#base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 5000 PointTemplates { Boss_BigBoom { OnParentKilledOutput { Target "lebomb" Action "Detonate" Delay "5.9" } OnParentKilledOutput { Target "thebody" Action "setanimation" Param "taunt05" Delay "2.5" } OnParentKilledOutput { Target "detonator_sound_pain" Action "PlaySound" } OnParentKilledOutput { Target "detonator_sound_dissapointment" Action "PlaySound" Delay "1.75" } OnParentKilledOutput { Target "detonator_sound_shuffle" Action "PlaySound" Delay "3.5" } OnParentKilledOutput { Target "detonator_sound_shuffle2" Action "PlaySound" Delay "4" } OnParentKilledOutput { Target "detonator_sound_pull" Action "PlaySound" Delay "4.6" } OnParentKilledOutput { Target "detonator_sound_snap" Action "PlaySound" Delay "4.8" } OnParentKilledOutput { Target "detonator_sound_alarm" Action "PlaySound" Delay "4.9" } OnParentKilledOutput { Target "detonator_sound_jump" Action "PlaySound" Delay "5.75" } OnParentKilledOutput { Target "thesoul" Action "Enable" } OnParentKilledOutput { Target "botkiller" Action "Enable" } NoFixup 0 KeepAlive 1 tf_generic_bomb { "targetname" "lebomb" "model" "models/weapons/w_models/w_stickybomb2.mdl" "health" "10000000" "damage" "800" "radius" "800" "explode_particle" "fluidSmokeExpl_ring_mvm" "sound" "ambient/explosions/explode_2.wav" "modelscale" "0" "friendlyfire" "1" } prop_dynamic { "targetname" "thebody" "model" "models/player/soldier.mdl" "modelscale" "1.75" "skin" "1" "origin" "0 0 -200" "defaultanim" "stand_melee" "disableshadows" "1" "disablebonefollowers" "1" "renderamt" "0" "rendermode" "1" } prop_dynamic_ornament { "targetname" "thesoul" "model" "models/bots/soldier_boss/bot_soldier_boss.mdl" "modelscale" "1.75" "skin" "1" "origin" "0 0 -250" "disablebonefollowers" "1" "InitialOwner" "thebody" } prop_dynamic_ornament { "targetname" "thesoul" "model" "models/player/items/soldier/luckyShot.mdl" "skin" "1" "disablebonefollowers" "1" "InitialOwner" "thebody" } prop_dynamic_ornament { "targetname" "thesoul" "model" "models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.mdl" "skin" "1" "disablebonefollowers" "1" "InitialOwner" "thebody" } prop_dynamic_ornament { "targetname" "thesoul" "model" "models/weapons/c_models/c_pickaxe/c_pickaxe_s2.mdl" "disablebonefollowers" "1" "InitialOwner" "thebody" } ambient_generic { "targetname" "detonator_sound_pain" "message" "vo/mvm/mght/soldier_mvm_m_painsharp02.mp3" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_dissapointment" "message" "vo/mvm/mght/soldier_mvm_m_autodejectedtie01.mp3" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_shuffle" "message" "mvm/physics/robo_impact_soft_05.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_shuffle2" "message" "mvm/physics/robo_impact_soft_06.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_pull" "message" "weapons/gunslinger_draw.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_snap" "message" "physics/metal/metal_box_impact_bullet2.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_alarm" "message" "npc/attack_helicopter/aheli_damaged_alarm1.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_jump" "message" "mvm/giant_soldier/giant_soldier_step02.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_pain" "message" "vo/mvm/mght/soldier_mvm_m_painsharp02.mp3" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_dissapointment" "message" "vo/mvm/mght/soldier_mvm_m_autodejectedtie01.mp3" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_shuffle" "message" "mvm/physics/robo_impact_soft_05.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_shuffle2" "message" "mvm/physics/robo_impact_soft_06.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_pull" "message" "weapons/gunslinger_draw.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_snap" "message" "physics/metal/metal_box_impact_bullet2.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_alarm" "message" "npc/attack_helicopter/aheli_damaged_alarm1.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_jump" "message" "mvm/giant_soldier/giant_soldier_step02.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } env_shake { "amplitude" "16" "radius" "2500" "duration" "3" "frequency" "40" "targetname" "screenshake" "spawnflags" "12" } trigger_hurt { "targetname" "botkiller" "mins" "-9999 -9999 -9999" "maxs" "9999 9999 9999" "filtername" "filter_bluteam" "damage" "99999" "startdisabled" "1" "spawnflags" "1" "ontrigger" "!activator,sethealth,0,0,-1" "wait" "0.25" } env_fade { "targetname" "explosion_flash" "duration" "1" "renderamt" "200" "rendercolor" "255 255 255" "spawnflags" "1" "holdtime" "0.5" } logic_relay { "OnSpawn" "lebomb,addoutput,ondetonate screenshake:startshake::0:-1,0,-1" "OnSpawn" "lebomb,addoutput,ondetonate screenshake:kill::3:-1,0,-1" "OnSpawn" "lebomb,addoutput,ondetonate explosion_flash:fade::0:-1,0,-1" "OnSpawn" "lebomb,addoutput,ondetonate explosion_flash:kill::2.2:-1,0,-1" "OnSpawn" "lebomb,addoutput,ondetonate botkiller:kill::3:-1,0,-1" "OnSpawn" "lebomb,addoutput,ondetonate thebody:kill::0.25:-1,0,-1" "OnSpawn" "lebomb,addoutput,ondetonate thesoul:kill::0.25:-1,0,-1" "OnSpawn" "lebomb,addoutput,ondetonate detonator_sound*:kill::3:-1,0,-1" "OnSpawn" "thesoul,disable,,0,-1" } } } // Boss Suicide sequence requested by SKIN KING Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Soldat" Where spawnbot_front TotalCount 1 MaxActive 1 SpawnCount 1 TFBot { Template T_TFBot_Giant_Soldier SpawnTemplate { Name Boss_BigBoom Origin "0 0 200" } Action Mobber Item "The Lucky Shot" Item "Veterans Attire" } } WaveSpawn { Name "Dummy" WaitBeforeStarting 8 WaitForAllDead "Soldat" } WaveSpawn { Name "Scouts" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 1 Support 1 WaitBetweenSpawns 4 TFBot { Class Scout Skill Expert Attributes SuppressFire Action Mobber } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } }