//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	800
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	EventPopfile	Halloween
	Templates
	{
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	450
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	60
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	500
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	60
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_DemoMan_PrinceTavish
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	30
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_pistol
					Health	125
					Name	"Pistol Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	215
			TotalCount	15
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	350
			TotalCount	25
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavyweapons
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	24
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_bow
					Health	125
					Name	"Huntsman Sniper"
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the huntsman"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	120
			MaxActive	60
			SpawnCount	2
			WaitBeforeStarting	90
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bat
					Health	10
					Name	"Bat Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	5
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	60
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Fist
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	12
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_shotgun
					Health	175
					Name	"Shotgun Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	12
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_shotgun
					Health	200
					Name	"Shotgun Soldier"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	vex_sniper_smg_rapidf_trio
					Health	2800
					Name	"Giant Sniper SMG Rapid Fire Leader"
					Scale	1.5
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Tag	"bot_giant"
					ItemAttributes
					{
						ItemName	tf_weapon_smg
						"fire rate bonus"	0.5
					}
					Item	"trophy belt"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	vex_sniper_smg_rapidf_trio
					Health	1800
					Name	"Giant Sniper SMG Rapid Fire"
					Scale	1.5
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Tag	"bot_giant"
					ItemAttributes
					{
						ItemName	tf_weapon_smg
						"fire rate bonus"	0.5
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	75
			TotalCount	40
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bonk
					Health	125
					Name	"Fast Recharge Bonk! Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"bonk! atomic punch"
						"charge recharge rate increased"	5.0
					}
					Item	"bonk! atomic punch"
					Item	"bonk helm"
					Item	"the caffeine cooler"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	15
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	"Airblast Soldier"
					Class	Soldier
					Skill	Easy
					ItemAttributes
					{
						ItemName	"the liberty launcher"
						"damage causes airblast"	1
					}
					Item	"the liberty launcher"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	20
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoman
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	99
			TotalCount	24
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_sticky_daan
					Health	175
					Name	"Sticky Demoman"
					Class	Demoman
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_pipebomblauncher
						"sticky detonate mode"	1
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	125
			TotalCount	20
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	333
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	175
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Flaregun
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	180
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_ScorchShot
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	450
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	engineer
					Health	125
					Name	Engineer
					Class	Engineer
					Skill	Normal
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	350
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	5
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	95
			TotalCount	2
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	125
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_FAN
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	250
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	20
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_heater_custom
					Health	300
					Name	"Heater Heavy"
					Class	HeavyWeapons
					Skill	Normal
					ItemAttributes
					{
						ItemName	"the huo long heatmaker"
						"clip size bonus"	0.25
					}
					Item	"the huo long heatmaker"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	65
			TotalCount	25
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_deflector
					Health	300
					Name	"Deflector Heavy"
					Class	HeavyWeapons
					Skill	Normal
					ItemAttributes
					{
						ItemName	deflector
						"damage penalty"	0.33
					}
					Item	"deflector"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	24
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_jarate
					Health	125
					Name	"Jar o´ Piss Sniper"
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	jarate
						"throwable recharge time"	2.5
					}
					Item	"jarate"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	25
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Burst
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	33
			MaxActive	11
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_blaster_tind
					Health	125
					Name	"Face Blaster Scout"
					Class	Scout
					Skill	Normal
					Item	"baby face's blaster"
					Item	"scout beanie"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Sandman
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Sandman_FastCharge
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	125
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_corona
					Health	125
					Name	"Accurate-As-Possible Sniper"
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_sniperrifle
						"accuracy scales damage"	1
						"fire rate bonus"	0.75
					}
					Item	"corona australis"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	125
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	spy_ambassador
					Health	125
					Name	"Amby Spy"
					Class	Spy
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the ambassador"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	250
					Template	T_TFBot_Heavyweapons_Shotgun
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	240
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	4500
					ClassIcon soldier_blackbox_romanplayer_giant
					Name	"Giant Super Black Box Soldier"
					Template	T_TFBot_Giant_Soldier_RocketShotgun
					ItemAttributes
					{
						ItemName	"the black box"
						"damage bonus"	0.95
						"fire rate bonus"	1
						"clip size upgrade atomic"	0.5
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	16
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Burst
				}
				TFBot
				{
					Template	T_TFGateBot_Giant_Demo_Burst_Crit
					EventChangeAttributes
					{
						Default
						{
						}
						RevertGateBotsBehavior
						{
						}
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	32
			MaxActive	16
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper
					Health	125
					Name	"Rapid Fire SMG Sniper"
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_smg
						"fire rate bonus"	0.5
					}
					Item	"the bruiser's bandanna"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	12
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_pistol
					Health	125
					Name	"Pistol Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	24
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_sticky_daan
					Health	175
					Name	"Crit Stickybomb Demo"
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	10000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	60
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	15000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	90
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	24
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_directhit_lite
					Health	200
					Name	"Direct Hit Soldier"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the direct hit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	30
			MaxActive	15
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	"Crit Buff Soldier"
					Class	Soldier
					Skill	Normal
					ItemAttributes
					{
						ItemName	"the buff banner"
						"minicrits become crits"	1
					}
					Item	"the buff banner"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoman
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavyweapons
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	medic
					Health	150
					Name	Medic
					Class	Medic
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	3
			MaxActive	3
			SpawnCount	2
			WaitBeforeStarting	240
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	2800
					Name	"Giant Weak Soldier"
					Template	T_TFBot_Giant_Soldier
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	12
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	240
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_tomislav_lite
					Health	300
					Name	"Tomislav Heavy"
					Class	HeavyWeapons
					Skill	Normal
					Item	"tomislav"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_corona
					Health	125
					Name	"Accurate-As-Possible Sniper"
					Class	Sniper
					Skill	Normal
					ItemAttributes
					{
						ItemName	tf_weapon_sniperrifle
						"accuracy scales damage"	1
						"fire rate bonus"	0.75
					}
					Item	"corona australis"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
