health 3800 Name "Giant Mangler Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the cow mangler 5000" Item "universal translator" } br_giant_napalm_Soldier { ClassIcon soldier_mangler_ignite_sgtc Health 3800 Name "Giant Napalm Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the cow mangler 5000" "set item tint RGB" 13595446 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "universal translator" "set item tint RGB" 13595446 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the cow mangler 5000" Item "universal translator" } Br_miniboss_Deus_Volt { ClassIcon soldier_giant Health 27500 Name "Deus Volt" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 1.75 "attach particle effect" 80 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "rage giving scale" 0.2 } Item "the half-zatoichi" Item "the diplomat" Item "brass bucket" } br_giant_barrage_soldier { ClassIcon soldier_barrage Health 3800 Name "Giant Barrage Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName warbird_rocketlauncher_warhawk "clip size upgrade atomic" 36 "projectile spread angle penalty" 20 "fire rate bonus" -1 "faster reload rate" 0.6 "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "warbird_rocketlauncher_warhawk" Item "the whirly warrior" } BR_Giant_Shotgun_Soldier { ClassIcon shotgun_nys_giant Health 3800 Name "Giant Shotgun Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_soldier "auto fires when full" 1 "auto fires full clip" 1 "fire rate bonus" 0.3 "damage bonus" 1.50 "faster reload rate" 0.4 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 } Item "armored authority" } BR_Shotgun_Soldier { ClassIcon shotgun_nys Health 200 Name "Shotgun Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "faster reload rate" 0.7 "fire rate bonus" 0.6 "auto fires when full" 1 "auto fires full clip" 1 } CharacterAttributes { "move speed bonus" 1.2 } } br_giant_bison_soldier { ClassIcon soldier_bisoN Health 3800 Name "Bison Master" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the righteous bison" "damage bonus" 1.50 "faster reload rate" -1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the righteous bison" Item "the war on smissmas battle hood" Item "the gift bringer" } Br_Bison_Soldier { ClassIcon soldier_bison Health 200 Name "Bison Apratince" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "faster reload rate" -1 } Item "the righteous bison" Item "point and shoot" } Br_boss_Boltanian_Christmas { ClassIcon heavy_deflector_push Health 66000 Name "Boltanian Christmas" Scale 1.9 Class HeavyWeapons Skill Expert MaxVisionRange 2100 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 3.5 "is australium item" 1 "item style override" 1 "turn to gold" 1 "apply z velocity on damage" 120 "apply look velocity on damage" 450 "attack projectiles" 3 "attach particle effect" 703 } ItemAttributes { ItemName "Smissmas Saxton" "attach particle effect" 30 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } Item "smissmas saxton" Item "the all-father" Item "the gift bringer" } BR_Heavy_Launcher { ClassIcon heavy_launcher Health 300 Name "Launcher Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName concealedkiller_minigun_kingofthejungle "apply look velocity on damage" 160 "apply z velocity on damage" 40 } ItemAttributes { ItemName "the bunsen brave" "set item tint RGB" 15185211 } Item "concealedkiller_minigun_kingofthejungle" Item "the bunsen brave" } br_boss_madDENED_Guzzler { ClassIcon heavy_healonkill Health 40000 Name "Maddened Guzzler" Scale 1.9 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "bot medic uber health threshold" 20000 "bot medic uber deploy delay duration" 8 "is australium item" 1 "item style override" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "heal rate bonus" 3 } Item "madmann's muzzle" Item "derangement garment" } Br_giant_heavy_heal_on_hit { ClassIcon heavy_healonkill Health 5000 Name "Giant Heal On Hit Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 "heal on hit for rapidfire" 50 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } br_giant_shotgun_heavy_Deflector { ClassIcon shotgun_deflector Health 5000 Name "Giant Shotgun Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "attack projectiles" 3 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } Item "the u-clank-a" } br_giant_heater_heavy { ClassIcon heavy_heater_giant Health 5000 Name "Giant Heater Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.50 "minicrit vs burning player" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" Item "the warsworn helmet" } Br_giant_Lighter_Heavy { ClassIcon heavy_heater_giant Health 5000 Name "Giant Lighter Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.50 "Set DamageType Ignite" 1 "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" Item "the bunsen brave" } br_giant_steel_gauntlet { ClassIcon heavy_steelfist_giant Health 5000 Name "Giant Steel Gauntlet" Class HeavyWeapons Skill expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "fists of steel" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "fists of steel" Item "officer's ushanka" } } Mission { Objective Sniper Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Scout_Wrap_Assassin ClassIcon scout_wrapassassin WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "fire rate penalty" 2000 "override projectile type" 7 } ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.1 is_passive_weapon 1 } Item "tough stuff muffs" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 4 TFBot { Template T_TFBot_Sniper Item "festive sniper rifle 2011" Item "the smissmas caribou" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster ItemAttributes { ItemName "a rather festive tree" "head scale" 5.0 } Item "a rather festive tree" } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Wave 1 Elfanian Massacere" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_boss WaitForAllDead w1_mainwave TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 FirstSpawnWarningSound "frost/great_elf_summon.mp3" Where spawnbot_chief Squad { TFBot { Template BR_BOSS_Great_elf } } } WaveSpawn { Name w1_mainwave WaitForAllDead w1_firstwave TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot_giant Squad { TFBot { ClassIcon scout_fan Health 1600 Name "Giant Force-a-Nature Scout" Class Scout Skill Hard MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } Item "festive force-a-nature" Item "the big elfin deal" Item "the bolt boy" } } } WaveSpawn { Name w1_mainwave WaitForAllDead w1_firstwave TotalCurrency 50 TotalCount 26 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk Item "festive bonk 2014" Item "the caffeine cooler" } } } WaveSpawn { Name w1_mainwave WaitForAllDead w1_firstwave TotalCurrency 50 TotalCount 46 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bAt Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "festive bat 2011" } } } WaveSpawn { Name w1_mainwave WaitForAllDead w1_firstwave TotalCurrency 125 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon scout_armored Health 450 Name "Bat Gauntlet" Scale 1.5 Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "festive bat 2011" } } } WaveSpawn { Name w1_firstwave TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_giant Squad { TFBot { ClassIcon scout_giant_fast Health 1200 Name "Special Delivery Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "festive holy mackerel" Item "bonk boy" Item "the big elfin deal" } } } WaveSpawn { Name w1_firstwave TotalCurrency 125 TotalCount 26 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy ItemAttributes { ItemName "festive scattergun 2011" "fire rate bonus" 1.15 } Item "festive scattergun 2011" Item "antlers" } } } WaveSpawn { Name w1_firstwave TotalCurrency 100 TotalCount 22 MaxActive 6 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Pistol Scout" Class Scout Skill Hard WeaponRestrictions SecondaryOnly Item "pyroland_pistol_braincandy" Item "antlers" } } } WaveSpawn { Name w1_firstsupport WaitForAllDead w1_firstwave TotalCurrency 50 TotalCount 22 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "festive bat 2011" } } } WaveSpawn { Name w1_mainsupport WaitForAllDead w1_mainwave TotalCurrency 0 TotalCount 16 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 12 Support 1 Where spawnbot Squad { TFBot { ClassIcon scOut Health 125 Name "Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "antlers" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Wave 2 Deer Season" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_firstwave TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Pyro Item "antlers" Item "the sub zero suit" } } } WaveSpawn { Name w2_firstwave TotalCurrency 100 TotalCount 36 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Flaregun Item "festive flare gun" Item "antlers" } } } WaveSpawn { Name w2_firstwave TotalCurrency 150 TotalCount 24 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon pyro_axtinguisher Health 175 Name "Gilded Pyro" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "festive axtinguisher" Item "the sub zero suit" Item "antlers" } } } WaveSpawn { Name w2_secondwave WaitForAllDead w2_firstwave TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 45 Where spawnbot_giant Squad { TFBot { ClassIcon pyro_pusher Health 6000 Name "Slightly More Magical Reindeer" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.25 "apply z velocity on damage" 25 "apply look velocity on damage" 60 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "antlers" Item "the sub zero suit" } } } WaveSpawn { Name w2_secondwave WaitForAllDead w2_firstwave TotalCurrency 100 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { ClassIcon shotgun_nys Health 175 Name "Shotgun Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "antlers" } } } WaveSpawn { Name w2_secondwave WaitForAllDead w2_firstwave TotalCurrency 75 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon pyro_firespreader Health 175 Name "Errogant Pyro" Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w2_secondwave WaitForAllDead w2_firstwave TotalCurrency 25 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { ClassIcon pyro_flare_armored Health 750 Name Flare-Ron Scale 1.6 Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flare gun" "damage bonus" 2.0 } Item "the flare gun" Item "a rather festive tree" } } } WaveSpawn { Name w2_boss WaitForAllDead w2_mainwave TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 StartWaveWarningSound "frost/magical_reindeer_summon.mp3" Where spawnbot_chief Squad { TFBot { Template Br_Boss_Magical_ReinDeer } } } WaveSpawn { Name w2_mainwave WaitForAllDead w2_secondwave TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Br_Giant_Flare_Burster_Pyro } } } WaveSpawn { Name w3_support WaitForAllDead w2_secondwave TotalCurrency 0 TotalCount 16 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro_axtinguisher Health 175 Name "Gilded Pyro" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "festive axtinguisher" Item "antlers" Item "the sub zero suit" } } } WaveSpawn { Name w2_mainwave WaitForAllDead w2_secondwave TotalCurrency 0 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon pyro_flare_armored Health 750 Name Flare-Ron Scale 1.6 Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the flare gun" Item "a rather festive tree" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Wave 3 Caribou Carnage" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_boss2 WaitForAllDead w3_boss1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot_chief FirstSpawnWarningSound "frost/carnage_caribou_phase2,mp3" Squad { TFBot { Template BR_Boss_Carnage_Caribou_rocket } } } WaveSpawn { Name w3_boss1 WaitForAllDead w3_mainwave TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot_chief FirstSpawnWarningSound "frost/carnage_caribou_phase1,mp3" Squad { TFBot { Template BR_Boss_Carnage_Caribou } } } WaveSpawn { Name w3_mainwave WaitForAllDead w3_firstwave TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot_giant Squad { TFBot { Template Br_Giant_BowMan } } } WaveSpawn { Name w3_mainwave WaitForAllDead w3_firstwave TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Br_Bowman_ignite } } } WaveSpawn { Name w3_mainwave WaitForAllDead w3_firstwave TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_flame Health 125 Name "Piligrim Sniper" Class Sniper Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the tribalman's shiv" "crit vs burning players" 1 } Item "the tribalman's shiv" Item "the flamingo kid" } } } WaveSpawn { Name w3_battlelords WaitForAllDead w3_firstwave TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 140 WaitBetweenSpawns 80 Support 1 Where spawnbot_giant Squad { TFBot { Template Br_miniboss_BattleLord_Sniper } } } WaveSpawn { Name w3_mainwave WaitForAllDead w3_firstwave TotalCurrency 50 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { ClassIcon sniper_smg Health 125 Name "SMG Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "festive smg 2014" Item "the smissmas caribou" } } } WaveSpawn { Name w3_mainwave WaitForAllDead w3_firstwave TotalCurrency 75 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon sniper_jarate Health 450 Name "Jarate Master" Scale 1.5 Class Sniper Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.05 } Item "jarate" Item "the smissmas caribou" } TFBot { ClassIcon sniper_bushwacka Health 450 Name "Jarate Warrior" Scale 1.5 Class Sniper Skill Normal