#base robot_standard.pop #base robot_giant.pop // WAVE 1 - 0$ + B(100$) // ------------------- // TOTAL - 0$ + B(100$) WaveSchedule { StartingCurrency 30000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no Templates { } LuaScriptFile "scripts/bot_jetpack_fast.lua" PointTemplates { CheckGround { OnSpawnOutput { Target "popscript" Action "$CheckGround" Delay 0.01 } } boss_target { KeepAlive 1 OnSpawnOutput { Target "bomb" Action SetParent Param "intel" } info_target { "targetname" "bomb" "origin" "1656.35 344.8 -123.92" } } } PlayerSpawnTemplate { Name CheckGround } // WAVE 1 [$0] Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } SpawnTemplate "boss_target" // [$0] WaveSpawn { Name "wave01a" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 1 TotalCurrency 0 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Class Soldier Skill Normal Item "Jupiter Jetpack" Attributes AutoJump AutoJumpMin 3 AutoJumpMax 3 SpawnTemplate { Name "CheckGround" } } } // [$0] WaveSpawn { Name "wave01a" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 TotalCurrency 0 WaitBeforeStarting 0 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Soldier Item "Jupiter Jetpack" Attributes AutoJump AutoJumpMin 3 AutoJumpMax 3 SpawnTemplate { Name "CheckGround" } } } } }