#base robot_giant.pop #base robot_standard.pop #base robot_package_forever.pop //Shiverpeak expert, part of that thing I only told 1 person about //Made by Package O Lies //spawnbot - Left spawn, main //spawnbot_mission_sniper, middle spawn //spawnbot_flank - Right spawn, flank //tank_path_1 - tank path WaveSchedule { StartingCurrency 700 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 20 Advanced 1 //TextPrintTime 0 //NoRomevisionCosmetics 1 //romevision sucks and screws with stuff deal with it. // brings back as many old mechanics as possible CustomUpgradesFile "mvm_upgrades_launch.txt" // old upgrades NoReanimators 1 // added in 2c RespecEnabled 0 // was only past w1, cant really affect BonusRatioHalf 1 // old bonus system was 100 or nothing BonusRatioFull 1 // old bonus system was 100 or nothing SandmanStun 1 // changed in JI StandableHeads 1 // changed to """fix"""" an exploit with spies screwing with bots MarkedForDeathLifetime 15 // forces giants to remain marked the full duration it used to be NoRomevisionCosmetics 1 // hardy laurel was released a year later TextPrintTime 0 ItemBlacklist // bans weapons not available during the release of mvm, notable bans listed first { Name "The Back Scatter" Name "The Air Strike" Name "The B.A.S.E. Jumper" Name "The Gas Passer" Name "The Dragon's Fury" Name "The Thermal Thruster" Name "The Hot Hand" Name "The Loose Cannon" Name "The Iron Bomber" Name "The Quickiebomb Launcher" Name "The Tide Turner" Name "The Second Banana" Name "The Rescue Ranger" Name "The Vaccinator" Name "The Classic" Name "The Panic Attack" Name "The Mutated Milk" Name "The C.A.P.P.E.R." Name "The Batsaber" Name "The The Nostromo Napalmer" Name "The Robo-Sandvich" Name "The Bread Bite" Name "The Giger Counter" Name "The Fortified Compound" Name "The Shooting Star" Name "The Self-Aware Beauty Mark" Name "The Quäckenbirdt" Name "The Ap-Sap" Name "The Snack Attack" Name "The Freedom Staff" Name "The Bat Outta Hell" Name "The Memory Maker" Name "The Ham Shank" Name "The Golden Frying Pan" Name "The Necro Smasher" Name "The Crossing Guard" Name "The Prinny Machete" } // reverts classes to their state when mvm was launched PlayerAttributes { Spy { "move speed penalty" 0.9375 } Engineer { "mod teleporter cost" 2.5 } } // reverts most weapons to their state when mvm was launched ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "extinguish restores health" 0 } ItemAttributes { ItemName "The Backburner" "extinguish restores health" 0 } ItemAttributes // despite in game description claiming it, the custom description does not apply and the weapon functions as initially { ItemName "The Axtinguisher" "attack_minicrits_and_consumes_burning" 0 "damage penalty" 1 "single wep holster time increased" 1 "crit mod disabled" 1 "dmg penalty vs nonburning" 0.5 "crit vs burning players" 1 } ItemAttributes { ItemName "Natascha" "spunup_damage_resistance" 1 } ItemAttributes { ItemName "The Brass Beast" "spunup_damage_resistance" 1 } ItemAttributes { ItemName "The Force-A-Nature" "clip size penalty" 0.4 } ItemAttributes // test { ItemName "The Razorback" "item_meter_charge_type" 0 "item_meter_charge_rate" 0 "overheal penalty" 1 } ItemAttributes { ItemName "Jarate" "extinguish reduces cooldown" 1 } ItemAttributes { ItemName "The Ambassador" "crit_dmg_falloff" 0 } ItemAttributes // butchered attempt to fix { ItemName "The Dead Ringer" "mod_cloak_no_regen_from_items" 0 } ItemAttributes { ItemName "The Cloak And Dagger" "mod_cloak_no_regen_from_items" 1 "ReducedCloakFromAmmo" 1 } ItemAttributes { ItemName "The Chargin' Targe" "dmg taken from blast reduced" 0.6 } ItemAttributes { ItemName "The Eyelander" "is_a_sword" 0 } ItemAttributes // silly change i know, doesnt work anyway { ItemName "The Pain Train" "weapon_allow_inspect" 0 "cosmetic_allow_inspect" 0 } //ItemAttributes // likely doesnt work, commented due to being straight debuff if used //{ // ItemName "The Crit-A-Cola" // "mod_mark_attacker_for_death" 