WaveSchedule { StartingCurrency 700 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom No Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4a TotalCurrency 75 SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 17 Where spawnbot TFBot { Class Demoman Name "Giant Atomic Demoman" ClassIcon demo_atomic_mort Item "Scotch Bonnet" Health 3300 Skill Expert Item "The Loose Cannon" Tag bot_giant WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.5 "fire rate bonus" 0.1 "auto fires full clip" 1 "auto fires when full" 1 "Projectile speed increased" 1.2 "projectile spread angle penalty" 5 "damage bonus" 3 "fuse bonus" 1.2 "damage causes airblast" 1 "blast radius increased" 2 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "cancel falling damage" 1 } } } WaveSpawn { Name dummy WaitForAllDead wave4a TotalCount 0 SpawnCount 0 MaxActive 0 WaitBeforeStarting 3 FirstSpawnWarningSound "vo\announcer_security_alert.mp3" } WaveSpawn { WaitBeforeStarting 4 Name nuke10s WaitForAllDead wave4a FirstSpawnWarningSound "nuclearbomb.mp3" } WaveSpawn { Name wave4nuke WaitForAllDead wave4a SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 Support Limited Where spawnbot_airdrop0 TFBot { Class Demoman Skill Expert Health 5 ClassIcon boss_atomic_admiral_centered Name "Nuclear Warhead Battery" Attributes DisableDodge Attributes AlwaysFireWeapon Attributes IgnoreFlag Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "Blast radius increased" 8 "damage bonus" 10 "projectile speed increased" 0.3 "fire rate bonus" 2 "faster reload rate" 4 "bleeding duration" 5 "fuse bonus" 1.85 "use large smoke explosion" 1 "airblast_deflect_projectiles_disabled" 1 "energy weapon no deflect" 1 } CharacterAttributes { "health regen" -2 //gives soldier 3 sec of life "dmg taken from bullets increased" 0 "dmg taken from blast increased" 0 "dmg taken from fire increased" 0 "dmg from melee increased" 0 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 } } } WaveSpawn { Name wave4nuke WaitForAllDead wave4a SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 Support Limited Where spawnbot_airdrop0 TFBot { Class Demoman Skill Expert Health 5 ClassIcon boss_atomic_admiral_centered Name "Nuclear Warhead Battery" Attributes DisableDodge Attributes AlwaysFireWeapon Attributes IgnoreFlag Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "Blast radius increased" 12 "damage bonus" 10 "projectile speed increased" 0.7 "fire rate bonus" 2 "faster reload rate" 4 "bleeding duration" 5 "fuse bonus" 1.71 "use large smoke explosion" 1 "airblast_deflect_projectiles_disabled" 1 "energy weapon no deflect" 1 } CharacterAttributes { "health regen" -2 //gives soldier 3 sec of life "dmg taken from bullets increased" 0 "dmg taken from blast increased" 0 "dmg taken from fire increased" 0 "dmg from melee increased" 0 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 } } } WaveSpawn { Name wave4nuke WaitForAllDead wave4a SpawnCount 2 MaxActive 2 TotalCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 0 Support Limited Where spawnbot_airdrop0 TFBot { Class Demoman Skill Expert Health 5 ClassIcon boss_atomic_admiral_centered Name "Nuclear Warhead Battery" Attributes DisableDodge Attributes AlwaysFireWeapon Attributes IgnoreFlag Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "Blast radius increased" 8 "damage bonus" 10 "projectile spread angle penalty" 360 "projectile speed increased" 0.7 "fire rate bonus" 2 "faster reload rate" 4 "bleeding duration" 5 "fuse bonus" 1.85 "use large smoke explosion" 1 "airblast_deflect_projectiles_disabled" 1 "energy weapon no deflect" 1 } CharacterAttributes { "health regen" -2 //gives soldier 3 sec of life "dmg taken from bullets increased" 0 "dmg taken from blast increased" 0 "dmg taken from fire increased" 0 "dmg from melee increased" 0 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 } } } WaveSpawn { Name wave4nuke SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 140 WaitBetweenSpawns 0 Where spawnbot_airdrop1 TFBot { Class Demoman Skill Expert Health 5 ClassIcon boss_atomic_admiral_centered Name "Nuclear Warhead Battery" Attributes DisableDodge Attributes AlwaysFireWeapon Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "Blast radius increased" 12 "damage bonus" 100 "projectile spread angle penalty" 360 "fire rate bonus" 0.1 "projectile speed increased" 1.7 "bleeding duration" 5 "fuse bonus" 2 "use large smoke explosion" 1 "airblast_deflect_projectiles_disabled" 1 "energy weapon no deflect" 1 } CharacterAttributes { "health regen" -2 //gives soldier 3 sec of life "dmg taken from bullets increased" 0 "dmg taken from blast increased" 0 "dmg taken from fire increased" 0 "dmg from melee increased" 0 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 } } } } }