WeaponRestrictions MeleeOnly Item "the bushwacka" Item "the smissmas caribou" } TFBot { ClassIcon sniper_bushwacka Health 450 Name "Jarate Warrior" Scale 1.5 Class Sniper Skill Normal WeaponRestrictions MeleeOnly Item "the bushwacka" Item "the smissmas caribou" } } } WaveSpawn { Name w3_mainwave WaitForAllDead w3_firstwave TotalCurrency 125 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_ignite Health 350 Name "Piligrim Bowman" Scale 1.4 Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage bonus" 0.5 "crit vs burning players" 1 } Item "the huntsman" Item "the flamingo kid" } } } WaveSpawn { Name w3_firstwave TotalCurrency 150 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Br_Bowman_ignite } } } WaveSpawn { Name w3_firstwave TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_giant Squad { TFBot { Template Br_Giant_BowMan } } } WaveSpawn { Name w3_support WaitForAllDead w3_firstwave TotalCurrency 0 TotalCount 26 MaxActive 6 SpawnCount 3 WaitBeforeStarting 16 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman Item "the smissmas caribou" } } } WaveSpawn { Name w3_mainwave WaitForAllDead w3_firstwave TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template br_Giant_Pipe_BowMan } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Wave 4 Chirstmas Fireworks" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_firstwave WaitForAllDead w4_firstsubwave TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Hard Item "the b.m.o.c." } } } WaveSpawn { Name w4_firstwave WaitForAllDead w4_firstsubwave TotalCurrency 125 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Template br_Giant_Demoman_Cannon } } } WaveSpawn { Name w4_firstsubwave TotalCurrency 75 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Br_Giant_Charged_Demoman } } } WaveSpawn { Name w4_support WaitForAllDead w4_dicsoupcan TotalCurrency 0 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 16 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name w4_firstsubwave TotalCurrency 50 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon demoknight_paintrain Health 175 Name "Pain Train Demo" Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the pain train" "bleeding duration" 2 } Item "the pain train" Item "the holiday headcase" } } } WaveSpawn { Name w4_firstwave WaitForAllDead w4_firstsubwave TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template Br_Giant_Freezer_Demoknight Item "a rather festive tree" } } } WaveSpawn { Name w4_soupsupport WaitForAllDead w4_firstwave TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 Support 1 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon demo_knight_bottle Health 175 Name BottleKnight Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the chargin' targe" } } } WaveSpawn { Name w4_mainwave WaitForAllDead w4_mainsubwave TotalCurrency 50 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template br_Giant_Demoman_Cannon } } } WaveSpawn { Name w4_dicsoupcan WaitForAllDead w4_firstwave TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 StartWaveWarningSound "frost/dic_robocan_summon.mp3" FirstSpawnWarningSound "frost/dic_robocan_theme.mp3" Where spawnbot Squad { TFBot { Template br_miniboss_robo_can } } } WaveSpawn { Name w4_mainsubwave WaitForAllDead w4_dicsoupcan TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Template br_demo_skullcutter } } } WaveSpawn { Name w4_mainwave WaitForAllDead w4_mainsubwave TotalCurrency 60 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template Br_Giant_minefield_Demo } } } WaveSpawn { Name w4_mainwave WaitForAllDead w4_mainsubwave TotalCurrency 140 TotalCount 16 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template br_demo_loosecannon } } } WaveSpawn { Name w4_mainsubwave WaitForAllDead w4_dicsoupcan TotalCurrency 80 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Template Br_Giant_Freezer_Demoknight Item "a rather festive tree" } TFBot { Template T_TFBot_Demo_Burst Item "the b.m.o.c." } TFBot { Template T_TFBot_Demo_Burst Item "the b.m.o.c." } } } WaveSpawn { Name w4_boss WaitForAllDead w4_mainwave TotalCurrency 120 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 FirstSpawnWarningSound "frost/christmas_brute_summon.mp3" Where spawnbot Squad { TFBot { Template br_boss_Christmas_Brute } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Wave 5 Sardine Assault" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_boss WaitForAllDead w5_mainwave TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 FirstSpawnWarningSound "frost/apocalypse_bringer_theme.mp3" Where spawnbot Squad { TFBot { Template br_boss_Apocalypse_Bringer } } } WaveSpawn { Name w5_bosssupport WaitForAllDead w5_mainwave TotalCurrency 0 TotalCount 32 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 35 Support 1 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon soldier_mangler_ignite_sgtc Health 750 Name "Fire Splayer Minion" Scale 1.5 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the cow mangler 5000" "set item tint RGB" 13595446 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "spine-chilling skull" "set item tint RGB" 13595446 } Item "the cow mangler 5000" Item "spine-chilling skull" } } Squad { TFBot { ClassIcon soldier Health 750 Name "Bison Prayin Minion" Scale 1.5 Class Soldier Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 4345659 "faster reload rate" -1 "fire rate bonus" 0.30 } ItemAttributes { ItemName "spine-chilling skull" "set item tint RGB" 4345659 } Item "the righteous bison" Item "spine-chilling skull" } } Squad { TFBot { ClassIcon soldier Health 750 Name "Katana Minion" Scale 1.5 Class Soldier Skill Easy WeaponRestrictions MeleeOnly Item "the half-zatoichi" Item "spine-chilling skull" } } } } WaveSpawn { Name w5_mainwave WaitForAllDead w5_bisonrush TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template br_giant_barrage_soldier } } } WaveSpawn { Name w5_mainwave WaitForAllDead w5_bisonrush TotalCurrency 75 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template br_giant_napalm_Soldier } } } WaveSpawn { Name w5_mainwave WaitForAllDead w5_bisonrush TotalCurrency 75 TotalCount 26 MaxActive 12 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template BR_Shotgun_Soldier } } } WaveSpawn { Name w5_mainwave WaitForAllDead w5_bisonrush TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon soldier_bison_fire Health 200 Name "Fire Loving Apratince" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "faster reload rate" -1 "crit vs burning players" 1 "set item tint RGB" 13595446 } ItemAttributes { ItemName "point and shoot" "attach particle effect" 1 } Item "the righteous bison" Item "point and shoot" } } } WaveSpawn { Name w5_mainwave WaitForAllDead w5_bisonrush TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { ClassIcon soldier_directhit Health 200 Name "Direct Hit Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "the direct hit" Item "defiant spartan" } } } WaveSpawn { Name w5_bisonrush WaitForAllDead w5_deus_volt TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Template br_giant_bison_soldier } TFBot { Template Br_Bison_Soldier } TFBot { Template Br_Bison_Soldier } } } WaveSpawn { Name w5_bisonrush WaitForAllDead w5_deus_volt TotalCurrency 50 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template Br_Bison_Soldier } } } WaveSpawn { Name w5_deus_volt WaitForAllDead w5_firstwave TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 StartWaveWarningSound "frost/deus_volt_charge.mp3" Where spawnbot Squad { TFBot { Template Br_miniboss_Deus_Volt } TFBot { ClassIcon soldier Health 800 Name "Volt Paladin" Scale 1.5 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_squad_member" ItemAttributes { ItemName tf_weapon_shotgun_soldier "apply z velocity on damage" 100 "damage bonus" 1.25 "fire rate bonus" 2.5 "faster reload rate" -1 "reveal disguised victim on hit" 1 "bullets per shot bonus" 2 } Item "the diplomat" Item "brass bucket" } TFBot { ClassIcon soldier Health 800 Name "Volt Paladin" Scale 1.5 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_squad_member" ItemAttributes { ItemName tf_weapon_shotgun_soldier "apply z velocity on damage" 100 "damage bonus" 1.25 "fire rate bonus" 2.5 "faster reload rate" -1 "reveal disguised victim on hit" 1 "bullets per shot bonus" 2 } Item "the diplomat" Item "brass bucket" } } } WaveSpawn { Name w5_firstwave TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Br_Giant_mangler_Soldier } } } WaveSpawn { Name w5_firstwave TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template BR_Giant_Shotgun_Soldier } } } WaveSpawn { Name w5_firstwave TotalCurrency 25 TotalCount 16 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w5_firstwave TotalCurrency 175 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template BR_Shotgun_Soldier } } } WaveSpawn { Name w5_deus_voltsup WaitForAllDead w5_firstwave TotalCurrency 100 TotalCount 26 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 