#base robot_standard.pop #base robot_giant.pop #base robot_stardust.pop WaveSchedule { StartingCurrency 800 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 5 // FixedRespawnWaveTime 1 // AddSentryBusterWhenDamageDealtExceeds 3000 // AddSentryBusterWhenKillCountExceeds 15 // Advanced 1 // EventPopfile Halloween Templates { } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " IncludeScript(`begin`) " } WaveSpawn { Name "dd" Where spawnbot TotalCount 999 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { class scout } } } }