0.01 // "energy buff dmg taken multiplier" 1.25 //} ItemAttributes { ItemName "The Shortstop" "damage force increase hidden" 1 "airblast vulnerability multiplier hidden" 1 } ItemAttributes { ItemName "Mad Milk" "extinguish reduces cooldown" 1 } ItemAttributes { ItemName "The Black Box" "health on radius damage" 15 } ItemAttributes // N/A in mvm { ItemName "The Rocket Jumper" "cannot pick up intelligence" 0 } ItemAttributes { ItemName "The Sticky Jumper" "max pipebombs decreased" 0 "cannot pick up intelligence" 0 // N/A in mvm } ItemAttributes { ItemName "The Battalion's Backup" "max health additive bonus" 0 } ItemAttributes { ItemName "The Degreaser" "single wep deploy time decreased" 0.35 "switch from wep deploy time decreased" 0.35 "airblast cost decreased" 1 // doesnt work? "weapon burn dmg reduced" 0.75 "extinguish restores health" 0 } ItemAttributes // gives 75 hok that can overheal { ItemName "The Powerjack" "dmg taken increased" 1 "dmg from melee increased" 1.2 "move speed bonus" 1 "heal on kill" 0 "restore health on kill" 43 } ItemAttributes { ItemName "Gloves of Running Urgently" "mod_maxhealth_drain_rate" 0 "single wep holster time increased" 1.5 "self mark for death" 3 "provide on active" 1 "damage penalty" 0.75 } ItemAttributes { ItemName "The Vita-Saw" "preserve ubercharge" 20 "lunchbox adds minicrits" 0 } ItemAttributes { ItemName "Darwin's Danger Shield" "afterburn immunity" 0 "dmg taken from fire reduced" 1 "max health additive bonus" 25 } ItemAttributes { ItemName "The Bushwacka" "crit mod disabled" 1 "dmg taken increased" 1 "dmg taken from fire increased" 1.2 } ItemAttributes { ItemName "The L'Etranger" "cloak consume rate decreased" 1 } ItemAttributes { ItemName "Your Eternal Reward" "cannot disguise" 1 "mult cloak meter consume rate" 1 "mod_disguise_consumes_cloak" 0 // doesnt work? } ItemAttributes // supposed to have "60%" (50%) clip size penalty but gives 3 when spawning idk fix will reload to 2 as usual { ItemName "The Loch-n-Load" "clip size penalty" 0.4 "grenade no spin" 0 "damage bonus" 1.2 "dmg bonus vs buildings" 1 // may or may not work shrug cba test "blast dmg to self increased" 1.25 } ItemAttributes // game wont let the health penalty always be true. exploit it i guess... { ItemName "The Claidheamohmor" "kill refills meter" 0 "dmg taken increased" 1 "max health additive penalty" -15 } ItemAttributes { ItemName "The Ullapool Caber" "single wep deploy time increased" 1 "fire rate penalty" 1 } ItemAttributes // couldnt make you take mini crits during buff, close as i can get { ItemName "The Buffalo Steak Sandvich" "energy buff dmg taken multiplier" 1.35 } ItemAttributes { ItemName "The Fists of Steel" "single wep deploy time increased" 1.2 "single wep holster time increased" 1.2 } ItemAttributes { ItemName "The Warrior's Spirit" "heal on kill" 0 "single wep holster time increased" 1.2 "dmg taken increased" 1 "max health additive penalty" -20 // doesnt work? } ItemAttributes { ItemName "The Jag" "fire rate bonus" 1 "repair rate decreased" 1 "dmg penalty vs buildings" 1 } ItemAttributes { ItemName "The Amputator" "health regen" 0 "damage penalty" 1 } ItemAttributes { ItemName "The Sun-on-a-Stick" "dmg taken from fire reduced on active" 1 } ItemAttributes { ItemName "The Fan O'War" "damage penalty" 0.1 "minicrits become crits" 0 } ItemAttributes { ItemName "The Concheror" "health regen" 0 } ItemAttributes // restores full health on kill over half base health but overheal { ItemName "The Half-Zatoichi" "honorbound" 0 "is_a_sword" 0 "restore health on kill" 0 "heal on kill" 200 "crit mod disabled" 1 } ItemAttributes { ItemName "The Conniver's Kunai" "max health additive penalty" -65 } ItemAttributes { ClassName "tf_weapon_soda_popper" "minicrit_boost_when_charged" 8 "crit mod disabled" 0 } ItemAttributes { ItemName "The Winger" "increased jump height from weapon" 1 } ItemAttributes { ItemName "The Atomizer" "dmg penalty vs players" 0.8 "single wep deploy time