#base b855_addtemplates.pop WaveSchedule { StartingCurrency 3000 RespawnWaveTime 5 WaveStartCountdown 0 RedPlayersAreRobots 1 PlayerAttributes { "crit mod disabled" 0 "always allow taunt" 1 "increased air control" 5 "no damage view flinch" 1 "deploy time decreased" 0.65 Scout { "mult credit collect range" 1 } Engineer { "max health additive bonus" 150 "mult dispenser rate" 3 "engy dispenser radius increased" 10 } Sniper { "sniper beep with enemy under crosshair" 1 } } PointTemplates { sound { OnSpawnOutput { Target !activator Action $playsound Param "=65|beams/beamstart5.wav" } light_dynamic { "targetname" "light" "brightness" "3" "distance" "600" "_light" "135 135 235" } } slowdown { logic_relay { "targetname" "looping_relay" "ontrigger" "!self,trigger,0,0.05,-1" "ontrigger" "filter_revved,$testentity,!parent,0,-1" "ontrigger" "filter_notrevved,$testentity,!parent,0,-1" "onspawn" "!self,trigger,0,0.1,-1" "spawnflags" "2" } filter_tf_condition { "targetname" "filter_revved" "condition" "0" "onpass" "!parent,$addplayerattribute,move speed penalty|0.0025,0,-1" "onpass" "!parent,$playsound,=70|weapons/physcannon/physcannon_charge.wav,0,-1" "onpass" "!parent,$addplayerattribute,increased jump height from weapon|0,1,-1" } filter_tf_condition { "targetname" "filter_notrevved" "condition" "0" "negated" "1" "onpass" "!parent,$removeplayerattribute,move speed penalty,0,-1" "onpass" "!parent,$removeplayerattribute,increased jump height from weapon,1,-1" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bot1 Where spawnbot_front TotalCount 1 SpawnCount 1 MaxActive 1 TFBot { Class Heavyweapons ClassIcon zap_lite Name "Hyperbeam" Action Mobber Health 60000 Scale 2 UseMeleeThreatPrioritization 1 AimLeadProjectileSpeed 1 MaxVisionRange 1000 AimOffset "0 0 30" StripItemSlot 1 Item "corona australis" Item "tomislav" CustomEyeParticle "flaregun_energyfield_blue" AddTemplate B855_Sig_FireOnSight AimAt Feet Tag bot_cantjump NoIdleSound 1 //easier to listen for the humming Attributes MiniBoss ShootTemplate { ItemName "tomislav" AttachToProjectile 1 Name sound } CustomWeaponModel { Slot 0 Model "models/empty.mdl" } SpawnTemplate slowdown ItemAttributes { ItemName "tomislav" "mult dmg vs giants" 2.5 "ragdolls become ash" 1 "custom kill icon" "firedeath" "minigun spinup time decreased" 2 "custom wind up sound" "=130|plats/elevator_large_start1.wav" "custom wind down sound" "=120|ambient/machines/spindown.wav" "custom weapon fire sound" "misc/null.wav" "mod projectile heat seek power" 0.1 "override projectile type" 13 "centerfire projectile" 1 "projectile speed decreased" 1.25 "fire rate penalty" 0.2 "particle color rgb" 6594800 "projectile lifetime" 1 "dmg penalty vs players" 0.5 "dmg bonus vs buildings" 0.25 "dmg pierces resists absorbs" 1 "remove damage type" 2 "add damage type" 72 "set damagetype ignite" 1 "reduced damage rampup" 1 "add attributes on hit" "deploy time increased|3|0.75|mult stun resistance|2|0.75" "mark for death" 1 "add cond on hit" 50 "add cond on hit duration" 0.75 "reveal disguised victim on hit" 1 "projectile trail particle" "critical_rocket_blue" "custom hit sound" "=30|npc/roller/mine/rmine_shockvehicle2.wav" } ItemAttributes { ItemName "tf_weapon_fists" "is_passive_weapon" 1 "damage bonus" 0.0025 "melee range multiplier" 0.0025 "melee bounds multiplier" 0.0025 "fire rate bonus" 999 "no_duck" 1 } Sequence { Name run_melee Repeats 0 Cooldown 1.25 Delay 1 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "mult stun resistance" 0 "damage force reduction" 0 "override footstep sound set" 2 "health regen" 100 "mult step height" 3 "dmg taken increased" 0.0025 "dmg from ranged reduced" 400 "dmg from melee increased" 400 "gesture speed increase" 9999 "alt-fire disabled" 1 "voice pitch scale" 0 "increased air control" 50 "mult debuff duration" 0.333 } } } } }