#base robot_standard.pop #base robot_giant.pop // WAVE 1 - 0$ + B(100$) // ------------------- // TOTAL - 0$ + B(100$) WaveSchedule { StartingCurrency 30000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Soldier_Pale_Burst_Mangler { Class Soldier Skill Expert Name "Pale Burst Soldier" AimLeadProjectileSpeed 1 AimTrackingInterval 0.025 Item "The Cow Mangler 5000" Item "The Righteous Bison" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "The Cow Mangler 5000" "paintkit_proto_def_index" 420 "set_item_texture_wear" 0 "fire rate bonus" 0.001 "set item tint rgb" 16777215 "clip size upgrade atomic" -1 "faster reload rate" 1.5 "projectile spread angle penalty" 2 "energy weapon no ammo" 0 "energy weapon charged shot" 0 } ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 16777215 "passive reload" 1 } Item "Lord Cockswain's Novelty Mutton Chops and Pipe" Item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint rgb" 16777215 "attach particle effect" 65 } SpawnTemplate { Name "PaleBurst" } } T_TFBot_Soldier_Pale_Burst { Class Soldier Skill Expert ClassIcon soldier_burstfire_shotgun Name "Pale Burst Soldier" AimLeadProjectileSpeed 1 AimTrackingInterval 0.025 Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "paintkit_proto_def_index" 420 "set_item_texture_wear" 0 "fire rate bonus" 0.001 "clip size upgrade atomic" -1 "faster reload rate" 1.5 "projectile spread angle penalty" 2 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "paintkit_proto_def_index" 420 "set_item_texture_wear" 0 "passive reload" 1 } Item "Tyrantium Helmet" ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 16777215 "attach particle effect" 65 } SpawnTemplate { Name "PaleBurst" } } } LuaScriptFile "scripts/bot_monochrome_logic.lua" LuaScriptFile "scripts/bot_pale_burst.lua" PointTemplates { MonochromeLogic { OnSpawnOutput { Target "popscript" Action "$MonochromeLogic" Delay 0.01 } } PaleBurst { OnSpawnOutput { Target "popscript" Action "$PaleBurstLogic" Delay 0.01 } } } // WAVE 1 [$0] Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // [$0] WaveSpawn { Name "wave01a" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 1 TotalCurrency 0 WaitBeforeStarting 0 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Soldier_Pale_Burst_Mangler } } WaveSpawn { Name "wave01a" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 1 TotalCurrency 0 WaitBeforeStarting 0 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Soldier_Pale_Burst } } } }