// 34028234663852886000000000000000000000 // AddTemplate AttachToProjectile UseMeleeThreatPrioritization Attributes CharacterAttributes AimTrackingInterval CustomWeapon OnSpawnOutput OnParentKilledOutput WeaponRestrictions MeleeOnly SecondaryOnly tf_weapon_shotgun_pyro tf_weapon_shotgun_soldier // OriginalItemName StripItemSlot HoldFireUntilFullReload DisableDodge AimLeadProjectileSpeed tf_weapon_rocketlauncher PrecacheModel PrecacheSound tf_weapon_minigun tf_weapon_minigun flamethrower tf_weapon_grenadelauncher tf_weapon_pipebomblauncher // tf_weapon_shotgun_hwg tf_weapon_shotgun_primary Upgradeable tf_weapon_scattergun tf_weapon_syringegun_medic tf_weapon_sniperrifle ExtraLoadoutItems Primary Melee Secondary PlayerItemEquipSpawnTemplate ItemAttributes ItemName SpawnTemplate #base robot_giant.pop #base robot_standard.pop #base robot_officialtemplatefix_b855.pop #base b855_addtemplates.pop #base anticlutter_slick.pop seggs { LuaScriptFile "scripts/looa.lua" NoMvMDeathTune 1 BotHumansHaveEyeGlow 1 WaveStartCountdown 0 SniperAllowHeadshots 1 TurboPhysics 1 CustomScriptSounds { "Giant.Land" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_110dB" "wave" "giant_land.wav" } "Common.Land" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "common_land.wav" } } PlayerAttributes { // "dmg taken increased" 0.0025 // "no damage view flinch" 1 // "cancel falling damage" 1 // "damage force reduction" 0.0025 // "ignored by enemy sentries" 1 "effect bar recharge rate increased" 0.1 "crit mod disabled" 1 "ammo regen" 1 "always allow taunt" 1 "metal regen" 5000 "maxammo metal increased" 30 "mvm sentry ammo" 999 "mod see enemy health" 1 } PointTemplates { thingus { logic_relay { "targetname" "loop" "onspawn" "!self,trigger,0,0.1,-1" "onspawn" "intel,setmodel,models/flag/briefcase.mdl,0,-1" "ontrigger" "!self,trigger,0,0.1,-1" "spawnflags" "2" } prop_dynamic { "targetname" "point_of_interest" "model" "models/props_vehicles/pickup03.mdl" "solid" "6" } } } Wave { InitWaveOutput { Target wave_init_gate_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bot1 Where spawnbot_front TotalCount 1 WaitBetweenSpawns 0.05 SpawnCount 1 MaxActive 1 TFBot { Class Scout Action Idle Attributes DisableDodge Skill Expert Attributes IgnoreFlag Attributes MiniBoss Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 CharacterAttributes { "no_attack" 1 "increased jump height" 3 } } Support 1 } WaveSpawn { HideIcon 1 Where spawnbot TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 99999 TFBot {Class Scout ClassIcon scout_d} } } }