#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
// // #base judge_restricts.pop
//Perfect Freeze: INT mission for Shiverpeak By:Retrowave
//Steam Link: https://steamcommunity.com/id/TF2Outrun/
//Was originally gonna make this for snowfall, but one of the spawns are buggy plus dayal quit map making like 2 years ago so it'll never get fixed :(.
//Yes the name is a touhou reference, shut up!
//Don't scroll to the very bottom of this pop file, you'll regret it!
//Maybe I'll submit this for a future moonlight.tf or potato.tf event, who knows?
//spawns:
//spawnbot
//spawnbot_flank
//spawnbot_mission_sniper

WaveSchedule
{
	StartingCurrency		700
	RespawnWaveTime 		3
	FixedRespawnWaveTime Yes
	CanBotsAttackWhileInSpawnRoom no
	Templates{
	
	T_TFBot_Revolver_Spy
{
 Class Spy
					Skill Easy
					ClassIcon spy_revolver_lite
					Name "Revolver Spy"
					WeaponRestrictions PrimaryOnly
					Item "Legendary Lid"
					ItemAttributes
					{
					    ItemName TF_WEAPON_REVOLVER
						"cannot disguise" 1
					}
}

	T_TFBot_Cirno_Is_A_Baka
{
	Class Soldier
					Name "Giant Iciclewall Fairy"
					ClassIcon soldier_rocketwall
					Health 3800
					Item "powerhouse_rocketlauncher_aquamarine"
					Item "The Brutal Bouffant"
                        Item "The Grand Duchess Fairy Wings"
                        ItemAttributes
			{
				ItemName "The Brutal Bouffant"
				"set item tint rgb" 5801378
			}
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Attributes MiniBoss
							Attributes HoldFireUntilFullReload
					Tag bot_giant
					ItemAttributes
					{
						ItemName "powerhouse_rocketlauncher_aquamarine"
						"faster reload rate" 0.7
						"fire rate bonus" 0.001
						"clip size upgrade atomic" 3.0
						"Projectile speed increased" 0.4
						"projectile spread angle penalty" 6
						 "set_item_texture_wear" 0.2
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction" 0.4
						"airblast vulnerability multiplier" 0.4
						"override footstep sound set" 3
					}
}
	
	}
	
	Mission	
	{
		Objective	DestroySentries
		Where	spawnbot_flank
		BeginAtWave	1
		RunForThisManyWaves	6
		CooldownTime	50
		DesiredCount	1
		
		TFBot
		{
				Template        T_TFBot_SentryBuster
				Item "EOTL_demopants"
                Item "eotl_hiphunter_hat"
				Name "Snowy Buster"
				CharacterAttributes
			{
				"head scale" 3
                "torso scale" 0.2
                "voice pitch scale" 1.5
			}
		}
	}
	
	Mission 
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	4
		RunForThisManyWaves	2
		InitialCooldown	20
		CooldownTime	45
		DesiredCount	2
		TFBot
		{
		Template T_TFBot_Sniper
        Skill Normal		
		}
	}
	
	Mission
{
    Objective   Spy
    Where       spawnbot_mission_sniper
    BeginAtWave 3
    RunForThisManyWaves 1
    InitialCooldown 30
    CooldownTime    35
    DesiredCount    2
    TFBot
    {
         Class Spy
			Name "Ice Fairy Spy"
			Skill Hard
			Health 125
			Item "Upgradeable TF_WEAPON_REVOLVER"
			Item "The Spy-cicle"
			Item "The Brutal Bouffant"
                        Item "The Grand Duchess Fairy Wings"
                        ItemAttributes
			{
				ItemName "The Brutal Bouffant"
				"set item tint rgb" 5801378
			}
			CharacterAttributes
			{
				"cannot pick up intelligence"	1
			}
    }
}

	//Wave 1
	Wave
    {
         StartWaveOutput
        {
            Target wave_start_relay
            Action Trigger
        }
        DoneOutput
        {
            Target wave_finished_relay
            Action Trigger
        }
        WaveSpawn
        {
            Name	wave1a1
			TotalCurrency	100
			TotalCount	32
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Where	spawnbot
                TFBot
                {
                  ClassIcon scout_pistol_nys
				Health  125
				Name	"Pistol Scout"
				Class	Scout
                                Skill Easy
				WeaponRestrictions SecondaryOnly
				Item	"Citizen Cane"
                } 
        }
        WaveSpawn
        {
            Name	wave1a2
			TotalCurrency	100
			TotalCount	20
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	12
			WaitBetweenSpawns	8
			Where	spawnbot
                TFBot
                {
                Class Soldier
				Skill Easy
				WeaponRestrictions PrimaryOnly
                }
        }
        WaveSpawn
        {
            Name	wave1a3
            WaitForAllSpawned  wave1a1
			TotalCurrency	100
			TotalCount	8
			MaxActive	8
			SpawnCount  8
			WaitBeforeStarting	5
			Where	spawnbot_flank
            TFBot
            {
              ClassIcon scout_pistol_nys
				Health  125
				Name	"Pistol Scout"
				Class	Scout
                                Skill Easy
				WeaponRestrictions SecondaryOnly
				Item	"Citizen Cane"
            }
        }
        WaveSpawn
        {
            Name	wave1a4
            WaitForAllSpawned  wave1a3
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount  2
			WaitBeforeStarting	7
			Where	spawnbot
            Squad
            {
                TFBot
				{
				Template	T_TFBot_Giant_Soldier
				}
				TFBot
				{
				   Template  T_TFBot_Medic_QuickFix
				   Attributes IgnoreEnemies
				}
            }
        }
        WaveSpawn
		{
			Name	wave1b
			WaitForAllSpawned	wave1a4
			TotalCurrency	100
			TotalCount	18
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	20
			WaitBetweenSpawns	6
			Where	spawnbot_flank
			TFBot
                {
                     ClassIcon pyro_axtinguisher
					Item "Brigade Helm"
                    Name  "Axtinguisher Pyro"
                    Class  Pyro
                    Skill  Normal
                     Item "The Axtinguisher"
            WeaponRestrictions MeleeOnly
                }
		
		}
          WaveSpawn
        {
            Name	wave1b
            WaitForAllSpawned  wave1a4
			TotalCurrency	100
			TotalCount	18
			MaxActive	6
			SpawnCount  3
			WaitBeforeStarting	24
            WaitBetweenSpawns	8
			Where	spawnbot
            TFBot
            {
             Template T_TFBot_Pyro
				Skill Easy
				Item "The Galvanized Gibus"
				Item "Upgradeable TF_WEAPON_FLAMETHROWER"

				ItemAttributes
				{
					ItemName "Upgradeable TF_WEAPON_FLAMETHROWER"
					"airblast disabled" 1
				}
            }
        }
        WaveSpawn
        {
            Name  wave1c
            WaitForAllSpawned  wave1b
            TotalCurrency	100
			TotalCount	20
			MaxActive	12
			SpawnCount  4
			WaitBeforeStarting	10
            WaitBetweenSpawns   7
			Where	spawnbot
             	Squad
			{
				TFBot
				{
				Template T_TFBot_Heavyweapons_Shotgun
				Skill Easy
				}
				TFBot
				{
				   Template  T_TFBot_Medic_QuickFix
				   Attributes IgnoreEnemies
				}
			}
        }
        WaveSpawn
        {
            Name	wave1c2
            WaitForAllSpawned  wave1b
			TotalCurrency	150
			TotalCount	4
			MaxActive	4
			SpawnCount  2
			WaitBeforeStarting	10
            WaitBetweenSpawns   25
			Where	spawnbot_flank
			 Squad
            {
            TFBot
            {
            	Template T_TFBot_Giant_Pyro
				Attributes AlwaysFireWeapon
            }
			TFBot
				{
				   Template  T_TFBot_Medic_QuickFix
				   Attributes IgnoreEnemies
				}
			}
        }
        WaveSpawn
		{
			Name	wave1support
            WaitForAllSpawned  wave1b
			TotalCurrency	50
			TotalCount	20
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	24
			WaitBetweenSpawns	10
			Where	spawnbot_mission_sniper
            Support 1
			TFBot
			{
			 ClassIcon scout_pistol_nys
				Health  125
				Name	"Pistol Scout"
				Class	Scout
                                Skill Easy
				WeaponRestrictions SecondaryOnly
				Item	"Citizen Cane"
			}
		}
    }
	
