#base robot_standard.pop #base robot_giant.pop // WAVE 1 - 0$ + B(100$) // ------------------- // TOTAL - 0$ + B(100$) WaveSchedule { StartingCurrency 30000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no PrecacheModel "models/bots/demo/bot_demo_gray.mdl" PrecacheModel "models/weapons/w_models/w_grenade_grenadelauncher_gray.mdl" Templates { } PointTemplates { } // WAVE 1 [$0] Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot //see if interrupts would be any good for making these guys not flood the map TotalCount 999 MaxActive 2 SpawnCount 2 TotalCurrency 0 WaitBeforeStarting 7 WaitBetweenSpawns 9 TFBot { Class Demoman Skill Normal ClassIcon gry_lite Addcond { Name TF_COND_REPROGRAMMED_NEUTRAL } AddCond { Name "TF_COND_MVM_BOT_STUN_RADIOWAVE" Delay 0.1 Duration 4 } AddCond { Index 5 Delay 0.1 Duration 5 } FireInput { Target !self Action $PlaySound Param "=85|mvm\mvm_tele_deliver.wav" Delay 0 Repeats 1 } CustomEyeGlowColor "255 255 255" Action Mobber Attributes DisableDodge UseCustomModel "models/bots/demo/bot_demo_gray.mdl" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models/weapons/w_models/w_grenade_grenadelauncher_gray.mdl" } CharacterAttributes { "crit mod disabled" 0 } } } } }