#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no ExtraSpawnPoint { Name "spawnbot_sides_giant" TeamNum 3 X "-1440" Y "-5096" Z "-20" } ExtraSpawnPoint { Name "spawnbot_sides_giant" TeamNum 3 X "1264" Y "-5536" Z "-96" } ExtraSpawnPoint { Name "spawnbot_right_giant" TeamNum 3 X "-1440" Y "-4996" Z "-20" } Templates { T_TFBot_Heavyweapons_Deflector { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } } Mission { Objective DestroySentries Where spawnbot_sides_giant CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Sniper Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 90 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name stage1 TotalCurrency 200 TotalCount 12 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 RandomSpawn 1 Where spawnbot_center TFBot { Skill Hard Template T_TFBot_Pyro } } WaveSpawn { Name stage1 TotalCurrency 700 TotalCount 35 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 18 RandomSpawn 1 Where spawnbot_sides_giant Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name stage1 TotalCurrency 200 TotalCount 48 MaxActive 16 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_sides TFBot { Skill Expert Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } WaveSpawn { Name stage1 TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_center TFBot { Skill Expert Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } WaveSpawn { Name stage2 WaitForAllSpawned stage1 TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 16 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_center Squad { TFBot { Skill Expert Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name stage2 WaitForAllSpawned stage1 TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_center Squad { TFBot { Skill Expert Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name stage2 WaitForAllSpawned stage1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_sides_giant TFBot { Template T_TFBot_Giant_Soldier_Crit } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name stage1 TotalCurrency 50 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_left TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name stage1 TotalCurrency 50 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_right_giant TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { WaitForAllSpawned stage1 TotalCurrency 200 TotalCount 1 WaitBeforeStarting 0 Tank { Health 12000 Name tankboss_right Speed 75 StartingPathTrackNode tank_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned stage1 TotalCurrency 200 TotalCount 1 WaitBeforeStarting 7 Tank { Health 12000 Name tankboss_left Speed 75 StartingPathTrackNode tank_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name stage2 WaitForAllSpawned stage1 TotalCurrency 100 TotalCount 20 MaxActive 16 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_sides TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn { Name stage2 WaitForAllSpawned stage1 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_sides TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn { Name stage2 WaitForAllSpawned stage1 TotalCurrency 50 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_left TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name stage2 WaitForAllSpawned stage1 TotalCurrency 50 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_right_giant TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name stage3 WaitForAllSpawned stage2 TotalCurrency 0 TotalCount 36 MaxActive 10 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name stage3 WaitForAllSpawned stage2 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 20 RandomSpawn 1 Where spawnbot_sides_giant Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name stage1 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_Heavyweapons_Deflector } } WaveSpawn { Name stage1 TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Skill Hard Template T_TFBot_Demoman } } WaveSpawn { Name stage1 TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 RandomSpawn 1 Where spawnbot_sides_giant TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" } } WaveSpawn { Name stage2 WaitForAllSpawned stage1 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_left TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name stage2 WaitForAllSpawned stage1 TotalCurrency 200 TotalCount 30 MaxActive 12 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Deflector } } WaveSpawn { Name stage3 WaitForAllSpawned stage2 TotalCurrency 25 TotalCount 24 MaxActive 22 SpawnCount 8 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot_sides TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name stage3 WaitForAllSpawned stage2 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_sides_giant TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { Name stage3 WaitForAllSpawned stage2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot_sides_giant TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" } } WaveSpawn { Name stage4 WaitForAllSpawned stage3 TotalCurrency 100 TotalCount 18 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_sides_giant Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name stage4 WaitForAllSpawned stage3 TotalCurrency 25 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_sides TFBot { Skill Hard Template T_TFBot_Pyro } } WaveSpawn { Name stage4 WaitForAllSpawned stage3 TotalCurrency 25 TotalCount 30 MaxActive 18 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_sides TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name stage1 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name stage1 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_right_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name stage1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 20 RandomSpawn 1 Where spawnbot_center Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } } } WaveSpawn { WaitForAllSpawned stage1 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 0 Tank { Health 20000 Name tankboss_right Speed 75 StartingPathTrackNode tank_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned stage1 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 7 Tank { Health 20000 Name tankboss_left Speed 75 StartingPathTrackNode tank_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name stage2 WaitForAllSpawned stage1 TotalCurrency 100 TotalCount 25 MaxActive 16 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left TFBot { Template T_TFBot_Heavyweapons_Deflector } } WaveSpawn { Name stage3 WaitForAllSpawned stage2 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 20 RandomSpawn 1 Where spawnbot_center TFBot { Skill Expert Template T_TFBot_Pyro } } WaveSpawn { Name stage3 WaitForAllSpawned stage2 TotalCurrency 0 TotalCount 8 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 RandomSpawn 1 Where spawnbot_sides_giant TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { Name stage3 WaitForAllSpawned stage2 TotalCurrency 0 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 RandomSpawn 1 Where spawnbot_sides TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name stage4 WaitForAllSpawned stage3 TotalCurrency 25 TotalCount 45 MaxActive 18 SpawnCount 15 WaitBeforeStarting 0 Where spawnbot_sides TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { WaitForAllSpawned stage3 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 0 Tank { Health 20000 Name tankboss_right Speed 75 Skin 1 StartingPathTrackNode tank_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned stage3 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 7 Tank { Health 20000 Name tankboss_left Speed 75 Skin 1 StartingPathTrackNode tank_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }