#base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 7777 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom No EventPopfile Halloween FixedRespawnWaveTime Yes Templates { } Mission { Objective DestroySentries InitialCooldown 40 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 1 CooldownTime 120 TFBot { Template T_TFBot_SentryBuster Item "The Unknown Monkeynaut" Item "The Chargin' Targe" } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 120 TFBot { Class Sniper Item "The Hitman's Heatmaker" Name "The Edgy Assassin" Item "The Toowoomba Tunic" Item "The Anger" Scale 0.9 Skill Expert } } Mission { Objective Engineer InitialCooldown 120 Where spawnbot_mission_engy BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 280 TFBot { Class Engineer Health 300 Item "The Gunslinger" Attributes TeleportToHint Name "The Hightower Nightmare" Item "Beep Man" } } //wave777 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { FirstSpawnWarningSound "vo\mvm\mght\heavy_mvm_m_laughlong01.mp3" Name "a1" TotalCurrency 82 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot TFBot { Class Heavyweapons ClassIcon heavy_mittens Attributes AlwaysCrit Attributes UseBossHealthBar Attributes MiniBoss WeaponRestrictions MeleeOnly Item "The Holiday Punch" Item "The Grand Duchess Fairy Wings" Item "Tough Stuff Muffs" Item "Balloonicorn" Health 30000 Scale 2.0 Skill Expert Name "Comedy Gold" CharacterAttributes { "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.3 "move speed bonus" 0.5 } } } WaveSpawn { Name "a2" TotalCurrency 146 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 24 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Soldier ClassIcon soldier Name "Random Crit Hater" Item "The Cow Mangler 5000" Skill Normal } } WaveSpawn { Name "a2" TotalCurrency 146 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 24 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Sniper ClassIcon sniper_bow Name "The Lucksman" Item "The Fortified Compound" Item "The Fruit Shoot" Skill Normal } } WaveSpawn { Name "a2" TotalCurrency 120 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout Name "MLG" Item "The Soda Popper" Item "The Stereoscopic Shades" Skill Normal } } WaveSpawn { Name "a3" TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitForAllDead "a1" WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons Name "The Bullet Cloud" Item "The Brass Beast" Item "The Chicken Kiev" Attributes AlwaysCrit ItemAttributes { ItemName "The Brass Beast" "fire rate bonus" 1.3 "sniper fires tracer" 1 "weapon spread bonus" 1.5 } } } //500 //2ND SUBWAVE_FOOD FIGHT THEME WaveSpawn { Name "b1" TotalCurrency 150 TotalCount 50 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 3 WaitForAllDead "a3" Where spawnbot_all TFBot { Class Scout Name "Milk is good for health" WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" Item "The Caffeine Cooler" Skill Expert ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.1 } } } WaveSpawn { Name "b1" TotalCurrency 150 TotalCount 50 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 3 WaitForAllDead "a3" Where spawnbot_all TFBot { Class Soldier Name "The Potassium Supply" Skill Hard Item "Potassium Bonnett" Attributes HoldFireUntilFullReload } } WaveSpawn { Name "b1" TotalCurrency 150 TotalCount 50 MaxActive 6 SpawnCount 2 WaitBeforeStarting 11 WaitBetweenSpawns 3 WaitForAllDead "a3" Where spawnbot_all TFBot { Class Pyro Name "Barbecue Party" Item "Connoisseur's Cap" Skill Hard Attributes AlwaysCrit Attributes AlwaysFireWeapon Item "Pop-eyes" } } WaveSpawn { Name "b2" TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 20 WaitForAllDead "a3" Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons Name "The Breadlord" Item "The Sandvich Safe" Item "Bread Heads" Item "The Bread Bite" WeaponRestrictions