#base robot_giant.pop #base robot_standard.pop #base robot_skangus.pop WaveSchedule { StartingCurrency 400 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 2 Advanced 1 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 2 InitialCooldown 20 CooldownTime 60 TFBot { Class Sniper Skill Easy Tag snipernottaketopfalldamage } } Mission { Objective Spy Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 50 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 10 DesiredCount 2 CooldownTime 60 TFBot { Class Sniper Skill Easy Tag snipernottaketopfalldamage } } // MISSION: Sentry Buster Mission { Objective DestroySentries Where spawnbot CooldownTime 27 TFBot { Template T_TFBot_SentryBuster_NoDodge } } Wave { Checkpoint Yes InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_random_relay`, `Trigger`) EntFire(`spawnbot_placeholder1`, `Disable`) EntFire(`spawnbot_placeholder2`, `Disable`) " } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCurrency 0 Name "1b_buffer" Where spawnbot_placeholder1 TotalCount 1 SpawnCount 1 WaitBeforeStarting 2 Support Limited RandomChoice { RandomChoice { TFBot { Class Scout Tag killme } } } } WaveSpawn { TotalCurrency 0 Name "1c_buffer" Where spawnbot_placeholder2 TotalCount 1 SpawnCount 1 WaitForAllSpawned "1b" WaitBeforeStarting 2 Support Limited RandomChoice { RandomChoice { TFBot { Class Scout Tag killme } } } } WaveSpawn { TotalCurrency 50 Name "1a" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7.7 LastSpawnOutput { Target gamerules Action RunScriptCode Param " EntFire(`spawnbot_placeholder1`, `Enable`, null, 15) " } DoneOutput { Target gamerules Action RunScriptCode Param " EntFire(`spawnbot_placeholder1`, `Enable`) " } Squad { TFBot { Class Soldier Skill Hard Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { TotalCurrency 50 Name "1b" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 2 WaitForAllDead "1b_buffer" WaitBeforeStarting 0 WaitBetweenSpawns 7.7 LastSpawnOutput { Target gamerules Action RunScriptCode Param " EntFire(`spawnbot_placeholder2`, `Enable`, null, 15) " } DoneOutput { Target gamerules Action RunScriptCode Param " EntFire(`spawnbot_placeholder2`, `Enable`) " } Squad { TFBot { Class Heavyweapons Name "Heavy" Skill Easy Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { TotalCurrency 600 Name "1c" Where spawnbot_right_back TotalCount 3 MaxActive 3 SpawnCount 3 WaitForAllDead "1c_buffer" WaitBeforeStarting 0 WaitBetweenSpawns 9 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { TotalCurrency 100 Where spawnbot_right Where spawnbot_left TotalCount 30 MaxActive 9 SpawnCount 3 Support 1 WaitBeforeStarting 5 WaitBetweenSpawns 6 TFBot { Class Demoman Skill Easy } } } Wave { Checkpoint Yes InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_random_relay`, `Trigger`) EntFire(`spawnbot_placeholder1`, `Disable`) " } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCurrency 0 Name "2d_buffer" Where spawnbot_placeholder1 TotalCount 1 SpawnCount 1 WaitBeforeStarting 41 Support Limited RandomChoice { RandomChoice { TFBot { Class Scout Tag killme } } } } WaveSpawn { TotalCurrency 150 Name "2a" Where spawnbot TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6.75 LastSpawnOutput { Target gamerules Action RunScriptCode Param " EntFire(`spawnbot_placeholder1`, `Enable`, null, 25) " } DoneOutput { Target gamerules Action RunScriptCode Param " EntFire(`spawnbot_placeholder1`, `Enable`) " } TFBot { Class Soldier Skill Normal } } WaveSpawn { TotalCurrency 500 Name "2b" Where spawnbot_left TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 DoneOutput { Target gamerules Action RunScriptCode Param " EntFire(`spawnbot_placeholder1`, `Enable`) " } TFBot { Template T_TFBot_Giant_DemoMan_Claidheamh Tag forcefollowbombpath Tag noflank } } WaveSpawn { TotalCurrency 25 Name "2c" Where spawnbot_right TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Demo_Burst Skill Expert BehaviorModifiers Push Attributes Aggressive Tag fm_demo Tag nav_prefer_flank_auto_long Tag flankpusher } } WaveSpawn { TotalCurrency 25 Name "2c" Where spawnbot_topflank TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Demo_Burst Skill Expert BehaviorModifiers Push Attributes Aggressive Tag doesnottaketopfalldamage Tag fm_demo Tag nav_prefer_flank_auto_short Tag flankpusher } } WaveSpawn { TotalCurrency 100 Name "2d" Where spawnbot_right_back TotalCount 12 MaxActive 12 SpawnCount 12 WaitForAllDead 2d_buffer WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Demo_Burst Skill Expert } } } Wave { Checkpoint Yes InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_random_relay`, `Trigger`) IncludeScript(`skangus_adv2_w3_spawnmanager.nut`) " } StartWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`wave_start_relay`, `Trigger`) EntFire(`spawnbot_placeholder1`, `Disable`) EntFire(`spawnbot_placeholder2`, `Disable`) EntFire(`spawnbot_placeholder3`, `Disable`) EntFire(`spawnbot_placeholder4`, `Disable`) startW3Adv2Countdown() " } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCurrency 0 Name "3b_buffer" Where spawnbot_placeholder1 TotalCount 1 SpawnCount 1 WaitBeforeStarting 3 Support Limited RandomChoice { RandomChoice { TFBot { Class Scout Tag killme } } } } WaveSpawn { TotalCurrency 0 Name "3c_buffer" Where spawnbot_placeholder2 TotalCount 1 SpawnCount 1 WaitForAllDead "3b_buffer" WaitBeforeStarting 0 Support Limited RandomChoice { RandomChoice { TFBot { Class Scout Tag killme } } } } WaveSpawn { TotalCurrency 0 Name "3d_buffer" Where spawnbot_placeholder3 TotalCount 1 SpawnCount 1 WaitForAllDead "3c_buffer" WaitBeforeStarting 0 Support Limited RandomChoice { RandomChoice { TFBot { Class Scout Tag killme } } } } WaveSpawn { TotalCurrency 0 Name "3e_buffer" Where spawnbot_placeholder4 TotalCount 1 SpawnCount 1 WaitForAllDead "3d_buffer" WaitBeforeStarting 0 Support Limited RandomChoice { RandomChoice { TFBot { Class Scout Tag killme } } } } WaveSpawn { TotalCurrency 120 Name "3a" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 25 DoneOutput { Target gamerules Action RunScriptCode Param " progressWave() " } Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Bison_Rapidfire Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Bison_Rapidfire Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Bison_Rapidfire Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Bison_Rapidfire Tag forcefollowbombpath Tag noflank } } } WaveSpawn { TotalCurrency 120 Name "3b" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitForAllDead "3b_buffer" WaitBeforeStarting 0 WaitBetweenSpawns 25 DoneOutput { Target gamerules Action RunScriptCode Param " progressWave() " } Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Bison_Rapidfire Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Bison_Rapidfire Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Bison_Rapidfire Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Bison_Rapidfire Tag forcefollowbombpath Tag noflank } } } WaveSpawn { TotalCurrency 120 Name "3c" Where spawnbot_left TotalCount 5 MaxActive 5 SpawnCount 5 WaitForAllDead "3c_buffer" WaitBeforeStarting 0 WaitBetweenSpawns 25 DoneOutput { Target gamerules Action RunScriptCode Param " progressWave() " } Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Bison_Rapidfire Tag gentlynudgeleft Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Bison_Rapidfire Tag gentlynudgeleft Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Bison_Rapidfire Tag gentlynudgeleft Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Bison_Rapidfire Tag gentlynudgeleft Tag forcefollowbombpath Tag noflank } } } WaveSpawn { TotalCurrency 120 Name "3d" Where spawnbot_right_back TotalCount 5 MaxActive 5 SpawnCount 5 WaitForAllDead "3d_buffer" WaitBeforeStarting 0 WaitBetweenSpawns 25 DoneOutput { Target gamerules Action RunScriptCode Param " progressWave() " } Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Bison_Rapidfire Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Bison_Rapidfire Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Bison_Rapidfire Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Bison_Rapidfire Tag forcefollowbombpath Tag noflank } } } WaveSpawn { TotalCurrency 120 Name "3e" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitForAllDead "3e_buffer" WaitBeforeStarting 0 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Bison_Rapidfire Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Bison_Rapidfire Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Bison_Rapidfire Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Bison_Rapidfire Tag forcefollowbombpath Tag noflank } } } WaveSpawn { TotalCurrency 200 Where spawnbot Where spawnbot_left Where spawnbot_right TotalCount 50 MaxActive 6 SpawnCount 3 Support 1 WaitBeforeStarting 10 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Heavyweapons_Shotgun Tag forcefollowbombpath Skill Normal } } } Wave { Checkpoint Yes InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_left_or_right_relay`, `Trigger`) EntFire(`spawnbot_placeholder1`, `Disable`) " } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCurrency 0 Name "4d_buffer" Where spawnbot_placeholder1 TotalCount 1 SpawnCount 1 WaitBeforeStarting 3 Support Limited RandomChoice { RandomChoice { TFBot { Class Scout Tag killme } } } } WaveSpawn { Name 4b Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 550 DoneOutput { Target gamerules Action RunScriptCode Param " EntFire(`spawnbot_placeholder1`, `Enable`, null, 1) " } Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_middle_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_middle_relay Action Trigger } } } WaveSpawn { TotalCurrency 200 Name 4c Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 DoneOutput { Target gamerules Action RunScriptCode Param " EntFire(`spawnbot_placeholder1`, `Enable`) " } Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload BehaviorModifiers Push Attributes Aggressive Tag fm_soldier_boss Tag flankpusher Tag nav_prefer_flank_middle } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 100 Name 4d Where spawnbot_right_back TotalCount 4 MaxActive 4 SpawnCount 4 WaitForAllDead 4d_buffer WaitBeforeStarting 0 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag noflank Tag forcefollowbombpath } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 150 Name 4a Where spawnbot TotalCount 36 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1.75 Support 1 RandomChoice { TFBot { Template T_TFBot_Pyro_NoReflect Skill Normal Tag forcefollowbombpath } TFBot { Class Soldier Skill Normal Tag forcefollowbombpath } } } } Wave { Checkpoint Yes InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_random_relay`, `Trigger`) " } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCurrency 50 Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 Support Limited WaitBeforeStarting 15 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag fm_soldier_boss Tag flankpusher Tag nav_prefer_flank_auto_long BehaviorModifiers Push Attributes Aggressive } } WaveSpawn { TotalCurrency 50 Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 Support Limited WaitBeforeStarting 25 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag fm_soldier_boss Tag flankpusher Tag nav_prefer_flank_auto_short BehaviorModifiers Push Attributes Aggressive } } WaveSpawn { TotalCurrency 50 Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 Support Limited WaitBeforeStarting 43 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag fm_heavy_boss Tag flankpusher Tag nav_prefer_flank_auto_long BehaviorModifiers Push Attributes Aggressive } } WaveSpawn { TotalCurrency 50 Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 Support Limited WaitBeforeStarting 53 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag fm_heavy_boss Tag flankpusher Tag nav_prefer_flank_auto_short BehaviorModifiers Push Attributes Aggressive } } WaveSpawn { TotalCurrency 50 Where spawnbot_right TotalCount 2 MaxActive 2 SpawnCount 1 Support Limited WaitBeforeStarting 76 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Demo_Burst // Attributes AlwaysCrit Tag fm_demo_boss Tag flankpusher Tag nav_prefer_flank_auto_long BehaviorModifiers Push Attributes Aggressive } } WaveSpawn { TotalCurrency 50 Where spawnbot_left TotalCount 2 MaxActive 2 SpawnCount 1 Support Limited WaitBeforeStarting 86 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Demo_Burst // Attributes AlwaysCrit Tag fm_demo_boss Tag flankpusher Tag nav_prefer_flank_auto_short BehaviorModifiers Push Attributes Aggressive } } WaveSpawn { TotalCurrency 50 Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 119 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Soldier_BurstFire Tag fm_soldier_boss Tag flankpusher Tag nav_prefer_flank_auto_long BehaviorModifiers Push Attributes Aggressive } } WaveSpawn { TotalCurrency 50 Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 124 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Soldier_BurstFire Tag fm_soldier_boss Tag flankpusher Tag nav_prefer_flank_auto_short BehaviorModifiers Push Attributes Aggressive } } WaveSpawn { TotalCurrency 50 Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 162 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Soldier_BurstFire Tag fm_soldier_boss Tag flankpusher Tag nav_prefer_flank_auto_long BehaviorModifiers Push Attributes Aggressive } } WaveSpawn { TotalCurrency 50 Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 165 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Soldier_BurstFire Tag fm_soldier_boss Tag flankpusher Tag nav_prefer_flank_auto_short BehaviorModifiers Push Attributes Aggressive } } WaveSpawn { TotalCurrency 100 Where spawnbot_right_front TotalCount 8 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { TotalCurrency 400 Where spawnbot TotalCount 125 MaxActive 22 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Expert } } } Wave { Checkpoint Yes InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_random_relay`, `Trigger`) EntFire(`spawnbot_placeholder1`, `Disable`) " } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCurrency 0 Name "6d_buffer" Where spawnbot_placeholder1 TotalCount 1 SpawnCount 1 WaitBeforeStarting 30 Support Limited RandomChoice { RandomChoice { TFBot { Class Scout Tag killme } } } } WaveSpawn { TotalCurrency 400 Name 6a Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8.5 TFBot { Template T_TFBot_Giant_Demo_RapidFire Tag forcefollowbombpath Tag noflank } } WaveSpawn { TotalCurrency 200 Name 6c Where spawnbot_left TotalCount 4 MaxActive 4 SpawnCount 1 WaitForAllDead 6b WaitBeforeStarting 0 WaitBetweenSpawns 8 DoneOutput { Target gamerules Action RunScriptCode Param " EntFire(`spawnbot_placeholder1`, `Enable`) " } TFBot { Template T_TFBot_Giant_Demo_RapidFire Tag