increased" 1 } ItemAttributes { ItemName "The Liberty Launcher" "damage penalty" 1 "clip size bonus" 1 "rocket jump damage reduction" 1 } ItemAttributes { ItemName "The Reserve Shooter" "clip size penalty" 0.5 "single wep deploy time decreased" 0.85 "switch from wep deploy time decreased" 0.85 } ItemAttributes { ItemName "The Mantreads" "airblast vulnerability multiplier" 1 "mod_air_control_blast_jump" 1 } ItemAttributes { ItemName "The Disciplinary Action" "speed buff ally" 2 // may not work, intended to add extra second of speed } ItemAttributes { ItemName "The Market Gardener" "fire rate penalty" 1 } ItemAttributes { ItemName "The Detonator" "blast dmg to self increased" 1.25 "damage penalty" 1 "blast radius decreased" 0.8365 } ItemAttributes { ItemName "The Ali Baba's Wee Booties" "move speed bonus shield required" 1 "mult charge turn control" 2 } ItemAttributes { ItemName "The Splendid Screen" "dmg taken from blast reduced" 0.85 "mult charge turn control" 2 "charge recharge rate increased" 1 } ItemAttributes { ItemName "The Persian Persuader" "charge meter on hit" 0 "ammo gives charge" 0 "maxammo secondary reduced" 1 "maxammo primary reduced" 1 "ammo becomes health" 1 // doesnt work? //"single wep deploy time decreased" 1 // not going to bother trying to reverse sword deploy/holster stuff //"switch from wep deploy time decreased" 1 } ItemAttributes { ItemName "Tomislav" "weapon spread bonus" 1 "minigun spinup time decreased" 0.9 } ItemAttributes { ItemName "The Family Business" "fire rate bonus" 1 } ItemAttributes { ItemName "The Eviction Notice" "mod_maxhealth_drain_rate" 0 "mult_dmgtaken_active" 1.2 } ItemAttributes { ItemName "The Overdose" "move speed bonus resource level" 1.1 "damage penalty" 0.9 } ItemAttributes { ItemName "The Quick-Fix" "overheal penalty" 1 "ubercharge rate bonus" 1.25 } ItemAttributes { ItemName "The Solemn Vow" "fire rate penalty" 1 } ItemAttributes // dont know how to make charge lost after miss { ItemName "The Bazaar Bargain" "mult sniper charge penalty DISPLAY ONLY" 0.8 } ItemAttributes { ItemName "The Enforcer" "damage bonus while disguised" 1 "dmg pierces resists absorbs" 0 } ItemAttributes { ItemName "The Big Earner" "speed_boost_on_kill" 0 } ItemAttributes { ItemName "The Cow Mangler 9000" "clip size upgrade atomic" 1 // doesnt work? "damage penalty" 0.9 "fire rate penalty" 0.95 "no crit boost" 1 // doesnt work? } ItemAttributes { ItemName "The Widowmaker" "damage bonus bullet vs sentry target" 1 } ItemAttributes { ItemName "The Wrap Assassin" "effect bar recharge rate increased" 1 "damage penalty" 0.35 } ItemAttributes { ItemName "The Manmelter" "extinguish restores health" 0 "fire rate penalty HIDDEN" 1.2 } ItemAttributes { ItemName "The Pomson 6000" "subtract victim medigun charge on hit" 15 } ItemAttributes // supposed to only be able to tp to spawn; not exit { ItemName "The Eureka Effect" "cannot pick up buildings" 1 "Construction rate decreased" 1 "mod teleporter cost" 1 "metal_pickup_decreased" 1 } ItemAttributes { ItemName "The Spy-cicle" "silent killer" 1 } ItemAttributes { ItemName "The Cozy Camper" "health regen" 1 "sniper aiming movespeed decreased" 0.2 } ItemAttributes { ClassName "tf_weapon_pep_brawler_blaster" "move speed penalty" 0.65 "clip size penalty" 1 "weapon spread bonus" 0.6 "damage penalty" 0.7 } ItemAttributes // cant make health bonus always { ItemName "Pretty Boy's Pocket Pistol" "max health additive bonus" 15 "heal on hit for rapidfire" 0 "dmg taken from fire increased" 1.5 "fire rate bonus" 1 "cancel falling damage" 1 "clip size penalty" 1 "mult_dmgtaken_active" 1 } ItemAttributes { ItemName "The Beggar's Bazooka" "blast radius decreased" 1 } ItemAttributes { ItemName "The Escape Plan" "self mark for death" 0 } ItemAttributes { ItemName "The Scorch Shot" "minicrit vs burning player" 0 "damage penalty" 0.5 "self dmg push force decreased" 1 "blast radius decreased" 0.8365 } ItemAttributes { ItemName "The Cleaner's Carbine" "minicrit_boost_when_charged" 