MeleeOnly Health 6000 ItemAttributes { ItemName "The Bread Bite" "damage bonus" 3 } } } //500+450 //SUBWAVE3 WaveSpawn { Name "c1" TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 12 WaitBetweenSpawns 1 WaitForAllDead "b1" Where spawnbot Squad { FormationSize 600 ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Soldier Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Scale 2.0 Health 10000 Name "Sal" Item "Lone Survivor" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.4 "clip size upgrade atomic" 15 "fire rate bonus" 0.1 "damage bonus" 1.5 "projectile spread angle penalty" 3 } } TFBot { Template T_TFBot_Giant_Medic Name "doesn't have" Attributes ProjectileShield Item "Titanium Tyrolean" ItemAttributes { ItemName "The Quick Fix" "heal rate bonus" 3 "generate rage on heal" 1 } } TFBot { Template T_TFBot_Giant_Medic Item "Private Eye" Name "an editing software" } TFBot { Template T_TFBot_Giant_Medic Name "so he uses mvm" Item "The Kritzkrieg" Item "Medi-Mask" CharacterAttributes { "bot medic uber health threshold" 3000 } ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 4.0 } } TFBot { Template T_TFBot_Giant_Medic Item "TF_WEAPON_MEDIGUN" Item "The Byte'd Beak" Name "to make memes" } TFBot { Template T_TFBot_Giant_Medic Name "making him" Item "The Vaccinator" Attributes VaccinatorBullets Item "Prussian Pickelhaube" CharacterAttributes { "uber duration bonus" 2 } } TFBot { Template T_TFBot_Giant_Medic Name "tonight's" Item "The Vaccinator" Attributes VaccinatorBlast Item "Prussian Pickelhaube" CharacterAttributes { "uber duration bonus" 2 } } TFBot { Template T_TFBot_Giant_Medic Name "biggest loser" Item "The Vaccinator" Item "Prussian Pickelhaube" Attributes VaccinatorFire CharacterAttributes { "uber duration bonus" 2 } } } } //950+400 //SUBWAVE4_DANGER FROM SKY WaveSpawn { Name "d1" TotalCurrency 160 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 4 WaitForAllDead "c1" Where spawnbot_all TFBot { Class Soldier ClassIcon soldier Name "Wanna be Trolldier" Item "The Market Gardener" Item "The B.A.S.E. Jumper" Item "Stainless Pot" Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 4 AutoJumpMax 4 Attributes Parachute AutoJumpMin 30 AutoJumpMax 30 WeaponRestrictions MeleeOnly Skill Hard CharacterAttributes { "increased jump height" 3.0 } } } WaveSpawn { Name "d1" TotalCurrency 160 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 4 WaitForAllDead "c1" Where spawnbot_all TFBot { Class Demoman Name "The Pro Strat" Item "The Scotsman's Skullcutter" Item "The B.A.S.E. Jumper" Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 4 AutoJumpMax 4 Attributes Parachute WeaponRestrictions MeleeOnly Skill Hard CharacterAttributes { "increased jump height" 3.0 } } } WaveSpawn { Name "d2" TotalCurrency 130 WaitBeforeStarting 3 TotalCount 1 WaitForAllDead "c1" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 22000 Skin 1 StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } //1800 //subwave5 WaveSpawn { Name "e1" TotalCurrency 120 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 40 WaitForAllDead "d1" Where spawnbot TFBot { Class Sniper ClassIcon sniper_bow_giant Name "The Nerf Gun" Item "The Huntsman" Item "Ol' Snaggletooth" Attributes MiniBoss Attributes UseBossHealthBar Scale 1.9 Health 8000 Skill Expert ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.3 "slow enemy on hit" 1 "bleeding duration" 5 "jarate duration" 5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.4 } } } WaveSpawn { Name "e2" TotalCurrency 280 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 8 WaitForAllDead "d1" Where spawnbot Squad { FormationSize 600 ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Scout_Baseball ClassIcon scout_giant Health 3000 CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Scout ClassIcon scout