//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 900 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Pyro_Slow { ClassIcon pyro_freeze Health 175 Name "Freeze Flame Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "festive flamethrower 2011" "slow enemy on hit" 1 "lunchbox adds minicrits" 1 "SPELL: Halloween green flames" 1 } Item "festive flamethrower 2011" Item "the b.m.o.c." Item "the ornament armament" } T_TFBot_Heavy_Brassbeast { ClassIcon heavy_brass_nys Health 300 Name "Goldgun Heavy" Class HeavyWeapons Skill Expert ItemAttributes { ItemName "the brass beast" "damage bonus" 1.2 "turn to gold" 1 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.8 } Item "the brass beast" } T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } T_TFBot_Heavy_HealonHit { ClassIcon heavy_healonkill Health 300 Name "Heal-on-Hit Heavy" Class HeavyWeapons Skill Expert ItemAttributes { ItemName tf_weapon_minigun "heal on hit for rapidfire" 50 } } T_TFBot_Scout_Bonk_Expert { ClassIcon scout_bonk Health 125 Name "Bonk Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Item "bonk! atomic punch" Item "bonk helm" } T_TFBot_Scout_Blaster_Pusher { ClassIcon scout_publicenemy_push Health 125 Name "Blaster Pusher" Class Scout Skill Hard MaxVisionRange 600 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "ye olde baker boy" } T_TFBot_Soldier_Direct_Spammer { ClassIcon soldier_cowmanglerelite Health 200 Name "Direct Hit Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.6 "faster reload rate" -0.8 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } T_TFBot_Pyro_Backburner { ClassIcon pyro_fast Health 175 Name "Backburner Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.5 } Item "the backburner" } T_TFBot_Pyro_Future { ClassIcon pyro_phlog Health 175 Name "SnowMan" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the phlogistinator" "damage bonus" 2.0 "heal on kill" 175 "heal on hit for rapidfire" 10 "critboost on kill" 100 } Item "the phlogistinator" Item "the moonman backpack" Item "the bubble pipe" } T_TFBot_Demo_Loch { ClassIcon demo_loch_nys Health 175 Name "Expert Demo" Class Demoman Skill Expert ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 } Item "the loch-n-load" Item "the chargin' targe" Item "the ullapool caber" Item "scotch bonnet" } T_TFBot_Heavy_Natascha { ClassIcon heavy_grapple Health 300 Name "Natascha Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName natascha "apply z velocity on damage" -100 "apply look velocity on damage" -100 } Item "natascha" } T_TFBot_Heavy_Tomislav_ { ClassIcon heavy_accurate_lite Health 300 Name "Mafia Heavy" Class HeavyWeapons Skill Expert ItemAttributes { ItemName tomislav "aiming movespeed increased" 1.5 } Item "tomislav" Item "the family business" Item "the eviction notice" Item "capone's capper" } T_TFBot_Heavy_Deflector_Crit { ClassIcon heavy_deflector_normal Health 300 Name "Crit Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 Attributes "AlwaysCrit" ItemAttributes { ItemName deflector "attack projectiles" 1 "damage bonus" 1.5 } Item "deflector" Item "the u-clank-a" } T_TFBot_Sniper_Huntsman_Spammer_Normal { ClassIcon sniper_bow Health 125 Name "Bowman Rapid Fire" Class Sniper Skill Hard ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 } Item "the huntsman" } T_TFBot_Spy_Ninja { ClassIcon spy_fast Name "Ninja Spy" Class Spy Skill Expert ItemAttributes { ItemName "conniver's kunai" "max health additive penalty" 0 } CharacterAttributes { "move speed bonus" 2.0 } Item "conniver's kunai" Item "spy oni mask" } T_TFBot_Giant_Soldier_Barrage_Hyper { ClassIcon soldier_barrage_hyper Health 4200 Name "Hyper Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "clip size upgrade atomic" 30.0 "faster reload rate" 0.11 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 2.0 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } Item "blood botkiller rocket launcher mk.i" Item "tyrantium helmet" } T_TFBot_Giant_Pyro_Backburner { ClassIcon pyro_fast_giant Health 3800 Name "Giant Backburner Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the backburner" } T_TFBot_Giant_Demo_Blast { ClassIcon demo_blast_giant Health 3300 Name "Giant Blast Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.5 "fire rate bonus" 0.1 "damage causes airblast" 1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Heavy_Fire { ClassIcon heavy_heater_giant Health 5000 Name "Giant Flame Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.5 "ragdolls become ash" 1 "ring of fire while aiming" 50 "set damagetype ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" Item "the bunsen brave" } T_TFBot_Giant_Medic_Kritzkrieg { ClassIcon medic_kritz_giant Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 200 "uber duration bonus" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 2 "bot medic uber health threshold" 5000 } Item "the kritzkrieg" Item "vintage tyrolean" } T_TFBot_Giant_Sniper_Huntsman_Penetration { ClassIcon sniper_bow_penetrator_giant Health 3000 Name "Giant Bowman Rapid Fire" Class Sniper Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 "damage bonus" 1.5 "projectile penetration" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.6 } Item "the huntsman" } } Mission { Objective Spy Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy Item "the b.m.o.c." } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Item "the brown bomber" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 28 DesiredCount 2 TFBot { Template T_TFBot_Sniper Item "dec2014 hunter_ushanka" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "dec2014 hunter_ushanka" } } Mission { Objective Spy Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja Item "the b.m.o.c." } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_Telein } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_Telein } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" Item "eotl_hiphunter_hat" } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Item "officer's ushanka" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 200 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Item "soldier's slope scopers" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 32 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "officer's ushanka" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_flank Squad { TFBot { WeaponRestrictions MeleeOnly ClassIcon scout_bat Template T_TFBot_Giant_Scout Attributes "AlwaysCrit" Item "eotl_hiphunter_hat" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { WeaponRestrictions MeleeOnly ClassIcon scout_bat Template T_TFBot_Giant_Scout Attributes "AlwaysCrit" Item "eotl_hiphunter_hat" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 200 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal Item "the head warmer" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 200 TotalCount 28 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman Item "dec2014 hunter_ushanka" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name b WaitForAllDead a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 12500 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Item "soldier's slope scopers" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } } } WaveSpawn { Name a TotalCurrency 200 TotalCount 33 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "officer's ushanka" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 200 TotalCount 18 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" Item "officer's ushanka" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 200 TotalCount 32 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Loch Item "the brown bomber" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 200 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Item "officer's ushanka" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "soldier's slope scopers" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Item "officer's ushanka" } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg Item "the gentleman's ushanka" } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk_Expert Item "eotl_hiphunter_hat" } } } WaveSpawn { Name a TotalCurrency 200 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes "AlwaysCrit" Item "eotl_hiphunter_hat" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner Attributes "AlwaysCrit" Item "the head warmer" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Heavy_HealonHit Item "officer's ushanka" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 200 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Item "the brown bomber" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 32 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Normal Attributes "AlwaysCrit" Item "dec2014 hunter_ushanka" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" Item "soldier's slope scopers" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 72 MaxActive 14 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Slow Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Penetration Attributes "AlwaysCrit" Item "dec2014 hunter_ushanka" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 49 MaxActive 14 SpawnCount 7 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Item "the brown bomber" Attributes "AlwaysCrit" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Item "soldier's slope scopers" } TFBot { Template T_TFBot_Medic Item "the gentleman's ushanka" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Brassbeast Item "officer's ushanka" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Heavy_Fire Attributes "AlwaysCrit" Item "officer's ushanka" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 12 Where spawnbot_flank Squad { TFBot { Skill Expert Template T_TFBot_Giant_Scout_Bonk Item "eotl_hiphunter_hat" } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Direct_Spammer Item "soldier's slope scopers" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Blast Attributes "AlwaysCrit" Item "the brown bomber" } TFBot { Template T_TFBot_Giant_Medic Item "the gentleman's ushanka" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN Item "eotl_hiphunter_hat" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Heavy_Deflector_Crit Item "officer's ushanka" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot_flank Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Scout_Bonk_Expert Attributes "AlwaysCrit" Item "eotl_hiphunter_hat" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot_flank Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Pyro_Future Item "the head warmer" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 50 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Hyper Attributes "UseBossHealthBar" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 90 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name a TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 3 Support 1 Where spawnbot_flank Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" Item "the brown bomber" } } } WaveSpawn { Name a TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 3 Support 1 Where spawnbot_flank Where spawnbot_mission_sniper Squad { TFBot { Skill Hard Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" Item "the head warmer" } } } WaveSpawn { Name a TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 3 Support 1 Where spawnbot_flank Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Soldier_RocketPush Item "soldier's slope scopers" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic_scatter Health 50000 Name "Shotgun Master Dick" Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive crusader's crossbow" "damage bonus" 3.0 "clip size upgrade atomic" 14.0 "auto fires full clip" 2 "auto fires when full" 2 "projectile spread angle penalty" 4.0 "fire rate bonus" 0.01 "faster reload rate" 0.2 "heal on hit for rapidfire" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "festive crusader's crossbow" Item "the byte'd beak" Item "titanium tyrolean" } } } } } //This file has been generated by http://mvm.tf