0 "minicrit_boost_charge_rate" 0 "fire rate penalty" 1.35 "critboost on kill" 3 } ItemAttributes { ItemName "The Flying Guillotine" "crit vs stunned players" 1 } ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 "damage bonus vs burning" 1 "uses ammo while aiming" 6 "ring of fire while aiming" 15 } ItemAttributes { ItemName "The Horseless Headless Horseman's Headtaker" "is_a_sword" 0 } ItemAttributes { ItemName "The Nostromo Napalmer" "extinguish restores health" 0 } ItemAttributes { ItemName "The Rainblower" "extinguish restores health" 0 } ItemAttributes // despite in game description claiming it, the custom description does not apply and the weapon functions as initially { ItemName "The Postal Pummeler" "attack_minicrits_and_consumes_burning" 0 "damage penalty" 1 "single wep holster time increased" 1 "crit mod disabled" 1 "dmg penalty vs nonburning" 0.5 "crit vs burning players" 1 } ItemAttributes { ItemName "The Bootlegger" "move speed bonus shield required" 1 "mult charge turn control" 2 } ItemAttributes { ItemName "Nessie's Nine Iron" "is_a_sword" 0 } ItemAttributes { ItemName "The Wanga Prick" "cannot disguise" 1 "mult cloak meter consume rate" 1 "mod_disguise_consumes_cloak" -1 // doesnt work? } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Mission //sentry buster { Objective DestroySentries InitialCooldown 35 Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster Tag bot_giant } } Mission { Objective Spy Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 45 InitialCooldown 20 DesiredCount 2 TFBot { Template T_TFBot_Spy Item "A Hat to Kill For" Item "Graybanns" } } Mission { Objective Spy Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 2 CooldownTime 45 InitialCooldown 15 DesiredCount 2 TFBot { Template T_TFBot_Spy Item "A Hat to Kill For" Item "Graybanns" } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 40 TFBot { Template T_TFBot_Sniper Item "down tundra coat" } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 40 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "down tundra coat" } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "The Data Mining Light" Item "Merc's Pride Scarf" TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_mission_sniper } } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 Name "tank1" TotalCount 1 WaitBeforeStarting 0 Tank { Health 14000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 1aa Where spawnbot TotalCurrency 50 TotalCount 12 SpawnCount 4 MaxActive 12 WaitBetweenSpawns 10 WaitBeforeStarting 2 TFBot { Class Demoman Item "Merc's Pride Scarf" Skill Normal } } WaveSpawn { Name 1ab Where spawnbot WaitForAllSpawned 1aa Support 1 TotalCurrency 50 TotalCount 16 SpawnCount 4 MaxActive 6 WaitBetweenSpawns 12 WaitBeforeStarting 10 TFBot { Class Scout Item "Merc's Muffler" Skill Easy } } WaveSpawn { Name 1ba Where spawnbot WaitForAllSpawned 1aa TotalCurrency 175 TotalCount 6 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 22 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Pyro Item "Merc's Pride Scarf" Item "The Patriot Peak" ClassIcon pyro_reflect_daan } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Item "Das Metalmeatencasen" } } } WaveSpawn { Name 1bb Where spawnbot_mission_sniper WaitForAllSpawned 1aa TotalCurrency 50 TotalCount 2 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 7 WaitBeforeStarting 7 TFBot { Class Heavy Item "Officer's Ushanka" Skill Easy } } WaveSpawn { Name 1bc Where spawnbot WaitForAllSpawned 1aa TotalCurrency 50 TotalCount 8 SpawnCount 2 MaxActive 6 WaitBetweenSpawns 7 WaitBeforeStarting 7 TFBot { Class Soldier Skill Normal Item "Exquisite Rack" Item "Merc's Pride Scarf" } } WaveSpawn { Name 1ca Where spawnbot WaitForAllSpawned 1bc TotalCurrency 50 TotalCount 2 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 13 WaitBeforeStarting 5 TFBot { Class Heavy Item "Officer's Ushanka" Skill Easy } } WaveSpawn { Name 1cb Where spawnbot WaitForAllSpawned 1bc TotalCurrency 50 TotalCount 10 SpawnCount 2 MaxActive 6 WaitBetweenSpawns 5 WaitBeforeStarting 10 TFBot { Class Demoman Item "Merc's Pride Scarf" } } WaveSpawn { Name 1da Where spawnbot_flank WaitForAllSpawned 1ba TotalCurrency 100 TotalCount 2 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 22 WaitBeforeStarting 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "The Lucky Shot" Item "The Diplomat" } TFBot { Template T_TFBot_Medic Item "Das Metalmeatencasen" } } } WaveSpawn { Name 1db Where spawnbot_flank WaitForAllSpawned 1da TotalCurrency 25 TotalCount 4 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 13 WaitBeforeStarting 6 TFBot { Class Heavy Item "Officer's Ushanka" Skill Easy } } } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2aa Where spawnbot TotalCurrency 75 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 13 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Heavyweapons Item "The Patriot Peak" ItemAttributes { ItemName "The Patriot Peak" "set item tint rgb" "1315860" } } } WaveSpawn { Name 2ab Where spawnbot_flank TotalCurrency 75 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 12 WaitBeforeStarting 11 TFBot { Template T_TFBot_Giant_Demo_RapidFire Name "Giant Fast Fire Demoman" Item "Scotsman's Stove Pipe" } } WaveSpawn { Name 2ba Where spawnbot TotalCurrency 100 TotalCount 24 SpawnCount 2 MaxActive 8 WaitBetweenSpawns 4 WaitBeforeStarting 10 TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "The Team Captain" Skill Hard } } WaveSpawn { Name 2bb Where spawnbot WaitForAllSpawned 2aa TotalCurrency 300 TotalCount 5 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 12 WaitBeforeStarting 30 TFBot { Template T_TFBot_Giant_Demo_RapidFire Name "Giant Fast Fire Demoman" Item "Scotsman's Stove Pipe" } } WaveSpawn { Name 2bc Where spawnbot WaitForAllSpawned 2aa TotalCurrency 150 TotalCount 2 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 30 WaitBeforeStarting 35 TFBot { Template T_TFBot_Giant_Scout_Fast Item "Merc's Muffler" } } WaveSpawn { Name 2ba Where spawnbot WaitForAllSpawned 2aa TotalCurrency 100 TotalCount 15 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 12 WaitBeforeStarting 15 TFBot { Class Pyro Item "the sub zero suit" Skill Easy } } WaveSpawn { Name 2bd Where spawnbot Where spawnbot_flank RandomSpawn 1 WaitForAllSpawned 2bb TotalCurrency 150 TotalCount 2 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 30 WaitBeforeStarting 10 TFBot { Template T_TFBot_Giant_Scout_Fast Item "Merc's Muffler" } } WaveSpawn { Name 2be Where spawnbot Where spawnbot_flank RandomSpawn 1 WaitForAllSpawned 2ba TotalCurrency 150 TotalCount 8 SpawnCount 8 MaxActive 8 WaitBetweenSpawns 15 WaitBeforeStarting 5 TFBot { Class Soldier Skill Hard Item "Merc's Pride Scarf" Item "Exquisite Rack" } } WaveSpawn { Name 2support1 Where spawnbot WaitForAllSpawned 2ba Support 1 TotalCurrency 100 TotalCount 12 SpawnCount 2 MaxActive 6 WaitBetweenSpawns 4 WaitBeforeStarting 4 TFBot { Class Scout Item "Merc's Muffler" Skill Easy } } } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3aa Where spawnbot TotalCurrency 100 TotalCount 15 SpawnCount 5 MaxActive 15 WaitBetweenSpawns 7 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "The Lucky Shot" Item "The Diplomat" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_85res } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_85res } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_85res } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_85res } } } WaveSpawn { Name 3ab Where spawnbot_flank WaitForAllSpawned 2bb TotalCurrency 100 TotalCount 6 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 14 WaitBeforeStarting 29 TFBot { Template T_TFBot_Giant_Scout_Fast Item "Merc's Muffler" } } WaveSpawn { Name 3ba Where spawnbot WaitForAllDead 3aa TotalCurrency 400 TotalCount 3 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 22 WaitBeforeStarting 5 TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "The Lucky Shot" Item "The Diplomat" } } WaveSpawn { Name 3bb Where spawnbot_mission_sniper WaitForAllDead 3aa TotalCurrency 100 TotalCount 12 SpawnCount 2 MaxActive 6 WaitBetweenSpawns 8 WaitBeforeStarting 10 Squad { TFBot { Class Heavy Item "Officer's Ushanka" Skill Hard } TFBot { Template T_TFBot_Medic Item "Das Metalmeatencasen" } } } WaveSpawn { Name 3bc Where spawnbot WaitForAllSpawned 3aa TotalCurrency 100 TotalCount 12 SpawnCount 3 MaxActive 9 WaitBetweenSpawns 10 WaitBeforeStarting 13 TFBot { Class Soldier Item "Merc's Pride Scarf" Item "Exquisite Rack" } } WaveSpawn { Name 3bd Where spawnbot_mission_sniper WaitForAllSpawned 3bb TotalCurrency 50 TotalCount 4 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 8 WaitBeforeStarting 8 TFBot { Class Heavy Item "Officer's Ushanka" } } WaveSpawn { Name 3be Where spawnbot Where spawnbot_flank RandomSpawn 1 WaitForAllSpawned 3bc Support 1 TotalCurrency 100 TotalCount 12 SpawnCount 3 MaxActive 8 WaitBetweenSpawns 15 WaitBeforeStarting 10 TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Item "The Merc's Muffler" } } } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4aa Where spawnbot TotalCurrency 500 TotalCount 12 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 27 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Barrage Name "Giant Barrage Demo" Scale 1.75 ItemAttributes { ItemName "tf_weapon_grenadelauncher" "damage Bonus" 1 "clip size upgrade atomic" 22 "faster reload rate" 0.22 "fire rate bonus" 0.3 "projectile spread angle penalty" 5 } } TFBot { Template T_TFBot_Giant_Medic_Shield } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name 4support1 Where spawnbot Support 1 TotalCurrency 100 TotalCount 40 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 10 WaitBeforeStarting 10 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" } TFBot { Template T_TFBot_Demoman_Knight Item "The Horsemann's Hand-Me-Down" Name "Hit Multiple" } } } WaveSpawn { Name 4ab Where spawnbot TotalCurrency 100 TotalCount 4 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 12 WaitBeforeStarting 14 TFBot { Class Heavy Item "Officer's Ushanka" } } WaveSpawn { Name 4ba Where spawnbot WaitForAllSpawned 4ab TotalCurrency 100 TotalCount 12 SpawnCount 2 MaxActive 6 WaitBetweenSpawns 7 WaitBeforeStarting 10 TFBot { Template T_TFBot_Phlog_Pyro Item "the sub zero suit" } } WaveSpawn { Name 4bb Where spawnbot_flank WaitForAllSpawned 4ba TotalCurrency 100 TotalCount 16 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 3 WaitBeforeStarting 2 TFBot { Class Soldier Skill Expert Name "Mangler Soldier" Item "Exquisite Rack" Item "Merc's Pride Scarf" Item "the cow mangler 5000" Classicon soldier_mangler } } WaveSpawn { Name 4ca Where spawnbot WaitForAllSpawned 4bb TotalCurrency 100 TotalCount 4 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 12 WaitBeforeStarting 7 TFBot { Class Heavy Item "Officer's Ushanka" } } } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5aa Where spawnbot TotalCurrency 600 TotalCount 15 SpawnCount 3 MaxActive 7 WaitBetweenSpawns 23 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Pyro_Fury_Giant } TFBot { Template T_TFBot_Medic Item "Das Metalmeatencasen" } TFBot { Template T_TFBot_Medic Item "Das Metalmeatencasen" } } } WaveSpawn { Name 5ac Where spawnbot_flank TotalCurrency 100 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 20 WaitBeforeStarting 6 TFBot { Template T_TFBot_Pyro_Fury_Giant } } WaveSpawn { Name 5ad Where spawnbot_flank TotalCurrency 500 WaitForAllSpawned 5ac TotalCount 4 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 23 WaitBeforeStarting 11 TFBot { Template T_TFBot_Pyro_Fury_Giant } } WaveSpawn { Name 5ab Where spawnbot TotalCurrency 50 TotalCount 12 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 7 WaitBeforeStarting 7 TFBot { Template T_TFBot_Heavy_Heater Skill Hard } } WaveSpawn { Name 5ab Where spawnbot_flank TotalCurrency 50 TotalCount 4 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 16 WaitBeforeStarting 9 TFBot { Class Demoman Skill Expert Item "Merc's Pride Scarf" Attributes AlwaysCrit } } WaveSpawn { Name 5ba Where spawnbot WaitForAllSpawned 5ab TotalCurrency 50 TotalCount 12 SpawnCount 3 MaxActive 9 WaitBetweenSpawns 5 WaitBeforeStarting 5 TFBot { Class Scout Item "Merc's Muffler" Skill Hard } } WaveSpawn { Name 5bb Where spawnbot WaitForAllSpawned 5ab TotalCurrency 75 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 6 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name 5ca Where spawnbot Where spawnbot_flank RandomSpawn 1 WaitForAllSpawned 5ba TotalCurrency 75 TotalCount 16 SpawnCount 4 MaxActive 12 WaitBetweenSpawns 4 WaitBeforeStarting 5 TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "Jumper's Jeepcap" Item "Exquisite Rack" Item "Merc's Pride Scarf" Skill Expert } } WaveSpawn { Name 5cb Where spawnbot WaitForAllSpawned 5ca TotalCurrency 50 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 6 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name 5cb Where spawnbot WaitForAllSpawned 5ca TotalCurrency 100 TotalCount 12 SpawnCount 6 MaxActive 12 WaitBetweenSpawns 8 WaitBeforeStarting 0 TFBot { Class Demoman Skill Expert Item "Merc's Pride Scarf" Attributes AlwaysCrit } } } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 Name "6tanks" TotalCount 5 SpawnCount 1 MaxActive 4 WaitBetweenSpawns 30 WaitBeforeStarting 0 Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 6aa Where spawnbot WaitForAllSpawned 5ca TotalCurrency 50 TotalCount 20 SpawnCount 20 MaxActive 20 WaitBetweenSpawns 10 WaitBeforeStarting 5 FirstSpawnOutput { Target "bomb_relay" Action Trigger } TFBot { Template T_TFBot_Soldier_Rapid Attributes AlwaysCrit } } WaveSpawn { Name 6ba Where spawnbot WaitForAllSpawned 6aa TotalCurrency 50 TotalCount 16 SpawnCount 4 MaxActive 10 WaitBetweenSpawns 7 WaitBeforeStarting 7 TFBot { Template T_TFBot_Heavyweapons_Fist Item "Officer's Ushanka" } } WaveSpawn { Name 6bb Where spawnbot WaitForAllSpawned 6aa TotalCurrency 75 TotalCount 6 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 10 WaitBeforeStarting 7 TFBot { Class Pyro Skill Expert Item "The Degreaser" Item "Traffic Cone" Item "the sub zero suit" ClassIcon pyro_reflect_daan } } WaveSpawn { Name 6bc Where spawnbot_flank WaitForAllSpawned 6aa TotalCurrency 75 TotalCount 8 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 16 WaitBeforeStarting 7 TFBot { Template T_TFBot_Soldier_Rapid Attributes AlwaysCrit } } WaveSpawn { Name 6support1 Where spawnbot WaitForAllSpawned 6bb Support 1 TotalCurrency 75 TotalCount 12 SpawnCount 3 MaxActive 3 WaitBetweenSpawns 15 WaitBeforeStarting 7 TFBot { Template T_TFBot_Scout_Shortstop Item "Merc's Muffler" Skill Expert } } WaveSpawn { Name 6ca Where spawnbot WaitForAllSpawned 6ba TotalCurrency 75 TotalCount 8 SpawnCount 1 MaxActive 5 WaitBetweenSpawns 6 WaitBeforeStarting 7 TFBot { Template T_TFBot_Heavyweapons_Fist Item "Officer's Ushanka" } } WaveSpawn { Name 6ca Where spawnbot_mission_sniper WaitForAllSpawned 6ba TotalCurrency 75 TotalCount 16 SpawnCount 4 MaxActive 9 WaitBetweenSpawns 15 WaitBeforeStarting 2 Squad { TFBot { Template T_TFBot_Soldier_Rapid Attributes AlwaysCrit Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Item "Das Metalmeatencasen" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Item "Das Metalmeatencasen" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Item "Das Metalmeatencasen" } } } WaveSpawn { Name 6da Where spawnbot WaitForAllSpawned 6ca TotalCurrency 75 TotalCount 6 SpawnCount 6 MaxActive 6 WaitBetweenSpawns 10 WaitBeforeStarting 4 TFBot { Template T_TFBot_Heavy_Deflector } } WaveSpawn { Name 6support2 Where spawnbot WaitForAllSpawned 6da Support 1 TotalCurrency 75 TotalCount 12 SpawnCount 3 MaxActive 7 WaitBetweenSpawns 6 WaitBeforeStarting 15 TFBot { Class Demoman Name "Fast Fire Demoman" Skill Expert Item "Merc's Pride Scarf" Item "Scotsman's Stove Pipe" Attributes