// StartOutput: wave_start_relay_ironman // DoneOutput: wave_finished_relay // tank_path_left // tank_path_right #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 0 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom No Templates { T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Giant_Heavyweapons_Heater { Class Heavyweapons ClassIcon heavy_heater_giant Health 5000 Skill Expert WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Soldier_Extended_Concheror_Normal { Class Soldier Name "Extended Conch Soldier" ClassIcon soldier_conch Item "The Concheror" Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Giant_Pyro_AlwaysFire { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Health 3000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Pyro_Expert { Class Pyro Skill Expert } T_TFBot_Soldier_Normal { Class Soldier Skill Normal } T_TFBot_Sniper_Huntsman_Spammer_Crit { Class Sniper Name "Bowman Rapid Fire" "scale" 1.5 Health 1200 ClassIcon sniper_bow Item "The Huntsman" Skill Hard Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } T_TFBot_Demoman_Normal { Class Demoman Skill Normal } T_TFBot_Demo_Burst_Normal_Crit { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst Attributes AlwaysCrit Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } } T_TFBot_Giant_Soldier_SlowCritBarrage { Class Soldier Name "Major Crits" ClassIcon soldier_barrage Health 4000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.35 } } T_TFBot_Heavy_IronFist_Crit { Class Heavyweapons Name "Steel Gauntlet" ClassIcon heavy_steelfist Health 900 Scale 1.5 Item "Fists of Steel" Attributes AlwaysCrit WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard } T_TFBot_Heavy_Expert_Crit { Class Heavy ClassIcon heavy_crit Skill Expert Attributes AlwaysCrit } T_TFBot_Soldier_Normal_DirectHit_Crit { Class Soldier Name "Direct Hit Soldier" Item "The Direct Hit" Attributes AlwaysCrit Skill Normal } T_TFBot_Scout_Normal { Class Scout Skill Normal } T_TFBot_Demoman_Hard { Class Demoman Skill Hard } T_TFBot_Heavy_Hard { Class Heavy Skill Hard } T_TFBot_Soldier_Extended_Battalion_Hard { Class Soldier Name "Extended Backup Soldier" ClassIcon soldier_backup Item "The Battalion's Backup" Skill Hard Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Heavy_Normal_Crit { Class Heavy ClassIcon heavy_crit Skill Normal Attributes AlwaysCrit } T_TFBot_Chief_Soldier_SlowCritBarrage { Class Soldier Name "Major Crits" ClassIcon soldier_barrage Health 32000 Scale 1.7 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Projectile speed increased" 0.35 } } T_TFBot_Pyro_Hard { Class Pyro Skill Hard } T_TFBot_Soldier_Extended_Concheror_Normal_Crit { Class Soldier Name "Extended Conch Soldier" ClassIcon soldier_conch Item "The Concheror" Skill Normal Attributes AlwaysCrit Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Giant_Demo_Burst_Crit { Class Demoman Name "Giant Burst Fire Demo" ClassIcon demo_burst_giant Health 3300 Tag bot_giant Attributes AlwaysCrit Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 1.1 } } T_TFBot_Giant_Soldier_Spammer_Crit { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 3800 Skill Expert Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBot_Scout_FAN_Crit { Class Scout ClassIcon scout_fan Name "Force-A-Nature Scout" Attributes AlwaysCrit Skill Expert Item "The Force-a-Nature" MaxVisionRange 750 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 // 60% slower reload "scattergun knockback mult" 2 "damage penalty" 0.65 // 35% damage reduction } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 180 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 181 RunForThisManyWaves 1 CooldownTime 120 TFBot { Template T_TFBot_SentryBuster } } Mission // MANNWORKS SUPPORT { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 15 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 2 CooldownTime 60 InitialCooldown 15 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 2 CooldownTime 60 InitialCooldown 15 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 3 CooldownTime 60 InitialCooldown 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 9 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 120 DesiredCount 1 TFBot { Class Sniper Skill Hard MaxVisionRange 2500 } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 11 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 60 DesiredCount 1 TFBot { Class Sniper Skill Hard MaxVisionRange 2500 } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 13 RunForThisManyWaves 1 CooldownTime 40 InitialCooldown 30 DesiredCount 1 TFBot { Class Spy Skill Expert } } Mission // Sniper - wave 2 { Objective Sniper InitialCooldown 10 Where spawnbot_mission_sniper BeginAtWave 14 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 5 { Objective Sniper InitialCooldown 10 Where spawnbot_mission_sniper BeginAtWave 16 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 17 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 18 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 15 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 17 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 60 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 18 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 60 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 20 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 20 DesiredCount 2 TFBot { Class Sniper Skill Hard MaxVisionRange 2500 } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 22 RunForThisManyWaves 2 CooldownTime 60 InitialCooldown 20 DesiredCount 2 TFBot { Class Sniper Skill Hard MaxVisionRange 2500 } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 24 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 15 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 26 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 15 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 21 RunForThisManyWaves 2 CooldownTime 90 InitialCooldown 30 DesiredCount 2 TFBot { Class Spy Skill Expert } } Mission { Objective Spy Where spawnbot_mission_spy // location for spawning when no space available BeginAtWave 24 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 60 DesiredCount 2 TFBot { Class Spy Skill Expert } } Mission { Objective Spy Where spawnbot_mission_spy // location for spawning when no space available BeginAtWave 25 RunForThisManyWaves 1 CooldownTime 90 InitialCooldown 30 DesiredCount 4 TFBot { Class Spy Skill Expert } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 30 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 31 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 32 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 34 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 30 RunForThisManyWaves 1 CooldownTime 45 InitialCooldown 45 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 31 RunForThisManyWaves 1 CooldownTime 90 InitialCooldown 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 33 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 5 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 34 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission // DECOY SUPPORT { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 37 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 7 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 41 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 37 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 4 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 38 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 6 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 40 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 3 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 5 { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 47 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 1 TFBot { Class Sniper Skill Normal Name Sniper } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 10 Where spawnbot_mission_sniper BeginAtWave 48 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Normal Name Sniper } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 90 Where spawnbot_mission_spy BeginAtWave 45 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 6 { Objective Spy InitialCooldown 15 Where spawnbot_mission_spy BeginAtWave 48 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 7 { Objective Spy InitialCooldown 15 Where spawnbot_mission_spy BeginAtWave 49 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 10 Where spawnbot_mission_spy BeginAtWave 52 RunForThisManyWaves 1 CooldownTime 10 DesiredCount 3 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 35 Where spawnbot_mission_sniper BeginAtWave 59 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 6 - 7 { Objective Sniper InitialCooldown 35 Where spawnbot_mission_sniper BeginAtWave 61 RunForThisManyWaves 2 CooldownTime 35 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 8 { Objective Sniper InitialCooldown 35 Where spawnbot_mission_sniper BeginAtWave 63 RunForThisManyWaves 1 CooldownTime 10 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 5 Where spawnbot_mission_spy BeginAtWave 57 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 4 { Objective Spy InitialCooldown 35 Where spawnbot_mission_spy BeginAtWave 59 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 6 { Objective Spy InitialCooldown 25 Where spawnbot_mission_spy BeginAtWave 61 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 90 Where spawnbot_mission_sniper BeginAtWave 69 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Normal Name Sniper } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 65 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 3 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 5 { Objective Spy InitialCooldown 95 Where spawnbot_mission_spy BeginAtWave 68 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 3 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 120 Where spawnbot_mission_sniper BeginAtWave 73 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Class Sniper Skill Normal Name Sniper } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 77 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 4 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 79 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 5 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 80 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 8 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 78 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 25 Where spawnbot_mission_sniper BeginAtWave 81 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 4 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 7 { Objective Sniper InitialCooldown 70 Where spawnbot_mission_sniper BeginAtWave 82 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 4 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 4 // COALTOWN SUPPORT { Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper BeginAtWave 86 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 85 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 1 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 91 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 97 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Class Sniper Skill easy Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 5 { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 99 RunForThisManyWaves 1 CooldownTime 55 DesiredCount 1 TFBot { Class Sniper Skill easy Name Sniper MaxVisionRange 3000 } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 35 Where spawnbot_mission_spy BeginAtWave 96 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Class Spy Skill easy Name Spy } } Mission // Spy - wave 4 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 98 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Class Spy Skill easy Name Spy } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 35 Where spawnbot_mission_sniper BeginAtWave 103 RunForThisManyWaves 1 CooldownTime 10 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 4 - 5 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 104 RunForThisManyWaves 2 CooldownTime 15 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 106 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 7 { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 107 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 102 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 4 { Objective Spy InitialCooldown 35 Where spawnbot_mission_spy BeginAtWave 104 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 1 { Objective Sniper InitialCooldown 80 Where spawnbot_mission_sniper BeginAtWave 108 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 2 { Objective Sniper InitialCooldown 70 Where spawnbot_mission_sniper BeginAtWave 109 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 4 - Sydney Sleeper { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 111 RunForThisManyWaves 1 CooldownTime 5 DesiredCount 6 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Sniper - wave 6 - Sydney Sleeper { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 113 RunForThisManyWaves 1 CooldownTime 5 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 50 Where spawnbot_mission_spy BeginAtWave 110 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 5 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 112 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 10 Where spawnbot_mission_spy BeginAtWave 114 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 115 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 4 { Objective Spy InitialCooldown 80 Where spawnbot_mission_spy BeginAtWave 117 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 1 { Objective Sniper InitialCooldown 75 Where spawnbot_mission_sniper BeginAtWave 114 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 4 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 5 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 118 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 6 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" } } Mission // Sniper - wave 7 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 120 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" } } Mission // BIGROCK SUPPORT { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 123 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 5 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 125 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 123 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 4 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 124 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Engineer - wave 2 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 122 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 4 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 124 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 5 { Objective Engineer InitialCooldown 50 Where spawnbot BeginAtWave 125 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 90 Where spawnbot_mission_spy BeginAtWave 127 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 7 { Objective Spy InitialCooldown 5 Where spawnbot_mission_spy BeginAtWave 133 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 10 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 1 { Objective Sniper InitialCooldown 120 Where spawnbot_mission_sniper BeginAtWave 127 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 5 { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 131 RunForThisManyWaves 1 CooldownTime 10 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" Name "Sydney sniper" MaxVisionRange 3000 } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 132 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 7 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 133 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 6 TFBot { Template T_TFBot_Sniper } } Mission // Engineer - wave 1-4 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 127 RunForThisManyWaves 4 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 5 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 131 RunForThisManyWaves 1 CooldownTime 11 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 134 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 4 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 137 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 7 { Objective Spy InitialCooldown 120 Where spawnbot_mission_spy BeginAtWave 140 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 8 { Objective Spy InitialCooldown 5 Where spawnbot_mission_spy BeginAtWave 141 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 10 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 2 { Objective Sniper InitialCooldown 75 Where spawnbot_mission_sniper BeginAtWave 135 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 90 Where spawnbot_mission_sniper BeginAtWave 136 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 5 { Objective Sniper InitialCooldown 90 Where spawnbot_mission_sniper BeginAtWave 138 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 4 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 139 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Sniper - wave 8 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 141 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 6 TFBot { Template T_TFBot_Sniper } } Mission // Engineer - wave 1 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 134 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 2 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 135 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 4-5 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 137 RunForThisManyWaves 2 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 6-7 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 139 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Sniper wave 3 // ROTTENBURG SUPPORT { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 144 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 7 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 148 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Spy wave 5 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 146 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy wave 7 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 148 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Engineer wave 4 { Objective Engineer InitialCooldown 45 Where spawnbot BeginAtWave 145 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } Mission // Engineer wave 6 { Objective Engineer InitialCooldown 45 Where spawnbot BeginAtWave 147 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } Mission // Sniper wave 2 { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 150 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 3 and 4 { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 151 RunForThisManyWaves 2 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 7 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 155 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper Skill hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Spy wave 3 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 151 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy wave 5 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 153 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy wave 6 and 7 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 154 RunForThisManyWaves 2 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Engineer wave 4 { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 152 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } Mission // Engineer wave 5 { Objective Engineer InitialCooldown 45 Where spawnbot BeginAtWave 153 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } Mission // Engineer wave 6 { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 154 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } Mission // Sniper wave 2 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 157 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 4 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 159 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 5, 6 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 160 RunForThisManyWaves 2 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 7 { Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper BeginAtWave 162 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper Skill Expert CharacterAttributes { "damage bonus" 1.0 } } } Mission // Spy wave 4, 5 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 159 RunForThisManyWaves 2 CooldownTime 45 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy wave 7 { Objective Spy InitialCooldown 15 Where spawnbot_mission_spy BeginAtWave 162 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Engineer wave 6 { Objective Engineer InitialCooldown 45 Where spawnbot BeginAtWave 161 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } Mission // Sniper - wave 2 // MANNHATTAN SUPPORT { Objective Sniper InitialCooldown 100 Where spawnbot_mission_sniper BeginAtWave 164 RunForThisManyWaves 1 CooldownTime 100 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 165 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 4000 } } Mission // Sniper - wave 5 { Objective Sniper InitialCooldown 120 Where spawnbot_mission_sniper BeginAtWave 167 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 4000 } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 168 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } Mission // Sniper - wave 1 { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 169 RunForThisManyWaves 1 CooldownTime 85 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 170 RunForThisManyWaves 1 CooldownTime 85 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 120 Where spawnbot_mission_sniper BeginAtWave 172 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } Mission // Spy - wave 5 { Objective Spy InitialCooldown 15 Where spawnbot_mission_sniper BeginAtWave 173 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 174 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } Mission // Sniper - wave 1 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 175 RunForThisManyWaves 1 CooldownTime 100 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } Mission // Sniper - wave 2 { Objective Sniper InitialCooldown 100 Where spawnbot_mission_sniper BeginAtWave 176 RunForThisManyWaves 1 CooldownTime 100 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 177 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } Mission // Sniper - wave 5 { Objective Sniper InitialCooldown 200 Where spawnbot_mission_sniper BeginAtWave 179 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } Mission // Spy - wave 6 { Objective Spy InitialCooldown 25 Where spawnbot_mission_spy BeginAtWave 180 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 1 // GHOST TOWN SUPPORT { Objective Spy InitialCooldown 180 Where spawnbot_mission_spy BeginAtWave 181 RunForThisManyWaves 1 CooldownTime 180 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 1 { Objective Sniper InitialCooldown 120 Where spawnbot_mission_sniper BeginAtWave 181 RunForThisManyWaves 1 CooldownTime 210 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Wave // BEGINNING OF MANNWORKS MISSIONS { WaitWhenDone 60 Sound "Announcer.IncomingMob" //Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // Soldier Right { TotalCurrency 100 Name "waveSoldierRight" Where spawnbot_right TotalCount 12 SpawnCount 6 MaxActive 10 WaitBetweenSpawns 45 WaitBeforeStarting 0 TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // Soldier Left { TotalCurrency 100 Name "waveSoldierLeft" Where spawnbot TotalCount 12 SpawnCount 6 MaxActive 10 WaitBetweenSpawns 45 WaitBeforeStarting 30 TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // Scout { TotalCurrency 100 Name "waveScout1" WaitForAllSpawned "waveSoldierLeft" Where spawnbot_right TotalCount 24 SpawnCount 8 MaxActive 12 WaitBetweenSpawns 15 WaitBeforeStarting 15 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn // Soldier { TotalCurrency 100 WaitForAllSpawned "waveScout1" Where spawnbot TotalCount 24 SpawnCount 6 MaxActive 16 WaitBetweenSpawns 30 WaitBeforeStarting 0 TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // Scout { TotalCurrency 100 WaitForAllSpawned "waveScout1" Where spawnbot_right TotalCount 16 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 15 WaitBeforeStarting 30 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 1 Name "Tank1" Tank { Health 20000 Speed 75 Name "tankboss_left" StartingPathTrackNode "tank_path_left" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 Where spawnbot TotalCount 16 SpawnCount 4 MaxActive 16 WaitBetweenSpawns 15 WaitBeforeStarting 30 TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Demoman { TotalCurrency 100 Name "wave3_rush" Where spawnbot_right TotalCount 22 SpawnCount 11 MaxActive 22 WaitBetweenSpawns 30 WaitBeforeStarting 0 TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // Demoman { TotalCurrency 100 WaitForAllSpawned "wave3_rush" Where spawnbot TotalCount 16 SpawnCount 2 MaxActive 8 WaitBetweenSpawns 15 WaitBeforeStarting 30 TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // Demoman { TotalCurrency 100 WaitForAllSpawned "wave3_rush" Where spawnbot_right TotalCount 24 SpawnCount 2 MaxActive 8 WaitBetweenSpawns 15 WaitBeforeStarting 30 TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // Heavyweapons Bullet Sponge { TotalCurrency 200 WaitForAllSpawned "wave3_rush" Where spawnbot TotalCount 12 SpawnCount 2 MaxActive 6 WaitBetweenSpawns 20 WaitBeforeStarting 60 TFBot { Template T_TFBot_Heavyweapons_Fist } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Giant Soldier { TotalCurrency 100 Where spawnbot_right TotalCount 3 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 60 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn // Giant Soldier { TotalCurrency 300 Where spawnbot TotalCount 3 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 60 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn // Pyro { TotalCurrency 100 Where spawnbot_right TotalCount 27 SpawnCount 3 MaxActive 12 WaitBetweenSpawns 20 WaitBeforeStarting 5 TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 Where spawnbot TotalCount 3 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 30 WaitBeforeStarting 15 TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { TotalCurrency 200 Where spawnbot_right TotalCount 18 SpawnCount 8 MaxActive 16 WaitBetweenSpawns 20 WaitBeforeStarting 0 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { TotalCurrency 100 Where spawnbot TotalCount 32 SpawnCount 6 MaxActive 12 WaitBetweenSpawns 30 WaitBeforeStarting 60 TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // MiniBoss CritSoldier { TotalCurrency 400 Where spawnbot_right TotalCount 6 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 45 Squad // Soldier + Medic { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 200 Where spawnbot TotalCount 24 SpawnCount 2 MaxActive 6 WaitBetweenSpawns 6 WaitBeforeStarting 10 TFBot { Class Pyro Skill Easy } } } Wave { //WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 1 Tank { Health 22500 Speed 75 Name "tankboss_left" StartingPathTrackNode "tank_path_right" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 300 TotalCount 1 WaitBeforeStarting 30 Tank { Health 22500 Speed 75 Name "tankboss_right" StartingPathTrackNode "tank_path_left" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 0 Where spawnbot_right TotalCount 27 SpawnCount 3 MaxActive 12 WaitBetweenSpawns 20 WaitBeforeStarting 10 Support 1 TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Giant fist heavy { TotalCurrency 200 Name "metalfistWave1" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 12 WaitBeforeStarting 0 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // Pyro { TotalCurrency 400 Where spawnbot_right TotalCount 48 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 3 WaitBeforeStarting 15 TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 12 demomen { TotalCurrency 300 Name "Wave2" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 8 WaitBeforeStarting 0 TFBot { Class Demoman Skill Easy } } WaveSpawn // Giant pyro push { TotalCurrency 200 Name "pyroWave2" Where spawnbot_right TotalCount 15 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 12 WaitBeforeStarting 20 Squad { FormationSize 250 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Easy WeaponRestrictions "SecondaryOnly" Item "The Detonator" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.4 "Reload time decreased" 0.2 } } TFBot { Class Pyro Skill Easy WeaponRestrictions "SecondaryOnly" Item "The Detonator" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.4 "Reload time decreased" 0.2 } } TFBot { Class Pyro Skill Easy WeaponRestrictions "SecondaryOnly" Item "The Detonator" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.4 "Reload time decreased" 0.2 } } TFBot { Class Pyro Skill Easy WeaponRestrictions "SecondaryOnly" Item "The Detonator" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.4 "Reload time decreased" 0.2 } } } } WaveSpawn // 40 scouts { TotalCurrency 100 Name "Wave2" WaitForAllSpawned "pyroWave2" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 1 WaitBeforeStarting 28 TFBot { Class Scout ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate penalty" 3 } } } WaveSpawn // 12 demomen { TotalCurrency 200 Name "Wave2" WaitForAllSpawned "pyroWave2" Where spawnbot_right TotalCount 12 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 6 WaitBeforeStarting 28 TFBot { Class Demoman Skill Easy } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // tank { TotalCurrency 100 TotalCount 1 Tank { Health 26000 Speed 75 Name "tankboss_left" StartingPathTrackNode "tank_path_left" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 30 Heavyweapons { TotalCurrency 200 Name "heavyweaponsWave3" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 13 WaitBeforeStarting 20 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn // 24 Demoknight { TotalCurrency 250 Name "Wave3" WaitForAllSpawned "heavyweaponsWave3" Where spawnbot_right TotalCount 24 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 30 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // 30 Huntsman { TotalCurrency 200 Name "Wave3" WaitForAllSpawned "heavyweaponsWave3" Where spawnbot TotalCount 30 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 36 TFBot { Template T_TFBot_Sniper_Huntsman } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 3 Baseball Scouts { TotalCurrency 200 Name "baseballWave4" Where spawnbot_right TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 24 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn // 26 heavy punchers { TotalCurrency 200 Name "champsWave4" Where spawnbot TotalCount 26 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 