//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 30000 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom yes FixedRespawnWaveTime Yes Advanced 1 Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_test TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_airdrop0 Squad { TFBot { ClassIcon pyro_flare_rain_nys_giant Health 36000 AutoJumpMin 15 AutoJumpMax 15 Name "Chief Air Raid Scorch-Flare" Scale 1.8 Class Pyro Skill Expert Action Mobber WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AutoJump" AddCond { Index 29 } ItemModel { ItemName "the scorch shot" Model "models/weapons/c_models/c_shotgun/c_shotgun.mdl" } ItemAttributes { ItemName "the scorch shot" "fire rate bonus" 0.05 "projectile spread angle penalty" 10 "Projectile speed increased" 0.2 "weapon burn dmg increased" 6 "weapon burn time increased" 6 "damage bonus" 1.7 } CharacterAttributes { "move speed bonus" 0.25 "blast dmg to self increased" -0 "rage giving scale" 6 "cancel falling damage" 1 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "increased jump height" 6 "increased air control" 10 } Item "the scorch shot" Item "the rusty reaper" Item "the B.A.S.E. jumper" } } } } } //This file has been generated by http://mvm.tf