#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 2500 AddSentryBusterWhenKillCountExceeds 20 Advanced 1 Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Item "eotl_hiphunter_hat" } } Mission { Objective Spy Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy Item "neckwear headwear" } } Mission { Objective Spy Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy Item "neckwear headwear" } } Mission { Objective Sniper Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "eotl_hiphunter_hat" } } Mission { Objective Spy Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy Item "neckwear headwear" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wing TotalCurrency 200 TotalCount 49 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_flank Squad { TFBot { ClassIcon scout_pistol Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the winger" "slow enemy on hit" 1 "clip size bonus" 2 } Item "the winger" Item "tough stuff muffs" } } } WaveSpawn { TotalCurrency 150 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal Item "festive grenade launcher" Item "the merc's muffler" } } } WaveSpawn { Name giant1 WaitForAllDead wing TotalCurrency 150 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Pyro_Slow } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead wing TotalCurrency 80 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_sharpshooter Health 450 Name Soldier Scale 1.5 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the reserve shooter" "damage bonus" 1 } Item "the reserve shooter" Item "the war on smissmas battle hood" } } } WaveSpawn { WaitForAllSpawned giant1 TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "the war on smissmas battle hood" } } } WaveSpawn { WaitForAllSpawned giant1 TotalCurrency 270 TotalCount 54 MaxActive 18 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Scout_FAN Item "the bolt boy" Item "tough stuff muffs" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1 TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Demo_Chargeknight } } } WaveSpawn { TotalCurrency 180 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Demoman_Samurai Item "the merc's muffler" } } } WaveSpawn { Name wave2 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman Item "the ebenezer" } } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 120 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop Item "eotl_brisk-weather beanie" } } } WaveSpawn { WaitForAllDead wave2 TotalCurrency 50 TotalCount 10 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Pyro_Slow } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Item "the war on smissmas battle hood" } } } WaveSpawn { WaitForAllDead wave3 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal Item "the war on smissmas battle hood" } } } WaveSpawn { WaitForAllDead wave3 TotalCurrency 190 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 13 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Item "dec2014 heavy_parka" } TFBot { Template T_TFBot_Medic Item "tough stuff muffs" } TFBot { Template T_TFBot_Medic Item "tough stuff muffs" } TFBot { Template T_TFBot_Medic Item "tough stuff muffs" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tank TotalCurrency 230 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_landmine Health 175 Name "Land Miner" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the iron bomber" "damage penalty" 0.4 "grenade damage reduction on world contact" 2.3 "damage force increase" 100 "apply z velocity on damage" -100 "projectile spread angle penalty" 40 "clip size bonus" 6 "fire rate bonus" 0.0 "fuse bonus" 1.5 "blast dmg to self increased" 0.001 "auto fires full clip all at once" 1 "grenade no bounce" 1 } CharacterAttributes { "blast dmg to self increased" 0 "self dmg push force increased" 0 } Item "the iron bomber" Item "scotch bonnet" Item "a whiff of the old brimstone" } } } WaveSpawn { Name boss TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 20000 Name "Mine Zone" ClassIcon demo_landmine_boss MaxVisionRange 9000 Template T_TFBot_Giant_Metalbeard Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the iron bomber" "damage penalty" 0.5 "damage force increase" 100 "apply z velocity on damage" -100 "fire rate bonus" 0.0 "faster reload rate" 0.03 "Projectile speed increased" 1.5 "projectile spread angle penalty" 40 "clip size bonus" 20 "Blast radius increased" 1 "fuse bonus" 2 "auto fires full clip all at once" 1 "grenade no bounce" 1 } CharacterAttributes { "move speed penalty" 0.5 "health regen" 100 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "increased jump height" 1.3 "blast dmg to self increased" 0 "self dmg push force increased" 0 "cannot pick up intelligence" 1 } Item "the iron bomber" Item "a whiff of the old brimstone" Item "scotch bonnet" } } } WaveSpawn { Name wave1 TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Item "tough stuff muffs" } } } WaveSpawn { Name wave2 WaitForAllSpawned wave1 TotalCurrency 120 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Item "dec2014 heavy_parka" } } } WaveSpawn { WaitForAllSpawned wave2 TotalCurrency 140 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Item "dec2014 heavy_parka" } } } WaveSpawn { WaitForAllSpawned wave2 TotalCurrency 150 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "the war on smissmas battle hood" } } } WaveSpawn { WaitForAllSpawned wave2 TotalCurrency 150 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Buff_Banner Item "the war on smissmas battle hood" } } } WaveSpawn { WaitForAllSpawned wave2 TotalCurrency 60 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Item "the merc's muffler" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1 TotalCurrency 90 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Item "the war on smissmas battle hood" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Demo_Chargeknight } } } WaveSpawn { WaitForAllSpawned wave1 TotalCurrency 300 TotalCount 60 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_flank Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "dec2014 heavy_parka" } } } WaveSpawn { Name wave2 WaitForAllSpawned wave1 TotalCurrency 70 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Item "the war on smissmas battle hood" } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 140 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Pyro_Slow } TFBot { Template T_TFBot_Giant_Medic Item "heer's helmet" } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { WaitForAllDead wave2 TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_landmine Health 175 Name "Land Miner" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the iron bomber" "damage penalty" 0.4 "grenade damage reduction on world contact" 2.3 "damage force increase" 100 "apply z velocity on damage" -100 "projectile spread angle penalty" 40 "clip size bonus" 6 "fire rate bonus" 0.0 "fuse bonus" 1.5 "blast dmg to self increased" 0.001 "auto fires full clip all at once" 1 "grenade no bounce" 1 } CharacterAttributes { "blast dmg to self increased" 0 "self dmg push force increased" 0 } Item "the iron bomber" Item "scotch bonnet" Item "a whiff of the old brimstone" } } } WaveSpawn { WaitForAllDead wave3 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } } WaveSpawn { WaitForAllDead wave3 TotalCurrency 50 TotalCount 10 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Support 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Pyro_Slow Health 350 Scale 1.3 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk Item "the bootie time" } } } WaveSpawn { Name wave1 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Item "the b.m.o.c." } TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Item "the war on smissmas battle hood" } } } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_landmine Health 175 Name "Land Miner" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the iron bomber" "damage penalty" 0.4 "grenade damage reduction on world contact" 2.3 "damage force increase" 100 "apply z velocity on damage" -100 "projectile spread angle penalty" 40 "clip size bonus" 6 "fire rate bonus" 0.0 "fuse bonus" 1.5 "blast dmg to self increased" 0.001 "auto fires full clip all at once" 1 "grenade no bounce" 1 } CharacterAttributes { "blast dmg to self increased" 0 "self dmg push force increased" 0 } Item "the iron bomber" Item "scotch bonnet" Item "a whiff of the old brimstone" } } } WaveSpawn { Name tank WaitForAllSpawned wave1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 120 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave WaitForAllDead wave1 TotalCurrency 300 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "AlwaysCrit" Item "the war on smissmas battle hood" } TFBot { Template T_TFBot_Demo_Burst Item "the ebenezer" } TFBot { Template T_TFBot_Demo_Burst Item "the ebenezer" } TFBot { Template T_TFBot_Demo_Burst Item "the ebenezer" } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 170 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 13 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "AlwaysCrit" Item "the war on smissmas battle hood" } TFBot { Name shild Template T_TFBot_Medic_QuickUber Item "tough stuff muffs" } TFBot { Template T_TFBot_Medic_QuickUber Item "tough stuff muffs" } } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 140 TotalCount 5 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 Support 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Scout_Shortstop Attributes "AlwaysCrit" Item "tough stuff muffs" } } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.01 } Item "heer's helmet" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tank TotalCurrency 500 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 150 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "the war on smissmas battle hood" } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Item "the war on smissmas battle hood" } } } WaveSpawn { Name wave1 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Pyro_Slow Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal Attributes "AlwaysCrit" Item "the war on smissmas battle hood" } } } WaveSpawn { TotalCurrency 0 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_landmine Health 175 Name "Land Miner" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName "the iron bomber" "damage penalty" 0.4 "grenade damage reduction on world contact" 2.3 "damage force increase" 100 "apply z velocity on damage" -100 "projectile spread angle penalty" 40 "clip size bonus" 6 "fire rate bonus" 0.0 "fuse bonus" 1.5 "blast dmg to self increased" 0.001 "auto fires full clip all at once" 1 "grenade no bounce" 1 } CharacterAttributes { "blast dmg to self increased" 0 "self dmg push force increased" 0 } Item "the iron bomber" Item "scotch bonnet" Item "a whiff of the old brimstone" } } } WaveSpawn { Name tank TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Squad { Tank { Health 45000 Name Tank Speed 100 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" Item "the merc's muffler" } } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended } } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 300 TotalCount 45 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" Item "the merc's muffler" } } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 300 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Attributes "AlwaysCrit" Item "the war on smissmas battle hood" } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Item "the ebenezer" } } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Scout_Blaster_Hyper Attributes "AlwaysCrit" } } } } }