#base robot_vanilla.pop #base robot_eyes.pop WaveSchedule { StartingCurrency 5000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no ExtraSpawnpoint { Name "spawnred" TeamNum 3 X "897" Y "-330" Z "-10" } ExtraSpawnpoint { Name "spawnblu" TeamNum 3 X "897" Y "330" Z "-10" } Templates { T_TFBot_Heavyweapons_Gauntlet_Glass { Class Heavy ClassIcon heavy_steelfist_nys Name "Glass Gauntlet" Health 900 Skill Expert Attributes DisableDodge WeaponRestrictions MeleeOnly Scale 1.37 Item "Fists of Steel" Item "Big Steel Jaw of Summer Fun" Item "The Dapper Dickens" ItemAttributes { ItemName "Fists of Steel" "dmg from ranged reduced" 1.48 "custom impact sound" "physics/glass/glass_impact_bullet4.wav" "self mark for death" 1.0 "fire rate bonus" 0.80 "damage bonus" 1.15 } CharacterAttributes { "move speed bonus" 1.10 "health regen" 1.0 } } } PointTemplates { lol { OnSpawnOutput { Target !self Action runscriptcode Param " local wep = GetPropEntityArray(self, `m_hMyWeapons`, 2) wep.KeyValueFromInt(`rendermode`, 0) wep.KeyValueFromInt(`alpha`, 0) " } } } Wave { DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w1-red" TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 Where spawnred TFBot { Template T_TFBot_Heavyweapons_Gauntlet_Glass Action Mobber } } } Wave { DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w1-red" TotalCurrency 0 TotalCount 9999 MaxActive 21 SpawnCount 3 WaitBetweenSpawns 1 WaitBeforeStarting 0 Where spawnred TFBot { Template T_TFBot_Heavyweapons_Gauntlet_Glass Action Mobber } } } }