//Sunlight Madness by A+drew //Difficulty Intermediate #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween NoCritPumpkin 1 ZombiesNoWave666 1 ForceHoliday 2 NoRomevisionCosmetics 1 PrecacheModel "models/bots/boss_bot/boss_blimp.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage1.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage2.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage3.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage_explode.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_explode.mdl" PrecacheModel "models/bots/boss_bot/boss_tank_color.mdl" ExtraTankPath { Name "blimp_path" Node "-1185 4135 750" Node "-83 4093 750" Node "-11 96 750" } PointTemplates { annotation_blimp { NoFixup 1 training_annotation { "targetname" "blimp_hint" "display_text" "Blimp incoming!" "lifetime" "5" "origin" "-1185.79 4135.77 850.98" } } } SpawnTemplate { Name "annotation_blimp" } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_right BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Sniper Tag snipernottaketopfalldamage } } Mission { Objective Spy Where spawnbot_right BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Sniper Tag snipernottaketopfalldamage } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target bombpath_choose_middle_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1a TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Giant_Pyro CharacterAttributes { "airblast disabled" 1 } Tag noflank } } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 5 WaitBetweenSpawns 3 TFBot { Class Scout Skill Easy } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 20 Squad { TFBot { ClassIcon sniper_jarate WeaponRestrictions SecondaryOnly Health 3300 Skill Normal Name "Giant Jarate Sniper" Class Sniper Attributes MiniBoss Attributes AlwaysFireWeapon Item "jarate" Item "the anger" Tag noflank CharacterAttributes { "move speed bonus" .5 "head scale" 0.7 "override footstep sound set" 6 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "effect bar recharge rate increased" .09 "fire rate penalty" 2 } } TFBot { ClassIcon sniper_bushwacka WeaponRestrictions MeleeOnly Health 125 Skill Normal Name "Bushwacka Sniper" Class Sniper Item "the bushwacka" Item "ol' snaggletooth" Tag bot_squad_member } TFBot { ClassIcon sniper_bushwacka WeaponRestrictions MeleeOnly Health 125 Skill Normal Name "Bushwacka Sniper" Class Sniper Item "the bushwacka" Item "ol' snaggletooth" Tag bot_squad_member } TFBot { ClassIcon sniper_bushwacka WeaponRestrictions MeleeOnly Health 125 Skill Normal Name "Bushwacka Sniper" Class Sniper Item "the bushwacka" Item "ol' snaggletooth" Tag bot_squad_member } } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { Health 200 Name Soldier Class Soldier Skill Normal } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 15 Squad { TFBot { Name "Giant Demoman" Template T_TFBot_Giant_Demo_RapidFire Tag noflank } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 50 TotalCount 50 MaxActive 9 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 12 WaitBetweenSpawns 2 Support Limited TFBot { ClassIcon heavy_shotgun Class Soldier Name "Soldier Shotgun" Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "tf_weapon_shotgun_soldier" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target bombpath_choose_right_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2a TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 TFBot { ClassIcon medic_crossbow Health 4500 Name "Giant Crossbow Medic" Class Medic Skill Hard WeaponRestrictions PrimaryOnly Action FetchFlag Attributes "MiniBoss" Item "the crusader's crossbow" Tag noflank CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "voice pitch scale" 0 "airblast vulnerability multiplier" 0 } } } WaveSpawn { Name w2a TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier Tag noflank } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Pyro_Flaregun Item "The detonator" Item "Old Guadalajara" Name "Detonator Pyro" Skill Hard ClassIcon pyro_detonator } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 15 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 12 Squad { TFBot { ClassIcon soldier_bison Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Health 3800 Name "Giant Bison Soldier" Item "horseless headless horseman's head" Item "The Righteous Bison" Attributes MiniBoss Tag noflank ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 16744192 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 75 TotalCount 75 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 2 Support Limited TFBot { Health 125 Name Scout Class Scout Skill Easy } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 75 TotalCount 75 MaxActive 6 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 15 WaitBetweenSpawns 3 Support Limited TFBot { ClassIcon engineer_pomson Health 125 Name "Pomson Engineer" Class Engineer Skill Hard WeaponRestrictions PrimaryOnly Action FetchFlag Item "the pomson 6000" Item "horseless headless horseman's head" ItemAttributes { ItemName "the pomson 6000" "set item tint rgb" 16744192 } } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target bombpath_choose_left_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3a TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Tag noflank } TFBot { Template T_TFBot_Medic_QuickFix Tag bot_squad_member } } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name w3b1 WaitForAllSpawned w3a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_left_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_left_relay Action Trigger } } } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 12 TFBot { Scale 1.75 ClassIcon sniper_bow_giant Class Sniper Name "Giant Bowman" Health 3300 Attributes MiniBoss Item "The Huntsman" Tag noflank Skill Expert ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.75 } CharacterAttributes { "head scale" 0.7 "aiming movespeed increased" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "move speed bonus" 0.45 } } } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 50 TotalCount 18 MaxActive 8 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 2 Squad { TFBot { Class Pyro Skill Normal CharacterAttributes { "airblast disabled" 1 } } TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag noflank } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 2 Support Limited TFBot { Class Soldier Skill Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target bombpath_choose_middle_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4a TotalCurrency 250 TotalCount 8 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Giant Dragon's Fury Pyro" Template T_TFBot_Giant_Pyro Item "The Dragon's Fury" Tag noflank ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name w4a TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 3 TFBot { Name Heavy Class HeavyWeapons Skill Easy } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 250 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Giant_Demo_Burst Tag noflank } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 50 TotalCount 28 MaxActive 8 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { ClassIcon soldier_bison Health 200 Name "Bison Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "horseless headless horseman's head" Item "The Righteous Bison" Tag noflank ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 16744192 } } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 Where spawnbot_topflank WaitBeforeStarting 15 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Heavyweapons_Fist Tag noflank Tag doesnottaketopfalldamage } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 15 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 75 TotalCount 50 MaxActive 6 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 12 WaitBetweenSpawns 3 Support Limited TFBot { ClassIcon sniper_carbine Health 125 Name "Carbine Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 75 TotalCount 50 MaxActive 4 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 2 Support Limited TFBot { Class Demoman Skill Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target bombpath_choose_left_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 FirstSpawnWarningSound "ambient_mp3/alarms/doomsday_lift_alarm.mp3" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Name "tankboss" Speed 55 DisableSmokestack 1 Classicon blimp2_lite Skin 4 MaxTurnRate 10 Model "models/bots/boss_bot/boss_blimp.mdl" ReplaceModelCollisions 1 Gravity 0 DisableTracks 1 DisableChildModels 1 ReplaceModelCollisions 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" StartingPathTrackNode "blimp_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } StartWaveOutput { Target blimp_hint Action Show } } WaveSpawn { Name w5a TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" Tag noflank } } WaveSpawn { Name w5a TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w5b WaitForAllSpawned w5a TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 12 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag noflank } } WaveSpawn { Name w5b WaitForAllSpawned w5a TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 3 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name w5c WaitForAllSpawned w5b TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 13 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag noflank } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w5c WaitForAllSpawned w5b TotalCurrency 50 TotalCount 18 MaxActive 8 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 2 Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Class Pyro Skill Normal Item "The Dragon's Fury" CharacterAttributes { "airblast disabled" 1 } } TFBot { Template T_TFBot_Heavyweapons_Shotgun Tag bot_squad_member } } } WaveSpawn { Name w5d WaitForAllSpawned w5c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 28000 Speed 75 Skin 1 Name "tankboss" StartingPathTrackNode "boss_path_left_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_left_relay Action Trigger } } } WaveSpawn { Name w5d WaitForAllDead w5c TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Name "Giant Demoman" Template T_TFBot_Giant_Demo_RapidFire Tag noflank } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name w5d WaitForAllSpawned w5c TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 12 WaitBetweenSpawns 2 Support Limited RandomChoice { TFBot { ClassIcon scout_batsaber_nys WeaponRestrictions MeleeOnly Health 125 Skill Normal Name "Bat Saber Scout" Class Scout Attributes "AlwaysCrit" Item "Batsaber" Item "death racer's helmet" ItemAttributes { ItemName "Batsaber" "set item tint RGB" 7511618 } ItemAttributes { ItemName "death racer's helmet" "set item tint RGB" 7511618 } } TFBot { ClassIcon scout_batsaber_nys WeaponRestrictions MeleeOnly Health 125 Skill Normal Name "Bat Saber Scout" Class Scout Attributes "AlwaysCrit" Item "Batsaber" Item "death racer's helmet" ItemAttributes { ItemName "Batsaber" "set item tint RGB" 4329330 } ItemAttributes { ItemName "death racer's helmet" "set item tint RGB" 4329330 } } TFBot { ClassIcon scout_batsaber_nys WeaponRestrictions MeleeOnly Health 125 Skill Normal Name "Bat Saber Scout" Class Scout Attributes "AlwaysCrit" Item "Batsaber" Item "death racer's helmet" ItemAttributes { ItemName "Batsaber" "set item tint RGB" 16738740 } ItemAttributes { ItemName "death racer's helmet" "set item tint RGB" 16738740 } } TFBot { ClassIcon scout_batsaber_nys WeaponRestrictions MeleeOnly Health 125 Skill Normal Name "Bat Saber Scout" Class Scout Attributes "AlwaysCrit" Item "Batsaber" Item "death racer's helmet" ItemAttributes { ItemName "Batsaber" "set item tint RGB" 16777215 } ItemAttributes { ItemName "death racer's helmet" "set item tint RGB" 16777215 } } TFBot { ClassIcon scout_batsaber_nys WeaponRestrictions MeleeOnly Health 125 Skill Normal Name "Bat Saber Scout" Class Scout Attributes "AlwaysCrit" Item "Batsaber" Item "death racer's helmet" ItemAttributes { ItemName "Batsaber" "set item tint RGB" 16750899 } ItemAttributes { ItemName "death racer's helmet" "set item tint RGB" 16750899 } } TFBot { ClassIcon scout_batsaber_nys WeaponRestrictions MeleeOnly Health 125 Skill Normal Name "Bat Saber Scout" Class Scout Attributes "AlwaysCrit" Item "Batsaber" Item "death racer's helmet" ItemAttributes { ItemName "Batsaber" "set item tint RGB" 65280 } ItemAttributes { ItemName "death racer's helmet" "set item tint RGB" 65280 } } TFBot { ClassIcon scout_batsaber_nys WeaponRestrictions MeleeOnly Health 125 Skill Normal Name "Bat Saber Scout" Class Scout Attributes "AlwaysCrit" Item "Batsaber" Item "death racer's helmet" ItemAttributes { ItemName "Batsaber" "set item tint RGB" 10027059 } ItemAttributes { ItemName "death racer's helmet" "set item tint RGB" 10027059 } } TFBot { ClassIcon scout_batsaber_nys WeaponRestrictions MeleeOnly Health 125 Skill Normal Name "Bat Saber Scout" Class Scout Attributes "AlwaysCrit" Item "Batsaber" Item "death racer's helmet" ItemAttributes { ItemName "Batsaber" "set item tint RGB" 6723840 } ItemAttributes { ItemName "death racer's helmet" "set item tint RGB" 6723840 } } TFBot { ClassIcon scout_batsaber_nys WeaponRestrictions MeleeOnly Health 125 Skill Normal Name "Bat Saber Scout" Class Scout Attributes "AlwaysCrit" Item "Batsaber" Item "death racer's helmet" ItemAttributes { ItemName "Batsaber" "set item tint RGB" 11053598 } ItemAttributes { ItemName "death racer's helmet" "set item tint RGB" 11053598 } } TFBot { ClassIcon scout_batsaber_nys WeaponRestrictions MeleeOnly Health 125 Skill Normal Name "Bat Saber Scout" Class Scout Attributes "AlwaysCrit" Item "Batsaber" Item "death racer's helmet" ItemAttributes { ItemName "Batsaber" "set item tint RGB" 3329330 } ItemAttributes { ItemName "death racer's helmet" "set item tint RGB" 3329330 } } } } } }