//Slaughter Screamhouse by A+drew #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 8 StartingCurrency 1500 Advanced 1 EventPopfile Halloween AddSentryBusterWhenDamageDealtExceeds 1500 AddSentryBusterWhenKillCountExceeds 5 Mission { Where spawnbot_mission_sentrybuster Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Attributes "TeleportToHint" Scale 1.5 } } Mission { Where spawnbot_mission_sniper Objective Sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Templates { T_TFBot_Micro_SentryBuster { WeaponRestrictions MeleeOnly Scale 0.75 Health 250 Skill Expert Name "Micro Sentry Buster" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "Blast radius decreased" 0.25 "cannot be backstabbed" 0 "override footstep sound set" 7 "move speed bonus" 4 } } T_TFBot_Mini_SentryBuster { WeaponRestrictions MeleeOnly Health 500 Skill Expert Name "Mini Sentry Buster" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "Blast radius decreased" 0.5 "cannot be backstabbed" 0 "override footstep sound set" 7 "move speed bonus" 4 "airblast vulnerability multiplier" 0.75 "damage force reduction" 0.75 } } T_TFGateBot_Scout_Normal { Health 125 Skill Normal Name Scout Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { WeaponRestrictions MeleeOnly Health 300 Skill Normal Name "Santa Heavy" Class HeavyWeapons BehaviorModifiers Mobber Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "set item tint RGB" 12073019 "attach particle effect" 30 } } MVM_TF_Moonraker { WeaponRestrictions MeleeOnly Health 175 Skill Normal Name Moonraker Class Pyro Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "fire rate bonus" 0.3 "faster reload rate" -1 "override projectile type" 13 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { WeaponRestrictions SecondaryOnly Health 175 Skill Normal Name Moonman Class Pyro Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "fire rate bonus" 0.3 "faster reload rate" -1 "override projectile type" 13 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Skill Expert Name Pirate Class Demoman Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Action Trigger Target wave_start_relay_ironman } DoneOutput { Action Trigger Target wave_finished_relay } WaveSpawn { Name 4 WaitBetweenSpawns 10 WaitBeforeStarting 5 Where spawnbot_left SpawnCount 3 MaxActive 3 TotalCount 6 TotalCurrency 75 WaitForAllDead 3 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage CharacterAttributes { "cancel falling damage" 999 } } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 1 WaitBetweenSpawns 3 WaitBeforeStarting 0 Where spawnbot_right SpawnCount 10 MaxActive 20 TotalCount 60 TotalCurrency 60 Squad { TFBot { Health 175 Skill Easy Name Pyro Class Pyro Attributes "AlwaysFireWeapon" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 3 WaitBetweenSpawns 3 WaitBeforeStarting 1 Where spawnbot_left SpawnCount 5 MaxActive 10 TotalCount 20 TotalCurrency 40 WaitForAllDead 2 Squad { TFBot { ClassIcon demo_frag_nys Name "Frag Demoman" Template T_TFBot_Demoman CharacterAttributes { "bleeding duration" 5 } } } } WaveSpawn { Name "Support 1" WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot_all SpawnCount 2 MaxActive 4 TotalCount 999 TotalCurrency 0 WaitForAllDead 1 RandomSpawn 1 Support 1 Squad { TFBot { ClassIcon scout_pop Name "Soda Popper Scout" Template T_TFBot_Scout_FAN Item "the soda popper" } } } WaveSpawn { Name "Support 2" WaitBetweenSpawns 15 WaitBeforeStarting 3 Where spawnbot_all SpawnCount 2 MaxActive 4 TotalCount 999 TotalCurrency 0 WaitForAllDead 1 RandomSpawn 1 Support 1 Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name 2 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot_left SpawnCount 6 MaxActive 6 TotalCount 18 TotalCurrency 620 WaitForAllDead 1 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Soldier_RocketShotgun CharacterAttributes { "cancel falling damage" 999 } } } } WaveSpawn { Name 5 WaitBetweenSpawns 5 WaitBeforeStarting 5 Where spawnbot_right SpawnCount 2 MaxActive 2 TotalCount 2 TotalCurrency 400 WaitForAllDead 4 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "HoldFireUntilFullReload" ItemAttributes { "damage force reduction" 0.5 ItemName "ali baba's wee booties" "fire rate bonus" 0.5 } } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 6 WaitBetweenSpawns 9 WaitBeforeStarting 0 Where spawnbot SpawnCount 4 MaxActive 4 TotalCount 12 TotalCurrency 90 WaitForAllDead 5 Squad { Tank { Health 9000 Name Tank Speed 75 StartingPathTrackNode tank_path_left