#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 3 //MaxRedPlayers 4 ExtraSpawnPoint //Adds spawn points on specified location { Name "spawn_spy_mobber" // StartDisabled 1 // If the spawn point starts disabled (Default: 0) TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X "-1446" Y "-263" Z "490" } ExtraSpawnPoint //Adds spawn points on specified location { Name "spawn_spy_mobber" // StartDisabled 1 // If the spawn point starts disabled (Default: 0) TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X "61" Y "-646" Z "433" } ExtraSpawnPoint //Adds spawn points on specified location { Name "spawn_spy_mobber" // StartDisabled 1 // If the spawn point starts disabled (Default: 0) TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X "654" Y "-376" Z "508" } ItemAttributes //Tanks are the root of all evil. This rebalance plans to equalize EVERY weapon that aren't practically secondary against tanks. { SimilarToItem "TF_WEAPON_SCATTERGUN" "mult dmg vs tanks" 1.35 } ItemAttributes { ItemName "The Shortstop" "mult dmg vs tanks" 1.1 } ItemAttributes { ItemName "Baby Face's Blaster" "mult dmg vs tanks" 1.4 } ItemAttributes { ItemName "The Back Scatter" "mult dmg vs tanks" 1.4 } ItemAttributes { SimilarToItem "TF_WEAPON_ROCKETLAUNCHER" "mult dmg vs tanks" 1.6 } ItemAttributes { ItemName "The Original" "mult dmg vs tanks" 1.6 } ItemAttributes { ItemName "The Direct Hit" "mult dmg vs tanks" 1.6 } ItemAttributes { SimilarToItem "The Black Box" "mult dmg vs tanks" 1.6 } ItemAttributes { ItemName "The Liberty Launcher" "mult dmg vs tanks" 2.1 } ItemAttributes { ItemName "The Cow Mangler 5000" "mult dmg vs tanks" 1.65 //Slightly higher because no random crits } ItemAttributes { ItemName "The Air Strike" "mult dmg vs tanks" 1.225 } ItemAttributes { ItemName "The Equalizer" //Sex "mult dmg vs tanks" 2 } ItemAttributes { SimilarToItem "TF_WEAPON_FLAMETHROWER" "mult dmg vs tanks" 1.66 } ItemAttributes { SimilarToItem "The Backburner" "mult dmg vs tanks" 1.66 } ItemAttributes { ItemName "The Degreaser" "mult dmg vs tanks" 1.66 } ItemAttributes { ItemName "The Dragon's Fury" "mult dmg vs tanks" 1.5 } ItemAttributes { SimilarToItem "TF_WEAPON_GRENADELAUNCHER" "mult dmg vs tanks" 1.4 } ItemAttributes { ItemName "The Loch-n-Load" "mult dmg vs tanks" 1.45 } ItemAttributes { ItemName "The Iron Bomber" "mult dmg vs tanks" 1.4 } ItemAttributes { ItemName "The Loose Cannon" "mult dmg vs tanks" 1.4 } ItemAttributes { SimilarToItem "TF_WEAPON_PIPEBOMBLAUNCHER" "mult dmg vs tanks" 1.4 } ItemAttributes { ItemName "The Scottish Resistance" "mult dmg vs tanks" 1.4 } ItemAttributes { ItemName "The Quickiebomb Launcher" "mult dmg vs tanks" 1.5 } ItemAttributes { SimilarToItem "The Eyelander" "mult dmg vs tanks" 1.35 } ItemAttributes { SimilarToItem "The Claidheamohmor" "mult dmg vs tanks" 1.35 } ItemAttributes { SimilarToItem "The Persian Persuader" "mult dmg vs tanks" 1.35 } ItemAttributes { SimilarToItem "The Half-Zatoichi" "mult dmg vs tanks" 1.35 } ItemAttributes { ItemName "The Scotsman's Skullcutter" "mult dmg vs tanks" 1.25 } ItemAttributes { SimilarToItem "TF_WEAPON_MINIGUN" "mult dmg vs tanks" 2 } ItemAttributes { ItemName "The Brass Beast" "mult dmg vs tanks" 1.8 } ItemAttributes { ItemName "The Natascha" "mult dmg vs tanks" 2.6 } ItemAttributes { ItemName "Tomislav" "mult dmg vs tanks" 2.6 } ItemAttributes { ItemName "Huo Long Heatmaker" "mult dmg vs tanks" 2.2 } ItemAttributes { ItemName "The Killing Gloves of Boxing" "mult dmg vs tanks" 2.5 } ItemAttributes { ItemName "Warrior's Spirit" "mult dmg vs tanks" 2 } ItemAttributes { SimilarToItem "TF_WEAPON_SHOTGUN_PRIMARY" //Engineer's primaries are already surprisingly well balanced for tanks, i wouldnt want to disturb that balance "mult dmg vs tanks" 1.5 } ItemAttributes { ItemName "Panic Attack Shotgun" "mult dmg vs tanks" 1.4 } ItemAttributes { SimilarToItem "TF_WEAPON_WRENCH" "mult dmg vs tanks" 1.25 } ItemAttributes { ItemName "The Jag" "mult dmg vs tanks" 1.25 } ItemAttributes { ItemName "The Eureka Effect" "mult dmg vs tanks" 1.25 } ItemAttributes { ItemName "The Southern Hospitality" "mult dmg vs tanks" 1.3 } ItemAttributes { ItemName "The Gunslinger" "mult dmg vs tanks" 1.4 } ItemAttributes { SimilarToItem "TF_WEAPON_SYRINGEGUN_MEDIC" "mult dmg vs tanks" 1.6 } ItemAttributes { ItemName "The Blutsauger" "mult dmg vs tanks" 1.6 } ItemAttributes { ItemName "The Crusader's Crossbow" "mult dmg vs tanks" 2 } ItemAttributes { ItemName "The Overdose" "mult dmg vs tanks" 1.8 } ItemAttributes { SimilarToItem "TF_WEAPON_BONESAW" "mult dmg vs tanks" 1.5 } ItemAttributes { ItemName "The Ubersaw" //It's ubersaw "mult dmg vs tanks" 1.5 } ItemAttributes { ItemName "The Vita-Saw" "mult dmg vs tanks" 1.5 } ItemAttributes { ItemName "The Solemn Vow" "mult dmg vs tanks" 1.5 } ItemAttributes { ItemName "The Amputator" //The amputator on the other hand, sucks, and deserves this "mult dmg vs tanks" 1.875 } ItemAttributes { SimilarToItem "TF_WEAPON_SNIPERRIFLE" "mult dmg vs tanks" 2 } ItemAttributes { ItemName "The Huntsman" "mult dmg vs tanks" 1.7 } ItemAttributes { ItemName "The Sydney Sleeper" "mult dmg vs tanks" 2 } ItemAttributes { ItemName "The Bazaar Bargain" "mult dmg vs tanks" 2 } ItemAttributes { SimilarToItem "The Machina" "mult dmg vs tanks" 2 } ItemAttributes { ItemName "The Classic" "mult dmg vs tanks" 2 } ItemAttributes { ItemName "The Hitman's Heatmaker" "mult dmg vs tanks" 2 } ItemAttributes { ItemName "The Shahanshah" "mult dmg vs tanks" 1.6 } ItemAttributes { ItemName "The Bushwacka" "mult dmg vs tanks" 1.6 } ItemAttributes { SimilarToItem "TF_WEAPON_REVOLVER" "mult dmg vs tanks" 2.6 } ItemAttributes { SimilarToItem "The Ambassador" "mult dmg vs tanks" 2.9 } ItemAttributes { ItemName "The Diamondback" "mult dmg vs tanks" 2.25 } ItemAttributes { ItemName "L'Etranger" "mult dmg vs tanks" 2.6 } ItemAttributes { ItemName "The Enforcer" "mult dmg vs tanks" 2.8 } ItemAttributes { SimilarToItem "TF_WEAPON_KNIFE" "mult dmg vs tanks" 4 } ItemAttributes { SimilarToItem "Your Eternal Reward" "mult dmg vs tanks" 4 } ItemAttributes { ItemName "Conniver's Kunai" "mult dmg vs tanks" 4 } ItemAttributes { ItemName "The Big Earner" "mult dmg vs tanks" 4 } ItemAttributes { ItemName "The Spy-cicle" "mult dmg vs tanks" 4 } CustomWeapon //Allows you to use an alias for items with custom attributes { "The Harvester" // The name you would use in Item key in TFBot { OriginalItemName "Prinny Machete" // The item used as a base "fire rate penalty" 1.5 // Attributes "damage bonus" 1.5 "melee bounds multiplier" 1.35 "crits_become_minicrits" 1 //"crit mod disabled hidden" 0 "special item description" "Gain crits, health, ammo, and other buffs depending on the robot killed using this weapon." //"cannot be upgraded" 1 "killstreak tier" 6 } "The Harvester (Scout)" // The name you would use in Item key in TFBot { OriginalItemName "Prinny Machete" // The item used as a base "fire rate penalty" 2.4 // Attributes "damage bonus" 2.785714 "melee bounds multiplier" 1.35 "crits_become_minicrits" 1 //"crit mod disabled hidden" 0 "special item description" "Gain crits, health, ammo, and other buffs depending on the robot killed using this weapon." //"cannot be upgraded" 1 "killstreak tier" 6 } "The Harvester (Engineer)" // The name you would use in Item key in TFBot { OriginalItemName "Prinny Machete" // The item used as a base //"fire rate penalty" 1.5 // Attributes //"damage bonus" 1.5 "melee bounds multiplier" 1.35 //"repair rate increased" 1.5 "crits_become_minicrits" 1 //"crit mod disabled hidden" 0 "special item description" "Gain crits, health, ammo, and other buffs depending on the robot killed using this weapon." //"special item description 2" "Engineer only: also gives a repair rate bonus to compensate for the attack speed" //"cannot be upgraded" 1 "killstreak tier" 6 } "The Harvester (Medic)" // The name you would use in Item key in TFBot { OriginalItemName "Prinny Machete" // The item used as a base "fire rate penalty" 1.5 // Attributes "damage bonus" 1.5 "melee bounds multiplier" 1.35 "crits_become_minicrits" 1 //"crit mod disabled hidden" 0 "special item description" "Gain crits, health, ammo, and other buffs depending on the robot killed using this weapon." "special item description 2" "Medic only: also gives ubercharge and shield charge on kill" //"cannot be upgraded" 1 "killstreak tier" 6 } "The Harvester (Sniper)" // The name you would use in Item key in TFBot { OriginalItemName "Prinny Machete" // The item used as a base "fire rate penalty" 1.5 // Attributes "damage bonus" 1.5 "melee bounds multiplier" 1.35 "crits_become_minicrits" 1 //"crit mod disabled hidden" 0 "special item description" "Gain crits, health, ammo, and other