12 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn // 1 Giant soldiers { TotalCurrency 100 Name "Wave4" WaitForAllSpawned "baseballWave4" Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 30 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn // 16 heavy punchers { TotalCurrency 200 Name "Wave4" WaitForAllSpawned "champsWave4" Where spawnbot TotalCount 26 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 12 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Tank 1 { TotalCurrency 150 TotalCount 1 WaitBeforeStarting 0 Name "stage1" Tank { Health 14000 Speed 75 Name "tankboss_right" StartingPathTrackNode "tank_path_right" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank 2 { TotalCurrency 150 TotalCount 1 WaitBeforeStarting 0 Name "stage1" Tank { Health 14000 Speed 75 Name "tankboss_left" StartingPathTrackNode "tank_path_left" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 2 giant demo spammers + uber { TotalCurrency 100 Name "Wave5" Where spawnbot_right TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 8 WaitBeforeStarting 85 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn // 28 scouts in 14 man rush groups { TotalCurrency 100 Name "scoutsWave5" Where spawnbot TotalCount 56 MaxActive 14 SpawnCount 14 WaitBetweenSpawns 0 WaitBeforeStarting 38 RandomChoice { TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } TFBot { Class Scout Skill Easy } } } WaveSpawn // 16 pyros { TotalCurrency 200 Name "Wave5" Where spawnbot_right TotalCount 16 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 48 RandomChoice { TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } } } WaveSpawn // 1 giant demo spammer { TotalCurrency 250 Name "Wave5" WaitForAllSpawned "scoutsWave5" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Demoman } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 48 Pyro { TotalCurrency 100 Name "pyroWave6" Where spawnbot_right TotalCount 48 MaxActive 12 SpawnCount 1 WaitBetweenSpawns 0.4 WaitBeforeStarting 0 TFBot { Class Pyro Skill Easy } } WaveSpawn // Heavy + 4 soldier squad { TotalCurrency 200 Name "giantsquadWave6" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 2 WaitBeforeStarting 2 Squad { FormationSize 200 TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn // 32 Heavy { TotalCurrency 200 Name "heavyWave6" WaitForAllSpawned "pyroWave6" Where spawnbot_right TotalCount 32 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 3 WaitBeforeStarting 60 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn // 3 soldier squad giants { TotalCurrency 100 Name "giantsquadWave6b" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 6 WaitBeforeStarting 2 WaitForAllSpawned "heavyWave6" TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn // 2 spammer soldiers { TotalCurrency 100 Name "giantsquadRapidWave6b" Where spawnbot_right TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 10 WaitForAllSpawned "giantsquadWave6b" TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn // support scouts { TotalCurrency 0 Name "Wave6" Where spawnbot TotalCount 100 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 0 Support 1 TFBot { Template T_TFBot_Scout_Melee } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot_right TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name "primary_pyro" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_pyro" Where spawnbot_right TotalCount 60 MaxActive 20 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 400 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag flank_left BehaviorModifiers push } TFBot { Class Scout Skill Easy Tag flank_left BehaviorModifiers push } TFBot { Class Scout Skill Easy Tag flank_right BehaviorModifiers push } } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 10 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name "primary_gnome" Where spawnbot_right TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 1 TotalCurrency 290 RandomChoice { TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun Tag flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Pyro_Flaregun Tag flank_left BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_gnome" Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 45 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_gnome" Where spawnbot_right TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 38 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Template T_TFBot_Pyro_Flaregun } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 500 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { TotalCount 1 WaitBeforeStarting 35 TotalCurrency 300 Tank { Health 20000 Speed 75 Name "tankboss_left" StartingPathTrackNode "tank_path_right" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot_right TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 1 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Class Scout Skill Easy } } } WaveSpawn { Name "primary_soldier" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { WaitForAllSpawned "primary_soldier" Where spawnbot_right TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllSpawned "primary_soldier" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 26 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllSpawned "primary_soldier" Where spawnbot_right TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 35 WaitBetweenSpawns 4 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Medic_BigHeal } } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "primary_heavy" Where spawnbot TotalCount 60 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 300 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Expert } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Expert } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Expert } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Expert } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Expert Tag flank_left BehaviorModifiers push } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Expert Tag flank_right BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_heavy" Where spawnbot_right TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { WaitForAllSpawned "primary_heavy" TotalCount 1 WaitBeforeStarting 20 TotalCurrency 700 Tank { Health 25000 Speed 75 Name "tankboss_left" StartingPathTrackNode "tank_path_left" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_heavy" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Pyro } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "primary_scout" Where spawnbot_right TotalCount 30 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Class Scout Skill Easy } } } WaveSpawn { WaitForAllSpawned "primary_scout" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_scout" Name "primary_heavy" Where spawnbot_right TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_heavy" TotalCount 1 WaitBeforeStarting 30 TotalCurrency 100 Tank { Health 10000 Speed 75 Name "tankboss_left" StartingPathTrackNode "tank_path_right" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_heavy" TotalCount 1 WaitBeforeStarting 35 TotalCurrency 100 Tank { Health 10000 Speed 75 Name "tankboss_right" StartingPathTrackNode "tank_path_left" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_heavy" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 65 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_heavy" Where spawnbot_right TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 65 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_heavy" TotalCount 1 WaitBeforeStarting 80 TotalCurrency 100 Tank { Health 10000 Speed 75 Name "tankboss_left" StartingPathTrackNode "tank_path_left" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_heavy" TotalCount 1 WaitBeforeStarting 85 TotalCurrency 100 Tank { Health 10000 Speed 75 Name "tankboss_right" StartingPathTrackNode "tank_path_right" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_heavy" Where spawnbot TotalCount 45 MaxActive 20 SpawnCount 5 WaitBeforeStarting 105 WaitBetweenSpawns 0 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Class Scout Skill Easy } } } WaveSpawn { WaitForAllSpawned "primary_heavy" TotalCount 1 WaitBeforeStarting 100 TotalCurrency 0 Tank { Health 10000 Speed 75 Name "tankboss_left" Skin 1 StartingPathTrackNode "tank_path_right" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Soldier { TotalCurrency 200 Name "stage1" Where spawnbot_right TotalCount 18 SpawnCount 3 MaxActive 9 WaitBetweenSpawns 30 WaitBeforeStarting 0 TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // Pyro { TotalCurrency 100 Name "stage1" Where spawnbot TotalCount 12 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 20 WaitBeforeStarting 30 RandomSpawn 1 //randomize distribution TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } } WaveSpawn // Heavyweapons Fists { TotalCurrency 100 Name "stage1" Where spawnbot_right TotalCount 12 SpawnCount 3 MaxActive 8 WaitBetweenSpawns 30 WaitBeforeStarting 0 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // Giant Heavyweapons { TotalCurrency 100 Name "stage1b" WaitForAllSpawned "stage1" Where spawnbot TotalCount 2 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 30 WaitBeforeStarting 30 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn // Pyro { TotalCurrency 100 Name "stage1b" WaitForAllSpawned "stage1" Where spawnbot_right TotalCount 12 SpawnCount 4 //MaxActive 8 WaitBetweenSpawns 15 WaitBeforeStarting 30 RandomSpawn 1 //randomize distribution TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } } WaveSpawn { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1b" Where spawnbot TotalCount 24 SpawnCount 8 MaxActive 22 WaitBetweenSpawns 30 WaitBeforeStarting 60 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { TotalCurrency 200 TotalCount 1 WaitBeforeStarting 90 Name "stage2" WaitForAllSpawned "stage1b" Tank { Health 18000 Speed 75 Name "tankboss_left" StartingPathTrackNode "tank_path_right" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 200 TotalCount 1 WaitBeforeStarting 90 Name "stage2" WaitForAllSpawned "stage1b" Tank { Health 18000 Speed 75 Name "tankboss_right" StartingPathTrackNode "tank_path_left" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Rapid Fire Demoman (Left) { TotalCurrency 300 Name "stage1" Where spawnbot_right TotalCount 5 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 30 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn // Rapid Fire Demoman (Right) { TotalCurrency 300 Name "stage1" Where spawnbot TotalCount 5 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 30 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn // Pyro { TotalCurrency 100 Name "stage1" Where spawnbot_right TotalCount 40 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 15 WaitBeforeStarting 5 RandomSpawn 1 //randomize distribution TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // Baseball Scout { TotalCurrency 200 Name "stage1" Where spawnbot TotalCount 12 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 20 WaitBeforeStarting 60 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_right TotalCount 40 SpawnCount 8 MaxActive 18 WaitBetweenSpawns 20 WaitBeforeStarting 90 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // Pyro { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot TotalCount 6 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 20 WaitBeforeStarting 90 RandomSpawn 1 //randomize distribution TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } } WaveSpawn // Giant Pyro { TotalCurrency 200 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_right TotalCount 3 SpawnCount 1 //MaxActive 15 WaitBetweenSpawns 15 WaitBeforeStarting 120 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn // Sniper Huntsman { TotalCurrency 100 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot TotalCount 15 SpawnCount 15 //MaxActive 15 WaitBetweenSpawns 0 WaitBeforeStarting 60 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // Giant Pyro { TotalCurrency 200 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot_right TotalCount 12 SpawnCount 4 //MaxActive 15 WaitBetweenSpawns 15 WaitBeforeStarting 60 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput // These lines originally ignored for unknown reason { Target wave_finished_relay Action Trigger } WaveSpawn // Pyro or Pyro Axtinguisher { TotalCurrency 100 Name "stage1" Where spawnbot TotalCount 36 SpawnCount 12 MaxActive 16 WaitBetweenSpawns 30 WaitBeforeStarting 0 TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // Giant Soldier { TotalCurrency 300 Name "stage1" Where spawnbot_right TotalCount 9 SpawnCount 3 //MaxActive 3 WaitBetweenSpawns 30 WaitBeforeStarting 0 RandomSpawn 1 //randomize distribution Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // Heavyweapons { TotalCurrency 200 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot TotalCount 20 SpawnCount 5 MaxActive 10 WaitBetweenSpawns 30 WaitBeforeStarting 30 TFBot { Class Heavyweapons Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // Pyro { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_right TotalCount 8 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 30 WaitBeforeStarting 60 RandomSpawn 1 //randomize distribution TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } } WaveSpawn // Scout { TotalCurrency 100 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot TotalCount 30 SpawnCount 15 MaxActive 22 WaitBetweenSpawns 30 WaitBeforeStarting 40 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { TotalCurrency 100 Name "stage4" WaitForAllSpawned "stage3" TotalCount 1 WaitBeforeStarting 30 Tank { Health 20000 Speed 75 Name "tankboss_left" StartingPathTrackNode "tank_path_right" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 Name "stage4" WaitForAllSpawned "stage3" TotalCount 1 WaitBeforeStarting 30 Tank { Health 20000 Speed 75 Name "tankboss_right" StartingPathTrackNode "tank_path_left" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Scout { TotalCurrency 200 Name "stage5" WaitForAllSpawned "stage4" Where spawnbot_right TotalCount 30 SpawnCount 6 MaxActive 12 WaitBetweenSpawns 30 WaitBeforeStarting 120 Support 1 // Push bomb while Heavyweapons are active TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn // Giant Heavyweapons { TotalCurrency 0 Name "stage5" WaitForAllSpawned "stage4" Where spawnbot TotalCount 8 SpawnCount 4 //MaxActive 2 WaitBetweenSpawns 35 WaitBeforeStarting 90 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // Giant Heavyweapons { TotalCurrency 0 Name "stage5" WaitForAllSpawned "stage4" Where spawnbot_right TotalCount 8 SpawnCount 4 //MaxActive 2 WaitBetweenSpawns 35 WaitBeforeStarting 90 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" //Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Soldier { TotalCurrency 100 Name "soldierWave1" Where spawnbot TotalCount 30 SpawnCount 4 MaxActive 16 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // Pyro { TotalCurrency 100 Where spawnbot_right TotalCount 18 SpawnCount 3 MaxActive 3 WaitBetweenSpawns 10 WaitBeforeStarting 30 TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // Soldier { TotalCurrency 300 WaitForAllSpawned "soldierWave1" Where spawnbot TotalCount 25 SpawnCount 5 MaxActive 15 WaitBetweenSpawns 15 WaitBeforeStarting 0 Squad { TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Soldier_Buff_Banner Skill Easy } } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Soldier + Heavy { TotalCurrency 200 Name "stage1" Where spawnbot_right TotalCount 30 SpawnCount 6 MaxActive 16 WaitBetweenSpawns 15 WaitBeforeStarting 0 Squad { TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } } WaveSpawn // Heavy 1 of 3 concurrent { TotalCurrency 100 WaitForAllSpawned "stage1" Where spawnbot TotalCount 8 SpawnCount 2 //MaxActive 10 WaitBetweenSpawns 10 WaitBeforeStarting 30 Squad { TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Medic } } } WaveSpawn // Heavy 2 of 3 concurrent { TotalCurrency 100 WaitForAllSpawned "stage1" Where spawnbot_right TotalCount 8 SpawnCount 2 //MaxActive 10 WaitBetweenSpawns 10 WaitBeforeStarting 60 Squad { TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Medic } } } WaveSpawn // Heavy 3 of 3 concurrent { TotalCurrency 100 WaitForAllSpawned "stage1" Where spawnbot TotalCount 8 SpawnCount 2 //MaxActive 10 WaitBetweenSpawns 10 WaitBeforeStarting 90 Squad { TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Medic } } } WaveSpawn // Pyro { TotalCurrency 100 WaitForAllSpawned "stage1" Where spawnbot_right TotalCount 18 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 10 WaitBeforeStarting 60 TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Scout { TotalCurrency 100 Name "stage1" Where spawnbot TotalCount 20 SpawnCount 20 MaxActive 20 WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn // Pyro { TotalCurrency 50 Name "stage1" Where spawnbot_right TotalCount 20 SpawnCount 5 MaxActive 12 WaitBetweenSpawns 20 WaitBeforeStarting 15 TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // Giant GoalKeeper Heavyweapons { TotalCurrency 200 Name "stage1" Where spawnbot TotalCount 2 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 60 WaitBeforeStarting 5 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn // Scout Bonk { TotalCurrency 100 WaitForAllSpawned "stage1" Where spawnbot_right TotalCount 24 SpawnCount 6 MaxActive 18 WaitBetweenSpawns 15 WaitBeforeStarting 0 TFBot { Template T_TFBot_Scout_Bonk } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 1 Tank { Health 18000 Speed 75 Name "tankboss_left" StartingPathTrackNode "tank_path_left" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 200 TotalCount 1 WaitBeforeStarting 20 Tank { Health 18000 Speed 75 Name "tankboss_right" StartingPathTrackNode "tank_path_right" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 Where spawnbot TotalCount 16 SpawnCount 4 MaxActive 12 WaitBetweenSpawns 30 WaitBeforeStarting 20 TFBot { Class Demoman Skill Easy } } WaveSpawn { TotalCurrency 100 Where spawnbot_right TotalCount 8 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 15 WaitBeforeStarting 60 TFBot { Class Pyro Skill Easy } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Soldier { TotalCurrency 100 Name "stage1" Where spawnbot TotalCount 35 SpawnCount 5 MaxActive 15 WaitBetweenSpawns 10 WaitBeforeStarting 0 Squad { TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn // Pyro { TotalCurrency 100 Where spawnbot_right TotalCount 24 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 10 WaitBeforeStarting 30 TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // Scouts { TotalCurrency 200 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot TotalCount 45 SpawnCount 15 MaxActive 22 WaitBetweenSpawns 15 WaitBeforeStarting 0 TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn { TotalCurrency 200 WaitForAllSpawned "stage2" Where spawnbot_right TotalCount 15 SpawnCount 5 MaxActive 15 WaitBetweenSpawns 20 WaitBeforeStarting 20 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { TotalCurrency 100 WaitForAllSpawned "stage2" Where spawnbot TotalCount 20 SpawnCount 5 MaxActive 15 WaitBetweenSpawns 15 WaitBeforeStarting 20 Squad { TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Giant Soldier Rapid Fire { TotalCurrency 200 Name "stage1" Where spawnbot_right TotalCount 8 // multiple of squad size SpawnCount 4 // must at minimum equal squad size, number must be multiple of squad size MaxActive 8 // multiple of squad size WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // Giant Soldier Rapid Fire { TotalCurrency 200 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot TotalCount 4 // multiple of squad size SpawnCount 4 // must at minimum equal squad size, number must be multiple of squad size MaxActive 4 // multiple of squad size WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 50 Where spawnbot_right TotalCount 14 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 20 WaitBeforeStarting 15 Support 1 TFBot { Class Pyro Skill Easy } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Tank 1 { TotalCurrency 150 TotalCount 1 WaitBeforeStarting 0 Name "stage1" Tank { Health 18000 Speed 75 Name "tankboss_right" StartingPathTrackNode "tank_path_right" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank 2 { TotalCurrency 150 TotalCount 1 WaitBeforeStarting 0 Name "stage1" Tank { Health 18000 Speed 75 Name "tankboss_left" StartingPathTrackNode "tank_path_right" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 50 Name "stage1" Where spawnbot TotalCount 20 SpawnCount 4 MaxActive 12 WaitBetweenSpawns 18 WaitBeforeStarting 20 TFBot { Class Demoman Skill Normal } } WaveSpawn // Pyro { TotalCurrency 100 Where spawnbot_right TotalCount 18 SpawnCount 3 MaxActive 9 WaitBetweenSpawns 10 WaitBeforeStarting 30 TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn { TotalCurrency 50 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot TotalCount 10 SpawnCount 5 MaxActive 10 WaitBetweenSpawns 10 WaitBeforeStarting 30 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 50 Name "stage2b" WaitForAllSpawned "stage2" Where spawnbot_right TotalCount 5 SpawnCount 5 MaxActive 5 //WaitBetweenSpawns 10 WaitBeforeStarting 60 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 50 Name "stage2b" WaitForAllSpawned "stage2" Where spawnbot TotalCount 5 SpawnCount 5 MaxActive 5 //WaitBetweenSpawns 10 WaitBeforeStarting 60 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 100 TotalCount 1 WaitBeforeStarting 25 WaitForAllSpawned "stage2b" Tank { Health 20000 Speed 75 Name "tankboss_left" Skin 1 StartingPathTrackNode "tank_path_left" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 1 WaitBeforeStarting 25 WaitForAllSpawned "stage2b" Tank { Health 20000 Speed 75 Name "tankboss_right" Skin 1 StartingPathTrackNode "tank_path_left" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 Name "stage1" Where spawnbot_mission_sniper RandomSpawn 1 TotalCount 12 SpawnCount 2 MaxActive 10 WaitBetweenSpawns 20 WaitBeforeStarting 5 TFBot { Template T_TFBot_Pyro Skill Hard } } WaveSpawn { TotalCurrency 700 Name "stage1" Where spawnbot_right RandomSpawn 1 TotalCount 35 SpawnCount 5 MaxActive 15 WaitBetweenSpawns 18 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Crit Scout Invasion { TotalCurrency 200 Name "stage1" Where spawnbot RandomSpawn 1 TotalCount 48 SpawnCount 12 MaxActive 16 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Template T_TFBot_Scout_Melee Skill Expert Attributes AlwaysCrit } } WaveSpawn // Crit Scout Invasion Center { TotalCurrency 200 Name "stage1" Where spawnbot_mission_sniper RandomSpawn 1 TotalCount 24 SpawnCount 6 MaxActive 8 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Template T_TFBot_Scout_Melee Skill Expert Attributes AlwaysCrit } } WaveSpawn // Crit Scout Invasion Escalation { TotalCurrency 200 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_mission_sniper RandomSpawn 1 TotalCount 32 SpawnCount 16 MaxActive 16 WaitBetweenSpawns 10 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Scout_Melee Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn // Crit Scout Invasion Center Escalation { TotalCurrency 200 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_mission_sniper RandomSpawn 1 TotalCount 24 SpawnCount 6 MaxActive 8 WaitBetweenSpawns 10 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Scout_Melee Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot RandomSpawn 1 TotalCount 8 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 10 WaitBeforeStarting 10 TFBot { Template T_TFBot_Giant_Soldier_Crit } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 Name "stage1" Where spawnbot_right RandomSpawn 1 TotalCount 6 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { TotalCurrency 200 TotalCount 1 WaitForAllSpawned "stage1" Tank { Health 12000 Speed 75 Name "tankboss_left" StartingPathTrackNode "tank_path_right" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 200 TotalCount 1 WaitForAllSpawned "stage1" Tank { Health 12000 Speed 75 Name "tankboss_right" StartingPathTrackNode "tank_path_left" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot TotalCount 20 SpawnCount 4 MaxActive 16 WaitBetweenSpawns 10 WaitBeforeStarting 15 TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // Pyro { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_right TotalCount 20 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 15 WaitBeforeStarting 20 TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot RandomSpawn 1 TotalCount 6 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 10 WaitBeforeStarting 20 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { //TotalCurrency 100 Name "stage3" WaitForAllSpawned "stage2" Support 1 // fix the timing issue so these don't just end mid way Where spawnbot_right TotalCount 36 SpawnCount 6 MaxActive 10 WaitBetweenSpawns 15 WaitBeforeStarting 20 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { TotalCurrency 100 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot RandomSpawn 1 TotalCount 32 SpawnCount 8 MaxActive 8 WaitBetweenSpawns 20 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 Name "stage1" Where spawnbot_right TotalCount 8 SpawnCount 8 MaxActive 8 WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template T_TFBot_Heavyweapons_Deflector } } WaveSpawn { TotalCurrency 50 Name "stage1" Where spawnbot TotalCount 8 SpawnCount 8 MaxActive 8 WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template T_TFBot_Demoman Skill Hard } } WaveSpawn { TotalCurrency 50 Name "stage1" Where spawnbot_right RandomSpawn 1 TotalCount 4 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 20 WaitBeforeStarting 5 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { TotalCurrency 50 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot TotalCount 24 SpawnCount 8 MaxActive 8 WaitBetweenSpawns 10 WaitBeforeStarting 15 TFBot { Template T_TFBot_Demoman } } WaveSpawn { TotalCurrency 200 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_right TotalCount 30 SpawnCount 10 MaxActive 12 WaitBetweenSpawns 10 WaitBeforeStarting 15 TFBot { Template T_TFBot_Heavyweapons_Deflector } } WaveSpawn { TotalCurrency 25 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot TotalCount 24 SpawnCount 8 MaxActive 22 WaitBetweenSpawns 20 WaitBeforeStarting 30 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { TotalCurrency 100 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot_right TotalCount 6 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { TotalCurrency 100 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot TotalCount 2 SpawnCount 2 MaxActive 2 //WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { TotalCurrency 100 Name "stage4" WaitForAllSpawned "stage3" Where spawnbot_right TotalCount 18 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 5 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 25 Name "stage4" WaitForAllSpawned "stage3" Where spawnbot TotalCount 12 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 15 WaitBeforeStarting 10 TFBot { Template T_TFBot_Pyro Skill Hard } } WaveSpawn { TotalCurrency 25 Name "stage4" WaitForAllSpawned "stage3" Where spawnbot_right TotalCount 30 SpawnCount 10 MaxActive 18 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 Name "stage1" Where spawnbot TotalCount 8 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 30 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 200 Name "stage1" Where spawnbot_right TotalCount 8 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 30 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 100 Name "stage1" Where spawnbot_mission_sniper RandomSpawn 1 TotalCount 30 SpawnCount 5 MaxActive 10 WaitBetweenSpawns 20 WaitBeforeStarting 3 Squad { TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } } } WaveSpawn { TotalCurrency 50 TotalCount 1 WaitForAllSpawned "stage1" Tank { Health 20000 Speed 75 Name "tankboss_left" StartingPathTrackNode "tank_path_left" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 1 WaitForAllSpawned "stage1" Tank { Health 20000 Speed 75 Name "tankboss_right" StartingPathTrackNode "tank_path_right" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_right TotalCount 25 SpawnCount 5 MaxActive 16 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Template T_TFBot_Heavyweapons_Deflector } } WaveSpawn { TotalCurrency 50 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot_mission_sniper RandomSpawn 1 TotalCount 30 SpawnCount 4 MaxActive 10 WaitBetweenSpawns 20 WaitBeforeStarting 5 TFBot { Template T_TFBot_Pyro Skill Expert } } WaveSpawn { //TotalCurrency 0 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot_right RandomSpawn 1 TotalCount 8 SpawnCount 1 MaxActive 6 WaitBetweenSpawns 15 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { //TotalCurrency 0 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot RandomSpawn 1 TotalCount 20 SpawnCount 4 MaxActive 12 WaitBetweenSpawns 15 WaitBeforeStarting 0 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { TotalCurrency 25 Name "stage4" WaitForAllSpawned "stage3" Where spawnbot_right TotalCount 45 SpawnCount 15 MaxActive 18 //WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { TotalCurrency 50 TotalCount 1 WaitForAllSpawned "stage3" Tank { Health 20000 Speed 75 Name "tankboss_left" Skin 1 StartingPathTrackNode "tank_path_right" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 50 TotalCount 1 WaitForAllSpawned "stage3" Tank { Health 20000 Speed 75 Name "tankboss_right" Skin 1 StartingPathTrackNode "tank_path_left" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave // BEGINNING OF DECOY MISSIONS { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 48 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 7 WaitBeforeStarting 0 TotalCurrency 400 TFBot { Class Scout Skill Easy } } WaveSpawn //WAVE 01b: 16 total, 6 active, pyro { Where spawnbot_right TotalCount 16 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 10 TotalCurrency 200 TFBot { Class Pyro Skill Easy } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 02a: 64 total, 8 active, scout (melee only) { Where spawnbot TotalCount 64 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 250 Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn //WAVE 02b: 24 total, 4 active, soldier { Where spawnbot_right TotalCount 24 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Class Soldier Skill Easy } } WaveSpawn //WAVE 02c: 12 total, 4 active, demoman { Where spawnbot TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 10 TotalCurrency 150 TFBot { Class Demoman Skill Easy } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 3a: [TANK1] { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 400 Tank { Health 20000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 04a: 80 total, 8 active, scout (melee only) { Where spawnbot_right TotalCount 80 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 350 Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn //WAVE 04b: 30 total, 6 active, heavyweapons { Where spawnbot TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 350 TFBot { Class Heavyweapons Skill Easy } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 05a: 50 total, 12 active, scout (melee only) { Where spawnbot_right TotalCount 50 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 300 Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn //WAVE 5b: [GIANT] 1 total, 1 active, Heavy { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Heavyweapons } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 06a: 100 total, 12 active, scout (2/3 flankers, 1/3 melee only) { Where spawnbot_right TotalCount 100 MaxActive 12 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 4 TotalCurrency 450 Support 1 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Scout Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //WAVE 6b: [GIANT] 4 total, 2 active, Slow-crit Soldiers { Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 250 TFBot { Template T_TFBot_Giant_Soldier_Crit } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 7a: 150 total, 16 active, scout { Where spawnbot_right TotalCount 150 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 TotalCurrency 900 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } WaveSpawn //WAVE 8a: 40 total, 12 active, scout (2/3 flankers) { Where spawnbot_right TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 100 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Scout Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //WAVE 8b: [GIANT] 2(4) total, 2(4) active, Heavy { Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 30 TotalCurrency 300 Squad // Heavy + Medic with charge { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Class Medic ClassIcon medic_uber Skill Normal ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 } CharacterAttributes { "heal rate bonus" 0.1 } } } } WaveSpawn //WAVE 8c: [GIANT] 2(4) total, 2(4) active, Soldier (slow-crit) { Name "wave08c" Where spawnbot_right TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCurrency 300 Squad // Crit soldier + Medic with charge { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Class Medic ClassIcon medic_uber Skill Normal ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 } CharacterAttributes { "heal rate bonus" 0.1 } } } } WaveSpawn //WAVE 08d: [FINAL TANK] { TotalCount 1 WaitBeforeStarting 30 WaitForAllSpawned "wave08c" TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "boss" Skin 1 StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //shotgun scouts + bats { Name "wave1_scouts" Where spawnbot TotalCount 64 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 400 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } } } WaveSpawn //regular giant soldier { Name "wave1_soldier_giant" WaitForAllSpawned "wave1_scouts" Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn //pyros { Name "wave1_pyro" WaitForAllSpawned "wave1_scouts" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 300 TFBot { Class Pyro Skill Easy } } } //WAVE 2 //Currency 675 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //5 demo wave at start { Name "wave2_demomen" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn //tank { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 24000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //10 demo spammers { Name "wave2_demomen2" WaitForAllSpawned "wave2_demomen" Where spawnbot_right TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 55 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn //10 demo spammers { Name "wave2_demomen2" WaitForAllSpawned "wave2_demomen" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 9 TotalCurrency 150 TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 2.5 } } } WaveSpawn //heavyweapons { Name "wave2_heavyweapons" WaitForAllSpawned "wave2_demomen2" Where spawnbot_right TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 150 TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn //heavyweapons cleanup { Name "wave2_heavyweapons2" WaitForAllSpawned "wave2_heavyweapons" Where spawnbot TotalCount 14 MaxActive 14 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 4 TotalCurrency 150 TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn //Super scout { Name "wave2_super_scout" WaitForAllSpawned "wave2_heavyweapons2" Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 37 WaitBetweenSpawns 1 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Scout_Fast } } } //WAVE 3 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //huntsman + sandman { Name "wave3_huntsman" Where spawnbot TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn //Soldiers { Name "wave3_soldiers" WaitForallSpawned "wave3_huntsman" Where spawnbot_right TotalCount 30 MaxActive 10 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5.5 TotalCurrency 200 TFBot { Class Soldier Skill Easy } } WaveSpawn //Flank Soldiers { Name "wave3_soldiers2" WaitForallSpawned "wave3_huntsman" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 18 WaitBetweenSpawns 7 TotalCurrency 50 RandomChoice { TFBot { Class Soldier Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Soldier Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //flaming huntsman { Name "wave3_huntsman_flame" WaitForallSpawned "wave3_soldiers" Where spawnbot_right TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 18 WaitBetweenSpawns 4 TotalCurrency 500 Squad { TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } } //WAVE 4 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //scorch + metal fist giant { Name "wave3_boxing_push" Where spawnbot TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn //demoknight flankers { Name "wave3_demoknight_flank_push" WaitForAllSpawned "wave3_boxing_push" Where spawnbot_right TotalCount 24 MaxActive 10 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1.5 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Demoman_Knight Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //scorch + soldier squad { Name "wave3_soldier_push" WaitForAllSpawned "wave3_boxing_push" Where spawnbot TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn //demoknight flankers { Name "wave3_demoknight_flank_push2" WaitForAllSpawned "wave3_soldier_push" Where spawnbot_right TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Demoman_Knight Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //scorch + heater heavy { Name "wave3_heavy_push" WaitForAllSpawned "wave3_soldier_push" Where spawnbot TotalCount 18 MaxActive 9 SpawnCount 9 WaitBeforeStarting 40 WaitBetweenSpawns 34 TotalCurrency 150 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } } //WAVE 5 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //pyros always fire { Name "wave4_pyro_alwayson" Where spawnbot TotalCount 14 MaxActive 14 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Attributes AlwaysFireWeapon Class Pyro Skill Easy } } WaveSpawn //rapid fire soldier giant { Name "wave4_rapid_soldier" Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn //Soldiers with quickfix { Name "wave4_soldier_medics" WaitForAllSpawned "wave4_rapid_soldier" Where spawnbot TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 28 WaitBetweenSpawns 8 TotalCurrency 200 Squad { TFBot { Class Soldier Skill Easy } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn //Scouts { Name "wave4_scouts" WaitForAllSpawned "wave4_soldier_medics" Where spawnbot_right TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 45 WaitBetweenSpawns 1 TotalCurrency 150 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn //rapid fire soldier giant { Name "wave4_rapid_soldier2" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCurrency 350 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Attributes AlwaysFireWeapon Class Pyro Skill Easy } } } } //WAVE 6 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //Scout melee { Name "wave6_scouts" Where spawnbot_right TotalCount 55 MaxActive 10 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 300 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn //Heavyweapons { Name "wave6_heavyweapons" Where spawnbot_right TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 7 TotalCurrency 150 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn //Demo flankers { Name "wave6_demos" Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 150 RandomChoice { TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //Heavyweapons group { Name "wave6_heavyweapons" WaitForAllSpawned "wave6_scouts" Where spawnbot_right TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 9 TotalCurrency 150 TFBot { Class Heavyweapons Skill Easy } } } //WAVE 7 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //tank { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //tank2 { TotalCount 1 WaitBeforeStarting 11 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //gru pushers { Name "wave6_heavy_gru" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn //heavy miniguns { Name "wave6_heavy" Where spawnbot_right TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 6 TotalCurrency 200 RandomChoice { TFBot { Class Heavyweapons Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Heavyweapons Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //heavy giants { Name "wave6_heavy_giants" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 90 WaitBetweenSpawns 50 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn //Support scouts { Where spawnbot_right TotalCount 100 MaxActive 12 SpawnCount 3 WaitBeforeStarting 60 WaitBetweenSpawns 6 TotalCurrency 200 Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Where spawnbot_right TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "primary_huntsman" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 25 WaitBetweenSpawns 1 TotalCurrency 150 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { WaitForAllSpawned "primary_huntsman" Where spawnbot_right TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_huntsman" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 45 WaitBetweenSpawns 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_BigHeal } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 10 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Where spawnbot TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 1 TotalCurrency 190 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { TotalCount 1 WaitBeforeStarting 15 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_right TotalCount 30 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 35 TotalCurrency 600 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { Where spawnbot_right TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Scout_Fast } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_scouts" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 300 TFBot { Class Scout Skill Easy } } WaveSpawn { Where spawnbot_right TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot_right TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class HeavyWeapons Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class HeavyWeapons Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn { WaitForAllSpawned "primary_scouts" Name "mid_scouts" Where spawnbot_right TotalCount 40 MaxActive 20 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 1 TotalCurrency 200 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Class Scout Skill Easy } } } WaveSpawn { WaitForAllSpawned "mid_scouts" Where spawnbot TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Class Scout Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Scout Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } } //WAVE 6 //Steel fist heavies, heavies, gnomes, Steel fist with buff squads, 2 Tank 30k//Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 20 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 1 TotalCurrency 80 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Easy } } } WaveSpawn { Name "primary_steelfist" Where spawnbot_right TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { WaitForAllSpawned "primary_steelfist" Where spawnbot TotalCount 28 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_steelfist" TotalCount 1 WaitBeforeStarting 45 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_steelfist" Where spawnbot_right TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 65 WaitBetweenSpawns 25 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllSpawned "primary_steelfist" TotalCount 1 WaitBeforeStarting 120 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" Skin 1 StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name wave02a TotalCount 8 MaxActive 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 SpawnCount 8 TotalCurrency 20 TFBot { Class Pyro Skill Easy } } WaveSpawn { Where spawnbot_right Name wave02b TotalCount 80 MaxActive 22 WaitBeforeStarting 15 WaitBetweenSpawns 2 SpawnCount 2 TotalCurrency 300 RandomChoice { TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Hard Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Hard Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Hard Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Hard Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Where spawnbot Name wave02a TotalCount 3 MaxActive 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 SpawnCount 1 TotalCurrency 280 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } } //WAVE 2 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_right TotalCount 96 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 600 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Sniper_Huntsman Tag nav_prefer_flank_left BehaviorModifiers push } } } } //WAVE 3 //Currency 450 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 48 MaxActive 12 SpawnCount 12 WaitBeforeStarting 5 TotalCurrency 350 RandomChoice { TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Soldier Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Where spawnbot_right TotalCount 6 MaxActive 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } } //WAVE 4 //Currency 400 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 5 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot_right TotalCount 8 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 15 TotalCurrency 40 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot TotalCount 79 MaxActive 16 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 RandomSpawn 1 TotalCurrency 355 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } //WAVE 5 //Currency 450 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_right TotalCount 27 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 TotalCurrency 150 Support 1 RandomChoice { TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Hard Tag nav_prefer_flank_right BehaviorModifiers push } } } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 6 TotalCurrency 150 Support 1 RandomChoice { TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Hard Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Where spawnbot_right TotalCount 8 MaxActive 4 Spawncount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Class Medic ClassIcon medic_uber Skill Normal ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 } CharacterAttributes { "heal rate bonus" 0.1 } } } } } //WAVE 6 //Currency 1200 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 600 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 600 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Class Medic ClassIcon medic_uber Skill Normal ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 } CharacterAttributes { "heal rate bonus" 0.1 } } TFBot { Class Medic ClassIcon medic_uber Skill Normal ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 } CharacterAttributes { "heal rate bonus" 0.1 } } TFBot { Class Medic ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 } CharacterAttributes { "heal rate bonus" 0.1 } } } } } //WAVE 7 //Currency 2000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_right TotalCount 55 MaxActive 11 SpawnCount 11 WaitBeforeStarting 0 TotalCurrency 300 Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Class Heavyweapons Skill Hard } TFBot { Class Demoman Skill Easy } } } WaveSpawn { Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 1600 RandomChoice { TFBot { Template T_TFBot_Giant_Scout_Fast } TFBot { Template T_TFBot_Giant_Scout_Fast } TFBot { Template T_TFBot_Giant_Scout_Fast } TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Where spawnbot_right TotalCount 30 MaxActive 4 SpawnCount 4 WaitBeforeStarting 25 RandomSpawn 1 TotalCurrency 100 Support 1 TFBot { Class Scout Skill Normal } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primarywaveheavy" TotalCount 1 WaitBeforeStarting 65 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" Skin 1 StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "primarywaveheavy" Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { WaitForAllSpawned "primarywaveheavy" Where spawnbot_right TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 45 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Class Medic ClassIcon medic_uber Skill Normal CharacterAttributes { "ubercharge rate bonus" 5 "heal rate bonus" 0.1 } } TFBot { Class Medic ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "ubercharge rate bonus" 5 "heal rate bonus" 0.1 } } } } WaveSpawn { Name "primarywavecritsoldier" Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { WaitForAllSpawned "primarywavecritsoldier" Where spawnbot_right TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 45 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Class Medic ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 } CharacterAttributes { "heal rate bonus" 0.1 } } } } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 3 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Class Heavy Skill Hard } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_right TotalCount 36 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 150 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 1 TotalCurrency 150 TFBot { Template T_TFBot_Scout_Sandman Skill Normal } } WaveSpawn { Name "primary_heavy_wave" Where spawnbot_right TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 20 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Scout_Baseball } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 3 active // Spy mission - 3 active WaveSpawn { //Name "primary_heavy_wave" Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 42 TotalCurrency 800 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_demoknight_wave" Where spawnbot_right TotalCount 24 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight Tag nav_prefer_flank_right BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_demoknight_wave" Name "primary_bowman_wave" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 2 WaitBeforeStarting 15 //RandomSpawn 1 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman Tag nav_prefer_flank_right BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_bowman_wave" Name "primary_demogiant_wave" Where spawnbot_right TotalCount 12 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 20 WaitBeforeStarting 5 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { WaitForAllSpawned "primary_demogiant_wave" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 0 WaitBeforeStarting 30 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { WaitForAllSpawned "primary_demogiant_wave" TotalCount 1 WaitBeforeStarting 40 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_demogiant_wave" Where spawnbot_right TotalCount 10 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 1 WaitBeforeStarting 55 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman Tag nav_prefer_flank_right BehaviorModifiers push } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 60 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "primary_giant_scout_wave" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 60 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot_right TotalCount 36 MaxActive 18 SpawnCount 9 WaitBeforeStarting 23 WaitBetweenSpawns 15 RandomSpawn 1 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Heavyweapons_Gnome Tag nav_prefer_flank_right BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_giant_scout_wave" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 45 WaitBetweenSpawns 8 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Heavyweapons_Gnome Tag nav_prefer_flank_right BehaviorModifiers push } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_right TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 1 TotalCurrency 200 RandomChoice { TFBot { Class Soldier Skill Expert } TFBot { Class Soldier Skill Expert } TFBot { Class Soldier Skill Expert } TFBot { Class Soldier Skill Expert } TFBot { Class Soldier Skill Expert } TFBot { Class Soldier Skill Expert } TFBot { Class Soldier Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Soldier Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Name "primary_critheavy_wave" Where spawnbot_right TotalCount 12 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 30 WaitBeforeStarting 30 TotalCurrency 200 Squad // Heavy + 10 Medics { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { WaitForAllSpawned "primary_critheavy_wave" Name "final_heavyweight_wave" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 45 WaitBetweenSpawns 12 TotalCurrency 75 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { WaitForAllSpawned "primary_critheavy_wave" Where spawnbot_right TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 46 WaitBetweenSpawns 12 TotalCurrency 75 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn { WaitForAllSpawned "primary_critheavy_wave" Where spawnbot_left TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 47 WaitBetweenSpawns 12 TotalCurrency 75 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn { WaitForAllSpawned "final_heavyweight_wave" Where spawnbot_right TotalCount 12 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 1 WaitBeforeStarting 20 TotalCurrency 375 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Medic_BigHeal } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 32000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_right TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 21 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Gnome Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn { Where spawnbot_left TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Gnome Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn { Name "primary_demoknight_giant_wave" Where spawnbot TotalCount 24 MaxActive 18 SpawnCount 6 WaitBeforeStarting 45 WaitBetweenSpawns 5 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { WaitForAllSpawned "primary_demoknight_giant_wave" TotalCount 1 WaitBeforeStarting 25 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "boss" //Skin 1 StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_demoknight_giant_wave" Name "giant_crits_wave" Where spawnbot_right TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { WaitForAllSpawned "primary_demoknight_giant_wave" Name "final_gnome_wave" Where spawnbot_right TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 55 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Gnome } } WaveSpawn { WaitForAllSpawned "primary_demoknight_giant_wave" Where spawnbot_right TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 56 WaitBetweenSpawns 12 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Gnome Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn { WaitForAllSpawned "primary_demoknight_giant_wave" Where spawnbot_left TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 57 WaitBetweenSpawns 12 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Gnome Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn { WaitForAllSpawned "giant_crits_wave" Name "heavy_9medic_wave" Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 105 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "heavy_9medic_wave" TotalCount 1 WaitBeforeStarting 35 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "boss" Skin 1 StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "heavy_9medic_wave" Where spawnbot_right TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 3 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 100 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 600 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot_right TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 RandomSpawn 1 TotalCurrency 200 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_dk" Where spawnbot TotalCount 35 MaxActive 21 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { WaitForAllSpawned "primary_dk" Where spawnbot_right TotalCount 27 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Class Scout Skill Easy } } } WaveSpawn { WaitForAllSpawned "primary_dk" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 25 RandomSpawn 1 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "primary_engy" WaitForAllSpawned "primary_dk" Where spawnbot_right TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 3 RandomSpawn 1 TotalCurrency 75 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } WaveSpawn { Name "primary_engy" WaitForAllSpawned "primary_dk" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 3 RandomSpawn 1 TotalCurrency 25 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } WaveSpawn { Name "primary_giantknightsquad" WaitForAllSpawned "primary_engy" Where spawnbot_right TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_giantknightsquad" TotalCount 1 WaitBeforeStarting 25 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 2 RandomSpawn 1 TotalCurrency 60 RandomChoice { TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } } WaveSpawn { Name "primary_fist" Where spawnbot_right TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5 RandomSpawn 1 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Where spawnbot_left TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 20 TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn { Where spawnbot_right TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 50 WaitBetweenSpawns 0 TotalCurrency 20 TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn { Name "primary_engy" WaitForAllSpawned "primary_fist" Where spawnbot_mission_sniper TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 200 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned "primary_fist" Where spawnbot TotalCount 18 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { WaitForAllSpawned "primary_engy" Where spawnbot_right TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 8 RandomSpawn 1 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Fist } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { TotalCount 1 WaitBeforeStarting 10 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_mission_sniper TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 3 TotalCurrency 300 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Where spawnbot_right TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 RandomSpawn 1 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot TotalCount 48 MaxActive 16 SpawnCount 4 WaitBeforeStarting 120 WaitBetweenSpawns 1 TotalCurrency 400 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Sandman } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 12 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "primary_scout" Where spawnbot TotalCount 100 MaxActive 18 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 1000 RandomChoice { TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Bonk Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Where spawnbot_mission_sniper TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 28 WaitBetweenSpawns 0 TotalCurrency 200 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned "primary_scout" Where spawnbot_right TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag nav_prefer_flank_right BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_scout" TotalCount 1 WaitBeforeStarting 65 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" //Skin 1 StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 1 WaitBetweenSpawns 0 RandomSpawn 1 TotalCurrency 200 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } TFBot { Class Scout Skill Hard } } } WaveSpawn { Where spawnbot_right TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 5 RandomSpawn 1 TotalCurrency 200 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } TFBot { Class Scout Skill Hard } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Metalbeard } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //WAVE 03a: 8 total, 8 active, Soldier + Uber medic (first push) { Name "wave03a" Where spawnbot_right TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Class Soldier Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 03b: [GIANT] 4 total, 4 active, Demoknight { Name "wave03b" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 25 WaitBeforeStarting 20 TotalCurrency 200 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn //WAVE 03c: 16 total, 16 active, Soldier + medic (maintain) { Name "wave03c" WaitForAllSpawned "wave03a" Where spawnbot_right TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 5 TotalCurrency 200 Squad { TFBot { Class Soldier Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 03d: 24 total, 12 active, Scouts (bonk, melee only) WAITFORSPAWNED 03c { Name "wave03d" WaitForAllSpawned "wave03c" Where spawnbot_right TotalCount 30 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 30 WaitBeforeStarting 0 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn //WAVE 03e: 12 total, 12 active, Pyro WAITFORSPAWNED 03c { Name "wave03e" WaitForAllSpawned "wave03c" Where spawnbot_right TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 15 TotalCurrency 200 TFBot { Class Pyro Skill Easy } } } //WAVE 2 //Currency 700 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Spy mission - 2 active WaveSpawn //WAVE 02a: 42 total, 14 active, scout (crit melee only) { Name "wave02a" Where spawnbot TotalCount 42 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 Support 1 TFBot { Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } WaveSpawn //WAVE 02b: [GIANT] 1 total, 1 active, heavyweapons (flank right) { Name "wave02b" Where spawnbot TotalCount 1 MaxActive 1 WaitBeforeStarting 10 SpawnCount 1 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_flank_right } } WaveSpawn //WAVE 02c: [GIANT] 1 total, 1 active, heavyweapons (flank left) { Name "wave02c" Where spawnbot_right TotalCount 1 MaxActive 1 WaitBeforeStarting 30 SpawnCount 1 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_flank_left } } WaveSpawn //WAVE 02d: [GIANT] 5 total, 2 active, scout (Super Scouts) { Name "wave02d" Where spawnbot TotalCount 5 MaxActive 2 WaitBeforeStarting 60 SpawnCount 1 