#base robot_giant.pop
#base robot_standard.pop

WaveSchedule
{
	StartingCurrency	400
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	Advanced	1
	Templates
	{
		T_TFBot_Sniper_Festive
		{
			ClassIcon	sniper
			Health	125
			Name	Sniper
			Class	Sniper
			Skill	Hard
			MaxVisionRange	2500
			Item	"festive sniper rifle 2011"
			Item	"the kiss king"
		}
		T_TFBot_Spy_Festive
		{
			ClassIcon	spy
			Health	125
			Name	Spy
			Class	Spy
			Skill	Expert
			Item	"festive revolver 2014"
			Item	"festive knife 2011"
			Item	"dec2014 stealthy scarf"
			Item	"the b.m.o.c."
		}
		T_TFBot_Spy_IceSkating
		{
			ClassIcon	spy
			Health	125
			Name	"Ice Skating Spy"
			Class	Spy
			Skill	Expert
			CharacterAttributes
			{
				"move speed bonus"	1.5
			}
			Attributes	"AlwaysCrit"
			Item	"festive revolver 2014"
			Item	"the spy-cicle"
			Item	"eotl_brisk-weather beanie"
		}
		T_TFBot_Sniper_UberConsume
		{
			ClassIcon	sniper
			Health	125
			Name	"Uber Consume Sniper"
			Class	Sniper
			Skill	Expert
			MaxVisionRange	2500
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"the machina"
				"SRifle Charge rate increased"	2
				"subtract victim medigun charge on hit"	25
				"subtract victim cloak on hit"	100
			}
			Item	"the machina"
			Item	"the razorback"
			Item	"the virtual viewfinder"
		}
		Burst_Fire_Pusher
		{
			ClassIcon	soldier_libertylauncher
			Health	200
			Name	"Burst Fire Pusher"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"the liberty launcher"
				"damage causes airblast"	1
				"damage bonus"	.45
				"fire rate bonus"	0.1
				"clip size upgrade atomic"	6
				"faster reload rate"	0.6
				"Blast radius decreased"	1.2
			}
			Item	"the liberty launcher"
			Item	"jumper's jeepcap"
			Item	"the war on smissmas battle socks"
		}
		Uber_Steal_Scout
		{
			ClassIcon	scout
			Health	125
			Name	"Uber Steal Scout"
			Class	Scout
			Skill	Normal
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	"the shortstop"
				"subtract victim medigun charge on hit"	2
				"subtract victim cloak on hit"	5
			}
			Item	"the shortstop"
			Item	"the virtual viewfinder"
			Item	"the bootie time"
		}
		Steel_Gauntlet
		{
			ClassIcon	heavy_steelfist
			Health	900
			Name	"Steel Gauntlet"
			Scale	1.5
			Class	HeavyWeapons
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			Item	"fists of steel"
			Item	"the b.m.o.c."
		}
		Flare_Pyro
		{
			ClassIcon	pyro_flare
			Health	175
			Name	"Flare Pyro"
			Class	Pyro
			Skill	Normal
			WeaponRestrictions	SecondaryOnly
			Item	"festive flare gun"
		}
		Uber_Medic__Festive_
		{
			ClassIcon	medic_uber
			Health	150
			Name	"Uber Medic"
			Class	Medic
			Skill	Normal
			Attributes	"SpawnWithFullCharge"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"festive medigun 2011"
				"ubercharge rate bonus"	2
			}
			CharacterAttributes
			{
				"heal rate bonus"	5
			}
			Item	"festive medigun 2011"
		}
		Giant_Charged_Soldier__festive_
		{
			ClassIcon	soldier_crit
			Health	3800
			Name	"Giant Charged Soldier"
			Class	Soldier
			Skill	Normal
			WeaponRestrictions	PrimaryOnly
			Attributes	"AlwaysCrit"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the original"
				"faster reload rate"	0.2
				"fire rate bonus"	2
				"Projectile speed increased"	0.5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
			}
			Item	"the original"
			Item	"the b.m.o.c."
