//mvm Coaltown //Advanced skill /////////////////////////////////////////////////////////////////////////// // BEGIN POP FILE /////////////////////////////////////////////////////////////////////////// #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 5000 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no PrecacheModel "models/bots/soldier/bot_soldier_gray.mdl" ///////////////// //MISSIONS ///////////////// // WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // BluIntensity1 { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0.3 WaitBeforeStarting 0 TFBot { Class Soldier Name "Large Homing Blastburst Soldier" Scale 1.4 Health 750 Attributes UseBossHealthBar UseCustomModel models/bots/soldier/bot_soldier_gray.mdl AddCond { Name TF_COND_REPROGRAMMED_NEUTRAL } Item "The Liberty Launcher" AimTrackingInterval 0.01 FastUpdate 1 ClassIcon soldier_libertylauncher_homing Attributes HoldFireUntilFullReload Action Mobber HeadRotateSpeed 12000 AddCond { name TF_COND_SODAPOPPER_HYPE } Item "The Team Captain" Item "The Diplomat" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.15 "fire rate bonus" 0.4 "clip size upgrade atomic" 1 "faster reload rate" 0.65 "Blast radius increased" 1.3 "projectile spread angle penalty" 6 "mod projectile heat seek power" 800 "mult projectile count" 3 "mod projectile heat aim error" 360 "mod projectile heat follow crosshair" 1 "projectile trail particle" eyeboss_projectile } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } } } }