#base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 1984 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 5 LuaScriptFile "scripts/sandman ball mark.lua" ExtendedUpgrades { ball_mark { Name "Ball Marks Target" Description "description" Attribute "throwable fire speed" Increment 8 // mark duration Cap 8 // mark duration, keep the same as Increment Cost 0 AllowedWeapons { ItemName "The Sandman" ItemName "The Wrap Assassin" } OnApply { Output "popscript,$SandmanBallStart,,0" } OnDowngrade { Output "popscript,$SandmanBallStop,,0" } } } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "1" Where spawnbot TotalCount 50 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes SuppressFire CharacterAttributes { "Projectile speed increased" 0.3 } } } } Wave // Wave 2 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "1" Where spawnbot TotalCount 50 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes SuppressFire CharacterAttributes { "Projectile speed increased" 0.3 } } } } }