// Documentation for mission makers: // mvm_sludge spawners: spawnbot, spawnbot_carrier, spawnbot_mission_spy, spawnbot_tankpath (a tank must break the barricade before robots can use this) // To force robots to use the left or right dropdown, apply the tags "drop_right" or "drop_left" to them // Sludge is designed for deterministic bomb paths. At the start of every wave, one of the four bomb routes are chosen manually (by triggering "bombpath_low_left_relay", "bombpath_low_right_relay", "bombpath_high_left_relay" or "bombpath_high_right_relay") // To randomly select a path, use the PickRandom output of the "bombpath_choose_1_case // Tank start nodes: "boss_path_left_start", "boss_path_right_start", "boss_path_left_start_mini", "boss_path_right_start_mini", "boss_path_left_start_sentry", "boss_path_right_start_sentry" #base robot_giant.pop #base robot_standard.pop #base robot_sludge.pop WaveSchedule { StartingCurrency 700 RespawnWaveTime 7 FixedRespawnWaveTime Yes CanBotsAttackWhileInSpawnRoom no // Missions Mission // Sentry Busters { Objective DestroySentries Where spawnbot InitialCooldown 45 CooldownTime 45 BeginAtWave 1 RunForThisManyWaves 7 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy wave 1 { Objective Spy InitialCooldown 1 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 6 TFBot { Template T_TFBot_Spy } } Mission // Sniper wave 3 { Where spawnbot Objective Sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Slowdown } } Mission // Spy wave 4 { Objective Spy InitialCooldown 1 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Clumsy } } Mission // Sniper wave 7 { Where spawnbot Objective Sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Slowdown } } Wave // Wave 1 // Giant crossbow medics + spies { InitWaveOutput { Target bombpath_low_left_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn // Wave 1a // Crossbow medics { Name "Wave 1a" Where spawnbot TotalCount 3 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 8 TotalCurrency 225 TFBot { Template T_TFBot_Medic_Crossbow_Giant Name "Stunted Voodoo Medic" Health 1200 CharacterAttributes { "move speed bonus" 0.5 } } } WaveSpawn // Bonk Scout support { Where spawnbot SpawnCount 4 MaxActive 8 WaitBetweenSpawns 30 WaitBeforeStarting 15 Support 1 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn // Wave 1b // Many bat Scouts { Name "Wave 1b" Where spawnbot WaitForAllDead "Wave 1a" TotalCount 12 SpawnCount 12 TotalCurrency 125 TFBot { Template T_TFBot_Scout_Fish } } WaveSpawn // Wave 1c // Two crossbow medics { Name "Wave 1c" Where spawnbot WaitForAllDead "Wave 1a" TotalCount 2 SpawnCount 2 WaitBeforeStarting 12 TotalCurrency 150 TFBot { Template T_TFBot_Medic_Crossbow_Giant Name "Stunted Voodoo Medic" Health 1450 CharacterAttributes { "move speed bonus" 0.5 } } } } Wave // Wave 2 // Piro { InitWaveOutput { Target bombpath_low_left_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn // Sun on a stick support { Where spawnbot SpawnCount 6 MaxActive 12 WaitBetweenSpawns 20 Support 1 TFBot { Template T_TFBot_Scout_SunOnStick } } WaveSpawn // Wave 2a // Clown ass giant pyro with sharpened volcano fragment { Name "Wave 2a" Where spawnbot TotalCount 30 SpawnCount 5 MaxActive 10 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 750 Squad { TFBot { Template T_TFBot_Giant_Pyro_Volcanofragment } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro } } } } Wave // Wave 3 // { InitWaveOutput { Target bombpath_high_right_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn // Wave 3a // Fast tank { Name "Wave 3a" TotalCount 1 TotalCurrency 250 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" //ClassIcon fasttank Health 5500 Speed 225 StartingPathTrackNode "boss_path_left_start_mini" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Wave 3b // { Name "Wave 3b" Where spawnbot TotalCount 4 SpawnCount 1 MaxActive 1 WaitForAllDead "Wave 3a" WaitBetweenSpawns 7 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Airblaster_Master } } WaveSpawn // Demo support { Where spawnbot SpawnCount 2 MaxActive 4 WaitBetweenSpawns 20 Support 1 TFBot { Template T_TFBot_Demo_Explosurfer } } } Wave // Wave 4 // Lil tony and head honcho { InitWaveOutput { Target bombpath_low_left_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn // Wave 4a // { Name "Wave 4a" Where spawnbot TotalCount 30 SpawnCount 6 MaxActive 12 WaitBeforeStarting 5 WaitBetweenSpawns 12 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Demoman_Pirate } TFBot { Template T_TFBot_Heavyweapons_Shotgun_Gansta } TFBot { Template T_TFBot_Heavyweapons_Shotgun_Gansta } TFBot { Template T_TFBot_Heavyweapons_Shotgun_Gansta } TFBot { Template T_TFBot_Heavyweapons_Shotgun_Gansta } TFBot { Template T_TFBot_Heavyweapons_Shotgun_Gansta } } } WaveSpawn // Wave 4b // { Name "Wave 4b" Where spawnbot TotalCount 60 SpawnCount 5 MaxActive 20 WaitForAllDead "Wave 4a" WaitBeforeStarting 15 WaitBetweenSpawns 1 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Name "Rally the Men!" Item "Armored Authority" Item "The Original" ItemAttributes { ItemName "The Original" "override projectile type" 6 "fire rate bonus" 2 } CharacterAttributes { "move speed bonus" 1.2 } } TFBot { Template T_TFBot_Sniper_Carbine } TFBot { Template T_TFBot_Sniper_Carbine } TFBot { Template T_TFBot_Sniper_Carbine } TFBot { Template T_TFBot_Sniper_Carbine } } } } Wave // Wave 5 // Fast tanks below, squads above { InitWaveOutput { Target bombpath_high_right_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn // Pyro shark support { Where spawnbot SpawnCount 3 MaxActive 6 WaitBetweenSpawns 45 WaitBeforeStarting 15 Support 1 TFBot { Template T_TFBot_Pyro_Shark } } WaveSpawn // Wave 5a // Fast tank { Name "Wave 5a" TotalCount 1 TotalCurrency 125 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" //ClassIcon fasttank Health 8000 Speed 225 StartingPathTrackNode "boss_path_right_start_mini" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Magnet heavies 1 { Where spawnbot TotalCount 2 SpawnCount 2 WaitForAllDead "Wave 5a" WaitBeforeStarting 15 Squad { TFBot { Template T_TFBot_Heavy_Magnet } TFBot { Template T_TFBot_Heavy_Magnet } } } WaveSpawn // Wave 5b // Giant Scouts { Name "Wave 5b" Where spawnbot TotalCount 2 SpawnCount 2 WaitForAllDead "Wave 5a" WaitBeforeStarting 8 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Giant_Scout } TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn // Magnet heavies 1 { Where spawnbot TotalCount 2 SpawnCount 2 WaitForAllDead "Wave 5b" WaitBeforeStarting 15 TotalCurrency 20 Squad { TFBot { Template T_TFBot_Heavy_Magnet } TFBot { Template T_TFBot_Heavy_Magnet } } } WaveSpawn // Wave 5c // Fast tank { Name "Wave 5c" TotalCount 1 TotalCurrency 125 WaitForAllDead "Wave 5b" WaitBeforeStarting 8 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" //ClassIcon fasttank Health 8000 Speed 225 StartingPathTrackNode "boss_path_right_start_mini" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Magnet heavies 1 { Where spawnbot TotalCount 2 SpawnCount 2 WaitForAllDead "Wave 5c" WaitBeforeStarting 15 TotalCurrency 20 Squad { TFBot { Template T_TFBot_Heavy_Magnet } TFBot { Template T_TFBot_Heavy_Magnet } } } WaveSpawn // Wave 5d // Giant Scouts { Name "Wave 5d" Where spawnbot TotalCount 2 SpawnCount 2 WaitForAllDead "Wave 5c" WaitBeforeStarting 8 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Giant_Scout } TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn // Magnet heavies 1 { Where spawnbot TotalCount 