WaveSchedule { StartingCurrency 10000 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 1 AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Templates { } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 RandomChoice { TFBot { ClassIcon soldier_itstimetostop_daan Health 100000 Name "Down to Luck" Scale 2 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "festive rocket launcher 2011" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes IgnoreFlag Attributes Aggressive ItemAttributes { ItemName "festive rocket launcher 2011" "damage bonus" 10100 "clip size bonus" 1100 "fire rate bonus" 0.001 "critboost on kill" 10 "Projectile speed increased" 1.5 "attach particle effect" 2 "faster reload rate" 0.001 "projectile spread angle penalty" 360 "heal on kill" 10000 } CharacterAttributes { "move speed bonus" 0.66 "damage force reduction" 0.45 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 } } TFBot { ClassIcon soldier_itstimetostop_daan Health 100000 Name "Every Pub Stomper Soldier Ever" Scale 2 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Black Box" Item "The Colonial Clogs" Item "The Caribbean Conqueror" Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag Attributes Aggressive HomingRockets { IgnoreDisguisedSpies 0 // Default: 1 IgnoreStealthedSpies 0 // Default: 1 RocketSpeed 1 // Multiplier of rocket speed. (Default: 1) TurnPower 10 //How fast should the rocket rotate to face the target (Default: 10) MaxAimError 105 //Max angle between rocket and the target (Default: 105) AimTime 99999 //How long should the rocket be aiming (Default: 9999) Acceleration 0 //Acceleration in hu (Default: 0) AccelerationTime 9999 //How long should the rocket accelerate (Default: 9999) } ItemAttributes { ItemName "The Black Box" "damage bonus" 10 "clip size bonus" 9999 "fire rate bonus" 0.001 "faster reload rate" 0.001 "heal on hit for slowfire" 10000 "attach particle effect" 702 "attach particle effect static" 3041 "is australium item" 1 "item style override" 1 } ItemAttributes { ItemName "The Caribbean Conqueror" "attach particle effect" 9 } CharacterAttributes { "move speed bonus" 9999 //lol "damage force reduction" 0.45 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 "attach particle effect" 3041 } } } } } }