#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom yes FixedRespawnWaveTime Yes EventPopfile Halloween Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { NoWaitForFormation 1 // Prevents squad leader from waiting for squad members NoFormation 1 // Diasables formation. Squad members behave like regular bots NextSpawnerClone 4 // Clones spawner below this many times. Key below must be a spawner (Default: 1) TFBot { ClassIcon soldier_hellmet_lite Health 2500 Name "Spellster" Scale 1.9 Class Pyro Skill Normal Tag "bot_giant" Attributes "MiniBoss" Item "sharpened volcano fragment" Item "the warsworn helmet" Item "fallen angel" Item "TF_WEAPON_SPELLBOOK" WeaponResist //Multiplies damage received from weapons listed below { "TF_WEAPON_KNIFE" 0.1 "TF_WEAPON_MINIGUN" 10 } Spell //Gives specified spell to bots. { Delay 0 //Time before the first spell charges are given (Default: 10) Cooldown 5 //Time between each spell changes (Default: 10) Repeats 12 //How many times should spell charges be given in total (Default: 0 - Infinite) IfSeeTarget 0 //When set to 1, this task activates only when the bot can see the target player (Default: 0 - Always activate) Charges 1 //How many spell charges to give every time the spell is given (Default: 1) Limit 1 //How many spell charges the bot can store (Default: Same as charges given) //IfHealthBelow 100 //When set, the task activates only when the bot health is below specified value //IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value Type "Fireball" //Spell name. Possible values: } } } } WaveSpawn { TotalCurrency 400 TotalCount 21 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { NoWaitForFormation 1 // Prevents squad leader from waiting for squad members NoFormation 1 // Diasables formation. Squad members behave like regular bots NextSpawnerClone 4 // Clones spawner below this many times. Key below must be a spawner (Default: 1) TFBot { ClassIcon pyro_flare Health 250 Name "Mage" Class Pyro Skill Normal Item "sharpened volcano fragment" Item "HazMat Headcase" Item "fallen angel" Item "TF_WEAPON_SPELLBOOK" WeaponResist //Multiplies damage received from weapons listed below { "TF_WEAPON_KNIFE" 0.1 "TF_WEAPON_MINIGUN" 10 } Spell //Gives specified spell to bots. { Delay 0 //Time before the first spell charges are given (Default: 10) Cooldown 5 //Time between each spell changes (Default: 10) Repeats 12 //How many times should spell charges be given in total (Default: 0 - Infinite) IfSeeTarget 0 //When set to 1, this task activates only when the bot can see the target player (Default: 0 - Always activate) Charges 1 //How many spell charges to give every time the spell is given (Default: 1) Limit 1 //How many spell charges the bot can store (Default: Same as charges given) //IfHealthBelow 100 //When set, the task activates only when the bot health is below specified value //IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value Type "Summon Skeletons" //Spell name. Possible values: } } } } } } //This file has been generated by http://mvm.tf