WaitBetweenSpawns 25 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 02e: 21 total, 7 active, pyro { Name "wave02e" Where spawnbot_right TotalCount 21 MaxActive 7 SpawnCount 7 WaitBeforeStarting 75 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Class Pyro Skill Easy } } } //WAVE 3 //Currency 800 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Sniper mission - 4 active WaveSpawn //WAVE 03a: 40 total, 10 active, Heavy (Steel fist) { Name "wave03a" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 300 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn //WAVE 03b: 20 total, 8 active, Soldier + Uber medic { Name "wave03b" Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 5 TotalCurrency 250 Squad { TFBot { Class Soldier Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 03c: 20 total, 8 active, Pyro { Name "wave03c" Where spawnbot_right TotalCount 30 MaxActive 4 SpawnCount 4 WaitBeforeStarting 70 WaitBetweenSpawns 5 TotalCurrency 200 Support 1 Squad { TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } } } WaveSpawn //WAVE 03d: [GIANT] 1 total, 1 active, Soldier (slow crit) { Name "wave03d" Where spawnbot TotalCount 1 MaxActive 1 WaitBeforeStarting 100 SpawnCount 1 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Crit } } } //WAVE 4 //Currency 800 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //WAVE 04a: [2 TANKS] { Name "wave04a" TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 45 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 22000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 04b: 24 total, 10 active, Sniper (Huntsman) { Name "wave04b" Where spawnbot_right TotalCount 24 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 200 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn //WAVE 04b: 24 total, 10 active, Pyro { Name "wave04b" Where spawnbot_right TotalCount 24 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 200 Support 1 TFBot { Class Pyro Skill Easy } } WaveSpawn //WAVE 04c: [GIANT] 4 total, 2 active, Soldier (clow crit) { Name "wave04c" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Crit } } } //WAVE 5 //Currency 800 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Spy mission - 8 active WaveSpawn //WAVE 05a: [GIANT] 4(16) total, 2(8) active, Heavyweapons (Deflector) + Giant Medic + Pyro { Name "wave05a" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 500 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } TFBot { Class Pyro Skill Expert Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Expert Attributes AlwaysFireWeapon } } } WaveSpawn //WAVE 05b: 12 total, 4 active, Soldier { Name "wave05b" Where spawnbot_right TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 300 TFBot { Class Soldier Skill Expert } } } //WAVE 6 //Currency 1100 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Sniper mission - 4 active WaveSpawn //WAVE 06a: 48 total, 14 active, Scout { Name "wave06a" Where spawnbot_right TotalCount 48 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 300 TFBot { Class Scout Skill Easy } } WaveSpawn //WAVE 06b: [GIANT] 12 total, 8 active, Soldier (rapid fire) { Name "wave06b" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn //WAVE 06c: 28 total, 14 active, Soldier { Name "wave06c" Where spawnbot_right TotalCount 28 MaxActive 14 SpawnCount 7 WaitForAllDead "wave06a" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 300 TFBot { Class Soldier Skill Expert } } WaveSpawn //WAVE 06d: [GIANT] 4 total, 4 active, Soldier (rapid fire) { Name "wave06d" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitForAllSpawned "wave06b" WaitBeforeStarting 25 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn //WAVE 06e: 7(14) total, 7(14) active, Heavyweapons + medic { Name "wave06e" Where spawnbot_right TotalCount 14 MaxActive 14 SpawnCount 4 WaitForAllSpawned "wave06b" WaitBeforeStarting 30 WaitBetweenSpawns 2 TotalCurrency 100 Squad { TFBot { Class Heavyweapons Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 7 //Currency 950 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Sniper mission - 4 active WaveSpawn //WAVE 07a: [TANK] { Name "wave07a" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 45 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 07b: 12 total, 6 active, Pyro { Name "wave07b" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Pyro Skill Easy } } WaveSpawn //WAVE 07c: 12 total, 6 active, Heavyweapons + uber medic { Name "wave07c" Where spawnbot_right TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 7 TotalCurrency 100 Squad { TFBot { Class Heavyweapons Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 07d: [GIANT] 4(16) total, 1(4) active, Heavyweapons + uber medics { Name "wave07d" Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 4 WaitForAllSpawned "wave07b" WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 07e: [GIANT] 6 total, 2 active, Soldier (flank right) { Name "wave07e" Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 1 WaitForAllSpawned "wave07c" WaitBeforeStarting 10 WaitBetweenSpawns 22 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Spammer BehaviorModifiers push Tag nav_prefer_flank_right } } WaveSpawn //WAVE 07f: [GIANT] 6 total, 2 active, Soldier (flank left) { Name "wave07f" Where spawnbot_right TotalCount 6 MaxActive 4 SpawnCount 1 WaitForAllSpawned "wave07c" WaitBeforeStarting 10 WaitBetweenSpawns 22 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Spammer BehaviorModifiers push Tag nav_prefer_flank_left } } WaveSpawn //WAVE 07g: [GIANT] 12 total, 8 active, Scout (fast) { Name "wave07g" Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 2 WaitForAllSpawned "wave07d" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 07h: [FINAL TANK] { TotalCount 1 WaitBeforeStarting 50 WaitForAllSpawned "wave07e" TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 45000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave // BEGINNING OF COALTOWN MISSIONS { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Description "Melee Heavies and Scouts" Checkpoint Yes WaveSpawn { Name "primarywave" Where spawnbot_right TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot_right TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } } //WAVE 2 //Heavies and Pyros squads, Giant Pyro and pyro and heavy squad//Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name wave2primarywave Where spawnbot_right TotalCount 24 MaxActive 15 SpawnCount 3 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 200 Squad { TFBot { Class HeavyWeapons Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } } } WaveSpawn { WaitForAllSpawned "wave2primarywave" Where spawnbot_right TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Class HeavyWeapons Skill Easy } } } } //WAVE 3 //Tank Boss 28k, Scout melee support, Spy Mission//Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 1 active WaveSpawn //WAVE { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 900 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 28000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 TotalCurrency 0 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn { Where spawnbot_right TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 25 WaitBetweenSpawns 0 Support 1 TotalCurrency 0 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } //WAVE 4 //Demos, Scout melees, Soldiers, Giant Demos, Sniper Mission MB //Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active WaveSpawn { Name "wave4primarywave" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Class Demoman Skill Easy } } WaveSpawn { Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn { Where spawnbot_right TotalCount 12 MaxActive 4 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Class Soldier Skill Easy } } WaveSpawn { WaitForAllSpawned "wave4primarywave" Where spawnbot_right TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 15 WaitBeforeStarting 0 TotalCurrency 160 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { WaitForAllSpawned "wave4primarywave" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 20 TotalCurrency 40 TFBot { Template T_TFBot_Giant_Demoman } } } //WAVE 5 //Tank Boss 30k, Giant Demo with pyro escort//Currency 1200 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 20 TotalCurrency 700 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE { Where spawnbot_right TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 500 Squad // Tavish + pyros { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy //WeaponRestrictions MeleeOnly } TFBot { Class Pyro Skill Normal } TFBot { Template T_TFBot_Pyro_Flaregun } } } } //WAVE 6 //Giant Demos, Giant geavy with Quick fix medics, Giant Pyros, Tank Boss 33K, Giant Baseball, scout support.//Currency 1200 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target humans_win Action RoundWin } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE { Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn //WAVE { Name "heavywave" Where spawnbot_right TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { WaitForAllSpawned "heavywave" TotalCount 1 WaitBeforeStarting 25 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 33000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "heavywave" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 2 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Where spawnbot_right TotalCount 18 MaxActive 12 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_scouts" Where spawnbot_right TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Scout Skill Easy } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot_right TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class HeavyWeapons Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot_right TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class HeavyWeapons Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 1 TotalCurrency 200 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Class Scout Skill Easy } } } } //WAVE 2 //Huntsman snipers, scouts, Tavish giant squads with huntsman and bigheal, 1x Tanks at 17.5k//Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_huntsman" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { WaitForAllSpawned "primary_huntsman" Where spawnbot_right TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 100 RandomSpawn 1 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { WaitForAllSpawned "primary_huntsman" Where spawnbot_right TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 7 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_huntsman" TotalCount 1 WaitBeforeStarting 38 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 17500 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_huntsman" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 58 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_huntsman" Where spawnbot_right TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 68 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Sandman } } } //WAVE 3 //Conch sollys with bigheal medics, rapid Giant solly squads finale//Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_soldiers" Where spawnbot TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_soldiers" Where spawnbot_right TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 18 WaitBetweenSpawns 22 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } //WAVE 4 //3x Tanks at 13.3k each with scouts//Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 80 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 400 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Scout Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Class Scout Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 10 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 13300 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 38 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 13300 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 62 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 13300 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 5 //Boxing heavies with uber medics, GRU Heavies with uber medics, sandman scouts finale//Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_heavies" Where spawnbot_right TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "secondary_heavies" WaitForAllSpawned "primary_heavies" Where spawnbot TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 1 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "primary_scouts" WaitForAllSpawned "secondary_heavies" Where spawnbot_right TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 200 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot_right TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 6 //Giant flare pyro squads, champ heavy cooldown, 2x Tanks at 25k and 25k with giant spammer squads and giant flare pyros//Currency 1300 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Easy } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } } WaveSpawn { Where spawnbot_right TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 1 WaitBetweenSpawns 3 TotalCurrency 200 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Easy } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } } WaveSpawn { Name "primary_heavies" Where spawnbot TotalCount 44 MaxActive 12 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot_right TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 52 WaitBetweenSpawns 1 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Name "primary_tank" WaitForAllSpawned "primary_heavies" TotalCount 1 WaitBeforeStarting 35 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_heavies" TotalCount 1 WaitBeforeStarting 110 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_tank" Where spawnbot_right TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 100 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Easy } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } } WaveSpawn { WaitForAllSpawned "primary_tank" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 61 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_tank" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Flaregun } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes //spy mission 2 active WaveSpawn //Tank (21,000 hp) + spy rush (6 active) { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 350 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 21000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 50 scouts { Name "wave01" Where spawnbot_right TotalCount 50 MaxActive 14 SpawnCount 4 WaitBeforeStarting 32 WaitBetweenSpawns 3 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn // 16 Pyro { Name "wave01" Where spawnbot_right TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } } //WAVE 2 //Currency 650 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 6 heavy rush { Name "wave02" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 250 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // 24 heavy rush { Name "wave02_heavy_rush" Where spawnbot_right TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 28 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn // 32 scout push { Name "wave02" WaitForAllSpawned "wave01_heavy_rush" Where spawnbot TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Melee } } } //WAVE 3 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes //sniper mission WaveSpawn // 40 heavy + medic { Name "wave03_heavy_medic" Where spawnbot_right TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn // Crit soldier squad + demomen { Name "wave03_pyro" Where spawnbot_right TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 300 Squad { FormationSize 240 TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } } } WaveSpawn // 32 soldiers, some flankers { Name "wave03_soldiers" WaitForAllSpawned "wave03_heavy_medic" Where spawnbot_right TotalCount 32 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 400 RandomChoice { TFBot { Class Soldier Skill easy } TFBot { Class Soldier Skill easy } TFBot { Class Soldier Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Class Soldier Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } } } } //WAVE 4 //Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes //sniper mission WaveSpawn // 16 pyros { Name "wave04_pyros" Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 150 RandomChoice { TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro } } } WaveSpawn // 32 champs { Name "wave04" Where spawnbot_right TotalCount 32 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 150 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn // 32 demomen { Name "wave04_demo" WaitForAllSpawned "wave04_pyros" Where spawnbot TotalCount 32 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 150 TFBot { Class Demoman Skill Easy } } WaveSpawn // 3 Giant heavy squad + single fast medic { Name "wave04_heavygiant" WaitForAllSpawned "wave04_demo" Where spawnbot_right TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 32 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_BigHeal } } } } //WAVE 5 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //Tank (35,000 hp) { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 2 Spammer soldier giants { Name "wave05" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 100 WaitBetweenSpawns 40 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn // Heavyweapons { Name "wave05_Heavy" Where spawnbot_right TotalCount 24 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 200 RandomChoice { TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Heavyweapons Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn // Tavish swords { Name "wave05_tavish" Where spawnbot_right TotalCount 40 MaxActive 9 SpawnCount 3 WaitBeforeStarting 18 WaitBetweenSpawns 1 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Demoman_Knight Tag nav_prefer_flank_left BehaviorModifiers push } } } } //WAVE 6 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // super Scout { Name "wave06" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 9 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // 24 soldiers { Name "wave06_soldiers" Where spawnbot_right TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 2 TotalCurrency 200 Squad { FormationSize 224 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } } } WaveSpawn // 60 scouts { Name "wave06" Where spawnbot TotalCount 60 MaxActive 10 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 200 RandomChoice { TFBot { Class Scout Skill Easy ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate penalty" 3 } } TFBot { Class Scout Skill Easy ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate penalty" 3 } } TFBot { Class Scout Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate penalty" 3 } } TFBot { Class Scout Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate penalty" 3 } } } } WaveSpawn // Giant demo squads { Name "wave06" Where spawnbot_right TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 25 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn //Tank (16,000 hp) { TotalCount 1 WaitBeforeStarting 80 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 16000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_left" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 50 total, 10 active, scout { Name "wave01" Where spawnbot TotalCount 50 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 TotalCurrency 200 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } WaveSpawn //WAVE 01b: 9 total, 3 active, soldier (flank right) { Name "wave01" Where spawnbot_right TotalCount 9 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 20 TotalCurrency 125 TFBot { Class soldier Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn //WAVE 01c: 9 total, 3 active, soldier (flank left) { Name "wave01" Where spawnbot_right TotalCount 9 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 20 TotalCurrency 125 TFBot { Class soldier Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn //WAVE 01d: 12 total, 4 active, heavyweapons { Name "wave01" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 35 TotalCurrency 250 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn //WAVE 01e: 10 total, 10 active, heavyweapons (waitforallspawned) { Where spawnbot_right WaitForAllSpawned "wave01" TotalCount 10 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Class Heavyweapons Skill Easy } } } //WAVE 2 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 4 active WaveSpawn //WAVE 02a: [TANK1] { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 02b: 15 total, 10 active, soldier (2/5 flankers) { Name "wave02b" Where spawnbot TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 175 TFBot { Class Soldier Skill Easy } } WaveSpawn //WAVE 02c: 12 total, 8 active, sniper (huntsman, path - special main left and right) { Name "wave02c" Where spawnbot_right TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 20 TotalCurrency 175 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman Tag special_main_right BehaviorModifiers push } TFBot { Template T_TFBot_Sniper_Huntsman Tag special_main_right BehaviorModifiers push } } } WaveSpawn //WAVE 02d: 8 total, 8 active, soldier (waitforallspawned) { Where spawnbot WaitForAllSpawned "wave02b" TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 175 TFBot { Class Soldier Skill Easy } } WaveSpawn //WAVE 02c: 8 total, 8 active, sniper (waitforallspawned) { Where spawnbot_right WaitForAllSpawned "wave02c" TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCurrency 175 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman Tag special_main_right BehaviorModifiers push } TFBot { Template T_TFBot_Sniper_Huntsman Tag special_main_right BehaviorModifiers push } } } } //WAVE 3 //Currency 1000 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active WaveSpawn //WAVE 03a: 128 total, 12 active, scout { Where spawnbot Name "wave04b" TotalCount 128 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 700 TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn //WAVE 03b: [GIANT] 3 total, 1 active, soldier (rapid fire) (split main path) { Where spawnbot_right RandomSpawn 1 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag special_main_left } TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag special_main_right } } } } //WAVE 4 //Currency 900 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active WaveSpawn //WAVE 04a: 42 total, 14 active, scout (melee only) { Where spawnbot TotalCount 42 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 300 Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn //WAVE 04b: [GIANT] 1 total, 1 active, heavyweapons (path special_main_right) { Where spawnbot_right TotalCount 1 MaxActive 1 WaitBeforeStarting 10 SpawnCount 1 WaitBetweenSpawns 40 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Heavyweapons Tag special_main_right } } WaveSpawn //WAVE 04c: [GIANT] 1 total, 1 active, heavyweapons (path special_main_left) { Where spawnbot TotalCount 1 MaxActive 1 WaitBeforeStarting 30 SpawnCount 1 WaitBetweenSpawns 40 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Heavyweapons Tag special_main_left } } WaveSpawn //WAVE 04d: [GIANT] 4 total, 2 active, scout (Super Scouts - speed boost, melee only) { Name "wave09a" Where spawnbot_right TotalCount 4 MaxActive 2 WaitBeforeStarting 60 SpawnCount 1 WaitBetweenSpawns 25 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Fast } } } //WAVE 5 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active WaveSpawn //WAVE 05a: 44 total, 8 active, pyro { Where spawnbot TotalCount 44 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 150 Support 1 TFBot { Class Pyro Skill Easy } } WaveSpawn //WAVE 05b: [TANK3] { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 250 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 05c: [TANK4] { TotalCount 1 WaitBeforeStarting 60 TotalCurrency 250 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 05d: [GIANT] 2(6) total, 2(6) active, Heavy + 2 medics { Where spawnbot_right RandomSpawn 1 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 60 TotalCurrency 150 Squad // Heavy + 2 Medics with charge { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 6 //Currency 1800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active WaveSpawn //WAVE 06a: 35 total, 10 active, heavyweapons (1/2 hard) (2/4 flankers) { Where spawnbot Name "wave06" TotalCount 35 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 25 WaitBeforeStarting 0 TotalCurrency 300 RandomChoice { TFBot { Class Heavyweapons Skill Hard } TFBot { Class Heavyweapons Skill Hard } TFBot { Class Heavyweapons Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Heavyweapons Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //WAVE 06b: [GIANT] 4(16) total, 2(8) active, Squad: Soldier (always crit) + 3 medics { Where spawnbot_right RandomSpawn 1 Name "wave06" TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 60 TotalCurrency 800 Squad // Soldier + 3 Medic with charge { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 06c: 24 total, 4 active, soldier (2/4 flankers) { Where spawnbot Name "wave06" TotalCount 24 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 20 WaitBeforeStarting 20 TotalCurrency 300 RandomChoice { TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Class Soldier Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } } } WaveSpawn //WAVE 06d: [GIANT] 2 total, 1 active, heavyweapons (flankers) { Where spawnbot_right RandomSpawn 1 Name "wave06" TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 60 WaitBeforeStarting 90 TotalCurrency 400 RandomChoice { TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_flank_left BehaviorModifiers push } } } } //WAVE 7 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } Checkpoint Yes // Sniper mission - 2 active WaveSpawn //WAVE 07a: [GIANT] 6 total, 6 active, scout (Super Scouts - speed boost, melee only) { Name "wave07a" Where spawnbot TotalCount 6 MaxActive 6 WaitBeforeStarting 0 SpawnCount 2 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 07b: [GIANT] 1(4) total, 1(4) active, heavyweapons (path special_main_right) { Where spawnbot_right Name "wave07bc" TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 5 TotalCurrency 100 Squad // Heavy + 3 Medics with charge { TFBot { Template T_TFBot_Giant_Heavyweapons Tag special_main_right BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 07c: [GIANT] 1(4) total, 1(4) active, heavyweapons (path special_main_left) { Where spawnbot Name "wave07bc" TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 20 TotalCurrency 100 Squad // Heavy + 3 Medics with charge { TFBot { Template T_TFBot_Giant_Heavyweapons Tag special_main_leftt BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 07d: [GIANT] 2(8) total, 2(8) active, soldier (slow crit) { Where spawnbot_right RandomSpawn 1 Name "wave07d" TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 50 TotalCurrency 100 Squad // Soldier (slow crit) + 3 Medics with charge { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 07e: [TANK5] { TotalCount 1 Name "wave07e" WaitForAllSpawned "wave07d" WaitBeforeStarting 20 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 07f: [TANK6] { TotalCount 1 Name "wave07f" WaitForAllSpawned "wave07d" WaitBeforeStarting 50 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 07g: 48 total, 12 active, scout { Where spawnbot Name "wave07g" WaitForAllSpawned "wave07e" TotalCount 48 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 20 WaitBeforeStarting 10 TotalCurrency 100 TFBot { Class Scout Skill Hard } } WaveSpawn //WAVE 07h: [GIANT] 4 total, 4 active, soldier (spammer) (2/3 flankers) { Where spawnbot_right RandomSpawn 1 Name "wave07h" WaitForAllSpawned "wave07e" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //WAVE 07i: [GIANT] 4 total, 4 active, soldier (spammer) (2/3 flankers) { Where spawnbot_right RandomSpawn 1 Name "wave07i" WaitForAllSpawned "wave07h" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 20 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //WAVE 07j: [FINAL TANK] { TotalCount 1 WaitBeforeStarting 10 WaitForAllSpawned "wave07i" TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Sniper mission - 2 active WaveSpawn //WAVE 01a: 45 total, 6 Active, scout { Name "wave01a" Where spawnbot TotalCount 45 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 250 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } WaveSpawn //WAVE 01b: 20 total, 4 active, pyro { Name "wave01b" Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 10 TotalCurrency 200 TFBot { Class Pyro Skill Easy } } WaveSpawn //WAVE 01c: 32 total, 8 active, soldier { Name "wave01c" Where spawnbot_right TotalCount 32 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 20 WaitBeforeStarting 25 TotalCurrency 250 TFBot { Class Soldier Skill Easy } } WaveSpawn //WAVE 01d: 8 total, 8 active, heavyweapons + medic { Name "wave01d" WaitForAllSpawned "wave01b" Where spawnbot TotalCount 16 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 20 WaitBeforeStarting 10 TotalCurrency 100 Squad { TFBot { Class Heavyweapons Skill Easy } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 2 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Sniper mission - 2 active WaveSpawn //WAVE 02a: 22 total, 22 active, Scout { Name "wave02a" Where spawnbot_right TotalCount 22 MaxActive 22 SpawnCount 11 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 200 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } WaveSpawn //WAVE 02b: 32 total, 16 Active, Squad (Buff Banner Soldier + 2 medics + 5 heavyweaons) WAITFORSPAWN 02a { Name "wave02b" WaitForAllSpawned "wave02a" Where spawnbot TotalCount 32 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 15 WaitBeforeStarting 0 TotalCurrency 350 Squad { TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 02c: [GIANT] 2 total, 2 active, Soldier (slow crit) WAITFORSPAWN 02a { Name "wave02c" WaitForAllSpawned "wave02a" Where spawnbot_right TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 25 WaitBeforeStarting 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn //WAVE 02d: 10 total, 2 active, Demoman (demoknight) { Name "wave02d" Where spawnbot TotalCount 20 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 70 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } } //WAVE 3 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Spy mission - 4 active WaveSpawn //WAVE 03a: 8 total, 8 active, Soldier + medic (first push) { Name "wave03a" Where spawnbot_right TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Class Soldier Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 03b: [GIANT] 4 total, 4 active, Demoknight { Name "wave03b" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 30 WaitBeforeStarting 35 TotalCurrency 300 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn //WAVE 03c: 16 total, 16 active, Soldier + medic (maintain) { Name "wave03c" WaitForAllSpawned "wave03a" Where spawnbot_right TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 20 WaitBeforeStarting 5 TotalCurrency 300 Squad { TFBot { Class Soldier Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 03d: 24 total, 12 active, Scouts (bonk, melee only) WAITFOR 03c { Name "wave03d" WaitForAllSpawned "wave03c" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 12 WaitBetweenSpawns 30 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Bonk } } } //WAVE 4 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Sniper mission - 4 active (Sydney Sleeper) WaveSpawn //WAVE 04a: 40 total, 15 active, Heavyweapons { Name "wave04a" Where spawnbot_right TotalCount 40 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 500 Squad { TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 04b: [TANK] { Name "wave04b" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 5 //Currency 1600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Spy mission - 4 active WaveSpawn //WAVE 05a: 32 total, 4 Active, scout { Name "wave05a" Where spawnbot TotalCount 32 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 300 TFBot { Class Scout Skill Easy } } WaveSpawn //WAVE 05b: [GIANT] 18 total, 14 active, Heavyweapons + Soldiers + medics { Name "wave05b" Where spawnbot TotalCount 18 MaxActive 9 SpawnCount 9 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 05c: [GIANT] 2(4) total, 2(4) Active, Slow Crit Soldier + medic (path main_right) WAITFORSPAWNED 05b { Name "wave05c" WaitForAllSpawned "wave05b" Where spawnbot_right TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 60 WaitBeforeStarting 10 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Tag special_main_right BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 05d: [GIANT] 2(4) total, 2(4) Active, Slow Crit Soldier + medic (path main_left) WAITFORSPAWNED 05b { Name "wave05d" WaitForAllSpawned "wave05b" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 60 WaitBeforeStarting 20 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Tag special_main_left BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 05e: 16 total, 16 Active, scout (flank high right and high left) { Name "wave05e" WaitForAllSpawned "wave05a" Where spawnbot_right TotalCount 16 MaxActive 16 SpawnCount 16 WaitBetweenSpawns 0 WaitBeforeStarting 15 TotalCurrency 300 RandomChoice { TFBot { Class Scout Skill Hard Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Scout Skill Hard Tag nav_prefer_flank_left BehaviorModifiers push } } } } //WAVE 6 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } Checkpoint Yes // Sniper mission - 4 active (Sydney Sleeper) WaveSpawn //WAVE 06a: [TANK] { Name "wave06a" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 06b: 20 total, 10 Active, soldier { Name "wave06bc" Where spawnbot_right TotalCount 20 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 100 TFBot { Class Soldier Skill Hard } } WaveSpawn //WAVE 06c: 12 total, 6 Active, heavyweapons { Name "wave06bc" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 0 WaitBeforeStarting 15 TotalCurrency 100 TFBot { Class Heavyweapons Skill Hard } } WaveSpawn //WAVE 06d: [GIANT] 1(4) total, 1(4) Active, heavyweapons (deflector, path main_right) + 6 medics WAITFORDEAD 06bc { Name "wave06de" WaitForAllDead "wave06bc" Where spawnbot_right TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag special_main_right BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 06e: [GIANT] 1(4) total, 1(4) Active, heavyweapons (deflector, path main_left) + 6 medics WAITFORDEAD 06bc { Name "wave06de" WaitForAllDead "wave06bc" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 40 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag special_main_left BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 06f: [TANK] WAITFORSPAWNED 06de { Name "wave06f" WaitForAllSpawned "wave06de" TotalCount 1 WaitBeforeStarting 20 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 06g: 36 total, 18 Active, soldier WAITFORSPAWNED 06f { Name "wave06gh" WaitForAllSpawned "wave06f" Where spawnbot_right TotalCount 36 MaxActive 18 SpawnCount 9 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 0 Squad { TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 06h: 24 total, 8 Active, scout WAITFORSPAWNED 06f (flank high right and high left) { Name "wave06gh" WaitForAllSpawned "wave06f" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 RandomChoice { TFBot { Class Scout Skill Hard Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Scout Skill Hard Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //WAVE 06i: [FINAL TANK] WAITFORSPAWNED 06gh { Name "wave06i" WaitForAllSpawned "wave06gh" TotalCount 1 WaitBeforeStarting 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 4 active (late appearance) // Spy mission - 4 active WaveSpawn //WAVE 01a: 30 total, 10 active, Scout (bonk) { Name "wave01a" Where spawnbot_right TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn //WAVE 01b: 8(16) total, 6(12) active, Heavyweapons Steel Fist + UberMedic { Name "wave01b" Where spawnbot TotalCount 16 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 01c: 30 total, 10 active, Scout { Name "wave01c" WaitForAllDead "wave01a" Where spawnbot_right TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Class Scout Skill Easy } } WaveSpawn //WAVE 01d: 5(15) total, 4(12) active, Heavyweapons Steel Fist + UberMedic + Pyro (AlwaysFireWeapon) { Name "wave01d" Where spawnbot TotalCount 15 MaxActive 12 SpawnCount 3 WaitForAllDead "wave01b" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } } } WaveSpawn //WAVE 01e: 12 total, 12 active, Soldier { Name "wave01e" WaitForAllDead "wave01b" Where spawnbot_right TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Class Soldier Skill Hard } } } //WAVE 2 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 4 active WaveSpawn //WAVE 02a: [GIANT] 6 total, 6 active, Scout (fast) { Name "wave02a" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 02b: [GIANT] 2(18) total, 1(9) active, Heavyweapons + 8 Medic { Name "wave02b" Where spawnbot_right TotalCount 18 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 02c: 30 total, 10 active, Scout { Name "wave02c" Where spawnbot_right TotalCount 30 MaxActive 10 SpawnCount 10 WaitForAllDead "wave02a" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 250 TFBot { Class Scout Skill Easy } } WaveSpawn //WAVE 02d: 10 total, 10 active, Heavyweapons { Name "wave02d" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitForAllSpawned "wave02b" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn //WAVE 02e: 8 total, 2 active, Soldier { Name "wave02e" WaitForAllSpawned "wave02b" Where spawnbot TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Class Soldier Skill Expert Item "The Direct Hit" Tag nav_prefer_flank_right } } } //WAVE 3 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 03a: [TANK] { Name "wave03a" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 03a: 10 total, 10 active, Scout { Name "wave03a" Where spawnbot_right TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } WaveSpawn //WAVE 03b: 20 total, 10 active, Soldier (flank high right) { Name "wave03b" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Class Soldier Skill Hard Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn //WAVE 03c: 20 total, 10 active, Soldier (flank high left) { Name "wave03c" Where spawnbot_right TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 23 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Class Soldier Skill Hard Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn //WAVE 03d: [GIANT] 3 total, 3 active, Heavyweapons (deflector) { Name "wave03d" Where spawnbot_right TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 25 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } //WAVE 4 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 4 active (late appearance) WaveSpawn //WAVE 04a: [TANK] { Name "wave04a" TotalCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 04b: 48 total, 12 active, Scout (crit melee only) { Name "wave04b" Where spawnbot TotalCount 48 MaxActive 12 SpawnCount 12 WaitBeforeStarting 30 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } WaveSpawn //WAVE 04c: 24 total, 6 active, Sniper (huntsman, custom high reload rate, low damage) - flank high right and left { Name "wave04c" Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 60 WaitBetweenSpawns 20 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Sniper_Huntsman Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //WAVE 04d: 4(8) total, 1(2) active, Heavyweapons + Uber medic (flank main right) { Name "wave04de" Where spawnbot_right TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 45 WaitBetweenSpawns 15 TotalCurrency 50 Squad { TFBot { Class Heavyweapons Skill Hard Tag special_main_right BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 04e: 4(8) total, 1(2) active, Heavyweapons + Uber medic (flank main left) { Name "wave04de" Where spawnbot TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 45 WaitBetweenSpawns 15 TotalCurrency 50 Squad { TFBot { Class Heavyweapons Skill Hard Tag special_main_left BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 04f: [GIANT] 1(5) total, 1(5) active, Heavyweapons + 4 Uber medics (flank main left) { Name "wave04f" Where spawnbot_right TotalCount 5 MaxActive 5 SpawnCount 5 WaitForAllSpawned "wave04de" WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag special_main_left BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 04g: [GIANT] 1(5) total, 1(5) active, Heavyweapons + 4 Uber medics (flank main right) { Name "wave04g" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitForAllSpawned "wave04de" WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag special_main_right BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 5 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 6 active (Sydney Sleeper) WaveSpawn //WAVE 05a: 112 total, 16 active, Demoman (Eyelander, Chage N Targe) { Name "wave05a" Where spawnbot_right TotalCount 112 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 350 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } WaveSpawn //WAVE 05b: [GIANT] 3(6) total, 2(4) active, Soldier (rapid fire) + Uber medic (flank main left) { Name "wave05b" Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 60 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag special_main_left BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 05c: [GIANT] 3(6) total, 2(4) active, Soldier (rapid fire) + Uber medic (flank main right) { Name "wave05c" Where spawnbot_right TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 60 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag special_main_right BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 05d: [GIANT] 4 total, 1 active, Scout (fast) { Name "wave05d" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 45 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 05e: [GIANT] 6 total, 6 active, Scout (fast) { Name "wave05e" Where spawnbot_right TotalCount 6 MaxActive 6 SpawnCount 1 WaitForAllSpawned "wave05d" WaitBeforeStarting 60 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast } } } //WAVE 6 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 06a: 36 total, 18 active, Scout { Name "wave06a" Where spawnbot TotalCount 36 MaxActive 18 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 300 TFBot { Class Scout Skill Hard } } WaveSpawn //WAVE 06b: [GIANT] 4(8) total, 2(4) active, Heavyweapons (Deflector) + Giant Medic { Name "wave06b" Where spawnbot_right TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn //WAVE 06c: [GIANT] 5 total, 5 active, Scout { Name "wave06c" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 2 WaitForAllDead "wave06a" WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 06d: 36 total, 12 active, Soldier { Name "wave06d" Where spawnbot_right TotalCount 12 MaxActive 12 SpawnCount 12 WaitForAllDead "wave06a" WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Class Soldier Skill Hard } } } //WAVE 7 //Currency 1250 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 4 active (Sydney Sleeper) WaveSpawn //WAVE 07a: [TANK] { Name "wave07a" TotalCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 500 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 07b: 54 total, 6 active, Scout + Medic squad { Name "wave07c" Where spawnbot TotalCount 54 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 300 Squad { TFBot { Class Scout Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 07c: 36 total, 12 active, Heavyweapons + Huntsman squad (Flank main left) { Name "wave07cd" Where spawnbot_right TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 60 WaitBetweenSpawns 15 TotalCurrency 200 Squad { FormationSize 225 TFBot { Class Heavyweapons Skill Hard Tag special_main_left } TFBot { Class Heavyweapons Skill Hard Tag special_main_left } TFBot { Class Heavyweapons Skill Hard Tag special_main_left } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.075 "faster reload rate" 0.4 } } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.075 "faster reload rate" 0.4 } } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.075 "faster reload rate" 0.4 } } } } WaveSpawn //WAVE 07d: 36 total, 12 active, Heavyweapons + Huntsman squad (Flank main right) { Name "wave07cd" Where spawnbot TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 60 WaitBetweenSpawns 15 TotalCurrency 200 Squad { FormationSize 175 TFBot { Class Heavyweapons Skill Hard Tag special_main_right } TFBot { Class Heavyweapons Skill Hard Tag special_main_right } TFBot { Class Heavyweapons Skill Hard Tag special_main_right } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.075 "faster reload rate" 0.4 } } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.075 "faster reload rate" 0.4 } } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.075 "faster reload rate" 0.4 } } } } WaveSpawn //WAVE 07e: 12 total, 12 active, Soldier (eternal buff banner squad) { Name "wave07e" Where spawnbot_right TotalCount 12 MaxActive 12 SpawnCount 6 WaitForAllSpawned "wave07cd" WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 50 TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Direct Hit" Item "The Buff Banner" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } WaveSpawn //WAVE 07f: [GIANT] 1 total, 1 active, Heavyweapons (Flank main right) { Name "wave07f" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "wave07e" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons Tag special_main_left BehaviorModifiers push } } WaveSpawn //WAVE 07g: [GIANT] 1 total, 1 active, Heavyweapons (Flank main left) { Name "wave07g" Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "wave07e" WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons Tag special_main_right BehaviorModifiers push } } WaveSpawn //WAVE 07h: [GIANT] 1 total, 1 active, Heavyweapons (Flank high right) { Name "wave07h" Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "wave07e" WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn //WAVE 07i: [GIANT] 1 total, 1 active, Heavyweapons (Flank high left) { Name "wave07i" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "wave07e" WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn //WAVE 07j: [FINAL TANK] { Name "wave07j" TotalCount 1 WaitForAllSpawned "wave07e" WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 45000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave // BEGINNING OF BIGROCK MISSIONS { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 27 total, 9 active, Scout (melee only) { Name "wave01a" Where spawnbot_right TotalCount 27 MaxActive 9 SpawnCount 9 WaitBeforeStarting 4 WaitBetweenSpawns 7 TotalCurrency 200 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn //WAVE 01b: 20 total, 5 active, Pyro { Name "wave01b" Where spawnbot TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Class Pyro Skill Easy } } WaveSpawn //WAVE 01c: 50 total, 10 active, Scout (WAITFORALLSPAWNED "WAVE01A") { Name "wave01c" Where spawnbot_right TotalCount 50 MaxActive 10 SpawnCount 5 WaitForAllSpawned "wave01a" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Scout Skill Easy } } WaveSpawn //WAVE 01d: 30 total, 15 active, Heavyweapons (WAITFORALLSPAWNED "WAVE01B") { Name "wave01d" Where spawnbot TotalCount 30 MaxActive 15 SpawnCount 5 WaitForAllSpawned "wave01b" WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Class Heavyweapons Skill Easy } } } //WAVE 2 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Engineer mission - 1 active WaveSpawn //WAVE 02a: 27 total, 3 active, Demoman (Eyelander, Charge'n Targe) { Name "wave02a" Where spawnbot TotalCount 27 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn //WAVE 02b: 28 total, 4 active, Soldier { Name "wave02b" Where spawnbot_right TotalCount 28 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Class Soldier Skill Easy } } WaveSpawn //WAVE 02c: [GIANT] 4 total, 4 active, Soldier (Slow crit) { Name "wave02c" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 25 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn //WAVE 02d: 50 total, 10 active, Scout (1/3 melee only, WAITFORALLSPAWNED "WAVE02C") { Name "wave02d" Where spawnbot_right TotalCount 50 MaxActive 10 SpawnCount 10 WaitForAllSpawned "wave02c" WaitBeforeStarting 20 WaitBetweenSpawns 8 TotalCurrency 250 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } } //WAVE 3 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 4 active // Sniper mission - 4 active WaveSpawn //WAVE 03a: [GIANT] 20 total, 5 active, Giant Pyro squad (uber medic and heavyweapons) { Name "wave03a" Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } } } WaveSpawn //WAVE 03b: 24 total, 12 active, Soldier (WAITFORALLSPAWNED "WAVE03A") { Name "wave03b" Where spawnbot_right TotalCount 24 MaxActive 12 SpawnCount 6 WaitForAllSpawned "wave03a" WaitBeforeStarting 15 WaitBetweenSpawns 3 TotalCurrency 200 TFBot { Class Soldier Skill Easy } } WaveSpawn //WAVE 03c: 30 total, 10 active, Heavyweapons (WAITFORALLDEAD "WAVE03A") { Name "wave03c" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 5 WaitForAllDead "wave03a" WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 200 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn //WAVE 03d: 10(20) total, 4(8) active, Scout + quickfix medic (WAITFORALLDEAD "WAVE03B") { Name "wave03d" Where spawnbot_right TotalCount 20 MaxActive 8 SpawnCount 2 WaitForAllDead "wave03b" WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 200 Squad { TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Medic_QuickFix } } } } //WAVE 4 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active // Engineer mission - 1 active WaveSpawn //WAVE 04a: [TANK] { Name "wave04a" TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 50 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 04b: [GIANT] 5(25) total, 3(15) active, Demoman + soldiers { Name "wave04b" Where spawnbot TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 35 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } } } WaveSpawn //WAVE 04c: 35 total, 5 active, Scout (bonk) { Name "wave04c" Where spawnbot_right TotalCount 35 MaxActive 5 SpawnCount 5 WaitBeforeStarting 60 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Class Scout Skill Easy } } } //WAVE 5 //Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 4 active // Engineer mission - 1 active WaveSpawn //WAVE 05a: 45 total, 18 active, Heavyweapons (melee only, fast movement) { Name "wave05a" Where spawnbot TotalCount 45 MaxActive 18 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 200 Support 1 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Class Heavyweapons Skill Easy } } } WaveSpawn //WAVE 05b: 15 total, 5 active, Heavyweapons (Steel gauntlet) { Name "wave05b" Where spawnbot_right TotalCount 15 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn //WAVE 05c: [GIANT] 2 total, 2 active, Heavyweapons { Name "wave05c" Where spawnbot_right TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllSpawned "wave05b" WaitBeforeStarting 0 WaitBetweenSpawns 40 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons } } } //WAVE 6 //Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 06a: 55 total, 5 active, Soldier { Name "wave06ab" Where spawnbot TotalCount 55 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 400 TFBot { Class Soldier Skill Easy } } WaveSpawn //WAVE 06b: [GIANT] 8 total, 4 active, Soldier (slow crit) { Name "wave06ab" Where spawnbot_right TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn //WAVE 06c: 50 total, 10 active, Sniper (Huntsman WAITFORALLDEAD "WAVE06AB") { Name "wave06c" Where spawnbot TotalCount 50 MaxActive 10 SpawnCount 5 WaitForAllDead "wave06ab" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 400 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn //WAVE 06d: [GIANT] 2(8) total, 2(8) active, Heavyweapons (WAITFORALLDEAD "WAVE06AB") { Name "wave06d" Where spawnbot_right TotalCount 8 MaxActive 8 SpawnCount 4 WaitForAllDead "wave06ab" WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn //WAVE 06e: [FINAL TANK] (WAITFORALLDEAD "WAVE06AB") { Name "wave06e" TotalCount 1 WaitForAllDead "wave06ab" WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 4 active // Sniper mission - 2 active WaveSpawn //WAVE 01a: 36 total, 18 active, Scout (bonk) + crit soldier { Name "wave01a" Where spawnbot TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 5 TotalCurrency 300 Squad { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Class Soldier Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } } WaveSpawn //WAVE 01b: [GIANT] 4 total, 3 active, Soldier (rapid fire) { Name "wave01b" Where spawnbot_right TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 60 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn //WAVE 01c: 40 total, 20 active, Heavy (crit) + uber medic + 3 Pyros (WAITFORALLDEAD "WAVE01A") { Name "wave01c" Where spawnbot TotalCount 40 MaxActive 20 SpawnCount 5 WaitForAllDead "wave01a" WaitBeforeStarting 30 WaitBetweenSpawns 15 TotalCurrency 350 Squad { TFBot { Class Heavyweapons Skill Easy Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } } } WaveSpawn //WAVE 01d: 40 total, 22 active, Scout (crit bats) (WAITFORALLSPAWNED "WAVE01C") { Name "wave01d" Where spawnbot_right TotalCount 40 MaxActive 22 SpawnCount 8 WaitForAllSpawned "wave01c" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 350 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } } //WAVE 2 //Currency 1500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 02a: 48 total, 12 active, Sniper (huntsman) { Name "wave02a" Where spawnbot_right TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 250 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn //WAVE 02b: [TANK] { Name "wave02b" TotalCount 1 WaitBeforeStarting 25 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 02c: [GIANT] 3 total, 3 active, Super Scout { Name "wave02c" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 02d: [GIANT] 1(2) total, 1(2) active, Heavyweapons + Giant medic (WAITFORALLSPAWNED "WAVE02A") { Name "wave02d" Where spawnbot_right TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllSpawned "Wave02a" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn //WAVE 02e: 40 total, 10 active, Soldier (WAITFORALLDEAD "WAVE02B") { Name "wave02ef" Where spawnbot_right TotalCount 40 MaxActive 10 SpawnCount 10 WaitForAllDead "Wave02b" WaitBeforeStarting 3 WaitBetweenSpawns 5 TotalCurrency 300 TFBot { Class Soldier Skill Hard } } WaveSpawn //WAVE 02f: [GIANT] 5(10) total, 5(10) active, Soldier (slow crit + uber medic) (WAITFORALLDEAD "WAVE02B") { Name "wave02ef" Where spawnbot_right TotalCount 10 MaxActive 10 SpawnCount 2 WaitForAllDead "Wave02b" WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 02g: [GIANT] 3 total, 3 active, Super Scout (WAITFORALLSPAWNED "WAVE02EF") { Name "wave02c" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitForAllSpawned "wave02ef" WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } } //WAVE 3 //Currency 1300 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 03a: 10(20) total, 10(20) active, Pyro + uber medic squads { Name "wave03a" Where spawnbot_right TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 200 Squad { TFBot { Class Pyro Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 03a: [GIANT] 1 total, 1 active, Soldier (Burst fire) { Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_BurstFire } } WaveSpawn //WAVE 03b: 45 total, 18 active, Sniper (Huntsman crit) (WAITFORALLDEAD "WAVE03A") { Name "wave03b" Where spawnbot_right RandomSpawn 1 TotalCount 45 MaxActive 18 SpawnCount 9 WaitForAllDead "wave03a" WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 250 TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.2 } } } WaveSpawn //WAVE 03c: [GIANT] 12 total, 12 active, Demoman (WAITFORALLDEAD "WAVE03A") { Name "wave03c" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 3 WaitForAllDead "wave03a" WaitBeforeStarting 10 WaitBetweenSpawns 13 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn //WAVE 03d: 8(16) total, 5(10) active, Heavyweapons (WAITFORALLDEAD "WAVE03B") { Name "wave03d" Where spawnbot_right TotalCount 16 MaxActive 10 SpawnCount 2 WaitForAllDead "wave03b" WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 200 Squad { TFBot { Class Heavyweapons Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 03e: [TANK] WAITFORALLSPAWNED "WAVE03C") { Name "wave03e" TotalCount 1 WaitForAllSpawned "wave03c" WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 03f: 66 total, 22 active, Scout (WAITFORALLSPAWNED "WAVE03C") { Name "wave01a" Where spawnbot_right TotalCount 66 MaxActive 22 SpawnCount 11 WaitForAllSpawned "wave03c" WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 200 Support 1 TFBot { Class Scout Skill Easy } } } //WAVE 4 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 04a: 100 total, 14 active, Spy { Name "wave04a" Where spawnbot_right TotalCount 100 MaxActive 14 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 300 TFBot { Class Spy Skill Expert } } WaveSpawn //WAVE 04b: 128 total, 8 active, Scout { Name "wave04b" Where spawnbot TotalCount 128 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 400 Support 1 TFBot { Class Scout Skill Hard Attributes AlwaysCrit } } WaveSpawn //WAVE 04c: [GIANT] 4(8) total, 4(8) active, Heavyweapons (Flank main right + regular uber duration medic) { Name "wave04c" Where spawnbot_right TotalCount 8 MaxActive 8 SpawnCount 2 WaitForAllSpawned "wave04a" WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_flank_right } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 4 } } } } WaveSpawn //WAVE 04d: [GIANT] 4(8) total, 4(8) active, Heavyweapons (Flank main left + regular uber duration medic) { Name "wave04c" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 2 WaitForAllSpawned "wave04a" WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 4 } } } } } //WAVE 5 //Currency 650 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 4 active WaveSpawn //WAVE 05a: 64 total, 12 active, Heavyweapons (Steel Gauntlet) { Name "wave05a" Where spawnbot_right TotalCount 64 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 300 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn //WAVE 05b: 64 total, 12 active, Soldier (Supercharged) { Name "wave05b" Where spawnbot TotalCount 64 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 300 TFBot { Class Soldier Skill Expert Name "Crit Soldier" Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } WaveSpawn //WAVE 05c: 22 total, 2 active, Heavyweapons (Steel Gauntlet) + Uber medic { Name "wave05c" Where spawnbot_right TotalCount 22 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 12 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 6 //Currency 1300 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active WaveSpawn //WAVE 06a: 32 total, 4 active, Soldier (supercharged) { Name "wave06abcde" Where spawnbot TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Class Soldier Skill Expert Name "Crit Soldier" Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } WaveSpawn //WAVE 06b: 32 total, 4 active, Heavyweapons (supercharged) { Name "wave06abcde" Where spawnbot_right TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Class Heavyweapons Skill Expert Name "Crit Heavy" Attributes AlwaysCrit } } WaveSpawn //WAVE 06c: 32 total, 4 active, Pyros (supercharged) { Name "wave06abcde" Where spawnbot TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Class Pyro Skill Expert Name "Crit Pyro" Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } } WaveSpawn //WAVE 06d: 32 total, 4 active, Scouts (supercharged) { Name "wave06abcde" Where spawnbot_right TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Class Scout Skill Expert Name "Crit Scout" Attributes AlwaysCrit } } WaveSpawn //WAVE 06e: 32 total, 4 active, Demoman (supercharged) { Name "wave06abcde" Where spawnbot_right TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Class Demoman Skill Expert Name "Crit Demo" Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "Projectile speed increased" 2.0 "faster reload rate" -0.8 "damage bonus" 2.0 } } } WaveSpawn //WAVE 06f: [TANK] WAITFORALLSPAWNED "WAVE06ABCDE") { Name "wave06f" TotalCount 2 WaitForAllSpawned "wave06abcde" WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 06g: [GIANT] 8 total, 8 active, Super Scout (WAITFORALLSPAWNED "WAVE06ABCDE") { Name "wave06g" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 2 WaitForAllSpawned "wave06abcde" WaitBeforeStarting 45 WaitBetweenSpawns 20 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 06h: [GIANT] 3(6) total, 3(6) active, Heavyweapons (Crit + Giant medic) (WAITFORALLDEAD "WAVE06ABCDE") { Name "wave06h" Where spawnbot_right TotalCount 6 MaxActive 6 SpawnCount 2 WaitForAllDead "wave06abcde" WaitBeforeStarting 0 WaitBetweenSpawns 40 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit Item "Witch Hat" } TFBot { Template T_TFBot_Giant_Medic Item "The Warsworn Helmet" } } } WaveSpawn //WAVE 06i: [GIANT] 10 total, 10 active, Soldier (rapid fire) (WAITFORALLSPAWNED "WAVE06H") { Name "wave06i" Where spawnbot_right TotalCount 10 MaxActive 10 SpawnCount 2 WaitForAllSpawned "wave06h" WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag special_main_right } TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag special_main_left } } } WaveSpawn //WAVE 06j: [FINAL TANK] (WAITFORALLSPAWNED "WAVE06H") { Name "wave06j" TotalCount 1 WaitForAllSpawned "wave06h" WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 60000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 7 //Currency 0 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 6 active // Spy mission - 10 active WaveSpawn //WAVE 07a: [CHIEF SOLDIER] { Name "wave07a" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Chief_Soldier } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 4 active WaveSpawn //WAVE 01a: 24 total, 8 active, Heavyweapons { Name "wave01a" Where spawnbot_right TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn //WAVE 01b: 50 total, 10 active, Demoman (demoknight) { Name "wave01b" Where spawnbot_right TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 15 TotalCurrency 300 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn //WAVE 01c: 30 total, 10 active, Soldier (WAITFORALLDEAD "WAVE01A") { Name "wave01cd" WaitForAllDead "wave01a" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 200 TFBot { Class Soldier Skill Easy } } WaveSpawn //WAVE 01d: 40 total, 20 active, Scout (WAITFORALLSPAWNED "WAVE01C") { Name "wave01cd" WaitForAllSpawned "wave01c" Where spawnbot_right TotalCount 40 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 150 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } WaveSpawn //WAVE 01e: 27 total, 9 active, Heavyweapons (WAITFORALLSPAWNED "WAVE01CD") { Name "wave01e" Where spawnbot_right TotalCount 27 MaxActive 9 SpawnCount 9 WaitForAllSpawned "wave01cd" WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 150 RandomChoice { TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Hard } } } } //WAVE 2 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active WaveSpawn //WAVE 02a: 56 total, 8 active, Scout { Name "wave02a" Where spawnbot_right TotalCount 60 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 35 TotalCurrency 250 Support 1 TFBot { Class Scout Skill Easy Name Scout } } WaveSpawn //WAVE 02b: [TANK] { Name "wave02b" TotalCount 1 WaitBeforeStarting 5 TotalCurrency 250 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 02c: [GIANT] 2(10) total, 1(5) active, Heavyweapons (path main left) + 4 Heavyweapons { Name "wave02c" Where spawnbot TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag special_main_left BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Class Heavyweapons Skill Hard } TFBot { Class Heavyweapons Skill Hard } TFBot { Class Heavyweapons Skill Hard } } } WaveSpawn //WAVE 02d: [GIANT] 2(10) total, 1(5) active, Heavyweapons (path main right) + 4 Heavyweapons { Name "wave02d" Where spawnbot_right TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 60 WaitBetweenSpawns 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag special_main_right BehaviorModifiers push } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } } } } //WAVE 3 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active WaveSpawn //WAVE 03a: 56 total, 8 active, Demoman { Name "wave03a" Where spawnbot_right TotalCount 56 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 250 Support 1 TFBot { Class Demoman Skill Easy } } WaveSpawn //WAVE 03b: 5 total, 5 active, Heavyweapons { Name "wave03b" Where spawnbot_right TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Class Heavyweapons Skill Hard } } WaveSpawn //WAVE 03c: 32 total, 8 active, Heavyweapons (WAITFORALLDEAD "WAVE03B") { Name "wave03c" Where spawnbot TotalCount 32 MaxActive 8 SpawnCount 2 WaitForAllDead "Wave03b" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn //WAVE 03d: [GIANT] 6 total, 1 active, Demoman (WAITFORALLDEAD "WAVE03B") { Name "wave03d" Where spawnbot_right TotalCount 6 MaxActive 6 SpawnCount 1 WaitForAllDead "wave03b" WaitBeforeStarting 25 WaitBetweenSpawns 25 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn //WAVE 03e: [GIANT] 4 total, 1 active, Super Scout { Name "wave03e" Where spawnbot_right TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 03f: [GIANT] 6 total, 2 active, Super Scout (WAITFORALLSPAWNED "WAVE03E") { Name "wave03f" Where spawnbot_right TotalCount 6 MaxActive 2 SpawnCount 2 WaitForAllSpawned "wave03e" WaitBeforeStarting 20 WaitBetweenSpawns 30 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout_Fast } } } //WAVE 4 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 2 active WaveSpawn //WAVE 04a: 70 total, 10 active, Pyro { Name "wave04a" Where spawnbot TotalCount 70 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 350 RandomChoice { TFBot { Class Pyro Skill Easy } } } WaveSpawn //WAVE 04b: 42 total, 6 active, Scout (bonk) { Name "wave04b" Where spawnbot_right TotalCount 42 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn //WAVE 04c: [TANK] { Name "wave04c" TotalCount 1 WaitBeforeStarting 40 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 04d: 50 total, 5 active, Scout (bonk, flank right, late start, Support) { Name "wave04d" Where spawnbot_right TotalCount 50 MaxActive 5 SpawnCount 5 WaitBeforeStarting 140 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Scout_Bonk Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn //WAVE 04d: 15 total, 10 active, Soldier (Always crit, late start, Support) { Name "wave04d" Where spawnbot_right TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 160 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Soldier Skill Hard Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.9 } } } WaveSpawn //WAVE 04e: [GIANT] 2 total, 1 active, Super Scout (WAITFORALLDEAD "WAVE04C") { Name "wave04d" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitForAllDead "wave04c" WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout_Fast } } } //WAVE 5 //Currency 1100 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 05a: 10(30) total, 4(12) active, Pyro { Name "wave05a" Where spawnbot_right TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 Squad { TFBot { Class Pyro Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 05b: 18 total, 9 active, Soldier { Name "wave05b" Where spawnbot_right TotalCount 18 MaxActive 9 SpawnCount 9 WaitBeforeStarting 12 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Class Soldier Skill Easy } } WaveSpawn //WAVE 05c: 35 total, 5 active, Soldier (Support WAITFORALLSPAWNED "WAVE05B") { Name "wave05c" Where spawnbot_right TotalCount 35 MaxActive 5 SpawnCount 5 WaitForAllSpawned "wave05b" WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 300 Support 1 TFBot { Class Soldier Skill Hard } } WaveSpawn //WAVE 05d: [GIANT] 4 total, 4 active, Heavyweapons (Deflector, flankers WAITFORALLDEAD "WAVE05B") { Name "wave05d" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitForAllDead "wave05b" WaitBeforeStarting 7 WaitBetweenSpawns 12 TotalCurrency 150 RandomChoice { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag special_main_right BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag special_main_left BehaviorModifiers push } } } WaveSpawn //WAVE 05e: [GIANT] 4(12) total, 4(12) active, Heavyweapons (Deflector + medics WAITFORALLSPAWNED "WAVE05D") { Name "wave05e" Where spawnbot_right TotalCount 12 MaxActive 12 SpawnCount 3 WaitForAllSpawned "wave05d" WaitBeforeStarting 35 WaitBetweenSpawns 9 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 05f: 18 total, 6 active, Sniper - crit huntsman (WAITFORALLSPAWNED "WAVE05D") { Name "wave05f" Where spawnbot_right TotalCount 18 MaxActive 18 SpawnCount 3 WaitForAllSpawned "wave05d" WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.2 } } } } //WAVE 6 //Currency 1200 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 4 active WaveSpawn //WAVE 06a: 50 total, 20 active, Scout (bonk) { Name "wave06a" Where spawnbot_right TotalCount 50 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 300 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } WaveSpawn //WAVE 06b: [GIANT] 2(4) total, 2(4) active, Heavyweapons + giant Medic { Name "wave06b" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 80 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn //WAVE 06c: [GIANT] 2(4) total, 2(4) active, Soldier + Giant medic (Burst fire, path main right WAITFORALLSPAWNED "WAVE06A") { Name "wave06cd" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitForAllSpawned "wave06b" WaitBeforeStarting 30 WaitBetweenSpawns 80 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Soldier_BurstFire Tag special_main_right BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn //WAVE 06d: [GIANT] 2(4) total, 2(4) active, Soldier + Giant medic (Burst fire, path main left WAITFORALLSPAWNED "WAVE06B") { Name "wave06cd" Where spawnbot_right TotalCount 4 MaxActive 4 SpawnCount 2 WaitForAllSpawned "wave06b" WaitBeforeStarting 50 WaitBetweenSpawns 80 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Soldier_BurstFire Tag special_main_left BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn //WAVE 06e: 12(24) total, 4(8) active, Heavyweapons + uber medic (WAITFORALLSPAWNED "WAVE06CD") { Name "wave06e" Where spawnbot TotalCount 24 MaxActive 18 SpawnCount 2 WaitForAllSpawned "wave06cd" WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 200 Squad { TFBot { Class Heavyweapons Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 06f: 11(22) total, 11(22) active, Pyro + uber medic (WAITFORALLSPAWNED "WAVE06E") { Name "wave06f" Where spawnbot_right TotalCount 22 MaxActive 22 SpawnCount 2 WaitForAllSpawned "wave06e" WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Class Pyro Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 7 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 2 active WaveSpawn //WAVE 07a: [2 TANKS] { Name "wave07a" TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 250 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 07b: 10(20) total, 5(10) active, Soldier { Name "wave07b" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Class Soldier Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 07c: 10 total, 10 active, Scout (bonk, WaitForAllDead "wave07a") { Name "wave07c" Where spawnbot_right TotalCount 10 MaxActive 10 SpawnCount 10 WaitForAllDead "wave07a" WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } WaveSpawn //WAVE 07d: [GIANT] 7 total, 7 active, Demoman (WaitForAllDead "wave07c") { Name "wave07d" Where spawnbot TotalCount 7 MaxActive 7 SpawnCount 1 WaitForAllSpawned "wave07c" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn //WAVE 07e: 12 total, 12 active, Sniper (huntsman, WaitForAllSpawned "wave07d") { Name "wave07e" Where spawnbot_right TotalCount 12 MaxActive 12 SpawnCount 6 WaitForAllSpawned "wave07d" WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn //WAVE 07f: [GIANT] 6(18) total, 6(18) active, Soldier (Rapid Fire + Uber Medic, WaitForAllSpawned "wave07d") { Name "wave07f" Where spawnbot_right TotalCount 18 MaxActive 18 SpawnCount 6 WaitForAllSpawned "wave07d" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Class Heavyweapons Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 07g: 30 total, 20 active, Heavyweapons (Path main left or right WaitForAllDead "wave07f") { Name "wave07g" Where spawnbot TotalCount 30 MaxActive 20 SpawnCount 10 WaitForAllSpawned "wave07f" WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 RandomChoice { TFBot { Class Heavyweapons Skill Hard Tag special_main_right } TFBot { Class Heavyweapons Skill Hard Tag special_main_left } } } WaveSpawn //WAVE 07h: [FINAL TANK] WaitForAllDead "wave07f") { TotalCount 1 WaitBeforeStarting 15 WaitForAllSpawned "wave07f" TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 46000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 8 //Currency 0 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 08a: [CHIEF GAUNTLET] { Name "wave08a" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Chief_Gauntlet } } } Wave // BEGINNING OF ROTTENBURG MISSIONS { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 20 Scouts and Melee Scouts (200) { Where spawnbot Name "W1_01" TotalCount 20 MaxActive 12 SpawnCount 5 WaitBetweenSpawns 8 TotalCurrency 200 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout WeaponRestrictions MeleeOnly Skill Hard } } } WaveSpawn // 12 Demoknight flood (180) { Where spawnbot_right Name "W1_02" WaitForAllSpawned "W1_01" WaitBeforeStarting 5 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 180 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // 20 Scouts (200) { Where spawnbot_right WaitForAllSpawned "W1_02" WaitBeforeStarting 20 TotalCount 20 MaxActive 12 SpawnCount 5 WaitBetweenSpawns 18 TotalCurrency 200 TFBot { Class Scout Skill Easy } } WaveSpawn // 16 Soldiers (240) { Where spawnbot Name "W1_03" WaitForAllSpawned "W1_02" WaitBeforeStarting 20 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 18 TotalCurrency 240 TFBot { Class Soldier Skill Easy } } WaveSpawn // 1 Super Scout (180) { Where spawnbot_right WaitForAllSpawned "W1_03" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 180 TFBot { Template T_TFBot_Giant_Scout_Fast } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 20 Flaregun Pyros (100) { Where spawnbot_right Name "W2_01" TotalCount 20 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn // Tank (300) { Name "W2_02" WaitForAllSpawned "W2_01" WaitBeforeStarting 20 TotalCount 1 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 40 Demoman Squads (200) { Where spawnbot WaitForAllSpawned "W2_02" WaitBeforeStarting 40 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 7 TotalCurrency 200 Squad { TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } } } WaveSpawn // 1 Squad 1 Giant Soldier 3 Medics (200) { Where spawnbot_right Name "W2_03" WaitForAllSpawned "W2_02" WaitBeforeStarting 50 TotalCount 4 MaxActive 4 SpawnCount 4 TotalCurrency 300 Squad { FormationSize 250 TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 40 Demoknights (200) { Where spawnbot Name "W3_01" TotalCount 40 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 6 TotalCurrency 200 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // 3 Giant Soldiers (300) { Where spawnbot_right Name "W3_02" WaitBeforeStarting 15 WaitBetweenSpawns 40 TotalCount 3 MaxActive 3 SpawnCount 1 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn // 10 Steelfist Heavies (200) { Where spawnbot Name "W3_03" WaitForAllSpawned "W3_01" TotalCount 10 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // 40 Scorchshot Pyros (200) { Where spawnbot_right Name "W3_04" WaitForAllSpawned "W3_01" TotalCount 40 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 12 TotalCurrency 200 TFBot { Template T_TFBot_ScorchShot } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 1 Tank (200) { Name "W5_01" TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 50 Mixed Scouts and Baseball Scouts (250) { Where spawnbot Name "W5_02" WaitBeforeStarting 20 TotalCount 50 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 250 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn // 1 Tank (200) { Name "W5_03" WaitBeforeStarting 70 TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 50 Demomen (250) { Where spawnbot_right Name "W5_04" WaitBeforeStarting 90 TotalCount 50 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 8 TotalCurrency 250 TFBot { Class Demoman Skill Easy } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 20 Scouts (100) { Where spawnbot_right Name "W5_01" TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Class Scout Skill Easy } } WaveSpawn // 5 Squads 1 Heavy 2 Medics (300) { Where spawnbot Name "W5_02" TotalCount 15 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 20 TotalCurrency 300 Squad { TFBot { Class HeavyWeapons Skill Easy } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // 40 Pyros (200) { Where spawnbot_right Name "W5_03" WaitForAllDead "W5_01" WaitBeforeStarting 10 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 8 TotalCurrency 200 TFBot { Class Pyro Skill Easy } } WaveSpawn // Squad 1 Giant Heavy 4 Medics (200) { Where spawnbot WaitForAllSpawned "W5_02" WaitBeforeStarting 30 TotalCount 5 MaxActive 5 SpawnCount 5 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 50 Mixed Scouts, DemoKnights (150) { Where spawnbot_right Name "W6_01" TotalCount 50 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 250 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn // 10 Squads 4 Soldiers 1 Medic (200) { Where spawnbot Name "W6_02" TotalCount 50 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Template T_TFBot_Medic } } } WaveSpawn // 3 Giant Pyros (150) { Where spawnbot_right Name "W6_03" WaitForAllSpawned "W6_02" WaitBeforeStarting 30 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 20 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn // 40 Huntsmen Sniper (200) { Where spawnbot_right WaitForAllSpawned "W6_02" WaitBeforeStarting 30 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 200 TFBot { Template T_TFBot_Sniper_Huntsman } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 2 Tanks (200) { TotalCount 2 WaitBetweenSpawns 14 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 1 Tank (100) { TotalCount 1 WaitBeforeStarting 7 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 1 Tank (100) { TotalCount 1 WaitBeforeStarting 21 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "TankBossA" Skin 1 StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support { Where spawnbot_right WaitBeforeStarting 20 TotalCount 50 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 6 TotalCurrency 400 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 30 Scouts (150) { Where spawnbot Name "W1_01" TotalCount 30 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 6 TotalCurrency 150 TFBot { Class Scout Skill Normal } } WaveSpawn // 1 Giant Soldier (45) { Where spawnbot_right Name "W1_01" WaitBeforeStarting 30 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 45 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn // 36 Soldiers (180) { Where spawnbot Name "W1_02" WaitForAllSpawned "W1_01" WaitBeforeStarting 30 TotalCount 36 MaxActive 16 SpawnCount 6 WaitBetweenSpawns 6 TotalCurrency 180 TFBot { Class Soldier Skill Easy } } WaveSpawn // 1 Squad 1 Giant RF Demo with 2 medics (150) { Where spawnbot Name "W1_02" WaitForAllSpawned "W1_01" WaitBeforeStarting 30 TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // 1 Giant Soldier (45) { Where spawnbot Name "W1_02" WaitForAllSpawned "W1_01" WaitBeforeStarting 45 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 45 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn // 30 Buff Banner Soldiers or Scouts (150) { Where spawnbot_right WaitForAllSpawned "W1_02" WaitBeforeStarting 30 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 150 RandomChoice { TFBot { Class Scout Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn // 1 Squad 1 Giant RF Demo 1 Giant Soldier with 4 medics (180) { Where spawnbot_right WaitForAllSpawned "W1_02" WaitBeforeStarting 30 TotalCount 6 MaxActive 6 SpawnCount 6 TotalCurrency 180 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 10 Steelfists (40) { Where spawnbot Name "W2_01" TotalCount 10 MaxActive 5 SpawnCount 2 WaitBetweenSpawns 10 TotalCurrency 40 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // 20 Shotgun heavies (80) { Where spawnbot Name "W2_01" TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 80 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn // 15 Heavyweapons (60) { Where spawnbot_right Name "W2_01" TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 4 TotalCurrency 60 TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn // 32 Huntsmen Snipers (160) { Where spawnbot_right Name "W2_02" WaitForAllSpawned "W2_01" WaitBeforeStarting 15 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 3 TotalCurrency 160 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // 2 Squad with 1 Giant Pyro, 2 Scorch Pyros, 1 QuickUber Medic (320) { Where spawnbot WaitForAllSpawned "W2_01" WaitBeforeStarting 20 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 70 TotalCurrency 320 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // 1 Squad 1 Giant Heavy with 3 Medics (120) { Where spawnbot_right Name "W2_03" WaitForAllSpawned "W2_02" TotalCount 4 MaxActive 4 SpawnCount 4 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // 20 Crit Soldiers (120) { Where spawnbot_right WaitForAllSpawned "W2_03" WaitBeforeStarting 30 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 2 TotalCurrency 120 TFBot { Class Soldier Attributes AlwaysCrit Skill Easy } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 36 Demos (180) { FirstSpawnOutput // activating all engineer hints for this wave only { Target w3_engie_hints Action trigger } Name "W3_01" Where spawnbot TotalCount 36 MaxActive 21 SpawnCount 6 WaitBetweenSpawns 3 TotalCurrency 180 TFBot { Class Demoman Skill Easy } } WaveSpawn // 2 Squad 1 Giant Soldier Spammer with 3 Quick Uber medics (160) { Where spawnbot Name "W3_02" WaitForAllSpawned "W3_01" TotalCount 8 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 30 TotalCurrency 160 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // 3 Super Scouts (60) { Name "W3_03" WaitForAllSpawned "W3_02" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 10 TotalCurrency 60 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // Tank (200) { Name "W3_04" WaitForAllSpawned "W3_03" TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 12 Pyros (72) { Name "W3_05" WaitForAllSpawned "W3_04" WaitBeforeStarting 25 Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 0 TotalCurrency 72 TFBot { Class Pyro Attributes AlwaysFireWeapon Skill Easy } } WaveSpawn // 6 Battle Engies (48) { Where spawnbot Name "W3_06" TotalCount 6 MaxActive 6 SpawnCount 1 WaitForAllSpawned "W3_04" WaitBeforeStarting 45 WaitBetweenSpawns 3 TotalCurrency 48 Support limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere flankers Attributes IgnoreFlag } } WaveSpawn // 3 Giant Combo Squads (180) { Where spawnbot WaitForAllSpawned "W3_06" TotalCount 18 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 15 TotalCurrency 180 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 20 mixed Heavies - Heavies, Champs and Shotguns (80) { Where spawnbot Name "W4_01" TotalCount 20 MaxActive 12 SpawnCount 8 WaitBetweenSpawns 5 TotalCurrency 80 RandomChoice { TFBot { Class Heavyweapons Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn // 20 Soldiers (120) { Where spawnbot_right Name "W4_02" WaitForAllSpawned "W4_01" WaitBeforeStarting 15 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 2 TotalCurrency 120 RandomChoice { TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Tag flankers Skill Normal } } } WaveSpawn // 60 mixed Heavies - Heavies, Champs and Shotguns (240) { Where spawnbot Name "W4_03" WaitForAllSpawned "W4_02" WaitBeforeStarting 15 TotalCount 60 MaxActive 15 SpawnCount 12 WaitBetweenSpawns 8 TotalCurrency 240 RandomChoice { TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn // 12 superscouts (180) { Where spawnbot TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 180 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // 3x squad 1 Giant Heavy and 2 QuickFix medic (180) { Where spawnbot TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 45 WaitBetweenSpawns 60 TotalCurrency 180 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 30 Soldiers (150) { Where spawnbot Name "W5_01" TotalCount 30 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Class Soldier Skill Easy } } WaveSpawn // 1 Tank (170) { Name "W5_02" WaitForAllSpawned "W5_01" TotalCount 1 TotalCurrency 170 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 30 Huntsmen Snipers (150) { Where spawnbot_right WaitForAllSpawned "W5_02" WaitBeforeStarting 15 TotalCount 30 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 4 TotalCurrency 150 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // 40 Conch of Buff Soldiers (120) { Where spawnbot_right WaitForAllSpawned "W5_02" WaitBeforeStarting 30 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 6 TotalCurrency 120 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn // 20 Conch of Buff Soldiers (60) { Where spawnbot_right WaitForAllSpawned "W5_02" WaitBeforeStarting 30 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 6 TotalCurrency 60 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag flankers Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Tag flankers Skill Normal } } } WaveSpawn // 2x Squad 1 Giant Dflct Heavy, 2 Scorch Pyros, 2 QuickUber Medics (150) { Where spawnbot WaitForAllSpawned "W5_02" TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 60 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 20 FAN Scouts (60) { Where spawnbot Name "W6_01" TotalCount 20 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 2 TotalCurrency 60 TFBot { Template T_TFBot_Scout_FAN MaxVisionRange 1000 } } WaveSpawn // 20 Fastcharge Sandman Scouts (60) { Where spawnbot Name "W6_01" WaitBeforeStarting 12 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 1 TotalCurrency 60 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert } } WaveSpawn // Ali Babas 20 Ali Babas (60) { Where spawnbot_right Name "W6_01" WaitBeforeStarting 26 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 1 TotalCurrency 60 TFBot { Class Demoman ClassIcon demoknight Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } } WaveSpawn // 15 Huntsman Snipers (30) { Where spawnbot_right Name "W6_02" WaitForAllSpawned "W6_01" WaitBeforeStarting 20 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 2 TotalCurrency 30 TFBot { Template T_TFBot_Sniper_Huntsman Tag flankers } } WaveSpawn // 60 Demomen (240) { Where spawnbot Name "W6_02" WaitForAllSpawned "W6_01" WaitBeforeStarting 30 TotalCount 60 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 240 TFBot { Class Demoman Skill Normal } } WaveSpawn // 4 Giant Rapidfire Demos (40) { Where spawnbot Name "W6_03" WaitForAllSpawned "W6_01" WaitBeforeStarting 20 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 40 TotalCurrency 40 TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn // 12 Leaping Samurai Demos (60) { Where spawnbot_right Name "W6_04" WaitForAllSpawned "W6_02" TotalCount 12 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 TotalCurrency 60 TFBot { Class Demoman Name "Samurai Demo" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Demo Kabuto" Item "The Menpo" Scale "1.3" Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 4 AutoJumpMax 4 CharacterAttributes { "charge time increased" 6 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 } } } WaveSpawn // 15 Huntsman Snipers (30) { Where spawnbot_right WaitForAllSpawned "W6_02" TotalCount 15 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 8 TotalCurrency 30 TFBot { Template T_TFBot_Sniper_Huntsman Tag flankers } } WaveSpawn // 1 Chief Atomic Demo (120) { Where spawnbot_right WaitForAllDead "W6_04" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 TotalCurrency 120 TFBot { Template T_TFBot_Chief_Demo_Atomic } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // Pyros and Demoknights { Where spawnbot TotalCount 75 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 0 TotalCurrency 225 Support 1 RandomChoice { TFBot { Class Pyro Attributes AlwaysFireWeapon Skill Easy } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn // Scorch Pyros and Demomen - flankers { Where spawnbot_right TotalCount 25 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0 TotalCurrency 75 Support 1 RandomChoice { TFBot { Class Demoman Skill Easy Tag flankers } TFBot { Template T_TFBot_ScorchShot_FastShot Tag flankers } } } WaveSpawn // Tank 1 { WaitBeforeStarting 20 TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank 2 { WaitBeforeStarting 40 TotalCount 1 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank3 { WaitBeforeStarting 65 TotalCount 1 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "TankBossA" Skin 1 StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 32 Soldiers (160) { Where spawnbot Name "W1_01" TotalCount 32 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 8 TotalCurrency 160 TFBot { Class Soldier Skill Easy } } WaveSpawn // 2 Super Scouts (140) { Where spawnbot WaitForAllSpawned "W1_01" WaitBetweenSpawns 15 TotalCount 2 MaxActive 2 SpawnCount 1 TotalCurrency 140 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // 20 Demoknight flood (100) flank spawners { Where spawnbot_right Name "W1_02" WaitForAllDead "W1_01" TotalCount 20 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // 50 Scouts (250) { Where spawnbot WaitForAllDead "W1_02" TotalCount 50 MaxActive 12 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 250 TFBot { Class Scout Skill Easy } } WaveSpawn // 20 Heavies (100) { Where spawnbot_right Name "W1_03" WaitForAllDead "W1_02" TotalCount 20 MaxActive 6 SpawnCount 4 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn // 1 Squad 1 Giant RapidFire Soldier, 1 Giant Medic (270) { Where spawnbot_right Name "W1_04" WaitForAllDead "W1_03" WaitBeforeStarting 10 TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 270 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // 16 Demomen (80) { Where spawnbot WaitForAllDead "W1_03" WaitBeforeStarting 20 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 12 TotalCurrency 80 TFBot { Class Demoman Skill Easy } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 5 Squads 1 Giant Crit Pyro 4 fastShot Scorchshot Pyros (200) { Where spawnbot Name "W2_01" TotalCount 25 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } } } WaveSpawn // 20 Scouts (100) { Where spawnbot Name "W2_01" WaitBeforeStarting 15 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Scout Skill Normal } } WaveSpawn // Tank (200) { Name "W2_02" WaitForAllSpawned "W2_01" WaitBeforeStarting 20 TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 60 Soldier Squads(300) { Where spawnbot WaitForAllSpawned "W2_02" WaitBeforeStarting 30 TotalCount 60 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 8 TotalCurrency 300 Support 1 Squad { TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } } } WaveSpawn // 3 Giant TripleBuff Soldiers Squad (300) { Where spawnbot Name "W2_03" WaitForAllSpawned "W2_02" WaitBeforeStarting 90 TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 300 Squad { FormationSize 250 TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 40 shotgun Heavies (200) { Where spawnbot Name "W3_01" TotalCount 40 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 3 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn // 30 Baseball Scouts (150) { Where spawnbot_right Name "W3_01" WaitBeforeStarting 8 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 3 TotalCurrency 150 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert } } WaveSpawn // 3 FAN Super Scouts (30) { Where spawnbot WaitBeforeStarting 10 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 TotalCurrency 30 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn // 1 Squad 1 Giant Crit Heavy with 2 Giant Medics Squad (120) { Where spawnbot Name "W3_02" WaitForAllDead "W3_01" TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // 12 Spy Flood (120) { Where spawnbot Name "W3_03" WaitForAllSpawned "W3_02" WaitBeforeStarting 10 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 6 TotalCurrency 120 Support limited TFBot { Template T_TFBot_Spy } } WaveSpawn // 30 Heavies (150) { Where spawnbot_right Name "W3_04" WaitForAllSpawned "W3_03" WaitBeforeStarting 30 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 150 TFBot { Class HeavyWeapons Skill Normal } } WaveSpawn // 60 Scouts (300) { Where spawnbot_right Name "W3_04" WaitForAllSpawned "W3_03" WaitBeforeStarting 30 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 5 TotalCurrency 300 TFBot { Class Scout Skill Normal } } WaveSpawn // 3 FAN Super Scouts (30) { Where spawnbot WaitForAllSpawned "W3_04" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 3 TotalCurrency 30 TFBot { Template T_TFBot_Giant_Scout_FAN } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 30 Demoknight flood (150) { Where spawnbot Name "W4_01" TotalCount 30 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 2 TotalCurrency 150 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // 8 Giant Rapidfire Crit Demos(400) { Where spawnbot_right Name "W4_02" WaitBeforeStarting 10 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 35 TotalCurrency 400 Squad { FormationSize 250 TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } } } WaveSpawn // Tank (170) { Name "W4_03" WaitForAllSpawned "W4_01" TotalCount 1 TotalCurrency 170 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 32 Ali Babas (160) { Where spawnbot WaitForAllSpawned "W4_03" WaitBeforeStarting 20 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 10 TotalCurrency 160 TFBot { Class Demoman ClassIcon demoknight Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } } WaveSpawn // 24 Cow Mangler Soldiers (120) { Where spawnbot WaitForAllSpawned "W4_03" WaitBeforeStarting 40 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 10 TotalCurrency 120 TFBot { Class Soldier Skill Hard Item "The Cow Mangler 5000" } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 40 Crit Scouts and Critbat Scouts mixed (200) { FirstSpawnOutput // activating all engineer hints for this wave only { Target w3_engie_hints Action trigger } Where spawnbot Name "W5_01" TotalCount 40 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 4 TotalCurrency 200 RandomChoice { TFBot { Class Scout Attributes AlwaysCrit Skill Hard } TFBot { Class Scout Attributes AlwaysCrit Skill Hard } TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } } WaveSpawn // Squad: 1 Giant HuoLong, 3 FastScorch Pyros, 1 Giant Medics (65) { Where spawnbot Name "W5_02" WaitForAllSpawned "W5_01" TotalCount 5 MaxActive 5 SpawnCount 5 TotalCurrency 65 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater Attributes AlwaysCrit } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // 30 Scouts (120) { Where spawnbot Name "W5_03" WaitForAllSpawned "W5_02" WaitBeforeStarting 30 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 120 TFBot { Class Scout Skill Hard } } WaveSpawn // 5 Squads 4 Heavies (100) { Where spawnbot_right Name "W5_03" WaitForAllSpawned "W5_02" WaitBeforeStarting 30 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Class Heavyweapons Skill Normal } TFBot { Class Heavyweapons Skill Normal } TFBot { Class Heavyweapons Skill Normal } TFBot { Class Heavyweapons Skill Normal } } } WaveSpawn // 40 Demos (200) { Where spawnbot_right Name "W5_05" WaitForAllSpawned "W5_03" WaitBeforeStarting 20 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Demoman Skill Easy } } WaveSpawn // 5 Battle Engies (75) { Where spawnbot_right Name "W5_05" WaitForAllSpawned "W5_03" TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 5 TotalCurrency 75 Support limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere flankers Attributes IgnoreFlag } } WaveSpawn // Squad: 1 Giant HuoLong, 3 FastScorch Pyros, 1 Giant Medics (65) { Where spawnbot WaitForAllSpawned "W5_05" WaitBeforeStarting 15 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 65 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater Attributes AlwaysCrit } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // 20 Crit Soldiers (100) { Where spawnbot_right WaitForAllSpawned "W5_05" WaitBeforeStarting 20 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Soldier Skill Normal Attributes AlwaysCrit } } WaveSpawn // 15 Huntsmen Snipers (75) { Where spawnbot_right WaitForAllSpawned "W5_05" WaitBeforeStarting 20 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 75 TFBot { Template T_TFBot_Sniper_Huntsman } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 20 Crit Bat Scouts(40) { Where spawnbot Name "W6_01" TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 40 TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } WaveSpawn // 20 Crit Huntsmen (40) { Where spawnbot Name "W6_01" TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 40 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn // 30 Demomen (60) { Where spawnbot Name "W6_02" WaitForAllSpawned "W6_01" TotalCount 30 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 60 TFBot { Class Demoman Skill Normal } } WaveSpawn // Squad: 1 Giant RapidFire Demo 2 Giant Regen Medics (90) { Where spawnbot Name "W6_03" WaitForAllSpawned "W6_02" TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 90 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn // Tank (200) { Name "W6_03" WaitForAllSpawned "W6_02" TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 20 Crit Scouts(40) { Where spawnbot Name "W6_04" WaitForAllSpawned "W6_03" WaitBeforeStarting 45 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 40 TFBot { Class Scout Skill Hard Attributes AlwaysCrit } } WaveSpawn // 20 Crit Huntsmen (40) { Where spawnbot_right Name "W6_04" WaitForAllSpawned "W6_03" WaitBeforeStarting 45 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 40 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn // 6 Squads of 5 Concheror Soldiers (60) { Where spawnbot_right Name "W6_05" WaitForAllSpawned "W6_04" TotalCount 30 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn // Squad: 1 Giant Spammer Soldier 2 Giant Regen Medics (90) { Where spawnbot_right Name "W6_06" WaitForAllSpawned "W6_05" TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 90 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn // 20 Crit Scouts(40) { Where spawnbot_right Name "W6_07" WaitForAllSpawned "W6_06" WaitBeforeStarting 45 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 40 TFBot { Class Scout Skill Hard Attributes AlwaysCrit } } WaveSpawn // 20 Crit Huntsmen (40) { Where spawnbot_right Name "W6_07" WaitForAllSpawned "W6_06" WaitBeforeStarting 45 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 40 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn // 20 Crit Demomen (40) { Where spawnbot_right Name "W6_08" WaitForAllSpawned "W6_06" WaitBeforeStarting 60 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 6 TotalCurrency 40 TFBot { Class Demoman Skill Normal Attributes AlwaysCrit } } WaveSpawn // 2 Squads: 1 Giant Deflector Heavy 2 Giant Regen Medics (120) { Where spawnbot_right Name "W6_09" WaitForAllSpawned "W6_08" TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 20 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // Tank (200) { Name "W7_01" TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support Mixed Medics { Where spawnbot WaitBeforeStarting 20 TotalCount 50 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 12 TotalCurrency 200 Support 1 RandomChoice { TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn // 4 Giant Crit Deflector heavies (100) { Where spawnbot WaitBeforeStarting 20 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } } WaveSpawn // 4 Giant Crit Soldier BurstFire (100) { Where spawnbot WaitBeforeStarting 35 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_BurstFire } } WaveSpawn // 8 Giant Crit Demo Burst (200) { Where spawnbot_right WaitBeforeStarting 32 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 30 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Tag Flankers Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Demo_Burst Tag Flankers Attributes AlwaysCrit } } } } Wave // BEGINNING OF MANNHATTAN MISSIONS { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // scouts melee support { TotalCurrency 0 Where spawnbot TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 30 WaitBeforeStarting 1 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly } } WaveSpawn // scouts - melee GATEBOT { TotalCurrency 100 Name "w1_scouts_melee" Where spawnbot TotalCount 16 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn // Soldiers GATEBOT { TotalCurrency 100 WaitForAllSpawned "w1_scouts_melee" Name "w1_soldier_gatebot" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 12 WaitBetweenSpawns 0 WaitBeforeStarting 5 RandomSpawn 1 TFBot { Class Soldier Skill Normal } } WaveSpawn // Scout { TotalCurrency 200 WaitForAllSpawned "w1_soldier_gatebot" Name "w1_scout_upper" Where spawnbot_right TotalCount 16 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Class Scout Skill Easy MaxVisionRange 800 } } WaveSpawn // demo samurai { TotalCurrency 50 WaitForAllDead "w1_scout_upper" Name "w1_demo_ninjas" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } WaveSpawn // demo samurai { TotalCurrency 50 WaitForAllDead "w1_scout_upper" Name "w1_demo_ninjas" Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 8 Randomspawn 1 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } WaveSpawn // scout GATEBOT { TotalCurrency 50 WaitForAllSpawned "w1_demo_ninjas" Name "w1_scout_gatebot2" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 20 Randomspawn 1 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn // soldier giant { TotalCurrency 350 WaitForAllDead "w1_scout_gatebot2" Name "w1_giant_soldier_uber" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 5 Randomspawn 1 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload ClassIcon soldier_spammer_crit Tag bot_giant } } WaveSpawn // scouts support finale { TotalCurrency 0 WaitForAllDead "w1_scout_gatebot2" Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // scouts melee support - MISSION { TotalCurrency 100 Where spawnbot TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 20 WaitBeforeStarting 100 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly } } WaveSpawn // heavy fist - main { TotalCurrency 100 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // demomen easy - main { Name "w2_demo_grenades" TotalCurrency 100 Where spawnbot TotalCount 24 MaxActive 14 SpawnCount 4 WaitBetweenSpawns 3 WaitBeforeStarting 22 RandomSpawn 1 TFBot { Class Demoman Skill Easy MaxVisionRange 1000 } } WaveSpawn // demomen GATEBOT - upper { Name "w2_demo_grenades" TotalCurrency 100 Where spawnbot_right TotalCount 12 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 0 WaitBeforeStarting 30 RandomSpawn 1 TFBot { Class Demoman Skill Easy } } WaveSpawn // huntsman { TotalCurrency 100 WaitForAllDead "w2_demo_grenades" Name "w2_pyro_huntsman" Where spawnbot TotalCount 40 MaxActive 14 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 3 RandomSpawn 1 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // huntsman { TotalCurrency 100 WaitForAllDead "w2_demo_grenades" Name "w2_pyro_huntsman" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 3 RandomSpawn 1 TFBot { Class Pyro Attributes AlwaysFireWeapon Skill Easy } } WaveSpawn // FAN giant GATEBOT { WaitForAllDead "w2_pyro_huntsman" Name "w2_fan_scout_giant" TotalCurrency 100 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 6 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn // giant Pyro - final { WaitForAllDead "w2_pyro_huntsman" Name "w2_giant_pyro" TotalCurrency 100 Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 35 WaitBeforeStarting 10 Randomspawn 1 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon Tag bot_giant } } WaveSpawn // scouts melee support final { WaitForAllDead "w2_pyro_huntsman" TotalCurrency 100 Where spawnbot TotalCount 40 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 0 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly } } } //WAVE 03 1000 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // scouts melee support - MISSION { TotalCurrency 100 Where spawnbot TotalCount 30 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 100 RandomSpawn 1 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly } } WaveSpawn // Small Jumping baseball { TotalCurrency 150 Name "w3_jumping_sandman" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Scout_Jumping_Sandman } } WaveSpawn // Heavyweapons { TotalCurrency 150 Name "w3_jumping_sandman" Where spawnbot TotalCount 15 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 4 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn // FAN Scout giant - GATEBOT { TotalCurrency 100 Name "w3_super_scout_fan" Where spawnbot_right TotalCount 3 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 10 WaitBeforeStarting 25 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn // Heavy champs { TotalCurrency 150 WaitForAllSpawned "w3_jumping_sandman" Name "w3_champs" Where spawnbot TotalCount 28 MaxActive 14 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn // Giant soldier rocketpush GATEBOT { TotalCurrency 100 WaitForAllDead "w3_jumping_sandman" Name "w3_giant_demo_gatebot" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } WaveSpawn // Giant demoman { TotalCurrency 150 WaitForAllDead "w3_giant_demo_gatebot" Name "w3_giant_demo" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 40 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } WaveSpawn // scouts melee support { TotalCurrency 100 WaitForAllDead "w3_champs" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 100 RandomSpawn 1 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly } } } //WAVE 04 900 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // FAN support - bomb runner { TotalCurrency 100 Where spawnbot TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 70 Support 1 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn // Engineer support { TotalCurrency 50 Where spawnbot_right TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 18 WaitBeforeStarting 20 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } WaveSpawn // BOSS slow spam soldier - BOSS - GATEBOT { TotalCurrency 50 Name "w4_boss_soldier_giant" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 32 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } WaveSpawn // Pyro (giant support) { TotalCurrency 100 Name "w4_pyro_giant_support" Where spawnbot_right TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 4 WaitBeforeStarting 10 TFBot { Class Pyro Skill Easy } } WaveSpawn // Pyro GATEBOT { TotalCurrency 100 WaitForAllDead "w4_boss_soldier_giant" Name "w4_pyro_uber" Where spawnbot TotalCount 28 MaxActive 14 SpawnCount 7 WaitBetweenSpawns 5 WaitBeforeStarting 3 TFBot { Class Pyro Skill Normal } } WaveSpawn // FAN scout clump { TotalCurrency 100 WaitForAllDead "w4_boss_soldier_giant" Name "w4_fan_clump" Where spawnbot_right TotalCount 14 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 8 TFBot { Template T_TFBot_Scout_FAN Skill Normal MaxVisionRange 800 } } WaveSpawn // Heavy giant GATEBOT { TotalCurrency 100 WaitForAllDead "w4_fan_clump" Name "w4_dual_heavy_battalion" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 38 WaitBeforeStarting 7 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn // FAN scout supports giants { TotalCurrency 100 WaitForAllSpawned "w4_fan_clump" Name "w4_fan_clump2" Where spawnbot_right TotalCount 20 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 0 TFBot { Template T_TFBot_Scout_FAN Skill Easy MaxVisionRange 800 } } WaveSpawn // BOSS slow spam soldier - BOSS - final { TotalCurrency 100 WaitForAllDead "w4_fan_clump2" Name "w4_boss_soldier_giant_final" Where spawnbot TotalCount 3 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 40 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } WaveSpawn // BOSS slow spam soldier - BOSS - final { TotalCurrency 100 WaitForAllDead "w4_fan_clump2" Name "w4_fina_heavy_support" Where spawnbot TotalCount 20 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 3 WaitBeforeStarting 0 RandomSpawn 1 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } //WAVE 05 1000 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // scout FAN support { TotalCurrency 0 Where spawnbot TotalCount 30 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 20 WaitBeforeStarting 50 Support 1 TFBot { Template T_TFBot_Scout_FAN Skill Expert } } WaveSpawn // Chief rocketpush { Name "w5_chief_rocketpush" TotalCurrency 200 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFBot_Chief_Soldier_RocketPush Tag bot_giant Health 35000 } } WaveSpawn // conch soldiers { WaitForAllDead "w5_chief_rocketpush" Name "w5_many_soldier_conch" TotalCurrency 100 Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 13 WaitBeforeStarting 6 RandomSpawn 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror_Normal } } WaveSpawn // airblast fist { WaitForAllDead "w5_chief_rocketpush" Name "w5_many_soldier_conch" TotalCurrency 100 Where spawnbot_right TotalCount 5 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 13 WaitBeforeStarting 8 RandomSpawn 1 TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn // giant burst demo { WaitForAllDead "w5_many_soldier_conch" Name "w5_burst_demo" TotalCurrency 100 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 8 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn // champ fast { WaitForAllDead "w5_many_soldier_conch" Name "w5_burst_demo" TotalCurrency 100 Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 8 RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn // conch soldiers { WaitForAllDead "w5_burst_demo" Name "w5_soldier_final" TotalCurrency 100 Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 4 WaitBeforeStarting 8 RandomSpawn 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Easy } } WaveSpawn // heavy giant final { WaitForAllSpawned "w5_soldier_final" Name "w5_final_heavy" TotalCurrency 100 Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 40 WaitBeforeStarting 8 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn // Support demoknight { WaitForAllDead "w5_soldier_final" Name "w5_final_support" TotalCurrency 100 Where spawnbot TotalCount 48 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 3 WaitBeforeStarting 0 Support 1 RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Knight } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target holograms_centerpath_relay Action Trigger } WaveSpawn // scout FAN support { TotalCurrency 100 Where spawnbot TotalCount 30 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 20 WaitBeforeStarting 70 Randomspawn 1 Support 1 TFBot { Template T_TFBot_Scout_FAN Attributes AlwaysCrit } } WaveSpawn // Giant Spammer soldier reload { TotalCurrency 100 Name "w6_giant_soldier_spammer" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 26 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag bot_giant } } WaveSpawn // scouts { TotalCurrency 100 Name "w6_crit_scouts" Where spawnbot TotalCount 30 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TFBot { class Scout Skill Easy MaxVisionRange 700 } } WaveSpawn // Heavyweapons { TotalCurrency 100 Name "w6_crit_scouts" Where spawnbot TotalCount 14 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 0 TFBot { class Heavyweapons Skill Easy MaxVisionRange 1000 } } WaveSpawn // pyro upper { TotalCurrency 100 Name "w6_crit_scouts" Where spawnbot_right TotalCount 30 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TFBot { class Pyro Skill Easy } } WaveSpawn // Giant heavy minigun rush GATEBOT { TotalCurrency 100 WaitForAllDead "w6_giant_soldier_spammer" Name "w6_giant_heavy_minigun_demo" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 30 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Heavyweapons_Heater } } WaveSpawn // demo burst { TotalCurrency 100 WaitForAllDead "w6_giant_soldier_spammer" Name "w6_burst_demo" Where spawnbot TotalCount 24 MaxActive 7 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TFBot { Template T_TFBot_Demo_Burst Skill Normal } } WaveSpawn // soldier giant medics { TotalCurrency 100 WaitForAllDead "w6_burst_demo" Name "w6_giant_soldier_uber" Where spawnbot TotalCount 7 MaxActive 7 SpawnCount 7 WaitBetweenSpawns 0 WaitBeforeStarting 35 Randomspawn 1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes AlwaysCrit ClassIcon soldier_spammer_crit Tag bot_giant } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn // Demoknights { TotalCurrency 100 WaitForAllDead "w6_burst_demo" Name "w6_demoknight" Where spawnbot TotalCount 400 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target holograms_centerpath_relay Action Trigger } WaveSpawn // scouts melee support { TotalCurrency 75 Where spawnbot TotalCount 10 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 20 WaitBeforeStarting 120 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly } } WaveSpawn // Scout sandman - main (push out flag) { TotalCurrency 25 Name "w1_scouts_starter" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Tag bot_giant Attributes AlwaysCrit } } WaveSpawn // Heavy family - main GATEBOT { TotalCurrency 150 Name "w1_heavy_shotgun" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 10 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn // Scout sandman GIANT - upper { TotalCurrency 100 WaitForAllDead "w1_scouts_starter" Name "w1_scouts_gatebot_main" Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 15 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Tag bot_giant Attributes AlwaysCrit } } WaveSpawn // Pyro Giants + uber - main GATEBOT { TotalCurrency 100 WaitForAllDead "w1_heavy_shotgun" Name "w1_pyro_giants" Where spawnbot TotalCount 15 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 18 WaitBeforeStarting 0 Squad { FormationSize 500 TFBot { Template T_TFBot_Giant_Pyro_AlwaysFire } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // huntsman - upper { TotalCurrency 100 WaitForAllDead "w1_heavy_shotgun" Name "w1_huntsman_upper" Where spawnbot_right TotalCount 24 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 3 WaitBeforeStarting 20 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // Super scout { TotalCurrency 100 WaitForAllDead "w1_huntsman_upper" Name "w1_super_scouts" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 2 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // Pyro expert GATEBOT { TotalCurrency 100 WaitForAllDead "w1_huntsman_upper" Name "w1_pyro_gatebot" Where spawnbot_right TotalCount 6 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 0 WaitBeforeStarting 15 RandomSpawn 1 TFBot { Template T_TFBot_Pyro_Expert } } WaveSpawn // Soldiers GATEBOT { TotalCurrency 100 WaitForAllDead "w1_super_scouts" Name "w1_soldier_gatebot" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 12 WaitBetweenSpawns 0 WaitBeforeStarting 5 RandomSpawn 1 TFBot { Template T_TFBot_Soldier_Normal } } WaveSpawn // Huntsman + Pyro squad { TotalCurrency 250 WaitForAllDead "w1_soldier_gatebot" Name "w1_final_push" Where spawnbot TotalCount 54 MaxActive 18 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 5 Squad { TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Sniper_Huntsman Tag bot_squad_member } TFBot { Template T_TFBot_Sniper_Huntsman Tag bot_squad_member } } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // scouts melee support { TotalCurrency 50 Where spawnbot TotalCount 10 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 10 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly } } WaveSpawn // Demoknight { TotalCurrency 200 Name "w2_demoknight" Where spawnbot TotalCount 36 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 7 WaitBeforeStarting 0 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // huntsman mini-giant crit + medic - upper { TotalCurrency 100 Name "w2_huntsman_crit_uber" Where spawnbot_right TotalCount 6 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 12 WaitBeforeStarting 10 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Crit } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // Giant heavy heater GATEBOT { TotalCurrency 100 WaitForAllDead "w2_demoknight" Name "w2_heater_giant" Where spawnbot_right TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 28 WaitBeforeStarting 15 TFBot { Template T_TFBot_Giant_Heavyweapons_Heater } } WaveSpawn // rush flaregun GATEBOT { TotalCurrency 100 WaitForAllDead "w2_demoknight" Name "w2_flaregun_sandman_rush" Where spawnbot TotalCount 24 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 15 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Pyro_Flaregun Attributes AlwaysCrit } // TFBot // { // Template T_TFBot_Scout_Sandman_FastCharge // Attributes AlwaysCrit // } } } WaveSpawn // Shotgun-Rocket soldiers GATEBOT { TotalCurrency 50 WaitForAllDead "w2_heater_giant" Name "w2_rocket_shotgun2" Where spawnbot TotalCount 38 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 3 RandomSpawn 1 TFBot { Template T_TFBot_Soldier_RocketShotgun Skill Hard } } WaveSpawn // Demoknight { TotalCurrency 100 WaitForAllDead "w2_heater_giant" Name "w2_demoknight2" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 8 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // Rocket shotgun Giant GATEBOT + Sniper huntsman { TotalCurrency 100 WaitForAllDead "w2_demoknight2" Name "w2_shotgun_soldier_gatebot" Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 20 WaitBeforeStarting 3 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Crit Tag bot_giant Tag bot_squad_member } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Crit Tag bot_giant Tag bot_squad_member } } } WaveSpawn // heater giant heavy FINAL { TotalCurrency 100 WaitForAllDead "w2_shotgun_soldier_gatebot" Name "w2_heater_giant_final" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 18 WaitBeforeStarting 10s Squad { TFBot { Template T_TFbot_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // Baseball support FINAL { TotalCurrency 100 WaitForAllDead "w2_shotgun_soldier_gatebot" Name "w2_final_scouts" Where spawnbot TotalCount 40 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 2 Support 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // sandman support { TotalCurrency 50 Where spawnbot TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 30 WaitBeforeStarting 10 Support 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn // Engineer TELEPORT IN - support { Name "w3_engineer_support" TotalCurrency 50 Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 30 Support Limited TFBot { //Template T_TFBot_Engineer_Sentry_Battle Template T_TFBot_Engineer_Sentry_Battle_TeleIn Attributes IgnoreFlag } } WaveSpawn // scouts FAN starting { TotalCurrency 50 Name "w3_fan_scouts_start" Where spawnbot TotalCount 36 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn // giant heavy + uber GATEBOT { TotalCurrency 50 Name "w3_giant_heavy_single" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 3 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn // giant heavy + uber GATEBOT { TotalCurrency 50 Name "w3_giant_heavy_start" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 13 WaitBeforeStarting 40 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // Samurai { TotalCurrency 50 WaitForAllDead "w3_giant_heavy_start" Name "w3_samurai" Where spawnbot TotalCount 8 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } WaveSpawn // Sandman GATEBOT - upper { TotalCurrency 100 WaitForAllDead "w3_giant_heavy_start" Name "w3_sandman_gatebot" Where spawnbot_right TotalCount 26 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Normal } } WaveSpawn // Pyro expert GATEBOT - main { TotalCurrency 100 WaitForAllDead "w3_sandman_gatebot" Name "w3_pyro_main" Where spawnbot TotalCount 21 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 5 RandomSpawn 1 TFBot { Template T_TFBot_Pyro_Expert } } WaveSpawn // scouts FAN { TotalCurrency 50 WaitForAllDead "w3_sandman_gatebot" Name "w3_fan_scouts_pyro" Where spawnbot_right TotalCount 48 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 4 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn // giant heavy + uber GATEBOT { TotalCurrency 150 WaitForAllSpawned "w3_fan_scouts_pyro" Name "w3_giant_heavy_last_push_gate" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 16 WaitBeforeStarting 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // Pyro Easy - support heavy giant { TotalCurrency 100 WaitForAllDead "w3_pyro_main" Name "w3_giant_heavy_last_push_gate" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 5 RandomSpawn 1 TFBot { Class Pyro Skill Normal Attributes AlwaysCrit } } WaveSpawn // Rocketpush giant soldier { TotalCurrency 100 WaitForAllDead "w3_giant_heavy_last_push_gate" Name "w3_heavyshotgun_giant" Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 0 WaitBeforeStarting 10 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // bonk scout support final { WaitForAllDead "w3_giant_heavy_last_push_gate" Name "w5_final_demo_rush" TotalCurrency 300 Where spawnbot_right TotalCount 50 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 10 RandomSpawn 1 Support 1 TFBot { Template T_TFBot_Scout_Bonk } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // support - expert pyro { TotalCurrency 100 Where spawnbot TotalCount 40 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 0 Support 1 TFBot { Class Pyro Skill Expert ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "mult airblast refire time" 0.001 } } } WaveSpawn // demoman burst - main { TotalCurrency 100 Name "w4_demo_burst_start1" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Demo_Burst Attributes AlwaysCrit } } WaveSpawn // demoman burst - upper { TotalCurrency 50 Name "w4_demo_burst_start1" Where spawnbot_right TotalCount 12 MaxActive 12 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFBot_Demo_Burst_Normal_Crit Attributes AlwaysCrit } } WaveSpawn // Giant soldier + giant medic GATEBOT { TotalCurrency 200 WaitForAllSpawned "w4_demo_burst_start1" Name "w4_soldier_giant_crit_slow" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 33 WaitBeforeStarting 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowCritBarrage } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member Tag bot_giant } } } WaveSpawn // heavy - upper { TotalCurrency 50 WaitForAllSpawned "w4_soldier_giant_crit_slow" Name "w4_demo_burst_start2" Where spawnbot_right TotalCount 10 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 20 RandomSpawn 1 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn // Samurai demo { TotalCurrency 100 WaitForAllDead "w4_soldier_giant_crit_slow" Name "w4_samurai_slow" Where spawnbot TotalCount 9 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 2 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } } WaveSpawn // demoman group { TotalCurrency 100 WaitForAllDead "w4_samurai_slow" Name "w4_demoman2" Where spawnbot TotalCount 32 MaxActive 16 SpawnCount 16 WaitBetweenSpawns 0 WaitBeforeStarting 1 RandomSpawn 1 TFBot { Template T_TFBot_Demo_Burst_Normal_Crit } } WaveSpawn // scout giant { TotalCurrency 50 WaitForAllSpawned "w4_demoman2" Name "w4_demoburst_scout_giant" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn // scout giant { TotalCurrency 50 WaitForAllSpawned "w4_demoman2" Name "w4_demoburst_scout_giant" Where spawnbot_right TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn // GIANT demo burst { TotalCurrency 100 WaitForAllDead "w4_demoman2" Name "w4_demoburst_scout_giant" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 15 WaitBeforeStarting 0 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Tag bot_giant Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // scout giant { TotalCurrency 150 WaitForAllDead "w4_demoburst_scout_giant" Name "w4_final_scout_push" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant } } } // WAVE 05 2000 // center path is enabled Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // scouts melee support { TotalCurrency 100 Where spawnbot TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 10 Support 1 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn // Super FAN scout - main { TotalCurrency 100 Name "w5_fan_giant_start0" Where spawnbot TotalCount 10 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn // Sandman GIANT scout - upper { TotalCurrency 200 WaitForAllDead "w5_fan_giant_start0" Name "w5_fan_giant_start1" Where spawnbot_right TotalCount 9 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes AlwaysCrit Tag bot_giant } } WaveSpawn // Soldier GIANT black box large wave { TotalCurrency 500 WaitForAllSpawned "w5_fan_giant_start1" Name "w5_rocketshotgun_giant_regen" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 11 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } WaveSpawn // Shortstop scouts { TotalCurrency 100 WaitForAllDead "w5_rocketshotgun_giant_regen" Name "w5_rocketpush_shortstop" Where spawnbot TotalCount 15 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 20 TFBot { Template T_TFBot_Scout_Shortstop Skill Easy Attributes AlwaysCrit } } WaveSpawn // push soldiers { TotalCurrency 100 WaitForAllDead "w5_rocketshotgun_giant_regen" Name "w5_rocketpush_shortstop" Where spawnbot TotalCount 35 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 6 WaitBeforeStarting 4 TFBot { Template T_TFBot_Soldier_RocketPush } } WaveSpawn // Ironfist GATEBOT - cooldown { TotalCurrency 200 WaitForAllDead "w5_rocketpush_shortstop" Name "w5_giant_fist_cooldown" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 7 WaitBeforeStarting 0 TFBot { Template T_TFBot_Heavy_IronFist_Crit } } WaveSpawn // Heavy crit GATEBOT { TotalCurrency 100 WaitForAllDead "w5_giant_fist_cooldown" Name "w5_heavy_crit_gatebot0" Where spawnbot TotalCount 18 MaxActive 18 SpawnCount 18 WaitBetweenSpawns 0 WaitBeforeStarting 1 TFBot { Template T_TFBot_Heavy_Expert_Crit } } WaveSpawn // Heavy crit GATEBOT { TotalCurrency 100 WaitForAllDead "w5_heavy_crit_gatebot0" Name "w5_heavy_crit_gatebot1" Where spawnbot TotalCount 18 MaxActive 18 SpawnCount 18 WaitBetweenSpawns 0 WaitBeforeStarting 1 TFBot { Template T_TFBot_Heavy_Expert_Crit } } WaveSpawn // Giant baseball scout { TotalCurrency 100 WaitForAllSpawned "w5_heavy_crit_gatebot1" Name "w5_giant_scout_baseball" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 8 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Tag bot_giant } } WaveSpawn // Heavy crit GATEBOT { TotalCurrency 100 WaitForAllDead "w5_heavy_crit_gatebot1" Name "w5_heavy_crit_gatebot2" Where spawnbot TotalCount 18 MaxActive 18 SpawnCount 18 WaitBetweenSpawns 0 WaitBeforeStarting 1 TFBot { Template T_TFBot_Heavy_Expert_Crit } } WaveSpawn // Super FAN scout { TotalCurrency 100 WaitForAllSpawned "w5_heavy_crit_gatebot2" Name "w5_giant_fan_scout" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 5 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn // Bonk scout giant - finale { TotalCurrency 200 WaitForAllDead "w5_giant_fan_scout" Name "w5_giant_fan_scout_finale" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 15 TFBot { Template T_TFBot_Giant_Scout_Bonk Tag bot_giant } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // heavy crit support { TotalCurrency 50 Where spawnbot TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 45 Support 1 TFBot { Class Heavyweapons Skill Normal Attributes AlwaysCrit } } WaveSpawn // CHIEF heavy { TotalCurrency 250 Name "w6_chief_heavy_conch" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Chief_Heavyweapons_HealOnKill Tag bot_giant Health 60000 } } WaveSpawn // conch bomb pushers { TotalCurrency 250 Name "w6_chief_heavy_conch" Where spawnbot TotalCount 25 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 10 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn // GATEBOT scout { TotalCurrency 250 Name "w6_scout_gatebot" Where spawnbot_right TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 42 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn // Direct hit soldiers + uber CRIT GATEBOT { TotalCurrency 50 WaitForAllDead "w6_chief_heavy_conch" Name "w6_directhit_uber" Where spawnbot TotalCount 40 MaxActive 18 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 1 Squad { TFBot { Template T_TFBot_Soldier_Normal_DirectHit_Crit } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // engineer to support giant heavy { TotalCurrency 50 WaitForAllDead "w6_directhit_uber" Name "w6_engineer" Where spawnbot_right TotalCount 15 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } WaveSpawn // GATEBOT giant heavy push { TotalCurrency 100 WaitForAllDead "w6_directhit_uber" Name "w6_gatebot_giant_heavy" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Attributes AlwaysCrit ClassIcon heavy_deflector_healonkill_crit Tag bot_giant } } WaveSpawn // Final giant heavy push { TotalCurrency 100 WaitForAllDead "w6_gatebot_giant_heavy" Name "w6_final_heavy" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Attributes AlwaysCrit ClassIcon heavy_deflector_healonkill_crit Tag bot_giant } } WaveSpawn // Scout support { TotalCurrency 100 WaitForAllDead "w6_directhit_uber" Name "w6_scout_support" Where spawnbot TotalCount 33 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 0 Support 1 TFBot { Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // shotgun scouts - normal GATEBOT { TotalCurrency 50 Name "w1_scouts_shotgun" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFBot_Scout_Normal } } WaveSpawn // shotgun scouts { TotalCurrency 50 Name "w1_scouts_shotgun" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 Randomspawn 1 TFBot { Class Scout Skill Easy MaxVisionRange 1300 } } WaveSpawn // demo samurai { TotalCurrency 100 WaitForAllDead "w1_scouts_shotgun" Name "w1_demo_ninjas" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } WaveSpawn // demo samurai { TotalCurrency 100 WaitForAllDead "w1_scouts_shotgun" Name "w1_demo_ninjas" Where spawnbot_right TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 8 Randomspawn 1 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } WaveSpawn // Soldiers giant + uber - GATEBOT { TotalCurrency 75 WaitForAllDead "w1_demo_ninjas" Name "w1_soldiers_giant" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 14 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // Samurai to support giant soldiers { TotalCurrency 25 WaitForAllDead "w1_demo_ninjas" Name "w1_soldiers_giant" Where spawnbot_right TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } WaveSpawn // soldier { TotalCurrency 100 WaitForAllDead "w1_soldiers_giant" Name "w1_soldier_group" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Class Soldier Skill Hard } } WaveSpawn // soldier giant GATEBOT { TotalCurrency 50 WaitForAllSpawned "w1_soldier_group" Name "w1_giant_soldier_pyro" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 17 WaitBeforeStarting 20 Randomspawn 1 TFBot { Template T_TFBot_giant_Soldier_Spammer_Reload } } WaveSpawn // soldier giant uber { TotalCurrency 300 WaitForAllDead "w1_giant_soldier_pyro" Name "w1_giant_soldier_uber" Where spawnbot TotalCount 26 MaxActive 13 SpawnCount 13 WaitBetweenSpawns 0 WaitBeforeStarting 15 Randomspawn 1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload ClassIcon soldier_spammer_crit Attributes AlwaysCrit Tag bot_giant } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // spy support for soldier { TotalCurrency 100 WaitForAllSpawned "w1_giant_soldier_uber" Name "w1_spies" Where spawnbot TotalCount 30 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 3 Randomspawn 1 Support 1 TFBot { Class Spy Skill Normal Attributes IgnoreFlag } } WaveSpawn // scouts melee support { TotalCurrency 0 WaitForAllSpawned "w1_soldier_group" Where spawnbot TotalCount 20 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 8 WaitBeforeStarting 15 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly } } } //WAVE 02 1000 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // scouts melee support - MISSION { TotalCurrency 100 Where spawnbot TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 20 WaitBeforeStarting 100 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly } } WaveSpawn // heavy fist - main { TotalCurrency 50 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Fist Attributes AlwaysCrit } } WaveSpawn // demomen Normal - main { Name "w2_demo_grenades" TotalCurrency 100 Where spawnbot TotalCount 15 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 12 WaitBeforeStarting 22 RandomSpawn 1 TFBot { Class Demoman Skill Normal } } WaveSpawn // demomen GATEBOT - upper { Name "w2_demo_grenades_gatebot" TotalCurrency 100 Where spawnbot_right TotalCount 15 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 35 RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Hard } } WaveSpawn // spy support { Where spawnbot TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 7 Randomspawn 1 Support Limited TFBot { Class Spy } } WaveSpawn // FAN giants { WaitForAllDead "w2_demo_grenades" Name "w2_fan_scout_giant" TotalCurrency 25 Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 7 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn // heavy fist - upper { WaitForAllDead "w2_fan_scout_giant" Name "w2_heavy_fist_train2" TotalCurrency 100 Where spawnbot_right TotalCount 8 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 Randomspawn 1 RandomChoice { TFBot { Template T_TFBot_Heavy_IronFist_Crit } } } WaveSpawn // pyro - main to support fist { WaitForAllDead "w2_fan_scout_giant" Name "w2_heavy_fist_train2" TotalCurrency 75 Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 Randomspawn 1 RandomChoice { TFBot { Class Pyro Skill Normal } } } WaveSpawn // battalion GATEBOT clumps { WaitForAllDead "w2_heavy_fist_train2" Name "w2_pyro_soldier_squad" TotalCurrency 50 Where spawnbot_right TotalCount 20 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 2 TFBot { Template T_TFBot_Soldier_Extended_Battalion_Hard } } WaveSpawn // battalion GATEBOT stream { WaitForAllDead "w2_pyro_soldier_squad" Name "w2_battalion_stream" TotalCurrency 100 Where spawnbot_right TotalCount 18 MaxActive 18 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 5 TFBot { Template T_TFBot_Soldier_Extended_Battalion_Hard } } WaveSpawn // giant Pyro - final { WaitForAllDead "w2_battalion_stream" Name "w2_giant_pyro" TotalCurrency 200 Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 10 Randomspawn 1 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon Attributes AlwaysCrit Tag bot_giant } } WaveSpawn // scouts melee support final { WaitForAllDead "w2_battalion_stream" TotalCurrency 100 Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 15 RandomSpawn 1 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly } } } //WAVE 03 1000 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // scouts melee support - MISSION { TotalCurrency 100 Where spawnbot TotalCount 30 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 100 RandomSpawn 1 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly } } WaveSpawn // super scouts { TotalCurrency 150 Name "w3_super_scouts" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 12 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant } } WaveSpawn // heavy GATEBOT hard { //WaitForAllSpawned "w3_super_scouts" Name "w3_heavy_main" TotalCurrency 50 Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 12 RandomSpawn 1 TFBot { Template T_TFBot_Heavy_Hard } } WaveSpawn // concher normal { WaitForAllSpawned "w3_heavy_main" Name "w3_conch_rush" TotalCurrency 50 Where spawnbot_right TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5 WaitBeforeStarting 12 RandomSpawn 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Normal } } WaveSpawn // FAN Scout giant - GATEBOT - upper { TotalCurrency 100 WaitForAllSpawned "w3_heavy_main" Name "w3_super_scouts_fan" Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 18 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn // jumping sandman GIANT { TotalCurrency 150 WaitForAllDead "w3_heavy_main" Name "w3_jumping_sandman_giant" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes AlwaysCrit Tag bot_giant } } WaveSpawn // heavy GATEBOT hard { WaitForAllDead "w3_heavy_main" Name "w3_heavy_main_upper" TotalCurrency 100 Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Heavy_Hard } } WaveSpawn // Giant demoman + GATEBOT { TotalCurrency 50 WaitForAllDead "w3_heavy_main_upper" Name "w3_giant_demo_gatebot" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 26 WaitBeforeStarting 8 Randomspawn 1 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn // Heavy champs { TotalCurrency 50 WaitForAllDead "w3_heavy_main_upper" Name "w3_champs" Where spawnbot TotalCount 36 MaxActive 18 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn // Heavy always crit + conch GATEBOT { TotalCurrency 100 WaitForAllDead "w3_giant_demo_gatebot" Name "w3_heavy_crit" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 6 WaitBeforeStarting 2 Squad { TFBot { Template T_TFBot_Heavy_Normal_Crit } TFBot { Template T_TFBot_Heavy_Normal_Crit } TFBot { Template T_TFBot_Soldier_Extended_Concheror_Normal } TFBot { Template T_TFBot_Soldier_Extended_Concheror_Normal } TFBot { Template T_TFBot_Soldier_Extended_Concheror_Normal } } } WaveSpawn // jumping sandman GIANT { TotalCurrency 50 WaitForAllDead "w3_heavy_crit" Name "w3_jumping_sandman_giant_finale" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 20 Randomspawn 1 TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes AlwaysCrit Tag bot_giant } } WaveSpawn // Soldier { WaitForAllDead "w3_heavy_crit" Name "w3_soldier_finale" TotalCurrency 50 Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 4 RandomSpawn 1 Support 1 TFBot { Class Soldier Skill Normal } } } //WAVE 04 850 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // FAN support - bomb runner { TotalCurrency 100 Where spawnbot TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 70 Support 1 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn // Engineer support { TotalCurrency 50 Where spawnbot_right TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 20 WaitBeforeStarting 20 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } WaveSpawn // BOSS slow crit soldier - BOSS - GATEBOT { TotalCurrency 150 Name "w4_boss_soldier_giant" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Chief_Soldier_SlowCritBarrage } } WaveSpawn // fan scout GIANT - upper { TotalCurrency 50 WaitForAllSpawned "w4_boss_soldier_giant" Name "w4_scout_fan_upper" Where spawnbot_right TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 3 WaitBeforeStarting 37 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn // Pyro Expert + quick fix { TotalCurrency 100 WaitForAllDead "w4_scout_fan_upper" Name "w4_pyro_uber" Where spawnbot TotalCount 30 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 6 WaitBeforeStarting 8 Squad { TFBot { Template T_TFBot_Pyro_Hard } TFBot { Template T_TFBot_Medic_QuickFix Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Concheror_Normal Tag bot_squad_member } } } WaveSpawn // FAN scout clump { TotalCurrency 50 WaitForAllDead "w4_pyro_uber" Name "w4_fan_clump1" Where spawnbot_right TotalCount 36 MaxActive 18 SpawnCount 18 WaitBetweenSpawns 0 WaitBeforeStarting 3 TFBot { Template T_TFBot_Scout_FAN Skill Hard MaxVisionRange 1600 Attributes AlwaysCrit } } WaveSpawn // Heavy giant deflector GATEBOT + Battalion { TotalCurrency 200 WaitForAllDead "w4_fan_clump1" Name "w4_dual_heavy_battalion" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 18 //previously 27 WaitBeforeStarting 5 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Heater } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member Tag bot_giant } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert Tag bot_squad_member } } } WaveSpawn // Slow barrage finale { TotalCurrency 100 WaitForAllDead "w4_dual_heavy_battalion" Name "w4_fan_scout_bombrush" Where spawnbot_right MaxActive 3 SpawnCount 1 WaitBetweenSpawns 35 WaitBeforeStarting 5 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit } } WaveSpawn // FAN scout support for boss { TotalCurrency 50 WaitForAllDead "w4_dual_heavy_battalion" Name "w4_final" Where spawnbot_right TotalCount 20 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 RandomSpawn 1 Support 1 TFBot { Template T_TFBot_Scout_FAN } } } //WAVE 05 850 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // scout FAN support { TotalCurrency 0 Where spawnbot TotalCount 30 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 6 WaitBeforeStarting 200 Support 1 TFBot { Template T_TFBot_Scout_FAN Skill Expert } } WaveSpawn // Chief rocketpush { Name "w5_chief_rocketpush" TotalCurrency 250 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFBot_Chief_Soldier_RocketPush Tag bot_giant Health 58000 } } WaveSpawn // conch soldiers crit { WaitForAllDead "w5_chief_rocketpush" Name "w5_many_soldier_crit" TotalCurrency 100 Where spawnbot TotalCount 36 MaxActive 18 SpawnCount 3 WaitBetweenSpawns 2.5 WaitBeforeStarting 0 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror_Normal_Crit } TFBot { Template T_TFBot_Soldier_Normal } TFBot { Template T_TFBot_Soldier_Normal } } } WaveSpawn // Heavy Iron Fist GATEBOT { WaitForAllDead "w5_chief_rocketpush" Name "w5_many_soldier_crit" TotalCurrency 50 Where spawnbot_right TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Heavy_IronFist_Crit } } WaveSpawn // spammer { TotalCurrency 50 WaitForAllDead "w5_many_soldier_crit" Name "w5_heavy_demo_heavy0" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 4 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn // heavy weapons { TotalCurrency 50 WaitForAllDead "w5_many_soldier_crit" Name "w5_heavy_demo_heavy0" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Class Heavy Skill Hard } } WaveSpawn // spammer CRIT GATEBOT { TotalCurrency 50 WaitForAllDead "w5_heavy_demo_heavy0" Name "w5_heavy_demo_heavy1" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 3 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Demo_Burst_Crit Attributes AlwaysCrit ClassIcon demo_burst_crit } } WaveSpawn // heavy weapons CRIT { TotalCurrency 50 WaitForAllDead "w5_heavy_demo_heavy0" Name "w5_heavy_demo_heavy1" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Class Heavy Skill Hard Attributes AlwaysCrit ClassIcon heavy_giant } } WaveSpawn // spammer + conch + giant medic FINALE { TotalCurrency 100 WaitForAllDead "w5_heavy_demo_heavy1" Name "w5_heavy_demo2" Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 50 WaitBeforeStarting 15 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit ClassIcon demo_burst_crit } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag bot_squad_member Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag bot_squad_member Attributes AlwaysCrit } } } WaveSpawn // Final Engineer { WaitForAllDead "w5_heavy_demo_heavy1" Name "w5_final_engie_rush" TotalCurrency 50 Where spawnbot TotalCount 50 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 10 Randomspawn 1 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } WaveSpawn // Final demoman easy rush { WaitForAllDead "w5_heavy_demo_heavy1" Name "w5_final_demo_rush" TotalCurrency 50 Where spawnbot TotalCount 50 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 Randomspawn 1 Support 1 TFBot { Class Demoman Skill Easy } } WaveSpawn // Final heavy normal rush { WaitForAllDead "w5_heavy_demo_heavy1" Name "w5_final_heavy_rush" TotalCurrency 50 Where spawnbot TotalCount 50 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 Randomspawn 1 Support 1 TFBot { Class Heavy Skill Normal } } } //WAVE 06 400 Wave // wave where players are overloaded with cash { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // scout FAN support { TotalCurrency 75 Where spawnbot TotalCount 30 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 70 Randomspawn 1 Support 1 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn // Fist rush 0 { TotalCurrency 160 Name "w6_fist_rush0" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 1.5 WaitBeforeStarting 5 TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn // Fist rush 0 - upper { TotalCurrency 150 Name "w6_fist_rush0" Where spawnbot_right TotalCount 8 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 1.5 WaitBeforeStarting 5 TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn // Giant soldier Spammer crit { TotalCurrency 50 Name "w6_giant_soldier_conch_spammer" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 12 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Crit } } WaveSpawn // Giant pyro upper { TotalCurrency 50 Name "w6_giant_soldier_conch_spammer" Where spawnbot_right TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 16 WaitBeforeStarting 18 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant } } WaveSpawn // FAN Scouts GATEBOT { TotalCurrency 50 WaitForAllDead "w6_giant_soldier_conch_spammer" Name "w6_fan_scouts_heavy" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 6 WaitBeforeStarting 4 TFBot { Template T_TFBot_Scout_FAN_Crit } } WaveSpawn // Battalion soldier { TotalCurrency 50 WaitForAllDead "w6_giant_soldier_conch_spammer" Name "w6_soldier_battalion" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 3 WaitBeforeStarting 4 TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn // Airblast fist { TotalCurrency 50 WaitForAllDead "w6_giant_soldier_conch_spammer" Name "w6_fan_scouts_heavy" Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Template T_TFBot_Heavy_IronFist_Airblast Tag bot_giant } } WaveSpawn // Giant soldier Spammer crit { TotalCurrency 50 WaitForAllSpawned "w6_fan_scouts_heavy" Name "w6_giant_spammer_final" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Crit } } WaveSpawn // Giant heal soldier + medic { TotalCurrency 50 WaitForAllDead "w6_giant_spammer_final" Name "w6_giant_conch_medic" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 40 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member Tag bot_giant } } } WaveSpawn // Huntsman { TotalCurrency 50 WaitForAllDead "w6_fan_scouts_heavy" Name "w6_huntsman" Where spawnbot TotalCount 20 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 7 WaitBeforeStarting 0 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman Skill Easy Attributes AlwaysCrit } } WaveSpawn // Demoknights { TotalCurrency 200 WaitForAllDead "w6_fan_scouts_heavy" Name "w6_demoknight" Where spawnbot TotalCount 50 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 0 Support 1 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } } Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } Checkpoint Yes //STAGE 01 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 01a: 60 total, 10 active, Scout (bonk) { Name "wave01" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit Item "Point and Shoot" } } WaveSpawn //WAVE 01b: 32 total, 8 active, Pyro (always fire) { Name "wave01" Where spawnbot TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 3 WaitBetweenSpawns 7 TotalCurrency 0 TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon Item "Old Guadalajara" } } WaveSpawn //WAVE 01c: [GIANT] 12 total, 4 active, Demoman (demoknight) { Name "wave01" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 0 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes AlwaysCrit Item "Spine-Chilling Skull" } } //STAGE 02 //Currency 400 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 02a: [GIANT] 10(20) total, 10(20) active, Soldier (slow crit + uber medic) { Name "wave02" Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 4 WaitForAllDead "wave01" WaitBeforeStarting 5 WaitBetweenSpawns 2 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Item "Idiot box" Item "Shoestring Budget" } TFBot { Template T_TFBot_Medic_QuickUber Item "The Warsworn Helmet" } } } //STAGE 03 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 03a: 40 total, 10 active, Soldier { Name "wave03" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitForAllDead "wave02" WaitBeforeStarting 8 WaitBetweenSpawns 2 TotalCurrency 0 TFBot { Class Soldier Skill Easy Item "Defiant Spartan" } } WaveSpawn //WAVE 03b: 40 total, 10 active, Heavyweapons { Name "wave03" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitForAllDead "wave02" WaitBeforeStarting 8 WaitBetweenSpawns 2 TotalCurrency 0 TFBot { Class Heavyweapons Skill Easy Item "Witch Hat" } } WaveSpawn //WAVE 03c: [GIANT] 5 total, 2 active, Soldier { Name "wave03" Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitForAllDead "wave02" WaitBeforeStarting 8 WaitBetweenSpawns 30 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Idiot box" Item "Shoestring Budget" } } WaveSpawn //WAVE 03d: [GIANT] 5 total, 2 active, Heavyweapons { Name "wave03" Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitForAllDead "wave02" WaitBeforeStarting 8 WaitBetweenSpawns 30 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Heavyweapons Item "Witch Hat" } } //STAGE 04 //Currency 1200 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 04a: 80 total, 10 active, Scout { Name "wave04" Where spawnbot_right RandomSpawn 1 TotalCount 80 MaxActive 10 SpawnCount 5 WaitForAllDead "wave03" WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 0 TFBot { Class Scout Skill Easy Attributes AlwaysCrit Item "Point and Shoot" } } WaveSpawn //WAVE 04b: [3 TANKS] { Name "wave04" TotalCount 3 WaitForAllDead "wave03" WaitBeforeStarting 0 WaitBetweenSpawns 50 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } //STAGE 05 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 05a: [GIANT] 40 total, 15 active, Demoman { Name "wave05" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitForAllDead "wave04" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Demo_RapidFire Item "Spine-Chilling Skull" } } WaveSpawn //WAVE 05b: 40 total, 5 active, Demoman (Eyelander + Charge N Targe) { Name "wave05" Where spawnbot TotalCount 40 MaxActive 5 SpawnCount 5 WaitForAllDead "wave04" WaitBeforeStarting 30 WaitBetweenSpawns 8 TotalCurrency 0 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit Item "Spine-Chilling Skull" } } WaveSpawn //WAVE 05c: [TANK] { Name "wave05" TotalCount 1 WaitForAllDead "wave04" WaitBeforeStarting 55 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } //STAGE 06 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 06a: 40 total, 20 active, Soldier (Direct hit, buff banner) { Name "wave06a" Where spawnbot_right RandomSpawn 1 TotalCount 40 MaxActive 20 SpawnCount 10 WaitForAllDead "wave05" WaitBeforeStarting 15 WaitBetweenSpawns 2 TotalCurrency 0 TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Direct Hit" Item "The Buff Banner" Item "Defiant Spartan" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Direct Hit" "damage bonus" 2.0 } CharacterAttributes { "increase buff duration" 9.0 } } } WaveSpawn //WAVE 06b: [GIANT] 4(8) total, 4(8) active, Heavyweapons (Always Crit + Giant medic) { Name "wave06b" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 2 WaitForAllSpawned "wave06a" WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit Item "Witch Hat" } TFBot { Template T_TFBot_Giant_Medic Item "The Warsworn Helmet" } } } //STAGE 07 //Currency 1300 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 07a: [4 TANKS] { Name "wave07" TotalCount 4 WaitForAllDead "wave06b" WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 42000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 07b: 96 total, 16 active, Spy { Name "wave07" Where spawnbot TotalCount 96 MaxActive 16 SpawnCount 8 WaitForAllDead "wave06b" WaitBeforeStarting 40 WaitBetweenSpawns 5 TotalCurrency 0 TFBot { Class Spy Skill Expert } } //STAGE 08 //Currency 1400 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 08a: 75 total, 20 active, Sniper (Huntsman) { Name "wave08a" Where spawnbot_right RandomSpawn 1 TotalCount 75 MaxActive 20 SpawnCount 5 WaitForAllDead "wave07" WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 0 TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert Item "Larrikin Robin" Attributes AlwaysCrit ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.5 "faster reload rate" 0.2 } } } WaveSpawn //WAVE 08b: 75 total, 20 active, Soldier (Always Crit) { Name "wave08b" Where spawnbot_right RandomSpawn 1 TotalCount 75 MaxActive 20 SpawnCount 5 WaitForAllSpawned "wave08a" WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 0 TFBot { Class Soldier Skill Expert Attributes AlwaysCrit Item "Defiant Spartan" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } WaveSpawn //WAVE 08c: 75 total, 20 active, Demoman (Always Crit) { Name "wave08c" Where spawnbot_right RandomSpawn 1 TotalCount 75 MaxActive 20 SpawnCount 5 WaitForAllSpawned "wave08b" WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 0 TFBot { Class Demoman Skill Expert Attributes AlwaysCrit Item "Spine-Chilling Skull" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "Projectile speed increased" 2.0 } } } WaveSpawn //WAVE 08d: 75 total, 20 active, Pyro (Always Crit) { Name "wave08d" Where spawnbot_right RandomSpawn 1 TotalCount 75 MaxActive 20 SpawnCount 5 WaitForAllSpawned "wave08c" WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 0 TFBot { Class Pyro Skill Expert Attributes AlwaysCrit Item "Old Guadalajara" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } } WaveSpawn //WAVE 08e: 75 total, 20 active, Scout (Always Crit) { Name "wave08e" Where spawnbot_right RandomSpawn 1 TotalCount 75 MaxActive 20 SpawnCount 5 WaitForAllSpawned "wave08d" WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 0 TFBot { Class Scout Skill Expert Attributes AlwaysCrit Item "Point and Shoot" } } WaveSpawn //WAVE 08f: 48 total, 22 active, Heavyweapons (Always Crit + Uber medic) { Name "wave08f" Where spawnbot_right RandomSpawn 1 TotalCount 48 MaxActive 22 SpawnCount 4 WaitForAllSpawned "wave08e" WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 0 Squad { TFBot { Class Heavyweapons Skill Expert Attributes AlwaysCrit Item "Witch Hat" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } } TFBot { Template T_TFBot_Medic_QuickUber Item "The Warsworn Helmet" } } } WaveSpawn //WAVE 08g: [FINAL TANK] { Name "wave08g" TotalCount 1 WaitForAllDead "wave08d" WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 60000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "tank_path_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }