#base robot_giant.pop #base robot_standard.pop #base robot_officialtemplatefix_b855.pop #base b855_addtemplates.pop seggs { PrecacheModel "models/bots/boss_bot/boss_tankred_pure.mdl" LuaScriptFile "scripts/tank_repair.lua" PlayerAttributes { "dmg taken increased" 0.0025 "no damage view flinch" 1 "cancel falling damage" 1 "damage force reduction" 0.0025 } WaveStartCountdown 0 PointTemplates { ugh { NoFixup 1 info_target { "targetname" "here" "origin" "0 0 80" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{yellow}wrench the tank shitass" } WaveSpawn { Name bot1 TotalCount 1 WaitBetweenSpawns 0.05 SpawnCount 1 MaxActive 1 Tank { Name red Health 10000 StartingPathTrackNode tank_left_1 TeamNum 2 Model "models/bots/boss_bot/boss_tankred_pure.mdl" } } WaveSpawn { Name bot1 TotalCount 1 WaitBeforeStarting 6 SpawnCount 1 MaxActive 1 Tank { Name im_blue_da_ba_dee_da_ba_di Health 10000 StartingPathTrackNode tank_right_1 SpawnTemplate ugh } } WaveSpawn { Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 3 SpawnCount 1 MaxActive 4 TFBot { Class Engineer Action Idle Attributes AlwaysFireWeapon StripItemSlot 0 StripItemSlot 1 Attributes IgnoreFlag InterruptAction { Target here AimTarget here Delay 1 Repeats 1 Duration 999 Cooldown 1 Distance 40 } } Support 1 } WaveSpawn { Where spawnbot WaitBetweenSpawns 3 SpawnCount 1 MaxActive 4 TFBot { Class Demoman Action Mobber ExtAttr IgnorePlayers } Support 1 } } }