200 Name "Volt Warrior" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the half-zatoichi" Item "the diplomat" Item "brass bucket" } } } WaveSpawn { TotalCurrency 0 TotalCount 36 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_mangler Health 200 Name "Mangler Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Item "the cow mangler 5000" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Wave 6 A Christmas Full Of Bandoilers And Bolts" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_boss WaitForAllDead w6_mainwave TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 10 StartWaveWarningSound "frost/Boltanian_Christmas_and_Maddened_Guzzler_Summon.mp3" FirstSpawnWarningSound "frost/boltanian_christmas_theme.mp3" Where spawnbot Squad { TFBot { Template Br_boss_Boltanian_Christmas } TFBot { Template br_boss_madDENED_Guzzler } } } WaveSpawn { Name w6_thirdwave WaitForAllDead w6_secondwave TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Template Br_giant_Lighter_Heavy } } } WaveSpawn { Name w6_thirdwave WaitForAllDead w6_secondwave TotalCurrency 75 TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template br_giant_heater_heavy } } } WaveSpawn { Name w6_thirdwave WaitForAllDead w6_secondwave TotalCurrency 25 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { Template BR_Heavy_Launcher } TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w6_thirdwave WaitForAllDead w6_secondwave TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 15 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template Br_Titanium_Gauntlet } } } WaveSpawn { WaitForAllDead w6_secondwave TotalCurrency 120 TotalCount 46 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name w6_secondwave WaitForAllDead w6_firstwave TotalCurrency 60 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 25 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Giant_Boxing_Heavy } TFBot { Template br_giant_steel_gauntlet } } } WaveSpawn { Name w6_mainwave WaitForAllDead w6_thirdwave TotalCurrency 120 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Template Br_giant_heavy_heal_on_hit } TFBot { ClassIcon heavy_healonkilL Health 300 Name "Heal On Hit Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "heal on hit for rapidfire" 5 } } TFBot { ClassIcon heavy_healonkilL Health 300 Name "Heal On Hit Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "heal on hit for rapidfire" 5 } } } } WaveSpawn { Name w6_mainwave WaitForAllDead w6_thirdwave TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 45 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template br_giant_shotgun_heavy_Deflector } } } WaveSpawn { Name w6_mainwave WaitForAllDead w6_thirdwave TotalCurrency 130 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template Br_Titanium_Gauntlet } } } WaveSpawn { Name w6_mainwave WaitForAllDead w6_thirdwave TotalCurrency 120 TotalCount 40 MaxActive 10 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 9 Where spawnbot RandomChoice { TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Skill Expert Template BR_Heavy_Launcher } } } WaveSpawn { WaitForAllDead w6_thirdwave TotalCurrency 0 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfIst Health 300 Name "Copper Gauntlet" Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Item "fists of steel" } } } WaveSpawn { Name w6_secondwave WaitForAllDead w6_firstwave TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 15 Where spawnbot RandomChoice { TFBot { ClassIcon heavy_steelfIst Health 300 Name "Copper Gauntlet" Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Item "fists of steel" } TFBot { ClassIcon heavy_steelfIst Health 300 Name "Copper Gauntlet" Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Item "fists of steel" } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name w6_secondwave WaitForAllDead w6_firstwave TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon heavy_heater Health 300 Name "Heater Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" } } } WaveSpawn { Name w6_firstwave TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } } } WaveSpawn { TotalCurrency 0 TotalCount 26 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_mittens Health 60 Name "Mitten Gnome" Scale 0.5 Class HeavyWeapons Skill Normal Attributes AlwaysCrit WeaponRestrictions MeleeOnly Item "the holiday punch" Item "point and shoot" Item "the all-father" } } } } } //This file has been generated by http://mvm.tf