#base robot_standard.pop #base robot_giant.pop #base robot_skangus.pop WaveSchedule { StartingCurrency 400 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 2 Wave // Wave 1 { StartWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`wave_start_relay`, `Trigger`) " } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_random_relay`, `Trigger`) " } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Pyro ClassIcon pyro_shadow2 Name "Shadow Pyro" Health 8500 Skill Hard Attributes "AlwaysFireWeapon" Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Upgradeable TF_WEAPON_FIREAXE" Item "The Sub Zero Suit" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 4 "bleeding duration" 3 "slow enemy on hit major" 3 "mark for death" 1 "lunchbox adds minicrits" 2 "paintkit_proto_def_index" 271 "item color rgb" 11827455 } ItemAttributes { ItemName "The Sub Zero Suit" "attach particle effect static" 3082 //3217 } CharacterAttributes { "damage force reduction" 0.5 } } } } Wave // Wave 2 { StartWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`wave_start_relay`, `Trigger`) " } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_random_relay`, `Trigger`) " } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Pyro ClassIcon pyro_shadow2 Name "Shadow Pyro" Health 8500 Skill Hard Attributes "AlwaysFireWeapon" Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Upgradeable TF_WEAPON_FIREAXE" Item "The Sub Zero Suit" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 4 "bleeding duration" 3 "slow enemy on hit major" 3 "mark for death" 1 "lunchbox adds minicrits" 2 "paintkit_proto_def_index" 271 "item color rgb" 11827455 } } } } Wave // Wave 3 { StartWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`wave_start_relay`, `Trigger`) " } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_random_relay`, `Trigger`) " } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Pyro ClassIcon pyro_shadow2 Name "Shadow Pyro" Health 8500 Skill Hard Attributes "AlwaysFireWeapon" Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The Sub Zero Suit" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "lunchbox adds minicrits" 2 "item color rgb" 11827455 } } } } Wave // Wave 4 { StartWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`wave_start_relay_aggressiveengis`, `Trigger`) " } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_random_relay`, `Trigger`) " } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Pyro ClassIcon pyro_shadow2 Name "Shadow Pyro" Health 8500 Skill Hard Attributes "AlwaysFireWeapon" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "lunchbox adds minicrits" 2 } } } } Wave // Wave 4 { StartWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`wave_start_relay_aggressiveengis`, `Trigger`) " } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_random_relay`, `Trigger`) " } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Pyro ClassIcon pyro_shadow2 Name "Shadow Pyro" Health 8500 Skill Hard Attributes "AlwaysFireWeapon" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "item color rgb" 11827455 } } } } }