//Created by Yoovy: https://steamcommunity.com/profiles/76561198017198600/ #base robot_yoovy.pop #base robot_standard.pop #base robot_giant.pop //Reforged 3 #base reforge_sheet.pop WaveSchedule { ExtraSpawnPoint { Name "redbotspawn" TeamNum 3 X "-2303" Y "0" Z "266" } ExtraSpawnPoint { Name "hatch" TeamNum 3 X "-1151" Y "-256" Z "-127" } //////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////Precache Stuff//////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////// PrecacheModel "models/weapons/c_models/c_conventional/c_conventional.mdl" PrecacheModel "models/weapons/c_models/c_chains_of_command/c_chains_of_command.mdl" PrecacheModel "models/weapons/c_models/c_bastard_backguard/c_bastard_backguard.mdl" PrecacheModel "models/weapons/c_models/c_brew_blaster/c_grenadelauncher.mdl" PrecacheModel "models/weapons/c_models/c_assault_battering_ram/c_assault_battering_ram.mdl" PrecacheModel "models/weapons/c_models/c_assault_minigun/c_assault_minigun.mdl" PrecacheModel "models/weapons/c_models/c_baikal_boar/c_baikal_boar.mdl" PrecacheModel "models/weapons/c_models/c_biobreaker/c_biobreaker.mdl" PrecacheModel "models/weapons/c_models/c_bolshevik_brew/c_bolshevik_brew.mdl" PrecacheModel "models/weapons/c_models/c_cerberus/c_minigun.mdl" PrecacheModel "models/weapons/c_models/c_cratesmasher/c_cratesmasher_1.mdl" PrecacheModel "models/weapons/c_models/c_death_blossom/c_death_blossom.mdl" PrecacheModel "models/weapons/c_models/c_entrenched_gun/c_scattergun.mdl" PrecacheModel "models/weapons/c_models/c_essendon_eliminator/c_essendon_eliminator.mdl" PrecacheModel "models/weapons/c_models/c_gamma_gazer/c_gamma_gazer.mdl" PrecacheModel "models/weapons/c_models/c_graphite_perisher/c_graphite_perisher.mdl" PrecacheModel "models/weapons/c_models/c_hand_held_howitzer/c_hand_held_howitzer.mdl" PrecacheModel "models/weapons/c_models/c_heatwave/c_heatwave.mdl" PrecacheModel "models/weapons/c_models/c_heckler/c_smg.mdl" PrecacheModel "models/weapons/c_models/c_hypodermic_injector/c_hypodermic_injector.mdl" PrecacheModel "models/weapons/c_models/c_iron_boarder/c_iron_boarder.mdl" PrecacheModel "models/weapons/c_models/c_krakensage/c_krakensage.mdl" PrecacheModel "models/weapons/c_models/c_lawbringer/c_pistol.mdl" PrecacheModel "models/weapons/c_models/c_raiding_aid/c_raiding_aid.mdl" PrecacheModel "models/weapons/c_models/c_scarface/c_sniperrifle.mdl" PrecacheModel "models/weapons/c_models/c_scottish_wargear/c_scottish_wargear.mdl" PrecacheModel "models/weapons/c_models/c_six_point_shuriken/c_six_point_shuriken.mdl" PrecacheModel "models/weapons/c_models/c_tranquilizer/c_revolver.mdl" PrecacheModel "models/weapons/c_models/c_ultimatum/c_ultimatum.mdl" PrecacheModel "models/weapons/c_models/c_wee_willy/c_wee_willy.mdl" PrecacheModel "models/weapons/c_models/c_wildmans_cutlery/c_wildmans_cutlery.mdl" PrecacheModel "models/c_calefactor.mdl" PrecacheModel "models/c_caretaker.mdl" PrecacheModel "models/c_didgeridoom.mdl" PrecacheModel "models/weapons/c_models/c_wasp_launcher/c_wasp_launcher.mdl" PrecacheModel "models/weapons/c_models/c_follower/c_rocketlauncher.mdl" PrecacheModel "models/weapons/c_models/c_hornetnest/c_atom_launcher.mdl" PrecacheModel "models/weapons/c_models/c_flaregun_pyro_volt/c_flaregun_pyro.mdl" PrecacheModel "models/weapons/w_models/w_hardwarebomb/w_stickybomb.mdl" PrecacheModel "models/weapons/c_models/c_stickybomb_launcher_heavyhit/c_stickybomb_launcher.mdl" PrecacheSound "leverslugger_fire.wav" PrecacheSound "roughrider_fire.wav" PrecacheSound "magnum_shoot.wav" PrecacheSound "doomstick_fire.wav" PrecacheSound "roughrider_fire.wav" PrecacheSound "automaticassault_fire.wav" PrecacheSound "ak47_fire.wav" PrecacheSound "50kvolt_fire.wav" PrecacheSound "conventional_fire.wav" PrecacheSound "chainsofcommand_fire.wav" PrecacheSound "brewblaster_fire.wav" PrecacheSound "brewblaster_explode.wav" PrecacheSound "briefnegotiator_fire.wav" PrecacheSound "deathblossom_fire3.wav" PrecacheSound "lawbringer_fire2.wav" PrecacheSound "wasplauncher_fire.wav" PrecacheSound "wasplauncher_explode.wav" PrecacheSound "follower_fire.wav" PrecacheSound "follower_explode.wav" PrecacheSound "calefactor_fire.wav" PrecacheSound "handheldhowitzer_fire.wav" PrecacheSound "handheldhowitzer_explode.wav" PrecacheSound "ironborder_fire2.wav" PrecacheSound "ironborder_explode.wav" PrecacheSound "ultimatum_fire.wav" PrecacheSound "ultimatum_explode.wav" PrecacheSound "weewilly_fire.wav" PrecacheSound "weewilly_explode.wav" PrecacheSound "raidingaid_fire.wav" PrecacheSound "bolshevikbomber_fire.wav" PrecacheSound "gammagazer_fire.wav" PrecacheSound "caretaker_fire.wav" PrecacheSound "didgeridoom_fire2.wav" //////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////Precache Stuff//////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////// DisableSound "mvm/giant_demoman/giant_demoman_loop.wav" DisableSound "mvm/giant_heavy/giant_heavy_loop.wav" DisableSound "mvm/giant_pyro/giant_pyro_loop.wav" DisableSound "mvm/giant_soldier/giant_soldier_loop.wav" DisableSound "mvm/giant_scout/giant_scout_loop.wav" StartingCurrency 20000 RespawnWaveTime 0 FixedRespawnWaveTime yes CanBotsAttackWhileInSpawnRoom no Wave { WaitWhenDone 65 Checkpoint Yes InItWaveOutput { Target wave_init_gate_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Stuff TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_front // Where spawnbot // Where spawnbot_gate //RandomSpawn 1 TFBot { Template T_TFBot_Giant_Soldier Attributes UseBossHealthBar Skill Expert CustomEyeGlowColor "255 0 0" Attributes DisableDodge Attributes IgnoreEnemies Attributes IgnoreFlag Action Idle } } WaveSpawn { Name Stuff TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where hatch TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes UseBossHealthBar Skill Easy CustomEyeGlowColor "0 255 0" Attributes DisableDodge Attributes IgnoreEnemies Attributes IgnoreFlag Action Idle } } WaveSpawn { Name Stuff TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where redbotspawn TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ UseHumanModel 1 Name "Red Heavyweight Champ" CharacterAttributes { "max health additive bonus" 50000 } ClassIcon heavy_champ_red Attributes UseBossHealthBar Skill Easy CustomEyeGlowColor "255 0 0" Attributes DisableDodge Attributes IgnoreEnemies Attributes IgnoreFlag Action Idle Addcond { Index 43 } } } } Wave { WaitWhenDone 65 Checkpoint Yes InItWaveOutput { Target wave_init_gate_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Stuff TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_front // Where spawnbot // Where spawnbot_gate //RandomSpawn 1 TFBot { Class Soldier Name "Homing Soldier" ClassIcon soldier Item "Follower Robot" Attributes UseBossHealthBar Skill Normal //CustomEyeGlowColor "255 0 0" Attributes DisableDodge //Attributes IgnoreEnemies Attributes IgnoreFlag //Action Idle } } } }