buffs depending on the robot killed using this weapon." "special item description 2" "Sniper only: crits from this weapon also provide a damage boost" //"cannot be upgraded" 1 "killstreak tier" 6 } "The Harvester (Spy)" // The name you would use in Item key in TFBot { OriginalItemName "Prinny Machete" // The item used as a base "fire rate penalty" 1.5 // Attributes "damage bonus" 1.5 "melee bounds multiplier" 1.35 "crits_become_minicrits" 1 //"crit mod disabled hidden" 0 "special item description" "Gain crits, health, ammo, and other buffs depending on the robot killed using this weapon." "special item description 2" "Spy only: Replaces revolvers. Crits from this weapon also increase stabbing speed" //"cannot be upgraded" 1 "killstreak tier" 6 } } ExtraLoadoutItems // Extra loadout items available after typing !missionitems in chat { Scout // Player Class { Melee "The Harvester (Scout)" // Item slot and name } Soldier // Player Class { Melee "The Harvester" // Item slot and name } Pyro // Player Class { Melee "The Harvester" // Item slot and name } Demoman { Melee "The Harvester" // Item slot and name } Heavyweapons { Melee "The Harvester" // Item slot and name } Engineer { Melee "The Harvester (Engineer)" // Item slot and name } Medic // Player Class { Melee "The Harvester (Medic)" // Item slot and name } Sniper // Player Class { Melee "The Harvester (Sniper)" // Item slot and name } // Spy // { // Primary "The Harvester (Spy)" // } } Templates { T_TFBot_Pyro_Deflector { Class Pyro ItemAttributes { ItemName "tf_weapon_flamethrower" "airblast_destroy_projectile" 1 } } T_TFBot_Giant_Scout_Pistol { Class Scout Name "Pistol Super Scout" ClassIcon scout_pistol Skill Normal Item "Ye Oiled Baker Boy" Health 1200 Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Hard MaxVisionRange 1200 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_PISTOL" "fire rate bonus" 0.75 "clip size bonus" 1.35 "faster reload rate" 1.3 "weapon spread bonus" 1.1 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Cleaver { Class Scout Name "Cleaver Super Scout" ClassIcon scout_cleaver Skill Hard Item "Ye Oiled Baker Boy" Item "The Flying Guillotine" Attributes AlwaysFireWeapon Health 1600 Attributes MiniBoss MaxVisionRange 700 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.05 "projectile speed increased" 0.6 //"damage bonus" 1.25 } CharacterAttributes { "move speed bonus" 1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Spy_Mobber { Class Spy Skill Expert Action Mobber MoveBehindEnemy 1 WeaponRestrictions MeleeOnly } T_TFBot_Giant_Scout_Laser { Class Scout Name "Giant Laser Scout" ClassIcon scout_capper_lite Skill Expert Item "Ye Oiled Baker Boy" Item "The C.A.P.P.E.R" Health 1200 Attributes MiniBoss MaxVisionRange 512 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The C.A.P.P.E.R" "energy weapon penetration" 1 "override projectile type" 13 "clip size bonus" 0.5 "fire rate bonus" 4 // "dmg bonus vs buildings" 5 "projectile speed increased" 0.3 "damage bonus" 1.1 "dmg bonus vs buildings" 4 } CharacterAttributes { "move speed bonus" 0.95 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Soldier_Spammer_Direct { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_directhit_infinite Health 4000 Skill Expert Attributes MiniBoss Item "The Direct Hit" Item "Breach and Bomb" ItemAttributes { ItemName "The Direct Hit" "faster reload rate" -0.8 "fire rate bonus" 0.5 "blast radius decreased" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBot_Giant_Demoman_Loch_Armored { Class Demoman Name "Armored Burst Loch Demoman" ClassIcon demo_loch_nys_armored Health 5000 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Loch-n-Load" Item "The Broadband Bonnet" ItemAttributes { ItemName "The Loch-n-Load" "faster reload rate" 0.35 "clip size bonus" 2.5 "fire rate bonus" 0.1 "projectile spread angle penalty" 0.5 } CharacterAttributes { "move speed bonus" 0.55 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBot_Soldier_Leaping { Class Soldier Health 200 Name "Jumping Soldier" ClassIcon soldier_airstrike Skill Hard Item "The Liberty Launcher" Item "The Mantreads" Item "The Whirly Warrior" Tag leapingbot Attributes AutoJump AutoJumpMin 1.5 AutoJumpMax 2.0 ItemAttributes { ItemName "The Liberty Launcher" "self mark for death" 1 "provide on active" 1 } CharacterAttributes { "increased jump height" 