#base robot_standard.pop #base robot_giant.pop #base robot_scroob.pop // WAVE 1 - 0$ + B(100$) // ------------------- // TOTAL - 0$ + B(100$) WaveSchedule { StartingCurrency 30000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no WaveStartCountdown 3 luascriptfile "scripts/scroob_custom_upgrade_hurt_listener.lua" luascriptfile "scripts/virus_knife.lua" //loose cannon is bonus effect 2 Templates { } PointTemplates { } ExtendedUpgrades { } // WAVE 1 [$0] Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave01b" Where spawnbot TotalCount 900 MaxActive 1 SpawnCount 1 TotalCurrency 25 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TFBot { Class Heavy WeaponRestrictions MeleeOnly } } WaveSpawn { Name "wave01b" Where spawnbot TotalCount 900 MaxActive 1 SpawnCount 1 TotalCurrency 25 WaitBeforeStarting 0 WaitBetweenSpawns 7 TFBot { Class Soldier Name "Clone (Crilly)" AddCond { Name TF_COND_REPROGRAMMED } Classicon red2_lite } } } }