#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Sniper_Festive { ClassIcon sniper Health 125 Name Sniper Class Sniper Skill Hard MaxVisionRange 2500 Item "festive sniper rifle 2011" Item "the kiss king" } T_TFBot_Spy_Festive { ClassIcon spy Health 125 Name Spy Class Spy Skill Expert Item "festive revolver 2014" Item "festive knife 2011" Item "dec2014 stealthy scarf" Item "the b.m.o.c." } T_TFBot_Spy_IceSkating { ClassIcon spy Health 125 Name "Ice Skating Spy" Class Spy Skill Expert CharacterAttributes { "move speed bonus" 1.5 } Attributes "AlwaysCrit" Item "festive revolver 2014" Item "the spy-cicle" Item "eotl_brisk-weather beanie" } T_TFBot_Sniper_UberConsume { ClassIcon sniper Health 125 Name "Uber Consume Sniper" Class Sniper Skill Expert MaxVisionRange 2500 Attributes "AlwaysCrit" ItemAttributes { ItemName "the machina" "SRifle Charge rate increased" 2 "subtract victim medigun charge on hit" 25 "subtract victim cloak on hit" 100 } Item "the machina" Item "the razorback" Item "the virtual viewfinder" } Burst_Fire_Pusher { ClassIcon soldier_libertylauncher Health 200 Name "Burst Fire Pusher" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.1 "clip size upgrade atomic" 6 "faster reload rate" 0.6 "Blast radius decreased" 1.2 } Item "the liberty launcher" Item "jumper's jeepcap" Item "the war on smissmas battle socks" } Uber_Steal_Scout { ClassIcon scout Health 125 Name "Uber Steal Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the shortstop" "subtract victim medigun charge on hit" 2 "subtract victim cloak on hit" 5 } Item "the shortstop" Item "the virtual viewfinder" Item "the bootie time" } Steel_Gauntlet { ClassIcon heavy_steelfist Health 900 Name "Steel Gauntlet" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Item "fists of steel" Item "the b.m.o.c." } Flare_Pyro { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "festive flare gun" } Uber_Medic__Festive_ { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 5 } Item "festive medigun 2011" } Giant_Charged_Soldier__festive_ { ClassIcon soldier_crit Health 3800 Name "Giant Charged Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the original" Item "the b.m.o.c." } Scout__Festive_ { ClassIcon scout_bonk Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "festive bonk 2014" Item "festive bat 2011" Item "bonk helm" } Heavyweight_Champ__Festive_ { ClassIcon heavy_gru Health 300 Name "Heavyweight Champ" Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Item "festive gloves of running urgently" } Demoman__festive_ { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Easy Item "festive grenade launcher" } Heavyweapons__festive_ { ClassIcon heavy Health 300 Name Heavyweapons Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Item "festive minigun 2011" } Quick_Fix_Medic__festive_ { ClassIcon medic Health 150 Name "Quick-Fix Medic" Class Medic Skill Easy WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } Item "the quick-fix" Item "eotl_hiphunter_hat" } Giant_Buff_Banner_Soldier__Festive_ { ClassIcon soldier_buff_giant Health 3800 Name "Giant Buff Banner Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "festive rocket launcher 2011" Item "festive buff banner" } Pyro__festive_ { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "festive flamethrower 2011" } Giant_Deflector_Heavy__Festive_ { ClassIcon heavy_deflector Health 5000 Name "Giant Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "festive minigun 2011" "damage bonus" 1.5 "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "festive minigun 2011" Item "eotl_hiphunter_hat" } Giant_Rapid_Fire_Demoman_Festive { ClassIcon demo_giant Health 3300 Name "Giant Rapid Fire Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "festive grenade launcher" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "festive grenade launcher" Item "the holiday headcase" } Giant_Rapid_Fire_Soldier_Festive { ClassIcon soldier Health 3800 Name "Giant Rapid Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "festive rocket launcher 2011" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } Item "festive rocket launcher 2011" Item "the holiday headcase" } Giant_Medic_Festive { ClassIcon medic_giant Health 4500 Name "Giant Medic" Class Medic Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "health regen" 40 } Item "the quick-fix" Item "the surgeon's stahlhelm" Item "the merc's muffler" } Hyper_League_Scout_Festive { ClassIcon scout_stun Health 125 Name "Hyper League Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.25 } Item "the sandman" Item "batter's helmet" Item "merc's pride scarf" } Super_Scout_Festive { ClassIcon scout_giant_fast Health 1200 Name "Super Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "festive holy mackerel" Item "bonk boy" Item "the b.m.o.c." } Extended_Conch_Soldier_Festive { ClassIcon soldier_conch Health 200 Name "Extended Conch Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "festive rocket launcher 2011" Item "the concheror" Item "the ornament armament" } Giant_Pyro_Festive { ClassIcon pyro_giant Health 3000 Name "Giant Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "festive