#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_field_marshal_mechanus.pop population { StartingCurrency 30000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom No Advanced 1 NoRomevisionCosmetics 1 PointTemplates { bossdeathsmoke { OnSpawnOutput { Target "marshalcosmetic" Action "TurnOff" } OnParentKilledOutput { Target "ineedyalltofuckoff" Action Enable } OnParentKilledOutput { Target "chief_marshal_dead" Action Enable } OnParentKilledOutput { Target "tf_gamerules" Action "PlayVO" Param "vo\mvm\mght\soldier_mvm_paincrticialdeath02.mp3" Delay 0.1 } OnParentKilledOutput { Target "marshalcosmetic" Action "TurnOn" } OnParentKilledOutput { Target "chief_marshal_dead" Action "SetPlayBackRate" Param "0.5" Delay 0.5 } trigger_hurt { "targetname" "ineedyalltofuckoff" "origin" "0 0 0" "mins" "-5000 -5000 -5000" "maxs" "5000 5000 5000" "damage" "9999999" "damagecap" "9999999" "damagemodel" "0" "damagetype" "16" "filtername" "filter_is_blue" "nodmgforce" "1" "spawnflags" "1" "StartDisabled" "1" } prop_dynamic_ornament { "targetname" "marshalcosmetic" "model" "models/player/items/soldier/bot_soldier_boss.mdl" "solid" "0" "disablebonefollowers" "1" "disableshadows" "1" "skin" "1" "initialowner" "chief_marshal_dead" } prop_dynamic_ornament { "targetname" "marshalcosmetic" "model" "models/player/items/soldie_boss/bot_soldier_boss.mdl" "solid" "0" "disablebonefollowers" "1" "disableshadows" "1" "skin" "1" "initialowner" "chief_marshal_dead" } prop_dynamic { "targetname" "chief_soldier_dead" "model" "models/bots/soldier_boss/bot_soldier_boss.mdl" "modelscale" "1.6" "origin" "0 0 0" "angles" "0 0 0" "defaultanim" "primary_death_backstab" "skin" "1" "startdisabled" "1" "OnAnimationBegun" "!self,SetPlayBackRate,0,,-1" "OnAnimationDone" "!self,SetPlayBackRate,0,,-1" "OnAnimationDone" "marshal_dead,Trigger,0,-1" "OnAnimationDone" "!self,kill,0,-1" } KeepAlive 1 logic_relay { "targetname" "marshal_dead" "OnTrigger" "marshal_is_dead,Start,,0,-1" "OnTrigger" "marshal_is_dead,Stop,,10,-1" "OnTrigger" "marshal_is_dead1,Start,,0,-1" "OnTrigger" "marshal_is_dead1,Stop,,10,-1" "OnTrigger" "player,$playsoundtoself,npc/turret_floor/die.wav,0,-1" "OnTrigger" "player,$playsoundtoself,mvm\mvm_tank_end.wav,0,-1" "OnTrigger" "player,$playsoundtoself,mvm\mvm_tank_explode.wav,0,-1" } KeepAlive 1 info_particle_system { "targetname" "marshal_is_dead" "origin" "0 0 0" "angles" "-90 0 0" "effect_name" "mvm_tank_destroy" } KeepAlive 1 info_particle_system { "targetname" "marshal_is_dead1" "origin" "0 0 0" "angles" "-90 0 0" "effect_name" "rd_robot_explosion" } } } Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target "gamerules" Action "RunScriptCode" Param " ClientPrint(null,3,`\x07F1C232Red Headquarters \x078FCE00: \x07FF3F3FALERT! \x07FF3F3 Field Marshal Mechanus\x078FCE00 and his \x07FF3F3FRight Hand Deadlock\x078FCE00 are here. \x078FCE00Deadlock is known for suprising his enemys. \x07FF3F3 SO WATCH OUT!`) IncludeScript (`buddhamode.nut`,getroottable()) " } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 7-FinalBoss TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFChief_Field_Marshal_Mechanus ClassIcon soldier SpawnTemplate bossdeathsmoke } } } }