#base robot_giant.pop seggs { PrecacheSound "mvm/physics/robo_impact_hard_01.wav" PrecacheSound "mvm/physics/robo_impact_hard_02.wav" PrecacheSound "mvm/physics/robo_impact_hard_03.wav" PrecacheSound "mvm/physics/robo_impact_hard_04.wav" PrecacheSound "mvm/physics/robo_impact_hard_05.wav" PrecacheSound "mvm/physics/robo_impact_hard_06.wav" WaveStartCountdown 0 CustomWeapon { Name "gscout cosmetic" OriginalItemName "the red socks" "custom item model" "models/bots/scout_boss/bot_scout_boss.mdl" } CustomWeapon { Name "level 1 sentry cosmetic" OriginalItemName "employee badge a" "custom item model" "models/buildables/sentry1.mdl" "attachment name" "effect_hand_r" "attachment angles" "80 90 0" } CustomWeapon { Name "level 2 sentry cosmetic" OriginalItemName "employee badge a" "custom item model" "models/buildables/sentry2.mdl" "attachment name" "effect_hand_r" "attachment angles" "80 90 0" } CustomWeapon { Name "level 3 sentry cosmetic" OriginalItemName "employee badge a" "custom item model" "models/buildables/sentry3.mdl" "attachment name" "effect_hand_r" "attachment angles" "80 90 0" } CustomWeapon { Name "carried sentry" OriginalItemName "memory maker" "is invisible" 1 "damage bonus" 4.285 "melee range multiplier" 1.1 "custom impact sound" "MVM.RobotImpactHard" "custom kill icon" "taunt_scout" } PlayerAttributes { "engy sentry damage bonus" 0.0025 } LuaScriptFile "scripts/sentrycarrier.lua" Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot TotalCount 1 SpawnCount 1 MaxActive 1 TFBot { Template T_TFBot_Giant_Scout_Fast DesiredAttackRange 75 AimTrackingInterval 0 UseMeleeThreatPrioritization 1 CharacterAttributes { "move speed bonus" 1.3 } ItemAttributes { ItemName "the holy mackerel" "fire input on hit" "popscript^$pickupsentry" "dmg bonus vs buildings" 0.0025 } } } } }