// Lobotomy's experiment mission for Slick // Slick by Lite #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 20000 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom Yes FixedRespawnWaveTime Yes Templates { } PlayerAttributes { Scout { "melee cleave attack" 1 } } // Wave 1, the only wave Wave { // InitWaveOutput // { // Target bignet // Action RunScriptCode // Param "IncludeScript(`slick_popext.nut`, getroottable())" // } StartWaveOutput { Target wave_start_relay Action trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // The empty spawn { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Class Scout } } WaveSpawn // The endless spawn { Where spawnbot_front TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Support 1 TFBot { Attributes Aggressive Class Demoman Name "Quickiebomb Demonman" Skill Easy WeaponRestrictions SecondaryOnly Item "The Quickiebomb Launcher" Item "The Bonedolier" ClassIcon demo_quickie_pda // I stole this animation fix from Mince's steam guide ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 99 } ItemAttributes { ItemName "The Quickiebomb Launcher" "stickybomb charge rate" 0.001 "max pipebombs increased" 10 "projectile range increased" 0.35 "damage bonus" 0.01 } } } } }