#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 7 //MaxRedPlayers 4 Templates { T_TFBot_Pyro_Deflector { Class Pyro ItemAttributes { ItemName "tf_weapon_flamethrower" "airblast_destroy_projectile" 1 } } T_TFBot_Giant_Scout_Pistol { Class Scout Name "Pistol Super Scout" ClassIcon scout_pistol Skill Normal Item "Ye Oiled Baker Boy" Health 1200 Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Hard MaxVisionRange 1200 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_PISTOL" "fire rate bonus" 0.75 "clip size bonus" 1.35 "faster reload rate" 1.3 "weapon spread bonus" 1.1 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Soldier_Spammer_Direct { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_directhit_infinite Health 4000 Skill Expert Attributes MiniBoss Item "The Direct Hit" Item "Breach and Bomb" ItemAttributes { ItemName "The Direct Hit" "faster reload rate" -0.8 "fire rate bonus" 0.5 "blast radius decreased" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 //"Projectile speed increased" 0.65 } } T_TFBot_Soldier_Leaping { Class Soldier Health 125 Name "Jumping Soldier" ClassIcon soldier_airstrike Skill Hard Item "The Liberty Launcher" Item "The Mantreads" Item "The Whirly Warrior" Tag leapingbot Attributes AutoJump AutoJumpMin 1.5 AutoJumpMax 2.0 CharacterAttributes { "increased jump height" 2 "bot custom jump particle" 1 "move speed bonus" 5 "cancel falling damage" 1 } } T_TFBot_Giant_Medic_Alternator { Class Medic Name "Giant Alternator Medic" ClassIcon medic_battery_giant Tag alternatormedic Item "Medic Mask" Skill Expert Health 4500 Item "The Virus Doctor" //Item "The Byte'd Beak" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 20 "uber duration bonus" -4 "heal rate bonus" 200 //"bot medic uber health threshold" 4600 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Giant_DemoMan_Claidheamh { Class Demoman ClassIcon demoknight_charge Name "Giant Demoknight" Health 3900 Skill Expert Item "The Bolted Bicorne" Item "The Bootlegger" Item "The Tide Turner" Item "The Claidheamohmor" ItemAttributes { ItemName "The Tide Turner" "Attack not cancel charge" 1 "charge recharge rate increased" 2.5 } WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Claidheamohmor" "critboost on kill" 3 //"damage bonus" 1.5 "charge time increased" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Soldier_Extended_Concheror_Crit { Class Soldier Name "Crit Conch Soldier" Skill Expert ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "faster reload rate" -0.8 "fire rate bonus" 0.6 } CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Giant_Scout_Jumping_Sandman_Blockhealing { Class scout Skill Expert Health 1200 ClassIcon scout_jumping_g Name "Giant Jumping Sandman" WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes MiniBoss Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 "max health additive penalty" -0 "mod weapon blocks healing" 1 } CharacterAttributes { "increased jump height" 2 //"move speed bonus" 1.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "head scale" 1.5 "cancel falling damage" 1 } } } // MISSION: Sentry Buster Mission { Objective DestroySentries Where spawnbot CooldownTime 27 TFBot { Template T_TFBot_SentryBuster } } // MISSION: Sniper 01 Mission { Objective Sniper Where spawnbot_topflank BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 90 InitialCooldown 50 DesiredCount 2 TFBot { Class Sniper Skill Hard Tag snipernottaketopfalldamage } } // MISSION: Spy 01 Mission { Objective Spy Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 40 InitialCooldown 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission // Engineer - wave 1 { Objective Engineer InitialCooldown 40 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_right_back TeleportWhere spawnbot_right_front TeleportWhere spawnbot_left TeleportWhere spawnbot_topflank } } Mission { Objective Sniper Where spawnbot_topflank BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 InitialCooldown 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Tag snipernottaketopfalldamage } } Mission // Engineer - wave 1 { Objective Engineer InitialCooldown 45 Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_right_back TeleportWhere spawnbot_right_front TeleportWhere spawnbot_left TeleportWhere spawnbot_topflank } } Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 35 InitialCooldown 20 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 22 InitialCooldown 25 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_topflank BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 20 InitialCooldown 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Skill Expert Tag snipernottaketopfalldamage } } Wave //WAVE 1 { Checkpoint Yes InitWaveOutput { Target bombpath_choose_random_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCurrency 200 //Name "1a" Where spawnbot TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 1 WaitBetweenSpawns 51 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag nav_prefer_flank_right Tag flankpusher BehaviorModifiers Push } } WaveSpawn { TotalCurrency 200 //Name "1a" Where spawnbot_left TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 18 WaitBetweenSpawns 51 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag nav_prefer_flank_left Tag flankpusher BehaviorModifiers Push } } WaveSpawn { TotalCurrency 200 //Name "1a" Where spawnbot_right TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 35 WaitBetweenSpawns 51 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag nav_prefer_flank_middle Tag flankpusher BehaviorModifiers Push } } WaveSpawn { TotalCurrency 100 //Name "1a" Where spawnbot TotalCount 100 SpawnCount 2 MaxActive 4 Support 1 WaitBeforeStarting 8 WaitBetweenSpawns 12 TFBot { Class Scout WeaponRestrictions MeleeOnly Skill Expert } } WaveSpawn { TotalCurrency 100 //Name "1a" Where spawnbot TotalCount 30 SpawnCount 1 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 1.2 TFBot { Class Heavy Skill Easy } } } Wave //WAVE 2 { Checkpoint Yes InitWaveOutput { Target bombpath_choose_random_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCurrency 100 Name "2a" Where spawnbot_right TotalCount 4 SpawnCount 1 MaxActive 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_DemoMan_Claidheamh Tag nav_prefer_flank_right Tag flankpusher BehaviorModifiers Push } } WaveSpawn { TotalCurrency 100 Name "2a" Where spawnbot_left TotalCount 4 SpawnCount 1 MaxActive 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_DemoMan_Claidheamh Tag nav_prefer_flank_left Tag flankpusher BehaviorModifiers Push } } WaveSpawn { TotalCurrency 200 Name "2b" Where spawnbot TotalCount 45 SpawnCount 1 MaxActive 9 WaitBeforeStarting 0 WaitBetweenSpawns 0.525 TFBot { Class Soldier Skill Easy } } WaveSpawn { TotalCurrency 80 Name "2c" WaitForAllSpawned "2b" WaitForAllDead "2a" Where spawnbot TotalCount 24 SpawnCount 6 MaxActive 12 WaitBeforeStarting 4 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Scout_Bonk Skill Hard } } WaveSpawn { TotalCurrency 80 Name "2c" WaitForAllSpawned "2b" WaitForAllDead "2a" Where spawnbot_right Where spawnbot_left TotalCount 16 SpawnCount 2 MaxActive 8 WaitBeforeStarting 6 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Demo_Burst Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 740 Name "2d" WaitForAllSpawned "2c" Where spawnbot_left TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Squad { TFBot { Class Pyro Name "Giant Armored Fury Pyro" ClassIcon pyro_dragon_fury_armored Skill Expert Health 12000 Scale 1.9 Item "The Dragon's Fury" Item "Respectless Robo-Glove" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } } Wave //WAVE 3 { Checkpoint Yes InitWaveOutput { Target bombpath_choose_random_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCurrency 340 Name "3a" Where spawnbot TotalCount 12 SpawnCount 4 MaxActive 8 WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Easy } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Easy } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Easy } } } WaveSpawn { TotalCurrency 240 Name "3b" Where spawnbot TotalCount 18 SpawnCount 1 MaxActive 5 WaitBeforeStarting 1 WaitBetweenSpawns 0.1 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { TotalCurrency 40 //Name "2a" Where spawnbot_topflank TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 10 WaitBetweenSpawns 0.1 TFBot { Template T_TFBot_Giant_Scout_Pistol Tag nav_prefer_flank_right BehaviorModifiers Push Tag doesnottaketopfalldamage } } WaveSpawn { TotalCurrency 40 //Name "2a" Where spawnbot_topflank TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 32 WaitBetweenSpawns 0.1 TFBot { Template T_TFBot_Giant_Scout_Pistol Tag nav_prefer_flank_left BehaviorModifiers Push Tag doesnottaketopfalldamage } } WaveSpawn { TotalCurrency 40 //Name "2a" Where spawnbot_topflank TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 54 WaitBetweenSpawns 0.1 TFBot { Template T_TFBot_Giant_Scout_Pistol Tag nav_prefer_flank_middle BehaviorModifiers Push Tag doesnottaketopfalldamage } } WaveSpawn { TotalCurrency 300 //Name "3a" WaitForAllSpawned "3b" WaitForAllDead "3a" Where spawnbot TotalCount 12 SpawnCount 4 MaxActive 12 WaitBeforeStarting 3 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } } } } Wave //WAVE 4 { Checkpoint Yes InitWaveOutput { Target bombpath_choose_middle_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Name "4a" Tank { Health 27000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_left_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_left_relay Action Trigger } } } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 42 WaitBetweenSpawns 40 Name "4a" Tank { Health 18000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_middle_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_middle_relay Action Trigger } } } WaveSpawn { TotalCurrency 40 //Name "1a" Where spawnbot TotalCount 40 SpawnCount 1 MaxActive 4 Support 1 WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Pyro_Deflector Skill Hard } } WaveSpawn { TotalCurrency 80 //Name "1a" Where spawnbot_left TotalCount 8 SpawnCount 4 MaxActive 8 WaitBeforeStarting 8 WaitBetweenSpawns 42 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons BehaviorModifiers Push Tag nav_prefer_flank_left Tag flankpusher } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 80 //Name "1a" Where spawnbot_right TotalCount 8 SpawnCount 4 MaxActive 8 WaitBeforeStarting 8 WaitBetweenSpawns 42 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons BehaviorModifiers Push Tag nav_prefer_flank_right Tag flankpusher } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 200 //Name "1a" Where spawnbot TotalCount 4 SpawnCount 2 MaxActive 4 WaitBeforeStarting 8 WaitBetweenSpawns 35 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Direct } } WaveSpawn { TotalCurrency 100 //Name "1a" WaitForAllDead "4a" Where spawnbot_topflank TotalCount 4 SpawnCount 1 MaxActive 4 WaitBeforeStarting 0 WaitBetweenSpawns 0.12 TFBot { Template T_TFBot_Scout_Shortstop Skill Hard Tag nav_prefer_flank_right } } WaveSpawn { TotalCurrency 100 //Name "1a" WaitForAllDead "4a" Where spawnbot_topflank TotalCount 4 SpawnCount 1 MaxActive 4 WaitBeforeStarting 0 WaitBetweenSpawns 0.11 TFBot { Template T_TFBot_Scout_Shortstop Skill Hard Tag nav_prefer_flank_middle } } WaveSpawn { TotalCurrency 100 //Name "1a" WaitForAllDead "4a" Where spawnbot_topflank TotalCount 4 SpawnCount 1 MaxActive 4 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 TFBot { Template T_TFBot_Scout_Shortstop Skill Hard Tag nav_prefer_flank_left } } } Wave //WAVE 5 { Checkpoint Yes InitWaveOutput { Target bombpath_choose_random_relay Action Trigger } StartWaveOutput { Target wave_start_relay_aggressiveengis Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 5a TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman_Blockhealing Attributes AlwaysCrit } } WaveSpawn { Name 5b TotalCurrency 200 TotalCount 28 MaxActive 16 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 3.2 Where spawnbot_right Squad { TFBot { Class Pyro Skill Hard Item "the phlogistinator" Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Name "5c" Tank { Health 22500 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_left_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_left_relay Action Trigger } } } WaveSpawn { TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 40 Name "5c" Tank { Health 17500 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_middle_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_middle_relay Action Trigger } } } WaveSpawn { TotalCurrency 450 //Name "5b" WaitForAllDead "5c" Where spawnbot TotalCount 9 SpawnCount 3 MaxActive 9 WaitBeforeStarting 0 WaitBetweenSpawns 22.5 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { TotalCurrency 125 //Name "5b" WaitForAllSpawned "5a" Where spawnbot TotalCount 75 SpawnCount 1 MaxActive 14 Support Limited WaitBeforeStarting 15 WaitBetweenSpawns 0.75 TFBot { Template T_TFBot_Soldier_Leaping } } WaveSpawn { TotalCurrency 0 WaitForAllSpawned "5b" Where spawnbot TotalCount 24 SpawnCount 1 MaxActive 3 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes IgnoreFlag } } } Wave //WAVE 6 { Checkpoint Yes InitWaveOutput { Target bombpath_choose_random_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCurrency 100 Name "6a" Where spawnbot Where spawnbot_left Where spawnbot_right_back Where spawnbot_right_front Where spawnbot_mission_spy Where spawnbot_topflank TotalCount 10 SpawnCount 1 MaxActive 10 WaitBeforeStarting 0 WaitBetweenSpawns 2 RandomChoice { TFBot { Template T_TFBot_Giant_Demo_Burst Tag doesnottaketopfalldamage Tag nav_prefer_flank_left Tag flankpusher BehaviorModifiers Push } TFBot { Template T_TFBot_Giant_Demo_Burst Tag doesnottaketopfalldamage Tag nav_prefer_flank_middle Tag flankpusher BehaviorModifiers Push } TFBot { Template T_TFBot_Giant_Demo_Burst Tag doesnottaketopfalldamage Tag nav_prefer_flank_right Tag flankpusher