OnKilledOutput { Action Trigger Target boss_dead_relay } OnBombDroppedOutput { Action Trigger Target boss_deploy_relay } } TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "Boss 1" WaitBetweenSpawns 10 WaitBeforeStarting 3 Where spawnbot_left SpawnCount 1 MaxActive 1 TotalCount 1 TotalCurrency 315 WaitForAllDead 6 FirstSpawnWarningSound "vo/mvm/mght/taunts/heavy_mvm_m_taunts11.mp3" DoneWarningSound "vo/mvm/mght/heavy_mvm_m_paincrticialdeath03.mp3" Squad { TFBot { Health 15000 Name "Chief Heavyweight Champ" Template T_TFBot_Giant_Boxing_Heavy Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "cancel falling damage" 999 } } } } } Wave { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Action Trigger Target wave_start_relay_ironman } DoneOutput { Action Trigger Target wave_finished_relay } WaveSpawn { Name 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot_all SpawnCount 3 MaxActive 6 TotalCount 18 TotalCurrency 270 WaitForAllDead 1 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst CharacterAttributes { "cancel falling damage" 999 } } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 Where spawnbot_left SpawnCount 6 MaxActive 6 TotalCount 18 TotalCurrency 120 Squad { TFBot { ClassIcon pyro_phlog Name "Giant Phlog Pyro" Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Item "the phlogistinator" CharacterAttributes { "cancel falling damage" 999 } } TFBot { ClassIcon pyro_scorch Template T_TFBot_ScorchShot } TFBot { ClassIcon pyro_scorch Template T_TFBot_ScorchShot } TFBot { ClassIcon pyro_scorch Template T_TFBot_ScorchShot } TFBot { ClassIcon pyro_scorch Template T_TFBot_ScorchShot } TFBot { ClassIcon pyro_scorch Template T_TFBot_ScorchShot } } } WaveSpawn { Name 3 WaitBetweenSpawns 3 WaitBeforeStarting 0 Where spawnbot SpawnCount 6 MaxActive 6 TotalCount 18 TotalCurrency 90 WaitForAllDead 2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { ClassIcon heavy_heater_nys Name "Giant Heavy Heater" Template T_TFbot_Heavyweapons_Heater } TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Concheror } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Concheror } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name 4 WaitBetweenSpawns 12 WaitBeforeStarting 0 Where spawnbot_right SpawnCount 7 MaxActive 7 TotalCount 14 TotalCurrency 160 WaitForAllDead 3 Squad { TFBot { ClassIcon heavy_brass_nys Name "Giant Brass Beast Heavy" Template T_TFBot_Giant_Heavyweapons Item "the brass beast" Item "ghastly gibus 2011" ItemAttributes { ItemName "the brass beast" "attack projectiles" 1 } } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Concheror } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Battalion } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Concheror } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name "Support 1" WaitBetweenSpawns 3 WaitBeforeStarting 3 Where spawnbot_all SpawnCount 1 MaxActive 3 TotalCount 999 TotalCurrency 0 RandomSpawn 1 Support 1 Squad { TFBot { ClassIcon sniper_bow_bleed Name "Bleeding Bowman" Template T_TFBot_Sniper_Huntsman CharacterAttributes { "bleeding duration" 5 } } } } WaveSpawn { Name 5 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot SpawnCount 11 MaxActive 11 TotalCount 22 TotalCurrency 200 WaitForAllDead 4 Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 5 WaitBetweenSpawns 2 WaitBeforeStarting 6 Where spawnbot_all SpawnCount 4 MaxActive 8 TotalCount 32 TotalCurrency 42 WaitForAllDead 4 Squad { TFBot { Skill Easy Template T_TFBot_Pyro Attributes "AlwaysCrit" } } } WaveSpawn { Name 6 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot SpawnCount 1 MaxActive 1 TotalCount 1 TotalCurrency 75 WaitForAllDead 5 Squad { Tank { Health 5000 Name Tank Speed 75 StartingPathTrackNode tank_path_left OnKilledOutput { Action Trigger Target boss_dead_relay } OnBombDroppedOutput { Action Trigger Target boss_deploy_relay } } } } WaveSpawn { Name 6 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot SpawnCount 1 MaxActive 1 TotalCount 1 TotalCurrency 75 WaitForAllDead 5 Squad { Tank { Health 5000 Name Tank Speed 75 StartingPathTrackNode tank_path_right OnKilledOutput { Action Trigger Target boss_dead_relay } OnBombDroppedOutput { Action Trigger Target boss_deploy_relay } } } } WaveSpawn { Name "Boss 2" WaitBetweenSpawns 10 WaitBeforeStarting 7 Where spawnbot SpawnCount 1 MaxActive 1 TotalCount 1 TotalCurrency 526 WaitForAllDead 6 FirstSpawnWarningSound "vo/mvm/mght/taunts/soldier_mvm_m_taunts18.mp3" DoneWarningSound "vo/mvm/mght/soldier_mvm_m_paincrticialdeath03.mp3" Squad { TFBot { ClassIcon soldier_buff_spammer Health 20000 Name "Chief R.F Buff Banner Soldier" Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.5 "faster reload rate" -0.8 } } } } WaveSpawn { Name 6 WaitBetweenSpawns 2 WaitBeforeStarting 0 Where spawnbot_left SpawnCount 1 MaxActive 2 TotalCount 8 TotalCurrency 0 WaitForAllDead 5 Squad { TFBot { ClassIcon soldier_mangler Name "Giant Laser Soldier" Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" Item "the cow mangler 5000" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 11053598 "override projectile type" 13 } CharacterAttributes { "cancel falling damage" 999 } } } } WaveSpawn { Name 4 WaitBetweenSpawns 3 WaitBeforeStarting 0 Where spawnbot_all SpawnCount 4 MaxActive 8 TotalCount 28 TotalCurrency 36 WaitForAllDead 3 Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 Where spawnbot_all SpawnCount 4 MaxActive 8 TotalCount 24 TotalCurrency 24 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name "Support 2" WaitBetweenSpawns 6 WaitBeforeStarting 12 Where spawnbot_all SpawnCount 2 MaxActive 4 TotalCount 999 TotalCurrency 0 WaitForAllDead 5 RandomSpawn 1 Support 1 Squad { TFBot { Health 200 Skill Normal Name Soldier Class Soldier Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name 3 WaitBetweenSpawns 3 WaitBeforeStarting 0 Where spawnbot_all SpawnCount 4 MaxActive 12 TotalCount 28 TotalCurrency 32 WaitForAllDead 2 Squad { TFBot { ClassIcon medic_crossbow WeaponRestrictions PrimaryOnly Health 150 Skill Normal Name "Crossbow Medic" Class Medic Attributes "AlwaysCrit" Item "the crusader's crossbow" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" } } } WaveSpawn { Name 2 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot_all SpawnCount 4 MaxActive 8 TotalCount 24 TotalCurrency 50 WaitForAllDead 1 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } } Wave { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Action Trigger Target wave_start_relay_ironman } DoneOutput { Action Trigger Target wave_finished_relay } WaveSpawn { Name "Final Boss" WaitBetweenSpawns 60 WaitBeforeStarting 8 Where spawnbot SpawnCount 1 MaxActive 1 TotalCount 1 TotalCurrency 100 WaitForAllDead 6 FirstSpawnWarningSound "vo/mvm/mght/taunts/soldier_mvm_m_taunts19.mp3" DoneWarningSound "vo/mvm/mght/soldier_mvm_m_paincrticialdeath03.mp3" Squad { TFBot { ClassIcon soldier_mangler_giant Health 35000 Name "Laser Lord" Template T_TFBot_Chief_Soldier Item "the cow mangler 5000" Item "tyrant's helm" Item "the hornblower" ItemAttributes { ItemName "Tyrant's Helm" "set item tint rgb" 11053598 } ItemAttributes { ItemName "the cow mangler 5000" "set item tint rgb" 11053598 "override projectile type" 13 "fire rate bonus" 0.1 "faster reload rate" 0.1 "projectile spread angle penalty" 1.5 "clip size upgrade atomic" 36.0 "health regen" 100 } } } } WaveSpawn { Name Tank WaitBetweenSpawns 1 WaitBeforeStarting 0 Where spawnbot SpawnCount 1 MaxActive 4 TotalCount 4 TotalCurrency 500 RandomSpawn 1 Squad { Tank { Health 12000 Name Tank Speed 100 StartingPathTrackNode tank_path_left Skin 1 OnKilledOutput { Action Trigger Target boss_dead_relay } OnBombDroppedOutput { Action Trigger Target boss_deploy_relay } } } } WaveSpawn { Name 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot SpawnCount 1 MaxActive 3 TotalCount 9 TotalCurrency 100 WaitForAllDead Tank Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } } WaveSpawn { Name 6 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot_left SpawnCount 2 MaxActive 2 TotalCount 6 TotalCurrency 100 WaitForAllDead 5 Squad { TFBot { Name "Giant Deflector Heavy" Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" ItemAttributes { ItemName deflector "Projectile speed increased" 0.5 } } TFBot { ClassIcon medic_shield_qf Name "Giant Shield Medic" Template T_TFBot_Giant_Medic_Regen Attributes "ProjectileShield" Attributes "SpawnWithFullCharge" Attributes "IgnoreEnemies" CharacterAttributes { "cancel falling damage" 999 "bot medic uber deploy delay duration" 500 } } } } WaveSpawn { Name 2 WaitBetweenSpawns 1 WaitBeforeStarting 4 Where spawnbot_all SpawnCount 4 MaxActive 12 TotalCount 36 TotalCurrency 36 WaitForAllDead Tank Squad { TFBot { ClassIcon pyro_phlog Name "Phlog Pyro" Template T_TFBot_Pyro Attributes "AlwaysCrit" Item "the phlogistinator" Item "the bubble pipe" } } } WaveSpawn { Name milk+piss WaitBetweenSpawns 15 WaitBeforeStarting 5 Where spawnbot_all