// 34028234663852886000000000000000000000 // AddTemplate AttachToProjectile UseMeleeThreatPrioritization Attributes CharacterAttributes AimTrackingInterval CustomWeapon OnSpawnOutput OnParentKilledOutput WeaponRestrictions MeleeOnly SecondaryOnly tf_weapon_shotgun_pyro tf_weapon_shotgun_soldier // OriginalItemName StripItemSlot HoldFireUntilFullReload DisableDodge AimLeadProjectileSpeed tf_weapon_rocketlauncher PrecacheModel PrecacheSound tf_weapon_minigun tf_weapon_minigun flamethrower tf_weapon_grenadelauncher tf_weapon_pipebomblauncher // tf_weapon_shotgun_hwg tf_weapon_shotgun_primary Upgradeable tf_weapon_scattergun tf_weapon_syringegun_medic tf_weapon_sniperrifle ExtraLoadoutItems Primary Melee Secondary PlayerItemEquipSpawnTemplate ItemAttributes ItemName SpawnTemplate #base robot_giant.pop #base robot_standard.pop #base robot_officialtemplatefix_b855.pop #base b855_addtemplates.pop #base anticlutter_slick.pop seggs { LuaScriptFile "scripts/looa.lua" NoMvMDeathTune 1 BotHumansHaveEyeGlow 1 WaveStartCountdown 0 SniperAllowHeadshots 1 TurboPhysics 1 AllowBombBuffsForPlayerCarriers 1 PrecacheParticle "asplode_hoodoo_burning_piece" PrecacheModel "models/weapons/c_models/c_demo_bot_arms.mdl" CustomScriptSounds { "MassiveFuckingExplosion" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_120dB" "volume" "1" "pitch" "100" "wave" "boom.wav" } } CustomWeapon { Name "RPGrenade Launcher" OriginalItemName "tf_weapon_grenadelauncher" "grenade explode on impact" 1 "blast dmg to self increased" 10 "clip size penalty" 0.25 "projectile speed increased" 1.5 "fuse bonus" 3 "custom impact sound" "MassiveFuckingExplosion" } ExtraLoadoutItems { Demoman { Primary "RPGrenade Launcher" } } PrecacheScriptSound "MassiveFuckingExplosion" PlayerAttributes { // "dmg taken increased" 0.0025 // "no damage view flinch" 1 // "cancel falling damage" 1 // "damage force reduction" 0.0025 // "ignored by enemy sentries" 1 "effect bar recharge rate increased" 0.1 "crit mod disabled" 1 "ammo regen" 1 "always allow taunt" 1 // "metal regen" 5000 // "maxammo metal increased" 30 "mvm sentry ammo" 999 "mod see enemy health" 1 } PointTemplates { thingus { logic_relay { "targetname" "loop" "onspawn" "!self,trigger,0,0.1,-1" "ontrigger" "!self,trigger,0,0.1,-1" "spawnflags" "2" } } fuck_stop { OnSpawnOutput { Target !self Action SetSpeed Param 0 Delay 10 } } } Wave { InitWaveOutput { Target wave_init_gate_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bot1 Where spawnbot_front TotalCount 1 WaitBetweenSpawns 0.05 SpawnCount 1 MaxActive 20 TFBot { Class Engineer Health 275 Attributes IgnoreFlag Skill Expert FastUpdate 1 } Support 1 } WaveSpawn { HideIcon 1 Where spawnbot TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 99999 TFBot {Class Scout ClassIcon scout_d} } } }