BehaviorModifiers Push } TFBot { Template T_TFBot_Giant_Demo_Burst Tag doesnottaketopfalldamage } TFBot { Template T_TFBot_Giant_Demo_Burst Tag doesnottaketopfalldamage } TFBot { Template T_TFBot_Giant_Demo_Burst Tag doesnottaketopfalldamage } } } WaveSpawn { TotalCurrency 400 Name "6b" WaitForAllSpawned "6a" Where spawnbot_right_back TotalCount 2 SpawnCount 2 MaxActive 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector BehaviorModifiers Push Tag nav_prefer_flank_right Tag flankpusher } TFBot { Template T_TFBot_Giant_Medic_Alternator } } } WaveSpawn { TotalCurrency 400 Name "6b" WaitForAllSpawned "6a" Where spawnbot_left TotalCount 2 SpawnCount 2 MaxActive 2 WaitBeforeStarting 20 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Alternator } } } WaveSpawn { TotalCurrency 400 Name "6b" WaitForAllSpawned "6a" Where spawnbot TotalCount 2 SpawnCount 2 MaxActive 2 WaitBeforeStarting 40 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Alternator } } } WaveSpawn { TotalCurrency 400 //Name "6b" WaitForAllSpawned "6a" Where spawnbot_topflank TotalCount 2 SpawnCount 2 MaxActive 2 WaitBeforeStarting 60 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag noflank Tag snipernottaketopfalldamage Tag gentlynudgetop } TFBot { Template T_TFBot_Giant_Medic_Alternator Tag snipernottaketopfalldamage Tag gentlynudgetop } } } WaveSpawn { TotalCurrency 200 Name "6b" Where spawnbot TotalCount 30 SpawnCount 1 MaxActive 6 Support Limited WaitBeforeStarting 10 WaitBetweenSpawns 0.5 TFBot { Class Scout Skill Expert Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 300 WaitForAllSpawned "6b" Where spawnbot TotalCount 60 SpawnCount 1 MaxActive 10 Support 1 WaitBeforeStarting 6 WaitBetweenSpawns 0.5 TFBot { Template T_TFBot_Demoman_Knight Skill Expert Attributes AlwaysCrit } } } Wave //WAVE 7 { Checkpoint Yes InitWaveOutput { Target bombpath_choose_random_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Name "7a" Tank { Health 26000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_right_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_right_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 40 Name "7a" Tank { Health 21000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_left_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_left_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 40 Name "7a" Tank { Health 16000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_middle_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_middle_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 Name "7a" Where spawnbot TotalCount 18 SpawnCount 1 MaxActive 18 WaitBeforeStarting 10 WaitBetweenSpawns 7.85 TFBot { Template T_TFBot_Giant_Scout_Pistol } } WaveSpawn { TotalCurrency 200 Name "7a" Where spawnbot_right TotalCount 6 SpawnCount 2 MaxActive 6 WaitBeforeStarting 28 WaitBetweenSpawns 24 Squad { TFBot { Template T_TFBot_Soldier_BurstFire BehaviorModifiers Push Tag nav_prefer_flank_right Tag flankpusher } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCurrency 300 Name "7a" Where spawnbot_topflank TotalCount 9 SpawnCount 1 MaxActive 9 WaitBeforeStarting 28 WaitBetweenSpawns 6.35 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun BehaviorModifiers Push Tag nav_prefer_flank_middle Tag flankpusher } } WaveSpawn { TotalCurrency 400 Name "7a" Where spawnbot_left TotalCount 16 SpawnCount 4 MaxActive 16 WaitBeforeStarting 28 WaitBetweenSpawns 15.5 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector BehaviorModifiers Push Tag nav_prefer_flank_left Tag flankpusher } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 40 Name "7b" WaitForAllDead "7a" Tank { Health 45000 Speed 75 Skin 1 Name "tankboss" StartingPathTrackNode "boss_path_middle_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_middle_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 Name "7b" WaitForAllDead "7a" Where spawnbot_left TotalCount 12 SpawnCount 1 MaxActive 12 WaitBeforeStarting 18 WaitBetweenSpawns 1.5 TFBot { Template T_TFBot_Soldier_Extended_Concheror_Crit BehaviorModifiers Push Tag nav_prefer_flank_right Tag flankpusher } } WaveSpawn { TotalCurrency 250 Name "7b" WaitForAllDead "7a" Where spawnbot_right_back TotalCount 4 SpawnCount 1 MaxActive 4 WaitBeforeStarting 7 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Giant_DemoMan_Claidheamh BehaviorModifiers Push Tag nav_prefer_flank_left } } WaveSpawn { TotalCurrency 250 Name "7b" WaitForAllDead "7a" Where spawnbot_right_front TotalCount 12 SpawnCount 3 MaxActive 12 WaitBeforeStarting 10 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert BehaviorModifiers Push Tag nav_prefer_flank_left Tag flankpusher } } } }