#base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom No NoRomevisionCosmetics 1 MedigunShieldDamage 1 EnableDominations 1 ForceHoliday 2 SentryBusterFriendlyFire 0 ImprovedAirblast 1 BotPushaway 0 SniperHideLasers 1 ExtraSpawnPoint { Name "teamredspawn" TeamNum 3 X "-1544" Y "-3585" Z "649" } Mission { Objective DestroySentries InitialCooldown 35 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Templates { T_TFBot_Force_Soldier_Airstrike { Name "Airstrike Para Soldier" ClassIcon soldier_airstrike Class Soldier Skill Normal Attributes Parachute Item "the air strike" Item "the b.a.s.e. jumper" CharacterAttributes { "cancel falling damage" 1 "rocket jump damage reduction" 0 } } T_TFBot_Force_Demoman_Arrowman { Name "Arrowman" ClassIcon sniper_bow Class Demoman Skill Expert Item "tf_weapon_grenadelauncher" AimOffset "0 0 40" AimLeadProjectileSpeed 2000 AimTrackingInterval 0.2 ItemAttributes { ItemName "tf_weapon_grenadelauncher" "override projectile type" 8 "damage bonus" 1.25 "fire rate bonus" 0.8 "reload time increased" 0.8 } } T_TFBot_Force_Giant_Bowman_Arrow_Mastery { Name "Giant Arrow Mastery Bowman" Health 3000 Class Sniper Skill Hard ClassIcon sniper_bow Tag bot_giant Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Fruit Shoot" Item "Merc's Pride Scarf" Item "The Huntsman" MaxVisionRange 1500 ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.2 "arrow mastery" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Sniper_TeamRed { Template T_TFBot_Sniper Item "The Hitman's Heatmaker" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "Letch's LED" ClassIcon red2_lite Action Sniper CharacterAttributes { "voice pitch scale" 1.5 } AddCond { Index 43 Delay 0 } } } //Wave 1: $800 //03 Giant Arrow Mastery Bowman //04 Giant Airstrike Soldier //28 Pyro //40 Scout //12 Longbow Demo + 12 Medic //Support: //02 Sniper //08 Princess Knight //03 Sniper (Red) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1A Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { Name 1B Where spawnbot TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Force_Giant_Bowman_Arrow_Mastery ClassIcon sniper_bow_multi Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "Letch's LED" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1C Where spawnbot_invasion TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 6 TotalCurrency 100 RandomChoice { TFBot { Class Scout Skill Normal Item "The Back Scatter" } TFBot { Class Scout Skill Normal Item "Baby Face's Blaster" } TFBot { Class Scout Skill Normal Item "The Soda Popper" } TFBot { Class Scout Skill Hard } } } WaveSpawn { Name 1D WaitForAllSpawned 1B Where spawnbot_airdrop0 Where spawnbot_airdrop1 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 TotalCurrency 200 FirstSpawnOutput { Target air_warning_relay Action Trigger } TFBot { Template T_TFBot_Giant_Soldier ClassIcon soldier_airstrike Item "the air strike" Item "the b.a.s.e. jumper" CharacterAttributes { "cancel falling damage" 1 "rocket jump damage reduction" 0 } } } WaveSpawn { Name 1E WaitForAllDead 1A Where spawnbot_side TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Force_Demoman_Arrowman Skill Hard } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 1S WaitForAllDead 1C Where spawnbot_invasion TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 5 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit Name "Princess Knight" Item "Stylish DeGroot" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "The Shogun's Shoulder Guard" Item "The Grand Duchess Tiara" ItemAttributes { ItemName "The Grand Duchess Tiara" "Attach Particle Effect" 135 } ItemAttributes { ItemName "The Eyelander" "set turn to ice" 1 } CharacterAttributes { "voice pitch scale" 1.5 } } } WaveSpawn { Name 1Red Where teamredspawn TotalCount 999 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 25 WaitBeforeStarting 10 TotalCurrency 0 Support Limited TFBot { Template T_TFBot_Force_Sniper_TeamRed } } WaveSpawn { Name 1Red Where teamredspawn TotalCount 999 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 25 WaitBeforeStarting 10 TotalCurrency 0 Support Limited TFBot { Template T_TFBot_Force_Sniper_TeamRed } } WaveSpawn { Name 1Red Where teamredspawn TotalCount 999 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 25 WaitBeforeStarting 10 TotalCurrency 0 Support Limited TFBot { Template T_TFBot_Force_Sniper_TeamRed } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Force_Demoman_Arrowman } } } }