		}
		Scout__Festive_
		{
			ClassIcon	scout_bonk
			Health	125
			Name	Scout
			Class	Scout
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			Item	"festive bonk 2014"
			Item	"festive bat 2011"
			Item	"bonk helm"
		}
		Heavyweight_Champ__Festive_
		{
			ClassIcon	heavy_gru
			Health	300
			Name	"Heavyweight Champ"
			Class	HeavyWeapons
			Skill	Easy
			WeaponRestrictions	MeleeOnly
			Item	"festive gloves of running urgently"
		}
		Demoman__festive_
		{
			ClassIcon	demo
			Health	175
			Name	Demoman
			Class	Demoman
			Skill	Easy
			Item	"festive grenade launcher"
		}
		Heavyweapons__festive_
		{
			ClassIcon	heavy
			Health	300
			Name	Heavyweapons
			Class	HeavyWeapons
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Item	"festive minigun 2011"
		}
		Quick_Fix_Medic__festive_
		{
			ClassIcon	medic
			Health	150
			Name	"Quick-Fix Medic"
			Class	Medic
			Skill	Easy
			WeaponRestrictions	SecondaryOnly
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			Item	"the quick-fix"
			Item	"eotl_hiphunter_hat"
		}
		Giant_Buff_Banner_Soldier__Festive_
		{
			ClassIcon	soldier_buff_giant
			Health	3800
			Name	"Giant Buff Banner Soldier"
			Class	Soldier
			Skill	Expert
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			Attributes	"SpawnWithFullCharge"
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"increase buff duration"	9.0
			}
			Item	"festive rocket launcher 2011"
			Item	"festive buff banner"
		}
		Pyro__festive_
		{
			ClassIcon	pyro
			Health	175
			Name	Pyro
			Class	Pyro
			Skill	Normal
			WeaponRestrictions	PrimaryOnly
			Item	"festive flamethrower 2011"
		}
		Giant_Deflector_Heavy__Festive_
		{
			ClassIcon	heavy_deflector
			Health	5000
			Name	"Giant Deflector Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1200
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"festive minigun 2011"
				"damage bonus"	1.5
				"attack projectiles"	1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"	2
			}
			Item	"festive minigun 2011"
			Item	"eotl_hiphunter_hat"
		}
		Giant_Rapid_Fire_Demoman_Festive
		{
			ClassIcon	demo_giant
			Health	3300
			Name	"Giant Rapid Fire Demoman"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"festive grenade launcher"
				"faster reload rate"	-0.4
				"fire rate bonus"	0.75
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
				"override footstep sound set"	4
			}
			Item	"festive grenade launcher"
			Item	"the holiday headcase"
		}
		Giant_Rapid_Fire_Soldier_Festive
		{
			ClassIcon	soldier
			Health	3800
			Name	"Giant Rapid Fire Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"festive rocket launcher 2011"
				"faster reload rate"	-0.8
				"fire rate bonus"	0.5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"Projectile speed increased"	0.65
			}
			Item	"festive rocket launcher 2011"
			Item	"the holiday headcase"
		}
		Giant_Medic_Festive
		{
			ClassIcon	medic_giant
			Health	4500
			Name	"Giant Medic"
			Class	Medic
			Skill	Expert
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"the quick-fix"
				"ubercharge rate bonus"	0.01
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"heal rate bonus"	200
				"health regen"	40
			}
			Item	"the quick-fix"
			Item	"the surgeon's stahlhelm"
			Item	"the merc's muffler"
		}
		Hyper_League_Scout_Festive
		{
			ClassIcon	scout_stun
			Health	125
			Name	"Hyper League Scout"
			Class	Scout
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"the sandman"
				"effect bar recharge rate increased"	0.25
			}
			Item	"the sandman"
			Item	"batter's helmet"
			Item	"merc's pride scarf"
		}
		Super_Scout_Festive
		{
			ClassIcon	scout_giant_fast
			Health	1200
			Name	"Super Scout"
			Class	Scout
			Skill	Easy
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				"move speed bonus"	2
				"damage force reduction"	0.7
				"airblast vulnerability multiplier"	0.7
				"override footstep sound set"	5
			}
			Item	"festive holy mackerel"
			Item	"bonk boy"
			Item	"the b.m.o.c."
