// mvm_silentsky_event_rc4 // Mission: dead air (Int) // Maker: Skin King #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 500 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes EventPopfile Halloween TextPrintTime 0 ForceHoliday 2 ZombiesNoWave666 1 Mission { Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 35 DesiredCount 1 Where spawnbot_mission_sentrybuster TFBot { Template T_TFBot_SentryBuster } } Wave // cash 650, bonus 750 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave1a TotalCurrency 325 TotalCount 100 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name wave1a TotalCurrency 325 Support 1 TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2.5 Where spawnbot TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } Wave // cash 700, bonus 800 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave2a TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro Skill Easy } } WaveSpawn { Name wave2a TotalCurrency 100 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes AlwaysCrit } } WaveSpawn { Name wave2a TotalCurrency 200 TotalCount 35 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0.1 WaitBetweenSpawns 2 Where spawnbot_side TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Easy } } WaveSpawn { Name wave2b WaitForAllSpawned wave2a TotalCurrency 100 TotalCount 35 MaxActive 7 SpawnCount 7 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot TFBot { Class Scout Skill Easy } } WaveSpawn { Name wave2b WaitForAllDead wave2a TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi } } WaveSpawn { Name wave2b-support WaitForAllDead wave2a Support 1 TotalCurrency 100 TotalCount 50 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_side TFBot { Template T_TFBot_Heavyweapons_Gnome Skill Normal } } } Wave // cash 1000, bonus 1100 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot_side Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Demoman } TFBot { Class Demoman Skill Normal } } } WaveSpawn { Name wave3a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.1 Tank { Health 12500 Name "tank" Speed 75 StartingPathTrackNode "tank_path_a" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave3b WaitForAllDead wave3a TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot TFBot { Class Scout Skill Normal } } WaveSpawn { Name wave3b WaitForAllDead wave3a TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot TFBot { Class Soldier Skill Easy Item "The Liberty Launcher" } } WaveSpawn { Name wave3b WaitForAllDead wave3a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Name wave3c WaitForAllDead wave3b TotalCurrency 150 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2.5 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave3c WaitForAllDead wave3b Support 1 TotalCurrency 150 TotalCount 50 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_invasion TFBot { Template T_TFBot_Scout_Bonk } } } Wave // cash 1000, bonus 1100 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name AirRaidRelay Support 1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 99999 Where spawnbot FirstSpawnOutput { Target air_warning_relay Action Trigger } } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot_airdrop0 TFBot { Template T_TFBot_Giant_Heavy Item "The B.A.S.E. Jumper" } } } }