4 SpawnCount 4 WaitForAllDead "Wave 5d" WaitBeforeStarting 15 TotalCurrency 40 Squad { TFBot { Template T_TFBot_Heavy_Magnet } TFBot { Template T_TFBot_Heavy_Magnet } } } WaveSpawn // Wave 5e // tank { Name "Wave 5e" TotalCount 1 TotalCurrency 125 WaitForAllDead "Wave 5d" WaitBeforeStarting 8 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 17000 Speed 110 StartingPathTrackNode "boss_path_right_start" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Wave 5f // Giant Scouts { Name "Wave 5f" Where spawnbot TotalCount 2 SpawnCount 2 WaitForAllSpawned "Wave 5e" WaitBeforeStarting 15 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Giant_Scout } TFBot { Template T_TFBot_Giant_Scout } } } } Wave // Wave 6 // { InitWaveOutput { Target bombpath_low_left_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn // Paratrooper support { Where spawnbot SpawnCount 6 MaxActive 6 WaitBetweenSpawns 30 WaitBeforeStarting 10 Support 1 TFBot { Template T_TFBot_Soldier_Para Item "The Air Strike" ItemAttributes { ItemName "The Air Strike" "clip size bonus" 20 } } } WaveSpawn // Wave 6a1 // { Name "Wave 3a1" Where spawnbot TotalCount 20 SpawnCount 1 MaxActive 6 WaitBeforeStarting 2 WaitBetweenSpawns 2 TotalCurrency 160 TFBot { Template T_TFBot_Bear_Heavy } } WaveSpawn // Wave 6a2 // { Name "Wave 6a2" Where spawnbot TotalCount 8 SpawnCount 1 MaxActive 3 WaitBeforeStarting 2 WaitBetweenSpawns 4 TotalCurrency 160 TFBot { Template T_TFBot_Demoknight_Golfer } } WaveSpawn // Wave 6b1 // { Name "Wave 6b1" Where spawnbot TotalCount 10 SpawnCount 2 MaxActive 6 WaitForAllSpawned "Wave 6a1" WaitForAllSpawned "Wave 6a2" WaitBeforeStarting 15 WaitBetweenSpawns 7 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Demoknight_Golfer } TFBot { Template T_TFBot_Demoknight_Golfer } } } WaveSpawn // Wave 6b1 // { Name "Wave 6b1" Where spawnbot TotalCount 8 SpawnCount 2 MaxActive 4 WaitForAllSpawned "Wave 6a1" WaitForAllSpawned "Wave 6a2" WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 160 Squad { TFBot { Template T_TFBot_Heavy_Panzer } TFBot { Template T_TFBot_Heavy_Panzer } } } WaveSpawn // Wave 6c // { Name "Wave 6c" Where spawnbot TotalCount 5 SpawnCount 5 WaitForAllSpawned "Wave 6b1" WaitForAllSpawned "Wave 6b2" WaitBeforeStarting 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Medic_Crossbow_Giant } TFBot { Template T_TFBot_Medic_Barrier_Fast } TFBot { Template T_TFBot_Demoknight_Golfer } TFBot { Template T_TFBot_Demoknight_Golfer } TFBot { Template T_TFBot_Demoknight_Golfer } } } } Wave // Wave 7 // 800 Credits // Giant heavies with vacc medics supported by sandman scouts and slowdown snipers. { InitWaveOutput { Target bombpath_low_right_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn // Wave 7a // Giant heavies with vacc medics { Name "Wave 7a" Where spawnbot TotalCount 16 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 5 TotalCurrency 640 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Name "Who Long Heavy?" Item "Bare Bear Bones" Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Vacc_Bullet } TFBot { Template T_TFBot_Medic_Vacc_Blast } TFBot { Template T_TFBot_Medic_Vacc_Fire } } } WaveSpawn // Wave 7b // Deflector { Name "Wave 7b" Where spawnbot TotalCount 4 SpawnCount 4 WaitBeforeStarting 12 WaitForAllDead "Wave 7a" TotalCurrency 160 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_American Name "The Senate" Attributes UseBossHealthBar Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Vacc_Bullet } TFBot { Template T_TFBot_Medic_Vacc_Blast } TFBot { Template T_TFBot_Medic_Vacc_Fire } } } WaveSpawn // Sandman support { Where spawnbot SpawnCount 5 MaxActive 10 WaitBeforeStarting 15 WaitBetweenSpawns 20 Support 1 TFBot { Template T_TFBot_Scout_Sandman } } } }