flamethrower 2011" Item "napper's respite" } Giant_Uber_Medic_Festive { ClassIcon medic_uber Health 3500 Name "Giant Uber Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 200 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vertical vulnerability multiplier" 0.6 "ubercharge rate bonus" 2 "uber duration bonus" 8 } Item "festive medigun 2011" Item "the b.m.o.c." } Bowman_Festive { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive huntsman" "damage bonus" 0.5 } Item "festive huntsman" } Black_Box_Soldier_Festive { ClassIcon soldier_blackbox Health 200 Name "Black Box Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive black box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } Item "festive black box" } Scout_Fesitve { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy WeaponRestrictions PrimaryOnly Item "festive scattergun 2011" Item "the big elfin deal" Item "the bootie time" } Giant_Battalion_Soldier_Festive { ClassIcon soldier_backup_giant Health 3800 Name "Giant Battalion Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "festive rocket launcher 2011" Item "the battalion's backup" Item "merc's pride scarf" Item "a rather festive tree" } Giant_Burst_Black_Box_Soldier_Festive { ClassIcon soldier_burstfire Health 3800 Name "Giant Burst Black Box Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive black box" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 6.0 "Projectile speed increased" 0.65 "heal on hit for rapidfire" 400 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "festive black box" Item "the b.m.o.c." } Giant_Medic_Festive_ub { ClassIcon medic_giant Health 4500 Name "Giant Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "the quick-fix" Item "das blutliebhaber" } Burst_Fire_Demo_Festive { ClassIcon demo_burst Health 175 Name "Burst Fire Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive grenade launcher" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } Item "festive grenade launcher" Item "tam o'shanter" Item "merc's pride scarf" } Holiday_Gauntlet_ { ClassIcon heavy_mittens Health 900 Name "Holiday Gauntlet " Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "the holiday punch" Item "officer's ushanka" } Deflector_Heavy_Festive { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive minigun 2011" "attack projectiles" 1 } Item "festive minigun 2011" Item "eotl_hiphunter_hat" } Force_A_Nature_Scout_Festive { ClassIcon scout_fan Health 125 Name "Force-A-Nature Scout" Class Scout Skill Expert MaxVisionRange 500 ItemAttributes { ItemName "festive force-a-nature" "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 } Item "festive force-a-nature" Item "the bolt boy" Item "scout beanie" } Giant_Demoknight_Festive { ClassIcon demoknight_giant Health 3300 Name "Giant Demoknight Festive" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "festive eyelander" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "ali baba's wee booties" Item "the chargin' targe" Item "festive eyelander" Item "prince tavish's crown" Item "the merc's muffler" } Uber_Shield_Medic_festive { ClassIcon medic_shield_uber Health 150 Name "Uber Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "festive medigun 2011" "generate rage on heal" 2 "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 5 } Item "festive medigun 2011" Item "honest halo" Item "the merc's muffler" } Giant_Deflector_Flame_Heavy_Festive { ClassIcon heavy_deflector_fire_giant Health 5000 Name "Giant Deflector Flame Pusher" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.5 "attack projectiles" 1 "Set DamageType Ignite" 1 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" Item "eotl_hiphunter_hat" } Fast_Scorch_Shot_Festive { ClassIcon pyro_flare Health 175 Name "Rapid Flare Pusher" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "festive flare gun" "damage bonus" 1 "fire rate bonus" 0.25 "faster reload rate" 2 "Projectile speed increased" 1.3 "damage causes airblast" 1 } Item "festive flare gun" Item "the head warmer" } Armored_Sandman_Scout_Festivv { ClassIcon scout_stun_giant_armored Health 3000 Name "Armored Sandman Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } Item "the sandman" Item "tough stuff muffs" } Tavish_Scrooge { ClassIcon demo_bomber Health 80000 Name "Tavish Scrooge" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the iron bomber" "faster reload rate" 0.3 "fire rate bonus" 0.05 "clip size upgrade atomic" 30.0 "projectile spread angle penalty" 10 "Projectile speed increased" 1.5 "damage bonus" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "health regen" 150 "no self blast dmg" 1 } Item "the iron bomber" Item "the bearded bombardier" Item "scotsman's stove pipe" } Giant_Rudolf_Pyro { ClassIcon pyro_backburner Health 60000 Name "Giant Rudolf Pyro" Scale 1.8 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive backburner 2014" "slow enemy on hit" 1 "damage bonus" 2 "apply z velocity on damage" -100 "apply look velocity on damage" -100 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 6 "rage giving scale" 0.1 "airblast vertical vulnerability