SpawnCount 1 MaxActive 2 TotalCount 200 TotalCurrency 0 WaitForAllDead 3 RandomSpawn 1 Support 1 Squad { TFBot { ClassIcon sniper_jarate WeaponRestrictions SecondaryOnly Name "Jarate Sniper" Template T_TFBot_Sniper Item "jarate" CharacterAttributes { "effect bar recharge rate increased" .01 "fire rate penalty" 2 } } TFBot { ClassIcon scout_milk WeaponRestrictions SecondaryOnly Name "Mad Milk Scout" Template T_TFBot_Scout_Melee Item "mad milk" Item "the milkman" CharacterAttributes { "effect bar recharge rate increased" .01 "fire rate penalty" 2 } } } } WaveSpawn { Name 3 WaitBetweenSpawns 3 WaitBeforeStarting 5 Where spawnbot_all SpawnCount 4 MaxActive 8 TotalCount 24 TotalCurrency 48 WaitForAllDead 2 Squad { TFBot { ClassIcon demo_frag_nys Name "Frag Demoman" Template T_TFBot_Demoman Attributes "AlwaysCrit" CharacterAttributes { "bleeding duration" 5 } } } } WaveSpawn { Name 3 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot_left SpawnCount 2 MaxActive 4 TotalCount 12 TotalCurrency 400 WaitForAllDead 2 Squad { TFBot { ClassIcon pyro_reflect_daan Template T_TFBot_Giant_Pyro_Pusher Attributes "AlwaysCrit" CharacterAttributes { "cancel falling damage" 999 } } TFBot { ClassIcon sniper_bow_bleed Health 3000 Name "Giant Bleeding Bowman" Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" Attributes "MiniBoss" Item "trophy belt" CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.4 "cancel falling damage" 999 "bleeding duration" 5 } } } } WaveSpawn { Name 4 WaitBetweenSpawns 3 WaitBeforeStarting 0 Where spawnbot_all SpawnCount 3 MaxActive 12 TotalCount 36 TotalCurrency 0 WaitForAllDead 3 RandomSpawn 1 Squad { TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Concheror } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name 4 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot_all SpawnCount 1 MaxActive 2 TotalCount 6 TotalCurrency 120 WaitForAllDead 3 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage CharacterAttributes { "cancel falling damage" 999 } } } } WaveSpawn { Name 6 WaitBetweenSpawns 3 WaitBeforeStarting 0 Where spawnbot_right SpawnCount 2 MaxActive 8 TotalCount 28 TotalCurrency 96 WaitForAllDead 5 Squad { TFBot { ClassIcon sniper_bow_multi Health 175 Name "Mini Bowman Rapid Fire" Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 } } } } WaveSpawn { Name 5 Where spawnbot_all TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 4 Squad { TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Normal Name "Bison Soldier" Class Soldier Attributes DisableDodge Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 4329330 } } } } WaveSpawn { Name 5 Where spawnbot_all TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 4 Squad { TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Normal Name "Bison Soldier" Class Soldier Attributes DisableDodge Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 16738740 } } } } WaveSpawn { Name 5 Where spawnbot_all TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 4 Squad { TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Normal Name "Bison Soldier" Class Soldier Attributes DisableDodge Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 16777215 } } } } WaveSpawn { Name 5 Where spawnbot_all TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 4 Squad { TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Normal Name "Bison Soldier" Class Soldier Attributes DisableDodge Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 10027008 } } } } WaveSpawn { Name 5 Where spawnbot_all TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 4 Squad { TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Normal Name "Bison Soldier" Class Soldier Attributes DisableDodge Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 16750899 } } } } WaveSpawn { Name "Boss Support" TotalCurrency 0 TotalCount 999 MaxActive 12 SpawnCount 4 Where spawnbot_all WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 WaitForAllDead 6 Squad { TFBot { ClassIcon soldier_mangler Health 200 Skill Hard Name "Laser Soldier" Class Soldier Item "the cow mangler 5000" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "tyrant's helm" ItemAttributes { ItemName "the cow mangler 5000" "set item tint rgb" 11053598 "override projectile type" 13 } } } } WaveSpawn { Name 5 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot SpawnCount 1 MaxActive 3 TotalCount 9 TotalCurrency 300 WaitForAllDead 4 Squad { TFBot { Template T_TFBot_Soldier_BurstFire } } } } }