#base robot_standard.pop
#base robot_giant.pop
#base robot_stardust.pop

WaveSchedule
{
    StartingCurrency 800
    CanBotsAttackWhileInSpawnRoom no
    RespawnWaveTime 5
    // FixedRespawnWaveTime 1
    // AddSentryBusterWhenDamageDealtExceeds 3000
    // AddSentryBusterWhenKillCountExceeds 15
    // Advanced 1
    // EventPopfile Halloween

    Templates
    {
        
    }

    Wave // Wave 1
    {
        StartWaveOutput
        {
            Target wave_start_relay
            Action Trigger
        }
        DoneOutput
        {
            Target wave_finished_relay
            Action Trigger
        }
        InitWaveOutput
        {
            Target gamerules
            Action RunScriptCode
            Param
            "
                IncludeScript(`begin`)
            "
        }

        WaveSpawn
        {
            Name "dd"
            Where spawnbot
            TotalCount 999
            MaxActive 1
            SpawnCount 1
            WaitBeforeStarting 0
            WaitBetweenSpawns 0
            TotalCurrency 0
        
            TFBot
            {
                class scout	
            }
        }
    }
}