#base robot_giant.pop #base robot_standard.pop #base robot_officialtemplatefix_b855.pop seggs { LuaScriptFile "scripts/reprogram_sapper.lua" WaveStartCountdown 0 DisplayRobotDeathNotice 1 CustomWeapon { Name "Update Tool" OriginalItemName "the ap-sap" "throwable damage" 1 //attribute repurposed for reprogramming "cannot be upgraded" 1 "effect bar recharge rate increased" 0.4 "sapper damage penalty" 0 "sapper voice pak" 0 //fuck off buddy } PlayerAttributes { "ignored by bots" 1 // "dmg taken increased" 0 } ExtraLoadoutItems { Spy { Building "Update Tool" } } PointTemplates { thingus { logic_relay { "targetname" "loop" "onspawn" "!self,trigger,0,0.1,-1" "ontrigger" "!self,trigger,0,0.1,-1" "spawnflags" "2" } } } Wave { InitWaveOutput { Target wave_init_gate_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bot1 Where spawnbot TotalCount 12 WaitBetweenSpawns 4 SpawnCount 3 MaxActive 9 TFBot { Class Heavyweapons Item "tomislav" Skill Expert } } WaveSpawn { Name bot2 Where spawnbot TotalCount 12 WaitForAllDead bot1 WaitBetweenSpawns 4 SpawnCount 2 MaxActive 8 Squad { TFBot { Class Soldier Skill Expert } TFBot { Template T_TFBot_Medic FastUpdate 1 } } } WaveSpawn { HideIcon 1 Where spawnbot TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 99999 TFBot {Class Scout ClassIcon scout_d} } } }