// Mission designer: Lyney // Map Designer: Bazooks (https://steamcommunity.com/profiles/76561198158093750/) #base robot_giant.pop #base robot_standard.pop #base robot_lyney.pop #base judge_restricts_v2.pop // Spawnbot Name // spawnbot // spawnbot_left // spawnbot_right // spawnbot_topflank // spawnbot_mission_sniper // spawnbot_mission_spy // Tank Path // boss_path_left_1 // boss_path_middle_1 // boss_path_right_1 // SUBWAVE 1 (6 Subwaves) Current Money: 2300$ // SUBWAVE 2 (5 Subwaves) Current Money: 2300$ + 2000$ = 4300$ // SUBWAVE 3 Current Money: 4300$ + 1700$ = 6000$ // Total Possible Money: WaveSchedule { StartingCurrency 2300 RespawnWaveTime 3 FixedRespawnWaveTime Yes CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween BotsAreHumans 1 NoCritPumpkin 1 ForceHoliday 2 NoRomevisionCosmetics 1 LuaScriptFile "scripts/bot_pale_burst.lua" // Missions Mission // Sentrybuster { Objective DestroySentries InitialCooldown 10 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge } } Templates { T_TFBot_Giant_Soldier_Pale { Class Soldier Name "Giant Pale Soldier" ClassIcon soldier_shotgun2 Health 66666 Skill Expert BehaviorModifiers push Attributes IgnoreFlag Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" Item "Wings of Purity" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "paintkit_proto_def_index" 420 "set_item_texture_wear" 0 "damage bonus" 2 "move speed bonus" 0.5 "faster reload rate" 0.8 "fire rate bonus" 0.25 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "paintkit_proto_def_index" 420 "set_item_texture_wear" 0 "passive reload" 1 "fire rate bonus" 0.5 "attack projectiles" 1 "faster reload rate" -0.8 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } SpawnTemplate { Name "PaleBurst" } } T_TFBot_Giant_Soldier_Laser_Wall { Class Soldier ClassIcon soldier_bison_giant Name "Giant Laser Wall Soldier" Health 4000 Skill Expert Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes IgnoreFlag Tag bot_giant WeaponRestrictions PrimaryOnly Item "Exquisite Rack" Item "Tyrantium Helmet" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "set item tint RGB" 10027263 "attach particle effect" 3045 "clip size upgrade atomic" 26.0 "fire rate bonus" 0.001 "faster reload rate" 0.18 "energy weapon penetration" 1 "override projectile type" 13 "projectile spread angle penalty" 6 "projectile speed decreased" 1.2 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint RGB" 10027263 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } PointTemplates { PaleBurst { OnSpawnOutput { Target "popscript" Action "$PaleBurstLogic" Delay 0.01 } } } //WAVE 1 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " EntFire(`bombpath_choose_random_relay`, `Kill`) EntFire(`bombpath_choose_middle_relay`, `TurnOn`) EntFire(`intel`, `Disable`) EntFire(`intel_ironman`, `Enable`) EntFire(`bombpath_nav_avoid_left`, `TurnOff`) EntFire(`bombpath_holograms_left`, `TurnOff`) EntFire(`bombpath_nav_avoid_middle`, `TurnOn`) EntFire(`bombpath_holograms_middle`, `TurnOn`) EntFire(`bombpath_nav_avoid_right`, `TurnOff`) EntFire(`bombpath_holograms_right`, `TurnOff`) " } Explanation { Line "{green}This mission, The bomb will take a unique path for each wave!" Line "{green}45 seconds for each break" } //SUBWAVE 1 (2000$) WaveSpawn { Name 1.1 Where spawnbot TotalCount 22 MaxActive 22 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_Laser_Wall Attributes AlwaysCrit BehaviorModifiers push Name "EQ Test" } } } }