WeaponRestrictions SecondaryOnly Item "The Flying Guillotine" Name "The Dead Combo" Attributes AlwaysCrit Skill Hard ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.3 } } TFBot { Class Scout ClassIcon scout WeaponRestrictions SecondaryOnly Item "The Flying guillotine" Name "The Dead Combo" Attributes AlwaysCrit Skill Hard ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.3 } } TFBot { Class Scout ClassIcon scout WeaponRestrictions SecondaryOnly Item "The Flying guillotine" Name "The Dead Combo" Attributes AlwaysCrit Skill Hard ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.3 } } TFBot { Class Scout ClassIcon scout WeaponRestrictions SecondaryOnly Item "The Flying guillotine" Name "The Dead Combo" Attributes AlwaysCrit Skill Hard ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.3 } } } } //krit+bison combo WaveSpawn { Name "e2" TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 WaitForAllDead "d1" Where spawnbot_all Squad { FormationSize 400 ShouldPreserveSquad 1 TFBot { Class Soldier ClassIcon soldier Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Skill Hard ItemAttributes { ItemName "The Righteous Bison" "fire rate bonus" 0.6 "faster reload rate" 0.4 } } TFBot { Class Medic Item "The Kritzkrieg" Name "The Dead Combo" Attributes SpawnWithFullCharge CharacterAttributes { "bot medic uber health threshold" 140 } } } } //500+1800 //w+m1 WaveSpawn { Name "f1" TotalCurrency 120 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 20 WaitForAllDead "e2" Where spawnbot TFBot { Class Heavyweapons ClassIcon heavy_giant Name "W+M1" Item "The Brass Beast" Item "Ghastly Gibus" Item "Pyrovision Goggles" Attributes MiniBoss Scale 1.8 Health 5000 Skill Expert ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 } } } WaveSpawn { Name "f1" TotalCurrency 120 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 20 WaitForAllDead "e2" Where spawnbot TFBot { Class Demoman ClassIcon demo_giant Name "W+M1" Item "Ghastly Gibus" Item "Pyrovision Goggles" Attributes MiniBoss Scale 1.8 Health 4000 Skill Expert Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "projectile spread angle penalty" 4 "faster reload rate" 0.5 "fire rate bonus" 0.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 } } } WaveSpawn { Name "f1" TotalCurrency 120 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 20 WaitForAllDead "e2" Where spawnbot TFBot { Class Pyro ClassIcon pyro_giant Name "W+M1 but Pyro" Item "The Phlogistinator" Item "Ghastly Gibus" Item "Pyrovision Goggles" Attributes MiniBoss Scale 1.8 Health 5000 Skill Expert ItemAttributes { ItemName "The Phlogistinator" "damage bonus" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.4 } } } //2300+360 //TANKS WaveSpawn { Name "g1" TotalCurrency 150 WaitBeforeStarting 5 TotalCount 2 WaitBetweenSpawns 5 WaitForAllDead "f1" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } FirstSpawnWarningSound "vo\mvm\mght\engineer_mvm_helpmedefend02.mp3" Tank { Name "tankboss" Health 7000 Skin 1 Speed 75 StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { FirstSpawnWarningSound "vo\mvm\mght\demoman_mvm_m_incoming02.mp3" Name "g1" TotalCurrency 150 WaitBeforeStarting 5 TotalCount 2 WaitBetweenSpawns 5 WaitForAllDead "f1" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "angry mob" Health 7000 Skin 1 Speed 75 StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } //3060 //MeleeRobotsIncoming WaveSpawn { Name "h1" TotalCurrency 160 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 15 WaitForAllDead "g1" Where spawnbot TFBot { Class Sniper ClassIcon scout_bat Name "Wanna Smash?" WeaponRestrictions MeleeOnly Item "The Necro Smasher" Item "Mr. Mundee's Wild Ride" Skill Expert Attributes AlwaysCrit Scale 1.2 Health 400 ItemAttributes { ItemName "The Necro Smasher" "melee range multiplier" 2.0 "damage bonus" 1.5 } } } WaveSpawn { FirstSpawnWarningSound "vo\mvm\mght\scout_mvm_m_needdispenser01.mp3" Name "h1" TotalCurrency 160 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 11 WaitBetweenSpawns 15 WaitForAllDead "g1" Where spawnbot TFBot { Class Scout ClassIcon scout_bat Name "The Earrape" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Frying Pan" Item "The Wing Mann" Item "The Stereoscopic Shades" Skill Expert Scale 1.2 Health 400 ItemAttributes { ItemName "The Frying Pan" "melee range multiplier" 2.0 } } } WaveSpawn { Name "f1" TotalCurrency 120 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 WaitForAllDead "e2" Where spawnbot_all TFBot { Class Demoman ClassIcon sniper_bow_giant Name "The Arrow Storm" Item "Mann-Bird of Aberdeen" Item "Six Pack Abs" Attributes MiniBoss Attributes HoldFireUntilFullReload Scale 1.8 Health 4000 Skill Expert ItemAttributes { ItemName "tf_weapon_grenadelauncher" "custom projectile model" "models/weapons/w_models/w_arrow.mdl" "projectile speed increased" 1.5 "projectile spread angle penalty" 4 "fire rate bonus" 0.1 "faster reload rate" 0.1 "clip size upgrade atomic" 26 "sticky air burstfire mode" 1 "damage bonus" 0.6 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 } } } //3060+440 //THE CLONE WARS BEGINS WaveSpawn { Name "g1" TotalCurrency 66 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 1 WaitForAllDead "f1" Where spawnbot TFBot { Class Scout ClassIcon scout_giant Name "Hello There!" Item "Batsaber" Item "The Leftover Trap" Attributes UseBossHealthBar Attributes MiniBoss Attributes AlwaysCrit Scale 1.9 Health 25000 Skill Expert WeaponRestrictions Meleeonly ItemAttributes { ItemName "Batsaber" "heal on hit for rapidfire" 1000 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.3 "rage giving scale" 0.3 } } } WaveSpawn { Name "g2" TotalCurrency 240 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 3 WaitForAllDead "g1" Where spawnbot_all TFBot { Class Scout Name "The Clone Trooper" WeaponRestrictions SecondaryOnly Item "The C.A.P.P.E.R" Item "The Bolt Boy" Attributes AlwaysCrit Skill Normal } } WaveSpawn { Name "g2" TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 12 WaitForAllDead "g1" Where spawnbot TFBot { Class Demoman ClassIcon demo_giant Name "The Actual Clone Generator" Item "The Iron Bomber" Item "Ethereal Hood" Health 4000 Skill Expert Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "custom projectile model" "models/bots/demo/bot_demo.mdl" "fire rate bonus" 0.2 "faster reload rate" 0.7 "grenade not explode on impact" 1 "clip size upgrade atomic" 6 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 } } } //3500+340+66 //3906 WaveSpawn { Name "h1" TotalCurrency 222 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitForAllDead "g2" Where spawnbot TFBot { Class Soldier ClassIcon soldier_giant Name "Valve Not Updating MVM" //seriously valve update this shit Item "Caribbean Conqueror" Item "Canteen Crasher Gold Uber Medal 2018" Attributes UseBossHealthBar Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload Scale 2.0 Health 24000 Skill Expert ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 3 "clip size upgrade atomic" -2 "faster reload rate" 2.0 "fire rate bonus" 0.5 "use large smoke explosion" 1 "turn to gold" 1 "projectile speed increase" 0.3 "projectile spread angle penalty" 10 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.3 "move speed bonus" 0.5 } } } //4128 //SUBWAVE/////H//// WaveSpawn { Name "h2" FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_robot9.mp3" TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 30 WaitForAllDead "h1" Where spawnbot TFBot { Template T_TFBot_Giant_Demoman Item "The Tide Turner" Item "Spirit of the Bombing Past" Name "The Demo Train" WeaponRestrictions MeleeOnly Item "The Eyelander" Item "Ali Baba's Wee Booties" ItemAttributes { ItemName "The Tide Turner" "charge impact damage increased" 3.0 "charge time increased" 2.0 } } } WaveSpawn { Name "h2" FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_robot27.mp3" TotalCurrency 120 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 8 WaitForAllDead "h1" Where spawnbot TFBot { Template T_TFBot_Giant_Demoman Name "Modern Problems Require Modern Solutions" Item "The Loose Cannon" Item "Grenadier Helm" Attributes AlwaysCrit Skill Expert Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Loose Cannon" "clip size upgrade atomic" 26 "fire rate bonus" 0.2 "projectile spread angle penalty" 10 "faster reload rate" 0.1 "grenade launcher mortar mode" 0 "projectile speed increased" 1.4 } } } WaveSpawn { Name "h2" FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_robot13.mp3" TotalCurrency 120 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 8 WaitForAllDead "h1" Where spawnbot_all TFBot { Template T_TFBot_Giant_Pyro Name "Hard to Swallow Pills" /////////// //fact: valve did not implement custom giant robot footstep sound and they will never update it, so "override footstep sound set" is useless and you don't need to add it. ////////// Item "The Dragon's Fury" Item "The Filamental" Item "The Cremator's Conscience" Skill Expert ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.7 } } } //4568 //THANOS HEAVY WaveSpawn { FirstSpawnWarningSound "vo\mvm\mght\heavy_mvm_m_domination03.mp3" Name "THANOSWAVE_THANOSWAVE" TotalCurrency 500 //perfectly balanced, as all things should be TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitForAllDead "k1" Where spawnbot TFBot { Class Heavyweapons ClassIcon thanos_heavy_thanos_heavy Name "THANOS HEAVY THANOS HEAVY" Item "Fists of Steel" WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes MiniBoss Attributes AlwaysCrit Scale 2.2 Health 45000 Skill Expert ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed bonus" 0.5 "rage giving scale" 0.1 } } } //Infinity Stones WaveSpawn { Name "stones" TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 17 WaitForAllDead "k1" Where spawnbot Support Limited Squad { FormationSize 800 ShouldPreserveSquad 1 TFBot { Template T_TFBot_Soldier_BurstFire Name "The Power Stone(These are unkillable!)" ClassIcon infinitystone CharacterAttributes { "dmg taken increased" 0.001 } } TFBot { Template T_TFBot_Giant_Soldier_RocketPush Name "The Space Stone(These are unkillable!)" ClassIcon infinitystone CharacterAttributes { "dmg taken increased" 0.001 } } TFBot { Template T_TFBot_Giant_Medic Name "The Time Stone(These are unkillable!)" ClassIcon infinitystone Attributes ProjectileShield ItemAttributes { ItemName "The Quick Fix" "heal rate bonus" 1 "generate rage on heal" 1 "increase buff duration" 6 } CharacterAttributes { "dmg taken increased" 0.001 } } TFBot { Class Sniper ClassIcon infinitystone Item "The Huntsman" Name "The Reality Stone(These are unkillable!)" Health 1000 Scale 1.8 Attributes MiniBoss CharacterAttributes { "dmg taken increased" 0.001 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 } ItemAttributes { ItemName "The Huntsman" "slow enemy on hit" 1 "bleeding duration" 5 } } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Name "The Mind Stone(These are unkillable!)" Item "Red Army Robin" ClassIcon infinitystone CharacterAttributes { "dmg taken increased" 0.001 } ItemAttributes { ItemName "Deflector" "damage bonus" 0.3 } } TFBot { Class Spy ClassIcon infinitystone Item "The Enforcer" Item "Dapper Disguise" Name "The Soul Stone(These are unkillable!)" Health 1000 Scale 1.8 Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken increased" 0.001 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 } ItemAttributes { ItemName "The Enforcer" "crit forces victim to laugh" 1 } } } } } }