AlwaysCrit Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 } } } WaveSpawn { Name 6db Where spawnbot WaitForAllSpawned 6ca TotalCurrency 75 TotalCount 4 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 10 WaitBeforeStarting 4 TFBot { Template T_TFBot_Soldier_Rapid Attributes AlwaysCrit } } WaveSpawn { Name 6dc Where spawnbot WaitForAllSpawned 6tanks TotalCurrency 75 TotalCount 6 SpawnCount 6 MaxActive 6 WaitBetweenSpawns 10 WaitBeforeStarting 12 TFBot { Template T_TFBot_Heavy_Deflector } } WaveSpawn { Name 6dd Where spawnbot WaitForAllSpawned 6tanks TotalCurrency 75 TotalCount 4 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 10 WaitBeforeStarting 18 TFBot { Template T_TFBot_Soldier_Rapid Attributes AlwaysCrit Skill Expert } } } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 7aa Where spawnbot TotalCurrency 100 TotalCount 4 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 20 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Heavy_Brass_Giant Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 7ab Where spawnbot TotalCurrency 200 TotalCount 5 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 16 WaitBeforeStarting 7 TFBot { Template T_TFBot_Giant_Soldier_BisonRain Attributes AlwaysCrit } } WaveSpawn { Name 7ab Where spawnbot_flank TotalCurrency 100 TotalCount 3 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 26 WaitBeforeStarting 20 FirstSpawnOutput { Target "bomb_relay" Action Trigger } TFBot { Template T_TFBot_Giant_Demo_Barrage } } WaveSpawn { TotalCurrency 100 Name "7tank1" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 50 WaitBeforeStarting 50 Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 7bb Where spawnbot WaitForAllSpawned 7aa TotalCurrency 50 TotalCount 25 SpawnCount 5 MaxActive 15 WaitBetweenSpawns 5 WaitBeforeStarting 30 TFBot { Class Pyro Skill Expert Item "The Degreaser" Item "Traffic Cone" Item "the sub zero suit" ClassIcon pyro_reflect_daan } } WaveSpawn { Name 7ba Where spawnbot WaitForAllSpawned 7bb TotalCurrency 100 TotalCount 20 SpawnCount 4 MaxActive 6 WaitBetweenSpawns 13 WaitBeforeStarting 35 TFBot { Template T_TFBot_Scout_Fast Item "The Merc's Muffler" } } WaveSpawn { Name 7ca Where spawnbot WaitForAllSpawned 7bb TotalCurrency 50 TotalCount 12 SpawnCount 2 MaxActive 6 WaitBetweenSpawns 6 WaitBeforeStarting 10 TFBot { Template T_TFBot_Soldier_Rapid Attributes AlwaysCrit } } WaveSpawn { Name 7cb Where spawnbot WaitForAllSpawned 7ab TotalCurrency 100 TotalCount 4 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 15 WaitBeforeStarting 5 Squad { TFBot { Template T_TFBot_Giant_Demo_Barrage } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCurrency 0 Name "7tank2" WaitForAllSpawned 7cb TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 50 WaitBeforeStarting 35 Tank { Health 40000 Speed 75 Skin 1 Name "tankboss" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 7Finale1 Where spawnbot WaitForAllSpawned 7cb TotalCurrency 100 TotalCount 4 SpawnCount 1 MaxActive 4 WaitBetweenSpawns 8 WaitBeforeStarting 20 Squad { TFBot { Template T_TFBot_Heavy_Brass_Giant Attributes AlwaysCrit } } } WaveSpawn { Name 7Finale2 Where spawnbot WaitForAllSpawned 7ca Support 1 TotalCurrency 50 TotalCount 20 SpawnCount 4 MaxActive 12 WaitBetweenSpawns 5 WaitBeforeStarting 10 RandomChoice { TFBot { Template T_TFBot_Pyro_Fury } TFBot { Template T_TFBot_Pyro_Fury } TFBot { Template T_TFBot_Pyro_Fury } TFBot { Template T_TFBot_Pyro_Fury } TFBot { Template T_TFBot_Pyro_Fury } TFBot { Template T_TFBot_Scout_Fish ClassIcon scout_bat_nys Item "The Merc's Muffler" Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Item "The Merc's Muffler" Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Item "The Merc's Muffler" Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Item "The Merc's Muffler" Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Item "The Merc's Muffler" Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Item "The Merc's Muffler" Attributes AlwaysCrit } } } } }