//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 900 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Giant_Pyro_Magnetic { Class Pyro Name "Giant Magnetic Flame Pyro" ClassIcon pyro_magnet_giant Skill Expert Health 3200 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the nostromo napalmer" "apply z velocity on damage" -300 "apply look velocity on damage" -300 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the nostromo napalmer" } T_TFBot_Giant_Medic_Shield { ClassIcon medic_shield_qf_giant Health 4500 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "increase buff duration" 2 "generate rage on heal" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 2 } Item "the quick-fix" Item "german gonzila" } T_TFBot_Heavy_Fire_Crit { ClassIcon heavy_heater Name "Crit Flame Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "damage bonus" 1.5 } Item "the huo long heatmaker" Item "the bunsen brave" } T_TFBot_Medic_Shield_Quickfix { ClassIcon medic_shield_qf Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.1 "generate rage on heal" 2 } Item "the quick-fix" Item "german gonzila" } T_TFBot_Soldier_Scatter_Expert { ClassIcon soldier_rocketrain_hyper Name "Hyper Scatter Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "rust botkiller rocket launcher mk.i" "faster reload rate" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 6.0 "projectile spread angle penalty" 3 "damage bonus" 2.0 } Item "rust botkiller rocket launcher mk.i" Item "the cross-comm crash helmet" } T_TFBot_Giant_Scout_Fast_Expert { ClassIcon scout_giant_fast Health 1600 Name "Super Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the holy mackerel" Item "bonk boy" } T_TFBot_Giant_Demo_Loch { ClassIcon demo_loch_giant Health 3300 Name "Giant Loch Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" -0.4 "fire rate bonus" 0.75 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loch-n-load" Item "the chargin' targe" Item "scotch bonnet" } T_TFBot_Sniper_Deathray { ClassIcon sniper_headshot_deadly Name "Death Ray Sniper" Class Sniper Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "Shooting Star" "explosive sniper shot" 5.0 "damage bonus" 2.0 "sniper charge per sec" 10.0 } Item "the crosslinker's coil" Item "the doublecross-comm" Item "Shooting Star" } T_TFBot_Scout_Fast { ClassIcon scout_fast Health 125 Name "Fast Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 2.0 } Item "the holy mackerel" Item "bonk boy" } T_TFBot_Scout_Bonk_Expert { ClassIcon scout_bonk Health 125 Name "Bonk Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "deploy time increased" 0.5 } Item "bonk! atomic punch" Item "bonk helm" } T_TFBot_Soldier_Burst { ClassIcon soldier_burstfire_normal Health 200 Name "Burst Fire Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } } T_TFBot_Soldier_Charged { ClassIcon soldier_crit_normal Health 200 Name "Charged Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "Projectile speed increased" 0.5 "fire rate bonus" 2 "faster reload rate" 0.5 } Item "the original" } T_TFBot_Soldier_Stun_Burst_Hyper { ClassIcon soldier_stun_spammer_hyper Health 200 Name "Hyper Stunner Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "rocket specialist" 2 "damage bonus" 1.5 } Item "the lucky shot" } T_TFBot_Pyro_Slow { ClassIcon pyro_freeze Health 175 Name "Freeze Flame Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "festive flamethrower 2011" "slow enemy on hit" 1 "lunchbox adds minicrits" 1 "SPELL: Halloween green flames" 1 "slow enemy on hit major" 3 } Item "festive flamethrower 2011" Item "the b.m.o.c." Item "the ornament armament" } T_TFBot_Demo_Scatter_Expert { ClassIcon demo_scatter_hyper Health 175 Name "Hyper Scatter Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName gentlemanne_grenadelauncher_topshelf "faster reload rate" 0.5 "fire rate bonus" 0.001 "projectile spread angle penalty" 2 "clip size upgrade atomic" 6 "damage bonus" 2.0 } Item "gentlemanne_grenadelauncher_topshelf" Item "reggaelator" } T_TFBot_Demo_Loch_Burst { ClassIcon demo_loch_burst Health 175 Name "Burst Loch Demo" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "fire rate bonus" 0.05 "faster reload rate" 1.75 "clip size upgrade atomic" 3.0 "projectile spread angle penalty" 3 } Item "the loch-n-load" Item "the chargin' targe" Item "the ullapool caber" Item "scotch bonnet" } T_TFBot_Demo_Loch_Tankbuster { ClassIcon demo_loch_tankbuster Health 175 Name "Tank Buster Demo" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "dmg bonus vs buildings" 11 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 4.0 } Item "the loch-n-load" Item "the chargin' targe" Item "the ullapool caber" Item "sober stuntman" } T_TFBot_Heavy_Natascha { ClassIcon heavy_grapple Health 300 Name "Natascha Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName natascha "apply z velocity on damage" -100 "apply look velocity on damage" -100 } Item "natascha" } T_TFBot_Heavy_Deflector { ClassIcon heavy_deflector_normal Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } T_TFBot_Heavy_Deflector_Healonkill { ClassIcon heavy_deflector_healonkill_normal Health 300 Name "Heal-on-Hit Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName deflector "attack projectiles" 2 "damage bonus" 1.5 "heal on kill" 300 "heal on hit for rapidfire" 50 } Item "deflector" Item "the tungsten toque" } T_TFBot_Heavy_Fire { ClassIcon heavy_heater Health 300 Name "Flame Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 } Item "the huo long heatmaker" Item "the bunsen brave" } T_TFBot_Heavy_Shotgun_Burst { ClassIcon heavy_shotgun_burst Health 300 Name "Burst Shotgun Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus with reduced health" 0.4 "fire rate bonus" 0.5 "spread penalty" 0.5 "bullets per shot bonus" 3 "damage penalty" 0.5 "faster reload rate" 0.7 } } T_TFBot_Medic_Long_Quickfix { ClassIcon medic_quickfix_inf Health 150 Name "Extended Quick-Fix Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the quick-fix" "heal rate bonus" 200 "uber duration bonus" 200 "bot medic uber health threshold" 300 } Item "the quick-fix" } T_TFBot_Medic_Armored { ClassIcon medic_uber_armored Health 500 Name "Armored Uber Medic" Scale 1.4 Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 5 "bot medic uber health threshold" 100 } } T_TFBot_Medic_Vaccinator_Bullet_Click { ClassIcon medic_bullet Health 150 Name "Bullet Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } Item "the vaccinator" } T_TFBot_Medic_Vaccinator_Blast_Click { ClassIcon medic_blast Health 150 Name "Blast Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } Item "the vaccinator" } T_TFBot_Sniper_Semiauto { ClassIcon sniper_blast Health 125 Name "Full-Auto Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the awper hand" "fire rate bonus" 0.1 "damage causes airblast" 1 "faster reload rate" 0.5 } Item "the awper hand" Item "the razorback" Item "sniper's snipin' glass" } T_TFBot_Sniper_Killer { ClassIcon sniper Health 125 Name "Killer Sniper" Class Sniper Skill Hard MaxVisionRange 2500 ItemAttributes { ItemName "the hitman's heatmaker" "sniper fires tracer" 1 "mult sniper charge after bodyshot" 10 "shot penetrate all players" 1 } Item "the hitman's heatmaker" Item "the cleaner's carbine" Item "letch's led" } T_TFBot_Sniper_Huntsman_Bleed { ClassIcon sniper_huntsman_bleed Health 125 Name "Bleed Bowman" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage penalty" 0.5 "bleeding duration" 3 } Item "the huntsman" } T_TFBot_Sniper_Huntsman_Hyper_Dmgup { ClassIcon sniper_bow_hyper Health 125 Name "Hyper Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "damage bonus" 1.5 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Spy_Ninja { ClassIcon spy_fast Name "Ninja Spy" Class Spy Skill Expert ItemAttributes { ItemName "conniver's kunai" "max health additive penalty" 0 } CharacterAttributes { "move speed bonus" 2.0 } Item "conniver's kunai" Item "spy oni mask" } T_TFBot_Giant_Scout_Fast_Bonk_Expert { ClassIcon scout_superbonk_giant Health 1600 Name "Super Bonk Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 "move speed bonus" 2.0 "deploy time increased" 0.5 } Item "bonk! atomic punch" Item "the holy mackerel" Item "bonk helm" Item "bonk boy" } T_TFBot_Giant_Scout_FAN_Pusher { ClassIcon scout_fan_push_giant Health 1600 Name "Giant Force-A-Pusher" Class Scout Skill Expert MaxVisionRange 1200 Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 5 "fire rate bonus" 0.5 "scattergun knockback mult" 10 "weapon spread bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the force-a-nature" Item "the bolt boy" Item "flipped trilby" } T_TFBot_Giant_Soldier_Scatter { ClassIcon soldier_rocketrain_giant Health 3800 Name "Giant Scatter Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.8 "fire rate bonus" 0.001 "clip size upgrade atomic" 8.0 "projectile spread angle penalty" 5 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } } T_TFBot_Giant_Soldier_Barrage_Hyper { ClassIcon soldier_barrage_hyper Health 4200 Name "Hyper Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "clip size upgrade atomic" 30.0 "faster reload rate" 0.11 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 2.0 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } Item "blood botkiller rocket launcher mk.i" Item "tyrantium helmet" } T_TFBot_Giant_Soldier_Directhit { ClassIcon soldier_directhit_infinite_giant Health 3800 Name "Giant Direct Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.6 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } T_TFBot_Giant_Soldier_Directhit_Burst { ClassIcon soldier_directhit_spammer_giant Health 4000 Name "Giant Direct Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } T_TFBot_Giant_Pyro_Future { ClassIcon pyro_phlog_giant Health 3000 Name "Giant Moonman" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the phlogistinator" "damage bonus" 3.0 "Heal on Kill" 3000 "critboost on kill" 100 "heal on hit for rapidfire" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the phlogistinator" Item "the bubble pipe" Item "the moonman backpack" } T_TFBot_Giant_Demo_Loch_Spammer { ClassIcon demo_loch_giant Health 3800 Name "Giant Rapid Loch Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loch-n-load" Item "the chargin' targe" Item "scotch bonnet" } T_TFBot_Giant_Heavy_Brassbeast { ClassIcon heavy_brass_nys_giant Health 5000 Name "Giant Goldgun Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the brass beast" "damage bonus" 2.0 "turn to gold" 1 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the brass beast" Item "the gridiron guardian" } T_TFBot_Giant_Heavy_Deflector_HealonHit_Hyper { ClassIcon heavy_deflector_healonkill_hyper_giant Health 5000 Name "Giant Heal-on-Hit Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller minigun mk.i" "damage bonus" 3.0 "weapon spread bonus" 0.75 "attack projectiles" 2 "heal on kill" 5000 "heal on hit for rapidfire" 100 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "blood botkiller minigun mk.i" Item "the tungsten toque" } T_TFBot_Giant_Heavy_Dragon { ClassIcon heavy_deflector_fire_hyper_giant Health 5000 Name "Giant Dragon Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 2.0 "ragdolls become ash" 1 "ring of fire while aiming" 50 "attack projectiles" 2 "set damagetype ignite" 1 "weapon burn time increased" 2 "weapon burn dmg increased" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" Item "dragonborn helmet" } T_TFBot_Giant_Medic_Shield { ClassIcon medic_shield_qf_giant Health 4500 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "increase buff duration" 2 "generate rage on heal" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 2 } Item "the quick-fix" Item "german gonzila" } T_TFBot_Giant_Medic_Shield_Quickheal { ClassIcon medic_shield_qf_giant Health 4500 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "increase buff duration" 2 "generate rage on heal" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "the quick-fix" Item "german gonzila" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Item "dec2014 hunter_ushanka" } } Mission { Objective Spy Where spawnbot BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Spy Item "eotl_brisk-weather beanie" } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "eotl_furcap" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 20 CooldownTime 25 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 4 InitialCooldown 25 CooldownTime 25 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_flank TeleportWhere spawnbot_mission_sniper TeleportWhere spawnbot } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "dec2014 hunter_ushanka" } } Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja Item "eotl_brisk-weather beanie" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Semiauto Item "dec2014 hunter_ushanka" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Deathray } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a TotalCurrency 200 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly Item "the b.m.o.c." } } } WaveSpawn { Name a1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Item "the war pig" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } } } WaveSpawn { Name demo TotalCurrency 100 TotalCount 42 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name b1 WaitForAllDead a TotalCurrency 200 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "the war pig" } } } WaveSpawn { Name b1 WaitForAllDead a1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Item "officer's ushanka" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } } } WaveSpawn { Name c1 WaitForAllDead b1 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Item "the war pig" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } } } WaveSpawn { Name c WaitForAllDead b1 TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_flank Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Item "officer's ushanka" } } } WaveSpawn { Name support1 WaitForAllDead b1 TotalCurrency 0 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Support 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Item "the brown bomber" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } } } WaveSpawn { Name a TotalCurrency 150 TotalCount 30 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Heavy_Natascha Item "officer's ushanka" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 150 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Pyro_Slow } } } WaveSpawn { Name b1 WaitForAllDead a1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 25 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Item "the brown bomber" } } } WaveSpawn { Name b1 WaitForAllDead a1 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Item "the b.m.o.c." } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 200 TotalCount 36 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" Item "officer's ushanka" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } } } WaveSpawn { Name support1 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 3 Support 1 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Bleed Item "dec2014 hunter_ushanka" } } } WaveSpawn { Name c1 WaitForAllSpawned b1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name a TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click Item "the gentleman's ushanka" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click Item "the gentleman's ushanka" } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click Item "the gentleman's ushanka" } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click Item "the gentleman's ushanka" } } } WaveSpawn { Name a TotalCurrency 150 TotalCount 24 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 4 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Soldier_Charged Item "the war pig" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click Item "the gentleman's ushanka" } } } WaveSpawn { Name a TotalCurrency 150 TotalCount 24 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 4 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Soldier_Charged Item "the war pig" } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click Item "the gentleman's ushanka" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Soldier_Directhit } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click Item "the gentleman's ushanka" } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click Item "the gentleman's ushanka" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 200 TotalCount 18 MaxActive 4 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Item "dec2014 hunter_ushanka" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 18000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 200 TotalCount 52 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Scout_Bonk_Expert } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 18 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Pyro Item "eotl_hiphunter_hat" Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name a TotalCurrency 200 TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Demo_Loch_Burst } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name "tank " TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 22000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter Attributes "AlwaysCrit" Item "the war pig" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 150 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 26000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name b TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Loch Attributes "AlwaysCrit" } } } WaveSpawn { Name a1 TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Item "eotl_hiphunter_hat" } } } WaveSpawn { Name b WaitForAllDead a1 TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Heavy_Deflector_Healonkill } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire Item "the war pig" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } } } WaveSpawn { Name support1 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4 Support 1 Where spawnbot_mission_sniper Where spawnbot_flank Squad { TFBot { Template T_TFBot_Scout_Fast Attributes "AlwaysCrit" Item "the b.m.o.c." } } } WaveSpawn { Name support1 WaitForAllDead b TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot_mission_sniper Where spawnbot_flank Squad { TFBot { Template T_TFBot_Scout_Fast Attributes "AlwaysCrit" Item "the b.m.o.c." } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "tank " TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 60 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Dragon } TFBot { Template T_TFBot_Giant_Medic Item "the gentleman's ushanka" } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 6 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Soldier_Scatter_Expert } } } WaveSpawn { Name a TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 150 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Soldier_Directhit_Burst } TFBot { Template T_TFBot_Medic_Armored Item "the gentleman's ushanka" } TFBot { Template T_TFBot_Medic_Armored Item "the gentleman's ushanka" } TFBot { Template T_TFBot_Medic_Armored Item "the gentleman's ushanka" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 60 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name b1 WaitForAllDead a TotalCurrency 200 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Heavy_Shotgun_Burst Attributes "AlwaysCrit" Item "officer's ushanka" } } } WaveSpawn { Name c1 WaitForAllDead b1 TotalCurrency 200 TotalCount 39 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Dmgup } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tank TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Hyper } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name a1 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot_mission_sniper Where spawnbot_flank Squad { TFBot { Template T_TFBot_Heavy_Fire_Crit } TFBot { Template T_TFBot_Medic_Shield_Quickfix } TFBot { Template T_TFBot_Heavy_Fire_Crit } TFBot { Template T_TFBot_Heavy_Fire_Crit } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 70 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_HealonHit_Hyper } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Pyro_Future Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Long_Quickfix Item "the gentleman's ushanka" } TFBot { Template T_TFBot_Medic_Long_Quickfix Item "the gentleman's ushanka" } } } WaveSpawn { Name b1 WaitForAllDead a TotalCurrency 100 TotalCount 33 MaxActive 9 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Soldier_Stun_Burst_Hyper Attributes "AlwaysCrit" } } } WaveSpawn { Name c1 WaitForAllDead b1 TotalCurrency 200 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Demo_Scatter_Expert } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } } } } } //This file has been generated by http://mvm.tf