2 "bot custom jump particle" 1 "move speed bonus" 5 "damage bonus" 0.5 "cancel falling damage" 1 } } T_TFBot_Giant_Medic_Alternator { Class Medic Name "Giant Alternator Medic" ClassIcon medic_battery_giant Tag alternatormedic Item "Medic Mask" Skill Expert Health 4500 Item "The Virus Doctor" //Item "The Byte'd Beak" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 20 "uber duration bonus" -4 "heal rate bonus" 200 //"bot medic uber health threshold" 4600 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Giant_DemoMan_Claidheamh { Class Demoman ClassIcon demoknight_charge Name "Giant Demoknight" Health 3900 Skill Expert Item "The Bolted Bicorne" Item "The Bootlegger" Item "The Tide Turner" Item "The Claidheamohmor" ItemAttributes { ItemName "The Tide Turner" "Attack not cancel charge" 1 "charge recharge rate increased" 2.5 } WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Claidheamohmor" // "critboost on kill" 3 //"damage bonus" 1.5 "charge time increased" 1 } CharacterAttributes { "move speed bonus" 0.42 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Soldier_Extended_Concheror_Crit { Class Soldier Name "Supercharged Conch Soldier" Skill Expert ClassIcon soldier_conch_spammer Attributes SpawnWithFullCharge Item "The Concheror" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Attributes AlwaysCrit ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "faster reload rate" -0.8 "fire rate bonus" 0.6 "paintkit_proto_def_index" 241 //number of warpaint ID "set_item_texture_wear" 0.2 //sets to Factory New } CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Giant_Scout_Jumping_Sandman_Blockhealing { Class scout Skill Expert Health 1200 ClassIcon scout_jumping_g Name "Giant Jumping Sandman" WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes MiniBoss Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 "max health additive penalty" -0 "mod weapon blocks healing" 1 } CharacterAttributes { "increased jump height" 2 //"move speed bonus" 1.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "head scale" 1.5 "cancel falling damage" 1 } } T_TFBot_Medic_BigHeal_Armored { Class Medic Name "Armored Big Heal Medic" Item "Otolaryngologist's Mirror" ClassIcon medic_armored Skill Hard Health 1250 Scale 1.45 Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } CharacterAttributes { "heal rate bonus" 20 "health regen" 25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.8 } } T_TFBot_Giant_Heavyweapons_Laser { Class Heavyweapons Name "Giant Laser Heavy" ClassIcon heavy_atomic_v2 Skill Expert Health 5000 Item "Polar Bear" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.65 "override projectile type" 13 "energy weapon penetration" 1 "projectile speed decreased" 0.35 "dmg bonus vs buildings" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Pyro_NoAirblast { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "airblast disabled" 1 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } // MISSION: Sentry Buster Mission { Objective DestroySentries Where spawnbot CooldownTime 27 TFBot { Template T_TFBot_SentryBuster } } // MISSION: Spy 01 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 InitialCooldown 20 DesiredCount 2 TFBot { Template T_TFBot_Spy } } // MISSION: Spy 06 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 20 InitialCooldown 20 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission // Engineer - wave 2 { Objective Engineer InitialCooldown 40 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_right_back TeleportWhere spawnbot_right_front TeleportWhere spawnbot_left TeleportWhere spawnbot_topflank } } // Mission // Engineer - wave 3 // { // Objective Engineer // InitialCooldown 45 // Where spawnbot // BeginAtWave 3 // RunForThisManyWaves 1 // CooldownTime 90 // DesiredCount 1 // TFBot // { // Class Engineer // Name "Giant Engineer" // ClassIcon engineer_armored // Skill Expert // Health 3800 // Attributes TeleportToHint // Attributes MiniBoss // CharacterAttributes // { // "voice pitch scale" 0.7 // "engy building health bonus" 2 // "head scale" 0.7 // "move speed bonus" 0.9 // "damage force reduction" 0.1 // "airblast vulnerability multiplier" 0.1 // "override footstep sound set" 6 // } // TeleportWhere spawnbot // TeleportWhere spawnbot_right // TeleportWhere spawnbot_right_back // TeleportWhere spawnbot_right_front // TeleportWhere spawnbot_left // TeleportWhere spawnbot_topflank // } // } Wave //WAVE 1 { Checkpoint Yes InitWaveOutput { Target bombpath_choose_random_relay Action RunScriptCode Param " EntFire(`bombpath_choose_random_relay`, `trigger`) IncludeScript(`harvester_weapon.nut`, getroottable()) " } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCurrency 100 //Name "1a" Where spawnbot TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 1 WaitBetweenSpawns 51 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag forcefollowbombpath // Tag nav_prefer_flank_right // Tag flankpusher // BehaviorModifiers Push } } WaveSpawn { TotalCurrency 100 //Name "1a" Where spawnbot_left TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 18 WaitBetweenSpawns 51 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag forcefollowbombpath // Tag nav_prefer_flank_left // Tag flankpusher // BehaviorModifiers Push } } WaveSpawn { TotalCurrency 100 //Name "1a" Where spawnbot_right TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 35 WaitBetweenSpawns 51 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag forcefollowbombpath // Tag nav_prefer_flank_middle // Tag flankpusher // BehaviorModifiers Push } } WaveSpawn { TotalCurrency 100 //Name "1a" Where spawnbot TotalCount 2 SpawnCount 2 MaxActive 2 WaitBeforeStarting 52 WaitBetweenSpawns 51 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag forcefollowbombpath // Tag nav_prefer_flank_right // Tag flankpusher // BehaviorModifiers Push } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { TotalCurrency 100 //Name "1a" Where spawnbot_left TotalCount 2 SpawnCount 2 MaxActive 2 WaitBeforeStarting 69 WaitBetweenSpawns 51 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag forcefollowbombpath // Tag nav_prefer_flank_right // Tag flankpusher // BehaviorModifiers Push } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { TotalCurrency 100 //Name "1a" Where spawnbot_right TotalCount 2 SpawnCount 2 MaxActive 2 WaitBeforeStarting 86 WaitBetweenSpawns 51 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag forcefollowbombpath // Tag nav_prefer_flank_right // Tag flankpusher // BehaviorModifiers Push } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { TotalCurrency 100 //Name "1a" Where spawnbot TotalCount 100 SpawnCount 2 MaxActive 4 Support 1 WaitBeforeStarting 8 WaitBetweenSpawns 12 TFBot { Class Scout WeaponRestrictions MeleeOnly Skill Expert } } WaveSpawn { TotalCurrency 100 //Name "1a" Where spawnbot TotalCount 30 SpawnCount 1 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 1.2 TFBot { Class Heavy Skill Easy } } } Wave //WAVE 2 { Checkpoint Yes InitWaveOutput { Target bombpath_choose_middle_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCurrency 100 Name "2a" Where spawnbot_right TotalCount 4 SpawnCount 1 MaxActive 4 WaitBeforeStarting 10 WaitBetweenSpawns 13.5 TFBot { Template T_TFBot_Giant_DemoMan_Claidheamh // Tag nav_prefer_flank_right // Tag flankpusher // BehaviorModifiers Push } } WaveSpawn { TotalCurrency 100 Name "2a" Where spawnbot_left TotalCount 4 SpawnCount 1 MaxActive 4 WaitBeforeStarting 10 WaitBetweenSpawns 13.5 TFBot { Template T_TFBot_Giant_DemoMan_Claidheamh // Tag nav_prefer_flank_left // Tag flankpusher // BehaviorModifiers Push } } WaveSpawn { TotalCurrency 200 Name "2b" Where spawnbot TotalCount 40 SpawnCount 1 MaxActive 9 WaitBeforeStarting 0 WaitBetweenSpawns 0.525 TFBot { Class Soldier Skill Normal // Item "The Direct Hit" // Item "Breach and Bomb" } } WaveSpawn { TotalCurrency 80 Name "2c" WaitForAllSpawned "2b" WaitForAllDead "2a" Where spawnbot TotalCount 24 SpawnCount 6 MaxActive 12 WaitBeforeStarting 4 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Scout_Bonk Name "Suspiciously Bouncy Scout" Skill Hard CharacterAttributes { "damage force increase" 2.5 } } } WaveSpawn { TotalCurrency 80 Name "2c" WaitForAllSpawned "2b" WaitForAllDead "2a" Where spawnbot_right Where spawnbot_left TotalCount 16 SpawnCount 2 MaxActive 8 WaitBeforeStarting 6 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Demo_Burst Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 440 Name "2d" WaitForAllSpawned "2c" Where spawnbot_left TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Squad { TFBot { Class Pyro Name "Giant Armored Fury Pyro" ClassIcon pyro_dragon_fury_armored Skill Expert Health 12500 Scale 1.9 Item "The Dragon's Fury" Item "Respectless Robo-Glove" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } } Wave //WAVE 3 { Checkpoint Yes InitWaveOutput { Target bombpath_choose_middle_or_left_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCurrency 240 Name "3a" Where spawnbot TotalCount 12 SpawnCount 4 MaxActive 8 WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Easy } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Easy } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Easy } } } WaveSpawn { TotalCurrency 140 Name "3b" Where spawnbot TotalCount 18 SpawnCount 1 MaxActive 5 WaitBeforeStarting 1 WaitBetweenSpawns 0.1 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { TotalCurrency 40 //Name "2a" Where spawnbot_topflank TotalCount 4 SpawnCount 1 MaxActive 4 WaitBeforeStarting 10 WaitBetweenSpawns 0.1 TFBot { Template T_TFBot_Giant_Scout_Laser Tag nav_prefer_flank_right BehaviorModifiers Push Tag doesnottaketopfalldamage } } WaveSpawn { TotalCurrency 40 //Name "2a" Where spawnbot_topflank TotalCount 4 SpawnCount 1 MaxActive 4 WaitBeforeStarting 32 WaitBetweenSpawns 0.1 TFBot { Template T_TFBot_Giant_Scout_Laser Tag nav_prefer_flank_left BehaviorModifiers Push Tag doesnottaketopfalldamage } } WaveSpawn { TotalCurrency 40 //Name "2a" Where spawnbot_topflank TotalCount 4 SpawnCount 1 MaxActive 4 WaitBeforeStarting 54 WaitBetweenSpawns 0.1 TFBot { Template T_TFBot_Giant_Scout_Laser Tag nav_prefer_flank_middle BehaviorModifiers Push Tag doesnottaketopfalldamage } } WaveSpawn { TotalCurrency 400 //Name "3a" WaitForAllSpawned "3b" WaitForAllDead "3a" Where spawnbot TotalCount 12 SpawnCount 4 MaxActive 12 WaitBeforeStarting 0 WaitBetweenSpawns 9 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } } } WaveSpawn { TotalCurrency 0 Where spawnbot_topflank TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 35 WaitBetweenSpawns 9 Support Limited TFBot { Class Engineer Name "Giant Engineer" ClassIcon engineer_armored Skill Expert Health 3800 // Attributes TeleportToHint Attributes MiniBoss CharacterAttributes { "voice pitch scale" 0.7 "engy building health bonus" 2 "head scale" 0.7 "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 6 } Tag doesnottaketopfalldamage TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_right_back TeleportWhere spawnbot_right_front TeleportWhere spawnbot_left // TeleportWhere spawnbot_topflank } } } Wave //WAVE 4 { Checkpoint Yes InitWaveOutput { Target bombpath_choose_middle_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Name "4a" Tank { Health 27000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_left_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_left_relay Action Trigger } } } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 42 WaitBetweenSpawns 40 Name "4a" Tank { Health 18000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_middle_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_middle_relay Action Trigger } } } WaveSpawn { TotalCurrency 40 //Name "1a" Where spawnbot TotalCount 40 SpawnCount 1 MaxActive 4 Support 1 WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Pyro_Deflector Skill Hard } } WaveSpawn { TotalCurrency 40 //Name "1a" Where spawnbot_left TotalCount 4 SpawnCount 4 MaxActive 4 WaitBeforeStarting 8 WaitBetweenSpawns 42 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Laser BehaviorModifiers Push Tag nav_prefer_flank_left Tag flankpusher } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 40 //Name "1a" Where spawnbot_right TotalCount 4 SpawnCount 4 MaxActive 4 WaitBeforeStarting 8 WaitBetweenSpawns 42 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Laser BehaviorModifiers Push Tag nav_prefer_flank_right Tag flankpusher } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 40 //Name "1a" Where spawnbot_left TotalCount 4 SpawnCount 4 MaxActive 4 WaitBeforeStarting 50 WaitBetweenSpawns 42 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Laser Tag forcefollowbombpath BehaviorModifiers Push Tag nav_prefer_flank_left Tag flankpusher } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 40 //Name "1a" Where spawnbot_right TotalCount 4 SpawnCount 4 MaxActive 4 WaitBeforeStarting 50 WaitBetweenSpawns 42 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Laser Tag forcefollowbombpath BehaviorModifiers Push Tag nav_prefer_flank_right Tag flankpusher } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 200 //Name "1a" Where spawnbot TotalCount 4 SpawnCount 2 MaxActive 4 WaitBeforeStarting 8 WaitBetweenSpawns 35 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Direct Tag forcefollowbombpath } } WaveSpawn { TotalCurrency 100 //Name "1a" WaitForAllDead "4a" Where spawnbot_topflank TotalCount 4 SpawnCount 1 MaxActive 4 WaitBeforeStarting 0 WaitBetweenSpawns 0.12 TFBot { Template T_TFBot_Scout_Shortstop Skill Hard Tag nav_prefer_flank_right CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } } } WaveSpawn { TotalCurrency 100 //Name "1a" WaitForAllDead "4a" Where spawnbot_topflank TotalCount 4 SpawnCount 1 MaxActive 4 WaitBeforeStarting 0 WaitBetweenSpawns 0.11 TFBot { Template T_TFBot_Scout_Shortstop Skill Hard Tag nav_prefer_flank_middle CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } } } WaveSpawn { TotalCurrency 100 //Name "1a" WaitForAllDead "4a" Where spawnbot_topflank TotalCount 4 SpawnCount 1 MaxActive 4 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 TFBot { Template T_TFBot_Scout_Shortstop Skill Hard Tag nav_prefer_flank_left CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } } } } Wave //WAVE 5 { Checkpoint Yes InitWaveOutput { Target bombpath_choose_random_relay Action Trigger } StartWaveOutput { Target wave_start_relay_aggressiveengis Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 5a TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman_Blockhealing Attributes AlwaysCrit } } WaveSpawn { Name 5b TotalCurrency 200 TotalCount 28 MaxActive 16 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 3.2 Where spawnbot_right Squad { TFBot { Class Pyro Skill Hard Item "the phlogistinator" Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Name "5c" Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_left_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_left_relay Action Trigger } } } WaveSpawn { TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 40 Name "5c" Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_middle_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_middle_relay Action Trigger } } } WaveSpawn { TotalCurrency 150 //Name "5b" WaitForAllDead "5c" Where spawnbot TotalCount 9 SpawnCount 3 MaxActive 9 WaitBeforeStarting 0 WaitBetweenSpawns 17.5 TFBot { Template T_TFBot_Giant_Demoman_Loch_Armored } } WaveSpawn { TotalCurrency 75 //Name "5b" WaitForAllSpawned "5a" Where spawnbot TotalCount 75 SpawnCount 1 MaxActive 14 Support Limited WaitBeforeStarting 15 WaitBetweenSpawns 0.75 TFBot { Template T_TFBot_Soldier_Leaping } } WaveSpawn { TotalCurrency 0 WaitForAllSpawned "5b" Where spawnbot TotalCount 7 SpawnCount 1 MaxActive 3 Support Limited WaitBeforeStarting 0 WaitBetweenSpawns 8 //Todo: make this fake wavespawn TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes IgnoreFlag } } } Wave //WAVE 6 { Checkpoint Yes InitWaveOutput { Target bombpath_choose_random_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCurrency 350 Name "6a" Where spawnbot Where spawnbot_left Where spawnbot_right_back Where spawnbot_right_front Where spawnbot_mission_spy Where spawnbot_topflank TotalCount 16 SpawnCount 1 MaxActive 16 WaitBeforeStarting 0 WaitBetweenSpawns 2.6 RandomChoice { TFBot { Template T_TFBot_Giant_Demoman Tag doesnottaketopfalldamage Tag nav_prefer_flank_left Tag flankpusher BehaviorModifiers Push } TFBot { Template T_TFBot_Giant_Demoman Tag doesnottaketopfalldamage Tag nav_prefer_flank_middle Tag flankpusher BehaviorModifiers Push } TFBot { Template T_TFBot_Giant_Demoman Tag doesnottaketopfalldamage Tag nav_prefer_flank_right Tag flankpusher BehaviorModifiers Push } TFBot { Template T_TFBot_Giant_Demoman Tag doesnottaketopfalldamage } TFBot { Template T_TFBot_Giant_Demoman Tag doesnottaketopfalldamage } TFBot { Template T_TFBot_Giant_Demoman Tag doesnottaketopfalldamage } } } WaveSpawn { TotalCurrency 250 Name "6b" WaitForAllSpawned "6a" Where spawnbot TotalCount 9 SpawnCount 3 MaxActive 9 WaitBeforeStarting 3.5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demoman Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 250 Name "6b" WaitForAllSpawned "6a" Where spawnbot_left TotalCount 9 SpawnCount 3 MaxActive 9 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demoman Tag nav_prefer_flank_middle } TFBot { Class Medic ClassIcon medic_shield_lite Name "Shield Medic" Skill