#base robot_standard.pop #base robot_giant.pop waveschedule { StartingCurrency 30000 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 1 FixedRespawnWaveTime 1 WaveStartCountdown 1 luascript { script " timer.Simple(2, function() for _, player in pairs(ents.GetAllPlayers()) do local secondary = player:GetPlayerItemBySlot(1) --print(secondary) if secondary ~= nil then for key, val in pairs(secondary:GetAllAttributeValues(true)) do print(key .. ' ' .. val) if key == 'custom_paintkit_seed_lo' then print(string.format('%f', val)) end end end end end) " script " function printattr(val, activator, caller) local secondary = activator:GetPlayerItemBySlot(1) print(secondary:GetAttributeValue('custom_paintkit_seed_lo', true)) end " } CustomWeapon { "nuke" { OriginalItemName "the iron bomber" "custom item model" "models/workshop/weapons/c_models/c_caber/c_caber.mdl" "custom weapon fire sound" "Weapon_BatSaber.HitWorld" "mult projectile count" 15 "projectile spread angle penalty" 360 "Blast radius increased" 5 "explosion particle" "drg_cow_explosion_sparkles_charged_blue" "fuse bonus" 4.5 "damage bonus" 1.5 "projectile trail particle" "teleported_mvm_bot" "Projectile speed increased" 0.001 "projectile gravity native" 0.1 } "test" { originalitemname "upgradeable tf_weapon_medigun" "Paintkit_proto_def_index" 214 "Set_item_texture_wear" 0.40000000596046 "custom_paintkit_seed_lo" 8425531321979833835188180389724160.000000 "custom_paintkit_seed_hi" 0 } } ItemAttributes { ItemName "the iron bomber" "custom item model" "models/workshop/weapons/c_models/c_caber/c_caber.mdl" "custom weapon fire sound" "Weapon_BatSaber.HitWorld" "mult projectile count" 15 "projectile spread angle penalty" 360 "Blast radius increased" 5 "explosion particle" "drg_cow_explosion_sparkles_charged_blue" "fuse bonus" 4.5 "damage bonus" 1.5 "projectile trail particle" "teleported_mvm_bot" "Projectile speed increased" 0.001 "projectile gravity native" 0.1 } ExtraLoadoutItems { Soldier { Secondary "the iron bomber" } medic { secondary "test" } } PointTemplates { NukeEquip { OnSpawnOutput { Target "!activator" Action "RunScriptFile" Param "rocketgrenade.nut" } } testequip { onspawnoutput { target popscript action $printattr } } } PlayerItemEquipSpawnTemplate { ItemName "Nuke" Name NukeEquip } PlayerItemEquipSpawnTemplate { ItemName "test" Name testEquip } wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } wavespawn { Where spawnbot totalcount 1 spawncount 1 maxactive 1 tfbot { template T_TFBot_Giant_Soldier_SlowBarrage item "nuke" SpawnTemplate NukeEquip action mobber } } } }