#base robot_standard_idk.pop #base robot_giant_idk.pop WaveSchedule { StartingCurrency 6900 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 5 RobotLimit 32 NoMissionInfo 1 TextPrintTime 0 NoHolidayPickups 1 BurnTimeFasterBurn 1 WaveStartCountdown 3 AllowBotExtraSlots 1 BodyPartScaleSpeed 20 NoRomevisionCosmetics 1 ExtraBotSlotsNoDeathcam 0 CustomUpgradesFile "mvm_upgrades_dizzying_v6.txt" PrecacheModel "models/weapons/c_models/c_pseudonailgun/c_pseudonailgun.mdl" PrecacheSound "nailgun_metal_shoot.wav" ExtraSpawnPoint { Name "spawnbot_red" Teamnum 3 X "-1354" Y "0" Z "-127" } CustomWeapon { "The Nailgun" { OriginalItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "custom item model" "models/weapons/c_models/c_pseudonailgun/c_pseudonailgun.mdl" "custom weapon fire sound" "=75|nailgun_metal_shoot.wav" "damage penalty" 0.75 } "The Concussion Grenade" { OriginalItemName "Mad Milk" "custom item model" "models/weapons/w_models/w_grenade_conc.mdl" "custom projectile model" "models/weapons/w_models/w_grenade_conc.mdl" "mult projectile scale" 0.25 "override projectile type" 17 "fuse bonus" 1.25 "no self blast dmg" 2 "grenade no bounce" 1 "damage penalty" 0.0001 "stun on hit" 3 "stun on hit type" "panic" "cannonball push back" 0 } } Wave // Wave 1 { CustomWaveNumber 69 CustomMaxWaveNumber 69 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "funny" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 Where spawnbot TFBot { ClassIcon pyro_troll2 Name "Bentry Suster" Template T_TFBot_SentryBuster Action SuicideBomber UseBusterModel 1 } } } Wave // Wave 2 { CustomWaveNumber 69 CustomMaxWaveNumber 69 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "funny" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot_red Support Limited HideIcon 1 TFBot { Class Soldier UseBestWeapon 1 //switches weapon based on ammo in clip and player distance Skill Hard AddCond { Name TF_COND_REPROGRAMMED } Action Mobber CharacterAttributes { "crit mod disabled hidden" 0 } } } WaveSpawn { Name "funny2" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 TotalCurrency 0 FirstSpawnWarningSound vo/mvm/norm/taunts/medic_mvm_taunts13.mp3 TFBot { Class Medic Classicon medic_shift Name "I got a new bugatti" Health 10000 Scale 1 Skill Expert Action Mobber //Item "The Nunhood" //Item "The Angel of Death" Item "The Byte'd Beak" Item "The Crusader's Crossbow" ItemAttributes { ItemName "The Crusader's Crossbow" "projectile trail particle" "~utaunt_glowyplayer_purple_parent" "projectile no deflect" 1 "custom projectile model" "models/empty.mdl" "damage penalty" 0.1 "faster reload rate" 2 "reveal disguised victim on hit" 1 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "disable buildings on hit" 10 "fire input on hit" "$removecond^3" "custom kill icon" "mannpower_regen" } ItemAttributes { ItemName "The Byte'd Beak" "set item tint rgb" 8208497 } CharacterAttributes { "move speed bonus" 0.75 "backstab shield" 1 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "cannot pick up intelligence" 1 "cancel falling damage" 1 } ShootTemplate { Name "p_nego_projectile" Offset "0 -6 0" AttachToProjectile 1 } ExtAttr IgnoreBots ExtAttr IgnoreNPC ExtAttr IgnoreBuildings CustomEyeGlowColor "255 0 255" AimAt Head //AimTrackingInterval 0 UseMeleeThreatPrioritization 1 AimLeadProjectileSpeed 1 DamageAppliesCond {Name TF_COND_REPROGRAMMED Duration 10} //DamageAppliesCond {Name TF_COND_MARKEDFORDEATH Duration 10} AddCond {Name TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED Duration 1.5} } } } Wave // Wave 3 { CustomWaveNumber 69 CustomMaxWaveNumber 69 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "funny" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 Where spawnbot TFBot { Name "Giant Annoying Fuck" Template T_TFBot_Giant_Scout_Baseball //WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Wrap Assassin" "effect bar recharge rate increased" 0.05 } Item "The Wrap Assassin" Item "Mad Milk" Item "Bonk Leadwear" } } } Wave // Wave 4 { CustomWaveNumber 69 CustomMaxWaveNumber 69 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "funny" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 Where spawnbot TFBot { Name "Flying Weirdo" Class Demoman Health 350 ClassIcon demo_clusterbomb_blast Attributes HoldFireUntilFullReload Skill Expert Action Mobber AimAt Body AutoJumpMin 7 AutoJumpMax 7 Item "The Iron Bomber" Item "The Tide Turner" Item "The Mann-Bird of Aberdeen" Attributes "AirChargeOnly" Attributes "AutoJump" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.22 "fire rate bonus" -0.5 "clip size upgrade atomic" 30 "projectile spread angle penalty" 20 "Projectile speed increased" 0.6 "damage penalty" 0.11 "damage causes airblast" 1 "blast radius increased" 1.2 "fuse bonus" 2 "apply z velocity on damage" 200 } ItemAttributes { ItemName "The Tide Turner" "Attack not cancel charge" 1 "charge time increased" 2 "charge recharge rate increased" 7 } CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.6 "cancel falling damage" 1 "blast dmg to self increased" 0 "self dmg push force decreased" -1 } } } } Wave // Wave 5 { CustomWaveNumber 69 CustomMaxWaveNumber 69 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "funny" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 Where spawnbot TFBot { Name "TFC Scout" Class Scout Health 125 ClassIcon scout_nailgun Skill Expert AimAt Body Action Mobber UseHumanModel 1 Item "The Nailgun" Item "The Concussion Grenade" Item "Cadet Visor" Item "Dead of Night" Item "Flashdance Footies" ItemAttributes { ItemName "Dead of Night" "set item tint rgb" 2636109 } ItemAttributes { ItemName "Flashdance Footies" "set item tint rgb" 1581885 } } } } }