forcefollowbombpath Tag noflank } } WaveSpawn { TotalCurrency 160 Name 6b Where spawnbot_right TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 5 Squad { TFBot { Class Heavyweapons Name "Heavy" Skill Expert Tag forcefollowbombpath Tag noflank } TFBot { Class Heavyweapons Name "Heavy" Skill Expert Tag forcefollowbombpath Tag noflank } TFBot { Class Heavyweapons Name "Heavy" Skill Expert Tag forcefollowbombpath Tag noflank } TFBot { Class Heavyweapons Name "Heavy" Skill Expert Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { TotalCurrency 40 Where spawnbot_right TotalCount 5 MaxActive 5 SpawnCount 5 WaitForAllSpawned 6b WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Class Heavyweapons Name "Heavy" Skill Expert Tag forcefollowbombpath Tag noflank } TFBot { Class Heavyweapons Name "Heavy" Skill Expert Tag forcefollowbombpath Tag noflank } TFBot { Class Heavyweapons Name "Heavy" Skill Expert Tag forcefollowbombpath Tag noflank } TFBot { Class Heavyweapons Name "Heavy" Skill Expert Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { TotalCurrency 200 Where spawnbot_right TotalCount 30 MaxActive 10 SpawnCount 5 WaitForAllDead 6b WaitBeforeStarting 0 WaitBetweenSpawns 5 DoneOutput { Target gamerules Action RunScriptCode Param " EntFire(`spawnbot_placeholder1`, `Enable`) " } Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { TotalCurrency 100 Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 3 Support 1 WaitForAllDead 6d_buffer WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Attributes AlwaysCrit Tag forcefollowbombpath Tag noflank } } } Wave { Checkpoint Yes InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_random_relay`, `Trigger`) " } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 150 Tank { Health 17500 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_left_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_left_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 150 Tank { Health 17500 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_middle_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_middle_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 Name 7a Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Soldier_Extended_Concheror_Crit Tag forcefollowbombpath Tag noflank } } WaveSpawn { TotalCurrency 100 Name 7c Where spawnbot_right TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag nav_prefer_flank_auto_long Tag flankpusher Tag fm_soldier_boss BehaviorModifiers Push Attributes Aggressive } } WaveSpawn { TotalCurrency 100 Name 7c Where spawnbot_left TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag nav_prefer_flank_auto_short Tag flankpusher Tag fm_soldier_boss BehaviorModifiers Push Attributes Aggressive } } WaveSpawn { TotalCurrency 100 Name 7b Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast_Hatted Tag forcefollowbombpath Tag noflank } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 100 Name 7d Where spawnbot TotalCount 40 MaxActive 4 SpawnCount 1 Support 1 WaitForAllDead 7b WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Class Heavy Skill Hard Tag forcefollowbombpath Tag noflank } } WaveSpawn { Name 7e Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead 7b WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 Tank { Health 20000 Speed 75 Skin 1 Name "tankboss" StartingPathTrackNode "boss_path_left_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_left_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead 7b WaitBeforeStarting 8 WaitBetweenSpawns 1 TotalCurrency 100 Tank { Health 20000 Speed 75 Skin 1 Name "tankboss" StartingPathTrackNode "boss_path_middle_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_middle_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 Name 7f Where spawnbot TotalCount 32 MaxActive 20 SpawnCount 1 WaitForAllSpawned 7e WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Demo_Burst Skill Expert Tag forcefollowbombpath Tag noflank } } WaveSpawn { TotalCurrency 100 Name 7f Where spawnbot_topflank TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllSpawned 7e WaitBeforeStarting 25 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag doesnottaketopfalldamage Tag forcefollowbombpath Tag noflank } } WaveSpawn { TotalCurrency 100 Where spawnbot_topflank TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllSpawned 7f WaitBeforeStarting 15 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag doesnottaketopfalldamage Tag forcefollowbombpath Tag noflank } } WaveSpawn { TotalCurrency 100 Where spawnbot_right_back TotalCount 3 MaxActive 3 SpawnCount 3 WaitForAllSpawned 7f WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast_Hatted } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 100 Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitForAllSpawned 7f WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast_Hatted } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } }