//Created by Yoovy: https://steamcommunity.com/profiles/76561198017198600/ #base robot_yoovy_2024.pop #base robot_standard.pop #base robot_giant.pop //Reforged 4 #base reforge4_sheet.pop WaveSchedule { Templates { YoovyBot_Heavy_SteelFist_Subgiant { //TFBot Class Heavy Name "Steel Gauntlet" Health 900 Scale 1.5 ClassIcon heavy_steelfist WeaponRestrictions MeleeOnly CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "voice pitch scale" 0.7 } //Weapons Item "Fists of Steel" //Cosmetics Item "Ol' Reliable" } } ExtraSpawnPoint { Name "redbotspawn" TeamNum 3 X "-2303" Y "0" Z "266" } ExtraSpawnPoint { Name "hatch" TeamNum 3 X "-1151" Y "-256" Z "-127" } AllowBotExtraSlots 40 BotPushaway 0 StartingCurrency 20000 RespawnWaveTime 0 FixedRespawnWaveTime yes CanBotsAttackWhileInSpawnRoom no Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Stuff TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_front // Where spawnbot // Where spawnbot_gate //RandomSpawn 1 TFBot { Template T_TFBot_Giant_Soldier Attributes UseBossHealthBar Skill Expert CustomEyeGlowColor "255 0 0" Attributes DisableDodge Attributes IgnoreEnemies Attributes IgnoreFlag Action Idle } } WaveSpawn { Name Stuff TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where hatch TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes UseBossHealthBar Skill Easy CustomEyeGlowColor "0 255 0" Attributes DisableDodge Attributes IgnoreEnemies Attributes IgnoreFlag Action Idle } } WaveSpawn { Name Stuff TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where redbotspawn TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ UseHumanModel 1 Name "Red Heavyweight Champ" CharacterAttributes { "max health additive bonus" 50000 } ClassIcon heavy_champ_red Attributes UseBossHealthBar Skill Easy Attributes DisableDodge Attributes IgnoreEnemies Attributes IgnoreFlag Action Idle Addcond { Index 43 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Stuff TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_front // Where spawnbot // Where spawnbot_gate //RandomSpawn 1 TFBot { Class Pyro Item "Unstable Concoction Robot" Attributes UseBossHealthBar Skill Easy CustomEyeGlowColor "0 255 0" Attributes DisableDodge Attributes IgnoreEnemies Attributes IgnoreFlag Action Idle } } WaveSpawn { Name Stuff TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where hatch TFBot { Class Pyro UseHumanModel 1 Name "Red Pyro" Item "Unstable Concoction" CharacterAttributes { "max health additive bonus" 50000 } ClassIcon red2_lite Attributes UseBossHealthBar Skill Easy Attributes DisableDodge Attributes IgnoreEnemies Attributes IgnoreFlag Action Idle Addcond { Index 43 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Stuff TotalCurrency 0 TotalCount 1000 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_front // Where spawnbot // Where spawnbot_gate //RandomSpawn 1 TFBot { Class Scout Item "Doomstick" CLassIcon scout_fan_doublebarrel Skill Normal Attributes DisableDodge Attributes IgnoreFlag Action Mobber } } } }