	//Wave 2
	 Wave
    {
        StartWaveOutput
        {
            Target wave_start_relay
            Action Trigger
        }
        DoneOutput
        {
            Target wave_finished_relay
            Action Trigger
        }
		WaveSpawn
        {
            Name	wave2tank
			TotalCurrency	150
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting  0
            Tank
            {
                Name "tankboss"
                StartingPathTrackNode "boss_path_1"
                Health  21500
                Speed   75
                Skin    0
                OnKilledOutput                        
				{
					Target boss_dead_relay
					Action Trigger
				}
                OnBombDroppedOutput
                {
                    Target boss_deploy_relay
                    Action Trigger
                }
            }
        }
		WaveSpawn
		{
			Name	wave2a
			TotalCurrency	100
			TotalCount	22
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting  1
            WaitBetweenSpawns   2.5
			Where	spawnbot
			Squad
			{
				TFBot
                {
                Class Soldier
				Skill Easy
				WeaponRestrictions PrimaryOnly
                }
                TFBot
                {
                    Template T_TFBot_Medic_QuickFix
                }
			}
		}
        WaveSpawn
        {
            Name	wave2b
			WaitForAllDead  wave2tank
			TotalCurrency	100
			TotalCount	27
			MaxActive	18
			SpawnCount  3
			WaitBeforeStarting	5
            WaitBetweenSpawns   3
			Where	spawnbot_flank
            RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Scout_Sandman
				}
				TFBot
				{
					Template	T_TFBot_Scout_Sandman
				}		
				TFBot
				{
					Template	T_TFBot_Scout_Sandman_FastCharge
				}
				TFBot
				{
					Template	T_TFBot_Scout_Sandman_FastCharge
				}
				TFBot
				{
					Template	T_TFBot_Scout_Jumping_Sandman
					Name "Jumping Sandman Scout"
				}
			}
        }
        WaveSpawn
        {
            Name	wave2b2
			WaitForAllDead  wave2tank
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount  3
			WaitBeforeStarting	10
			Where	spawnbot
            Squad
			{
				TFBot
				{
				Template T_TFBot_Giant_Demoman 
					ClassIcon	demo_spammer
			Name "Giant Rapid Fire Demoman"
				}
				TFBot
				{
				Template T_TFBot_Medic_BigHeal
					Name "Big Heal Medic"
                    Item "towering titanium pillar of hats"
					Attributes IgnoreEnemies
				}
				TFBot
				{
				Template T_TFBot_Medic_BigHeal
					Name "Big Heal Medic"
                    Item "towering titanium pillar of hats"
					Attributes IgnoreEnemies
				}
            }
        }
        WaveSpawn
        {
            Name	wave2c
            WaitForAllDead  wave2b2
			TotalCurrency	100
			TotalCount	24
			MaxActive	4
			SpawnCount  2
			WaitBeforeStarting	5
            WaitBetweenSpawns   12
			Where	spawnbot_flank
			Support Limited
            TFBot
            {
            Template T_TFBot_Heavyweapons_Heavyweight_Champ
            }
        }
        WaveSpawn
        {
            Name	wave2c
            WaitForAllDead  wave2b2
			TotalCurrency	100
			TotalCount	30
			MaxActive	4
			SpawnCount  1
			WaitBeforeStarting	5
            WaitBetweenSpawns   8
			Where	spawnbot_flank
			Support Limited
            TFBot
            {
            Template T_TFBot_Pyro
				Skill Easy
				Item "The Galvanized Gibus"
				Item "Upgradeable TF_WEAPON_FLAMETHROWER"