Expert WeaponRestrictions SecondaryOnly Item "The Quick-Fix" Attributes SpawnWithFullCharge Attributes ProjectileShield CharacterAttributes { "generate rage on heal" 2 "increase buff duration" 19.0 "bot medic uber deploy delay duration" 900 } } TFBot { Class Medic ClassIcon medic_shield_lite Name "Shield Medic" Skill Expert WeaponRestrictions SecondaryOnly Item "The Quick-Fix" Attributes SpawnWithFullCharge Attributes ProjectileShield CharacterAttributes { "generate rage on heal" 2 "increase buff duration" 19.0 "bot medic uber deploy delay duration" 900 } } } } WaveSpawn { TotalCurrency 450 Name "6b" WaitForAllSpawned "6a" Where spawnbot_right_back TotalCount 6 SpawnCount 2 MaxActive 6 WaitBeforeStarting 7 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demoman // BehaviorModifiers Push Tag nav_prefer_flank_right } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { TotalCurrency 100 Name "6f" Where spawnbot TotalCount 30 SpawnCount 1 MaxActive 6 Support Limited WaitBeforeStarting 10 WaitBetweenSpawns 0.5 TFBot { Class Scout Skill Hard Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 100 WaitForAllSpawned "6f" Where spawnbot TotalCount 60 SpawnCount 1 MaxActive 2 Support 1 WaitBeforeStarting 6 WaitBetweenSpawns 5 TFBot { Class Pyro Attributes AlwaysFireWeapon Skill Expert Attributes AlwaysCrit } } } Wave //WAVE 7 { Checkpoint Yes InitWaveOutput { Target bombpath_choose_random_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Name "7a" Tank { Health 26000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_right_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_right_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 40 Name "7a" Tank { Health 21000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_left_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_left_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 40 Name "7a" Tank { Health 16000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_middle_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_middle_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 Where spawnbot TotalCount 12 SpawnCount 1 MaxActive 12 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 TFBot { Template T_TFBot_Giant_Scout_Laser } } WaveSpawn { TotalCurrency 200 Name "7a" Where spawnbot_right TotalCount 6 SpawnCount 2 MaxActive 6 WaitBeforeStarting 28 WaitBetweenSpawns 27 Squad { TFBot { Template T_TFBot_Soldier_BurstFire // BehaviorModifiers Push Tag nav_prefer_flank_middle // Tag flankpusher } TFBot { Template T_TFBot_Medic_BigHeal_Armored } } } WaveSpawn { TotalCurrency 300 Name "7a" Where spawnbot_topflank TotalCount 9 SpawnCount 1 MaxActive 9 WaitBeforeStarting 28 WaitBetweenSpawns 7.3 TFBot { Template T_TFBot_Giant_Demoman_Loch_Armored // BehaviorModifiers Push // Tag forcefollowbombpath Tag nav_prefer_flank_right // Tag flankpusher } } WaveSpawn { TotalCurrency 400 Name "7a" Where spawnbot_left TotalCount 12 SpawnCount 3 MaxActive 12 WaitBeforeStarting 28 WaitBetweenSpawns 18 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector // BehaviorModifiers Push // Tag forcefollowbombpath Tag nav_prefer_flank_left // Tag flankpusher } TFBot { Template T_TFBot_Medic_BigHeal_Armored } TFBot { Template T_TFBot_Medic_BigHeal_Armored } } } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 40 Name "7b" WaitForAllDead "7a" Tank { Health 53000 Speed 75 Skin 1 Name "tankboss" StartingPathTrackNode "boss_path_middle_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_middle_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 Name "7b" WaitForAllDead "7a" Where spawnbot_left TotalCount 12 SpawnCount 1 MaxActive 12 WaitBeforeStarting 15 WaitBetweenSpawns 1.5 TFBot { Template T_TFBot_Soldier_Extended_Concheror_Crit Tag forcefollowbombpath // BehaviorModifiers Push // Tag nav_prefer_flank_right // Tag flankpusher } } WaveSpawn { TotalCurrency 250 Name "7b" WaitForAllDead "7a" Where spawnbot_right_back TotalCount 4 SpawnCount 1 MaxActive 4 WaitBeforeStarting 4 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Giant_DemoMan_Claidheamh Tag forcefollowbombpath } } WaveSpawn { TotalCurrency 250 Name "7b" WaitForAllDead "7a" Where spawnbot_right_front TotalCount 12 SpawnCount 3 MaxActive 12 WaitBeforeStarting 7 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Soldier_Extended_Battalion Tag forcefollowbombpath } } } }