		}
		Extended_Conch_Soldier_Festive
		{
			ClassIcon	soldier_conch
			Health	200
			Name	"Extended Conch Soldier"
			Class	Soldier
			Skill	Normal
			Attributes	"SpawnWithFullCharge"
			CharacterAttributes
			{
				"increase buff duration"	9.0
			}
			Item	"festive rocket launcher 2011"
			Item	"the concheror"
			Item	"the ornament armament"
		}
		Giant_Pyro_Festive
		{
			ClassIcon	pyro_giant
			Health	3000
			Name	"Giant Pyro"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"override footstep sound set"	6
			}
			Item	"festive flamethrower 2011"
			Item	"napper's respite"
		}
		Giant_Uber_Medic_Festive
		{
			ClassIcon	medic_uber
			Health	3500
			Name	"Giant Uber Medic"
			Class	Medic
			Skill	Expert
			Attributes	"SpawnWithFullCharge"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"festive medigun 2011"
				"ubercharge rate bonus"	2
			}
			CharacterAttributes
			{
				"heal rate bonus"	200
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vertical vulnerability multiplier"	0.6
				"ubercharge rate bonus"	2
				"uber duration bonus"	8
			}
			Item	"festive medigun 2011"
			Item	"the b.m.o.c."
		}
		Bowman_Festive
		{
			ClassIcon	sniper_bow
			Health	125
			Name	Bowman
			Class	Sniper
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	"festive huntsman"
				"damage bonus"	0.5
			}
			Item	"festive huntsman"
		}
		Black_Box_Soldier_Festive
		{
			ClassIcon	soldier_blackbox
			Health	200
			Name	"Black Box Soldier"
			Class	Soldier
			Skill	Normal
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	"festive black box"
				"damage bonus"	0.33
				"fire rate bonus"	0.001
				"clip size upgrade atomic"	0
				"faster reload rate"	0.9
				"blast radius increased"	1.25
				"projectile spread angle penalty"	2
				"heal on hit for rapidfire"	60
			}
			Item	"festive black box"
		}
		Scout_Fesitve
		{
			ClassIcon	scout
			Health	125
			Name	Scout
			Class	Scout
			Skill	Easy
			WeaponRestrictions	PrimaryOnly
			Item	"festive scattergun 2011"
			Item	"the big elfin deal"
			Item	"the bootie time"
		}
		Giant_Battalion_Soldier_Festive
		{
			ClassIcon	soldier_backup_giant
			Health	3800
			Name	"Giant Battalion Soldier"
			Class	Soldier
			Skill	Expert
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			Attributes	"SpawnWithFullCharge"
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"increase buff duration"	9.0
			}
			Item	"festive rocket launcher 2011"
			Item	"the battalion's backup"
			Item	"merc's pride scarf"
			Item	"a rather festive tree"
		}
		Giant_Burst_Black_Box_Soldier_Festive
		{
			ClassIcon	soldier_burstfire
			Health	3800
			Name	"Giant Burst Black Box Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	"festive black box"
				"move speed bonus"	0.5
				"faster reload rate"	0.6
				"fire rate bonus"	0.1
				"clip size upgrade atomic"	6.0
				"Projectile speed increased"	0.65
				"heal on hit for rapidfire"	400
			}
			CharacterAttributes
			{
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
			}
			Item	"festive black box"
			Item	"the b.m.o.c."
		}
		Giant_Medic_Festive_ub
		{
			ClassIcon	medic_giant
			Health	4500
			Name	"Giant Medic"
			Class	Medic
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	"SpawnWithFullCharge"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"heal rate bonus"	200
			}
			Item	"the quick-fix"
			Item	"das blutliebhaber"
		}
		Burst_Fire_Demo_Festive
		{
			ClassIcon	demo_burst
			Health	175
			Name	"Burst Fire Demo"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	"festive grenade launcher"
				"faster reload rate"	1.75
				"fire rate bonus"	0.05
				"clip size penalty"	0.5
				"projectile spread angle penalty"	3
			}
			Item	"festive grenade launcher"
			Item	"tam o'shanter"
			Item	"merc's pride scarf"
		}
		Holiday_Gauntlet_
		{
			ClassIcon	heavy_mittens
			Health	900
			Name	"Holiday Gauntlet "
			Scale	1.5
			Class	HeavyWeapons
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			Attributes	"AlwaysCrit"
			Item	"the holiday punch"
			Item	"officer's ushanka"
		}
		Deflector_Heavy_Festive
		{
			ClassIcon	heavy_deflector
			Health	300
			Name	"Deflector Heavy"
			Class	HeavyWeapons
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	"festive minigun 2011"
				"attack projectiles"	1
			}
			Item	"festive minigun 2011"
			Item	"eotl_hiphunter_hat"
		}
		Force_A_Nature_Scout_Festive
		{
			ClassIcon	scout_fan
			Health	125
			Name	"Force-A-Nature Scout"
			Class	Scout
			Skill	Expert
			MaxVisionRange	500
			ItemAttributes
			{
				ItemName	"festive force-a-nature"
				"faster reload rate"	1.6
				"scattergun knockback mult"	1.5
				"damage bonus"	0.65
			}
			Item	"festive force-a-nature"
			Item	"the bolt boy"
			Item	"scout beanie"
		}
		Giant_Demoknight_Festive
		{
			ClassIcon	demoknight_giant
			Health	3300
			Name	"Giant Demoknight Festive"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"festive eyelander"
				"critboost on kill"	3
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
				"override footstep sound set"	4
			}
			Item	"ali baba's wee booties"
			Item	"the chargin' targe"
			Item	"festive eyelander"
			Item	"prince tavish's crown"
			Item	"the merc's muffler"
		}
		Uber_Shield_Medic_festive
		{
			ClassIcon	medic_shield_uber
			Health	150
			Name	"Uber Shield Medic"
			Class	Medic
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	"SpawnWithFullCharge"
			Attributes  "ProjectileShield"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"festive medigun 2011"
				"generate rage on heal"	2
				"ubercharge rate bonus"	2
			}
			CharacterAttributes
			{
				"heal rate bonus"	5
			}
			Item	"festive medigun 2011"
			Item	"honest halo"
			Item	"the merc's muffler"
		}
		Giant_Deflector_Flame_Heavy_Festive
		{
			ClassIcon	heavy_deflector_fire_giant
			Health	5000
			Name	"Giant Deflector Flame Pusher"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1200
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the huo long heatmaker"
				"damage bonus"	1.5
				"attack projectiles"	1
				"Set DamageType Ignite"	1
				"damage causes airblast"	1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"	2
			}
			Item	"the huo long heatmaker"
			Item	"eotl_hiphunter_hat"
		}
		Fast_Scorch_Shot_Festive
		{
			ClassIcon	pyro_flare
			Health	175
			Name	"Rapid Flare Pusher"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			ItemAttributes
			{
				ItemName	"festive flare gun"
				"damage bonus"	1
				"fire rate bonus"	0.25
				"faster reload rate"	2
				"Projectile speed increased"	1.3
				"damage causes airblast"	1
			}
			Item	"festive flare gun"
			Item	"the head warmer"
		}
		Armored_Sandman_Scout_Festivv
		{
			ClassIcon	scout_stun_giant_armored
			Health	3000
			Name	"Armored Sandman Scout"
			Class	Scout
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"the sandman"
				"effect bar recharge rate increased"	0.05
			}
			CharacterAttributes
			{
				"damage force reduction"	0.7
				"airblast vulnerability multiplier"	0.7
				"override footstep sound set"	5
				"move speed penalty"	0.75
			}
			Item	"the sandman"
			Item	"tough stuff muffs"
		}
		Tavish_Scrooge
		{
			ClassIcon	demo_bomber
			Health	80000
			Name	"Tavish Scrooge"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes	"HoldFireUntilFullReload"
			Attributes	"AlwaysCrit"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	"the iron bomber"
				"faster reload rate"	0.3
				"fire rate bonus"	0.05
				"clip size upgrade atomic"	30.0
				"projectile spread angle penalty"	10
				"Projectile speed increased"	1.5
				"damage bonus"	1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.1
				"airblast vulnerability multiplier"	0.1
				"override footstep sound set"	4
				"airblast vertical vulnerability multiplier"	0.1
				"health regen"	150
				"no self blast dmg"	1
			}
			Item	"the iron bomber"
			Item	"the bearded bombardier"
			Item	"scotsman's stove pipe"
		}
		Giant_Rudolf_Pyro
		{
			ClassIcon	pyro_backburner
			Health	60000
			Name	"Giant Rudolf Pyro"
			Scale	1.8
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes	"AlwaysCrit"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	"festive backburner 2014"
				"slow enemy on hit"	1
				"damage bonus"	2
				"apply z velocity on damage"	-100
				"apply look velocity on damage"	-100
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.1
				"airblast vulnerability multiplier"	0.1
				"override footstep sound set"	6
				"rage giving scale"	0.1
				"airblast vertical vulnerability multiplier"	0.1
				"health regen"	200
			}
			Item	"festive backburner 2014"
			Item	"the conspiracy cap"
			Item	"pet reindoonicorn"
		}
		Saint_Holiday_Weapons
		{
			ClassIcon	heavy_mittens
			Health	100000
			Name	"Saint Holiday Punch"
			Scale	1.9
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	2500
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			Attributes	"AlwaysCrit"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	"the holiday punch"
				"damage bonus"	5
				"fire rate bonus"	0.4
				"melee range multiplier"	2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.4
				"damage force reduction"	0.1
				"airblast vulnerability multiplier"	0.1
				"override footstep sound set"	2
				"airblast vertical vulnerability multiplier"	0.1
				"health regen"	250
				"rage giving scale"	0.1
			}
			Item	"the holiday punch"
			Item	"dec2014 the big papa"
			Item	"the gift bringer"
		}
		Demoknight_Festive
		{
			ClassIcon	demoknight
			Health	175
			Name	Demoknight
			Class	Demoman
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"festive eyelander"
				"critboost on kill"	3
			}
			Item	"festive targe 2014"
			Item	"festive eyelander"
			Item	"tam o'shanter"
		}
		Flame_Heavy_fesitve
		{
			ClassIcon	heavy_heater
			Health	300
			Name	"Flame Heavy"
			Class	HeavyWeapons
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	"the huo long heatmaker"
				"Set DamageType Ignite"	1
			}
			Item	"the huo long heatmaker"
			Item	"the b.m.o.c."
		}
		Kritzkrieg_Medic_Festive
		{
			ClassIcon	medic_uber
			Health	150
			Name	"Kritzkrieg Medic"
			Class	Medic
			Skill	Normal
			Attributes	"SpawnWithFullCharge"
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			ItemAttributes
			{
				ItemName	"the kritzkrieg"
				"ubercharge rate bonus"	100
				"uber duration bonus"	200
			}
			CharacterAttributes
			{
				"heal rate bonus"	5
				"bot medic uber health threshold"	500
			}
			Item	"the kritzkrieg"
			Item	"eotl_brisk-weather beanie"
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot_sides
		BeginAtWave	1
		RunForThisManyWaves	7
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	2
		RunForThisManyWaves	2
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Festive
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	60
		CooldownTime	60
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy_Festive
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave 4
		RunForThisManyWaves 3
		InitialCooldown	60
		CooldownTime	30
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Spy_Festive
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	4
		TFBot
		{
			Template	T_TFBot_Sniper_Festive
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave 7
		RunForThisManyWaves 1
		InitialCooldown	5
		CooldownTime	20
		DesiredCount	4
		TFBot
		{
			Template	T_TFBot_Sniper_UberConsume
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave 7
		RunForThisManyWaves 1
		InitialCooldown	1
		CooldownTime	20
		DesiredCount	4
		TFBot
		{
			Template	T_TFBot_Spy_IceSkating
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	12
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			RandomSpawn	1
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Steel_Gauntlet
				}
			}
		}
		WaveSpawn
		{
			Name	pyro
			TotalCurrency	200
			TotalCount	24
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	2
			WaitBetweenSpawns	2
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	Flare_Pyro
				}
			}
		}
		WaveSpawn
		{
			Name	soldier
			WaitForAllDead	pyro
			TotalCurrency	200
			TotalCount	16
			MaxActive	8
			SpawnCount	8
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			RandomSpawn	1
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Giant_Charged_Soldier__festive_
					Attributes	"HoldFireUntilFullReload"
				}
				TFBot
				{
					Template	Uber_Medic__Festive_
				}
				TFBot
				{
					Template	Uber_Medic__Festive_
				}
				TFBot
				{
					Template	Uber_Medic__Festive_
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	pyro
			TotalCurrency	200
			TotalCount	32
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Support	1
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	Scout__Festive_
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	48
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Support	1
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	Heavyweight_Champ__Festive_
					ItemAttributes
					{
						ItemName	"festive gloves of running urgently"
						"effect bar recharge rate increased"	0.25
					}
				}
			}
		}
		WaveSpawn
		{
			Name	demo
			TotalCurrency	200
			TotalCount	30
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	0
			RandomSpawn	1
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Demoman__festive_
				}
			}
		}
		WaveSpawn
		{
			Name	soldierrush
			WaitForAllDead	demo
			TotalCurrency	200
			TotalCount	48
			MaxActive	16
			SpawnCount	8
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			RandomSpawn	1
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Giant_Buff_Banner_Soldier__Festive_
				}
				TFBot
				{
					Template	Uber_Medic__Festive_
				}
				TFBot
				{
					Template	Heavyweapons__festive_
				}
				TFBot
				{
					Template	Heavyweapons__festive_
				}
				TFBot
				{
					Template	Heavyweapons__festive_
				}
				TFBot
				{
					Template	Heavyweapons__festive_
				}
				TFBot
				{
					Template	Heavyweapons__festive_
				}
				TFBot
				{
					Template	Heavyweapons__festive_
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	soldierrush
			TotalCurrency	200
			TotalCount	40
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	0
			RandomSpawn	1
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Demoman__festive_
				}
				TFBot
				{
					Template	Quick_Fix_Medic__festive_
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_sides
			Squad
			{
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					StartingPathTrackNode	tank_b_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	pyrorush
			TotalCurrency	150
			TotalCount	24
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	Pyro__festive_
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	heavy
			TotalCurrency	150
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	2
			WaitBetweenSpawns	0
			RandomSpawn	1
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Giant_Rapid_Fire_Demoman_Festive
				}
				TFBot
				{
					Template	Uber_Medic__Festive_
				}
				TFBot
				{
					Template	Uber_Medic__Festive_
				}
				TFBot
				{
					Template	Uber_Medic__Festive_
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	heavy
			TotalCurrency	150
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	0
			RandomSpawn	1
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Giant_Rapid_Fire_Soldier_Festive
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	pyrorush
			TotalCurrency	150
			TotalCount	40
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	Hyper_League_Scout_Festive
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			RandomSpawn	1
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Super_Scout_Festive
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	32
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Support	1
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	Extended_Conch_Soldier_Festive
				}
			}
		}
		WaveSpawn
		{
			Name	heavy
			TotalCurrency	100
			TotalCount	8
			MaxActive	8
			SpawnCount	8
			WaitBeforeStarting	3
			WaitBetweenSpawns	0
			RandomSpawn	1
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Giant_Deflector_Heavy__Festive_
				}
				TFBot
				{
					Template	Uber_Medic__Festive_
				}
				TFBot
				{
					Template	Uber_Medic__Festive_
				}
				TFBot
				{
					Template	Uber_Medic__Festive_
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	12
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	30
			RandomSpawn	1
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Giant_Pyro_Festive
				}
				TFBot
				{
					Template	Giant_Uber_Medic_Festive
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Where	spawnbot_sides
			Squad
			{
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					StartingPathTrackNode	tank_a_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	32
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	0
			Support	1
			RandomSpawn	1
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Bowman_Festive
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	32
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	0
			Support	1
			RandomSpawn	1
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Black_Box_Soldier_Festive
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	32
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	0
			Support	1
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	Scout_Fesitve
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	8
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			RandomSpawn	1
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Giant_Battalion_Soldier_Festive
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	25
			WaitBetweenSpawns	0
			Where	spawnbot_sides
			Squad
			{
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					StartingPathTrackNode	tank_b_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	soldierrush
			TotalCurrency	150
			TotalCount	12
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			RandomSpawn	1
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Giant_Burst_Black_Box_Soldier_Festive
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	Giant_Medic_Festive_ub
				}
			}
		}
		WaveSpawn
		{
			Name	demorush
			TotalCurrency	150
			TotalCount	32
			MaxActive	8
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	0
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	Burst_Fire_Demo_Festive
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	48
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			RandomSpawn	1
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Holiday_Gauntlet_
				}
				TFBot
				{
					Template	Uber_Medic__Festive_
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	demorush
			TotalCurrency	150
			TotalCount	30
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Deflector_Heavy_Festive
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	32
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	4
			Support	1
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	Force_A_Nature_Scout_Festive
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	soldierrush
			TotalCurrency	150
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			RandomSpawn	1
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Giant_Demoknight_Festive
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	Giant_Medic_Festive_ub
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	scoutrush
			TotalCurrency	200
			TotalCount	10
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			RandomSpawn	1
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Armored_Sandman_Scout_Festivv
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	32
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	1
			WaitBetweenSpawns	0
			Support	1
			RandomSpawn	1
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	Burst_Fire_Pusher
				}
			}
		}
		WaveSpawn
		{
			Name	demorush
			WaitForAllDead	heavyrush
			TotalCurrency	225
			TotalCount	32
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	0
			Support	1
			RandomSpawn	1
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Fast_Scorch_Shot_Festive
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	heavyrush
			WaitForAllDead	scoutrush
			TotalCurrency	150
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			RandomSpawn	1
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Giant_Deflector_Flame_Heavy_Festive
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	scoutrush
			TotalCurrency	75
			TotalCount	48
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	Pyro__festive_
				}
				TFBot
				{
					Template	Bowman_Festive
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_sides
			Squad
			{
				Tank
				{
					Health	30000
					Name	Tank
					Speed	75
					StartingPathTrackNode	tank_a_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	heavyrush
			TotalCurrency	75
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_sides
			Squad
			{
				Tank
				{
					Health	25000
					Name	Tank
					Speed	75
					Skin	1
					StartingPathTrackNode	tank_a_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	heavyrush
			TotalCurrency	75
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_sides
			Squad
			{
				Tank
				{
					Health	25000
					Name	Tank
					Speed	75
					Skin	1
					StartingPathTrackNode	tank_b_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	heavyrush
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Tavish_Scrooge
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	300
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			RandomSpawn	1
			Where	spawnbot_sides
			Squad
			{
				TFBot
				{
					Template	Saint_Holiday_Weapons
				}
				TFBot
				{
					Template	Giant_Rudolf_Pyro
				}
				TFBot
				{
					Template	Giant_Rudolf_Pyro
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	75
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	6
			Support	1
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	Demoknight_Festive
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	75
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	6
			Support	1
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	Uber_Steal_Scout
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	75
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	6
			Support	1
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	Flame_Heavy_fesitve
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	75
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	6
			Support	1
			Where	spawnbot_center
			Squad
			{
				TFBot
				{
					Template	Pyro__festive_
					Attributes	"AlwaysCrit"
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf