#base robot_giant.pop #base robot_standard.pop #base overclock_ihaz.pop bruh { WaveStartCountdown 0 StartingCurrency 9999 ExtraSpawnPoint { Name "Target" TeamNum 3 // 2 - Red team 3 - Robots X "-800" Y "0" Z "-60" } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bot Where Target WaitBetweenSpawns 0 TotalCount 999999 SpawnCount 1 MaxActive 1 TFBot { Template T_TFBot_Giant_Soldier Action Mobber } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bot Where Target WaitBetweenSpawns 0 TotalCount 999999 SpawnCount 3 MaxActive 3 TFBot { Class Soldier Skill Normal Action Mobber } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bot Where spawnbot_front WaitBetweenSpawns 0 TotalCount 999999 SpawnCount 1 MaxActive 1 TFBot { Template T_TFBot_Giant_Soldier Attributes DisableDodge Action Idle Attributes IgnoreEnemies NoIdleSound 1 FireInput { Target "!activator" Action SetHealth Param "1" Delay 0 //Delay before firing the input Cooldown 10 Repeats 0 //How many times should the input be fired } AddCond { Name "TF_COND_REPROGRAMMED" Delay 0 } CharacterAttributes { "move speed bonus" 0.0025 "voice pitch scale" 0 "crit mod disabled" 0 "no_jump" 1 } } } WaveSpawn { Name bot Where Target WaitBetweenSpawns 0 TotalCount 999999 SpawnCount 1 MaxActive 1 TFBot { Template T_TFBot_Giant_Soldier Action Mobber Attributes IgnoreEnemies } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bot Where Target WaitBetweenSpawns 0 TotalCount 999999 SpawnCount 3 MaxActive 3 TFBot { Class Soldier Skill Normal Action Mobber } } WaveSpawn { Name bot Where spawnbot_front WaitBetweenSpawns 0 TotalCount 999999 SpawnCount 1 MaxActive 1 TFBot { Template T_TFBot_Giant_Soldier Attributes DisableDodge Action Idle Attributes IgnoreEnemies NoIdleSound 1 FireInput { Target "!activator" Action SetHealth Param "1" Delay 0 //Delay before firing the input Cooldown 10 Repeats 0 //How many times should the input be fired } AddCond { Name "TF_COND_REPROGRAMMED" Delay 0 } CharacterAttributes { "move speed bonus" 0.0025 "voice pitch scale" 0 "crit mod disabled" 0 "no_jump" 1 } } } } }