#base robot_standard.pop #base robot_giant.pop #base robot_stardust.pop WaveSchedule { StartingCurrency 1000 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 3 FixedRespawnWaveTime Yes NoRomevisionCosmetics 1 RobotLimit 24 // FixedRespawnWaveTime 1 // AddSentryBusterWhenDamageDealtExceeds 3000 // AddSentryBusterWhenKillCountExceeds 15 // Advanced 1 // EventPopfile Halloween //ItemAttributes //{ // Itemname "The Righteous Bison" // "clip size bonus upgrade" 5 // "passive reload" 1 // "reload full clip at once" 1 // "reload time increased" 2.5 // "fire rate bonus" 0.05 //} //spawnbot - Spawns bots from carrier tank. //spawnbot_right - Spawns bots from the small building next to the carrier tank. //spawnbot_left - Spawns bots from the cliff left to the carrier tank, does NOT drop on the wood platform. //spawnbot_topflank - Spawns bots from the cliff left to the carrier tank drops ON the wood platform. Takes fall damage by default, see TAGS for more information. //spawnbot_right_front - Mild variation from spawnbot_right, minimal difference. //spawnbot_right_back - Mild variation from spawnbot_right, minimal difference. //spawnbot_mission_spy - Identical to spawnbot. //spawnbot_mission_sniper - Identical to spawnbot_topflank. Mission // Buster { Where spawnbot Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 999 DesiredCount 1 InitialCooldown 35 CooldownTime 60 TFBot { Template T_TFBot_SentryBuster_Fix } } Mission // W1 Spies { Where spawnbot_mission_spy Objective Spy BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 2 InitialCooldown 35 CooldownTime 60 TFBot { Template T_TFBot_Spy } } Templates { } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name "a1" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name "a1" Where spawnbot_topflank TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Shotgun Tag doesnottaketopfalldamage } } WaveSpawn { Name "a1.1" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 16 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro_Powerjack } } WaveSpawn { Name "a2" WaitForAllSpawned "a1" Where spawnbot TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 3.5 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard } } WaveSpawn { Name "a2.1" WaitForAllSpawned "a1" Where spawnbot_right TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Beggars } } WaveSpawn { Name "a3.1" WaitForAllSpawned "a2" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro_Phlog } } WaveSpawn { Name "a3" WaitForAllSpawned "a2" Where spawnbot Where spawnbot_right_front TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 7.5 TotalCurrency 100 TFBot { Class Scout Skill Normal } } } }