multiplier" 0.1 "health regen" 200 } Item "festive backburner 2014" Item "the conspiracy cap" Item "pet reindoonicorn" } Saint_Holiday_Weapons { ClassIcon heavy_mittens Health 100000 Name "Saint Holiday Punch" Scale 1.9 Class HeavyWeapons Skill Expert MaxVisionRange 2500 WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the holiday punch" "damage bonus" 5 "fire rate bonus" 0.4 "melee range multiplier" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "health regen" 250 "rage giving scale" 0.1 } Item "the holiday punch" Item "dec2014 the big papa" Item "the gift bringer" } Demoknight_Festive { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "festive eyelander" "critboost on kill" 3 } Item "festive targe 2014" Item "festive eyelander" Item "tam o'shanter" } Flame_Heavy_fesitve { ClassIcon heavy_heater Health 300 Name "Flame Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huo long heatmaker" "Set DamageType Ignite" 1 } Item "the huo long heatmaker" Item "the b.m.o.c." } Kritzkrieg_Medic_Festive { ClassIcon medic_uber Health 150 Name "Kritzkrieg Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "heal rate bonus" 5 "bot medic uber health threshold" 500 } Item "the kritzkrieg" Item "eotl_brisk-weather beanie" } } Mission { Objective DestroySentries Where spawnbot_sides BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Festive } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy_Festive } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 3 InitialCooldown 60 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy_Festive } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Festive } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 20 DesiredCount 4 TFBot { Template T_TFBot_Sniper_UberConsume } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 1 CooldownTime 20 DesiredCount 4 TFBot { Template T_TFBot_Spy_IceSkating } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_sides Squad { TFBot { Template Steel_Gauntlet } } } WaveSpawn { Name pyro TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot_center Squad { TFBot { Template Flare_Pyro } } } WaveSpawn { Name soldier WaitForAllDead pyro TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_sides Squad { TFBot { Template Giant_Charged_Soldier__festive_ Attributes "HoldFireUntilFullReload" } TFBot { Template Uber_Medic__Festive_ } TFBot { Template Uber_Medic__Festive_ } TFBot { Template Uber_Medic__Festive_ } } } WaveSpawn { WaitForAllDead pyro TotalCurrency 200 TotalCount 32 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_center Squad { TFBot { Template Scout__Festive_ } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 48 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_center Squad { TFBot { Template Heavyweight_Champ__Festive_ ItemAttributes { ItemName "festive gloves of running urgently" "effect bar recharge rate increased" 0.25 } } } } WaveSpawn { Name demo TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_sides Squad { TFBot { Template Demoman__festive_ } } } WaveSpawn { Name soldierrush WaitForAllDead demo TotalCurrency 200 TotalCount 48 MaxActive 16 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_sides Squad { TFBot { Template Giant_Buff_Banner_Soldier__Festive_ } TFBot { Template Uber_Medic__Festive_ } TFBot { Template Heavyweapons__festive_ } TFBot { Template Heavyweapons__festive_ } TFBot { Template Heavyweapons__festive_ } TFBot { Template Heavyweapons__festive_ } TFBot { Template Heavyweapons__festive_ } TFBot { Template Heavyweapons__festive_ } } } WaveSpawn { WaitForAllDead soldierrush TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_sides Squad { TFBot { Template Demoman__festive_ } TFBot { Template Quick_Fix_Medic__festive_ } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_sides Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name pyrorush TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_center Squad { TFBot { Template Pyro__festive_ } } } WaveSpawn { WaitForAllDead heavy TotalCurrency 150 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_sides Squad { TFBot { Template Giant_Rapid_Fire_Demoman_Festive } TFBot { Template Uber_Medic__Festive_ } TFBot { Template Uber_Medic__Festive_ } TFBot { Template Uber_Medic__Festive_ } } } WaveSpawn { WaitForAllDead heavy TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_sides Squad { TFBot { Template Giant_Rapid_Fire_Soldier_Festive } } } WaveSpawn { WaitForAllDead pyrorush TotalCurrency 150 TotalCount 40 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_center Squad { TFBot { Template Hyper_League_Scout_Festive Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 200 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_sides Squad { TFBot { Template Super_Scout_Festive } } } WaveSpawn { TotalCurrency 100 TotalCount 32 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_center Squad { TFBot { Template Extended_Conch_Soldier_Festive } } } WaveSpawn { Name heavy TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 3 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_sides Squad { TFBot { Template Giant_Deflector_Heavy__Festive_ } TFBot { Template Uber_Medic__Festive_ } TFBot { Template Uber_Medic__Festive_ } TFBot { Template Uber_Medic__Festive_ } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 RandomSpawn 1 Where spawnbot_sides Squad { TFBot { Template Giant_Pyro_Festive } TFBot { Template Giant_Uber_Medic_Festive } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_sides Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 150 TotalCount 32 MaxActive 6 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 RandomSpawn 1 Where spawnbot_sides Squad { TFBot { Template Bowman_Festive } } } WaveSpawn { TotalCurrency 150 TotalCount 32 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 RandomSpawn 1 Where spawnbot_sides Squad { TFBot { Template Black_Box_Soldier_Festive } } } WaveSpawn { TotalCurrency 150 TotalCount 32 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 Where spawnbot_center Squad { TFBot { Template Scout_Fesitve } } } WaveSpawn { TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_sides Squad { TFBot { Template Giant_Battalion_Soldier_Festive } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot_sides Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name soldierrush TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Where spawnbot_sides Squad { TFBot { Template Giant_Burst_Black_Box_Soldier_Festive Attributes "AlwaysCrit" } TFBot { Template Giant_Medic_Festive_ub } } } WaveSpawn { Name demorush TotalCurrency 150 TotalCount 32 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_center Squad { TFBot { Template Burst_Fire_Demo_Festive } } } WaveSpawn { TotalCurrency 200 TotalCount 48 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 RandomSpawn 1 Where spawnbot_sides Squad { TFBot { Template Holiday_Gauntlet_ } TFBot { Template Uber_Medic__Festive_ } } } WaveSpawn { WaitForAllDead demorush TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_sides Squad { TFBot { Template Deflector_Heavy_Festive } } } WaveSpawn { TotalCurrency 200 TotalCount 32 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 4 Support 1 Where spawnbot_center Squad { TFBot { Template Force_A_Nature_Scout_Festive Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead soldierrush TotalCurrency 150 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_sides Squad { TFBot { Template Giant_Demoknight_Festive Attributes "AlwaysCrit" } TFBot { Template Giant_Medic_Festive_ub } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name scoutrush TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_sides Squad { TFBot { Template Armored_Sandman_Scout_Festivv } } } WaveSpawn { TotalCurrency 0 TotalCount 32 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Support 1 RandomSpawn 1 Where spawnbot_center Squad { TFBot { Template Burst_Fire_Pusher } } } WaveSpawn { Name demorush WaitForAllDead heavyrush TotalCurrency 225 TotalCount 32 MaxActive 6 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 Support 1 RandomSpawn 1 Where spawnbot_sides Squad { TFBot { Template Fast_Scorch_Shot_Festive Attributes "AlwaysCrit" } } } WaveSpawn { Name heavyrush WaitForAllDead scoutrush TotalCurrency 150 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_sides Squad { TFBot { Template Giant_Deflector_Flame_Heavy_Festive } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead scoutrush TotalCurrency 75 TotalCount 48 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_center Squad { TFBot { Template Pyro__festive_ } TFBot { Template Bowman_Festive Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_sides Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode tank_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead heavyrush TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_sides Squad { Tank { Health 25000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead heavyrush TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_sides Squad { Tank { Health 25000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead heavyrush TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_sides Squad { TFBot { Template Tavish_Scrooge } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_sides Squad { TFBot { Template Saint_Holiday_Weapons } TFBot { Template Giant_Rudolf_Pyro } TFBot { Template Giant_Rudolf_Pyro } } } WaveSpawn { TotalCurrency 150 TotalCount 75 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 6 Support 1 Where spawnbot_center Squad { TFBot { Template Demoknight_Festive } } } WaveSpawn { TotalCurrency 150 TotalCount 75 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 6 Support 1 Where spawnbot_center Squad { TFBot { Template Uber_Steal_Scout Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 150 TotalCount 75 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 6 Support 1 Where spawnbot_center Squad { TFBot { Template Flame_Heavy_fesitve Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 150 TotalCount 75 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 6 Support 1 Where spawnbot_center Squad { TFBot { Template Pyro__festive_ Attributes "AlwaysCrit" } } } } } //This file has been generated by http://mvm.tf