				ItemAttributes
				{
					ItemName "Upgradeable TF_WEAPON_FLAMETHROWER"
					"airblast disabled" 1
				}
            }
        }
        WaveSpawn
        {
            Name	wave2c
            WaitForAllDead  wave2b2
			TotalCurrency	200
			TotalCount	2
			MaxActive	1
			SpawnCount  1
			WaitBeforeStarting	5
            WaitBetweenSpawns   10
			Where	spawnbot
            TFBot
			{
			Template T_TFBot_Giant_Demo_Burst
			}
        }
        WaveSpawn
        {
			Name	wave2support
			WaitForAllDead  wave2b2
			TotalCurrency	50
			TotalCount	22
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	24
			WaitBetweenSpawns	10
			Where	spawnbot_flank
			Support 1
			TFBot
			{
			Class           Scout
					Skill           Normal
					WeaponRestrictions PrimaryOnly
			}
		}
        
    }
	
	//Wave 4
	Wave
	{
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave3a
			TotalCurrency	100
			TotalCount	40
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot_flank
			RandomChoice
			{
				TFBot
				{
					Class	Scout
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
				TFBot
				{
					Class	Scout
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	wave3a
			TotalCurrency	100
			TotalCount	20
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	8
			Where	spawnbot
			TFBot
			{
			Template T_TFBot_Soldier_Extended_Concheror
					Skill Easy
			}
		}
		WaveSpawn
		{
			Name	wave3b
			WaitForAllSpawned 	wave3a
			TotalCurrency	100
			TotalCount	16
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
				TFBot
				{
					Name "Armored Sandman Scout"
			Class Scout
			Health 600
			Scale 1.6
			Skill Hard
			ClassIcon scout_stun_armored
			WeaponRestrictions MeleeOnly
			Item "The Sandman"
			Item "Batter's Helmet"
			Item "MNC Mascot Outfit"
			Item	"courtly cuirass"
			ItemAttributes
			{
				ItemName "The Sandman"
				"effect bar recharge rate increased" 0.4
				"max health additive penalty" 0
			}
			CharacterAttributes
			{
				"move speed bonus" 0.75
			}
				}
			
		}
		WaveSpawn
		{
			Name	wave3b
			WaitForAllSpawned 	wave3a
			TotalCurrency	200
			TotalCount	8
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	20
			WaitBetweenSpawns	15
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
				ClassIcon	soldier_barrage
					Health	4000
					Name	"Commander Barrage"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					//Attributes AlwaysCrit
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Item "Tyrant's Helm"
					Item	"merc's pride scarf"
                    Item "harvest_rocketlauncher_autumn"
					ItemAttributes
					{
						ItemName "harvest_rocketlauncher_autumn"
						"clip size upgrade atomic"	26.0
						"faster reload rate"	0.22
						"fire rate bonus"	0.2
						"projectile spread angle penalty"	5
                        "set_item_texture_wear" 0.2
					}
					
					CharacterAttributes
					{
					    "health regen"	20
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"Projectile speed increased"	0.4
					}
				}
				TFBot
				{
				Template T_TFBot_Medic_QuickFix
					Attributes IgnoreEnemies
					Skill	Normal
				}
				TFBot
				{
				Template T_TFBot_Medic_QuickFix
					Attributes IgnoreEnemies
					Skill	Normal
				}
				TFBot
				{
				Template T_TFBot_Medic_QuickFix
					Attributes IgnoreEnemies
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			Name	wave3c
			WaitForAllDead	wave3b
			TotalCurrency	200
			TotalCount	6
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
			TFBot
			{
			
				Template	T_TFBot_Giant_Soldier_Spammer_Reload
			}
			TFBot
				{
				Template T_TFBot_Medic_QuickFix
					Attributes IgnoreEnemies
					Skill	Normal
				}
				TFBot
				{
				Template T_TFBot_Medic_QuickFix
					Attributes IgnoreEnemies
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			Name	wave3c
			WaitForAllDead	wave3b
			TotalCurrency	150
			TotalCount	15
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot_flank
			TFBot
			{
			Class Heavyweapons
			Skill Easy
			WeaponRestrictions PrimaryOnly 
					//Skill	Normal
			}
		}
		WaveSpawn
		{
			Name	wave3c
			WaitForAllDead	wave3b
			TotalCurrency	150
			TotalCount	18
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
				TFBot
				{
				 Template T_TFBot_Pyro
				Skill Easy
				Item "The Galvanized Gibus"
				Item "Upgradeable TF_WEAPON_FLAMETHROWER"

				ItemAttributes
				{
					ItemName "Upgradeable TF_WEAPON_FLAMETHROWER"
					"airblast disabled" 1
				}
				}
			
		}
	}
	
	//Wave 4
	Wave
	{
	 StartWaveOutput
        {
            Target wave_start_relay
            Action Trigger
        }
        DoneOutput
        {
            Target wave_finished_relay
            Action Trigger
        }
		WaveSpawn
		{
			Name	wave4a
			TotalCurrency	100
			TotalCount	32
			MaxActive	8
			SpawnCount	8
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template T_TFBot_Demoman
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
			}
		}
		WaveSpawn
		{
			Name	wave4a
			TotalCurrency	100
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	30
			Where	spawnbot
			TFBot
			{
				Template T_TFBot_Giant_Scout_Fast
			}
		}
		WaveSpawn
		{
			Name	wave4a
			TotalCurrency	100
			TotalCount	28
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	2
			Where	spawnbot_flank
			TFBot
			{
			 Template T_TFBot_Pyro
				Skill Easy
				Item "The Galvanized Gibus"
				Item "Upgradeable TF_WEAPON_FLAMETHROWER"

				ItemAttributes
				{
					ItemName "Upgradeable TF_WEAPON_FLAMETHROWER"
					"airblast disabled" 1
				}
			}
		}
		WaveSpawn
		{
			Name	wave4tank
			WaitForAllSpawned	wave4a
			TotalCurrency	300
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			Tank
			{
				Health	27500
				Name	tankboss
				Speed	75
				StartingPathTrackNode	boss_path_1
				OnKilledOutput
				{
					Target	boss_dead_relay
					Action	Trigger
				}
				OnBombDroppedOutput
				{
					Target	boss_deploy_relay
					Action	Trigger
				}
			}
			
		}
		WaveSpawn
		{
			Name	wave4b
			WaitForAllDead    wave4a
			TotalCurrency	150
			TotalCount	20
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	7
			Where	spawnbot_mission_sniper
				TFBot
				{
					Template	T_TFBot_Soldier_RocketShotgun
				}
			
		}
		WaveSpawn
		{
			Name	wave4b
			WaitForAllDead    wave4a
			TotalCurrency	100
			TotalCount	25
			MaxActive	8
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	spawnbot_flank
			TFBot
			{
			Class Heavyweapons
			Skill Easy
			WeaponRestrictions PrimaryOnly 
					//Skill	Normal
			}
		}
		WaveSpawn
		{
			Name	wave4b
			WaitForAllSpawned	wave4tank
			TotalCurrency	150
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	25
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
			TFBot
			{
			    Template T_TFBot_Giant_Soldier_Spammer
			}
			TFBot
				{
					Name	"Kritzkrieg Medic"
			Class	Medic
			Skill	Normal
			Health	150
			Attributes	SpawnWithFullCharge
			Attributes IgnoreEnemies
			//Attributes	AlwaysCrit
			ClassIcon	medic_kritz
			Item	"The Kritzkrieg"
			Item	"The Scrap Pack"
            Item	"Medic MtG Hat"
			ItemAttributes
			{
				ItemName	"The Kritzkrieg"
				"uber duration bonus"	200
				"ubercharge rate bonus"	8.0
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	200
			}
				}
			}
		}
		   WaveSpawn
        {
			Name	wave4support
			WaitForAllSpawned	wave4tank
			TotalCurrency	50
			TotalCount	22
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	24
			WaitBetweenSpawns	10
			Where	spawnbot_flank
			Support 1
			TFBot
			{
			Template T_TFBot_Heavyweapons_Shotgun
			}
		}
	}
	
	
	//Wave 5
	Wave
	{
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave5tank
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
			 Tank
            {
                Name "tankboss"
                StartingPathTrackNode "boss_path_1"
                Health  30000
                Speed   70
                Skin    0
                OnKilledOutput                        
				{
					Target boss_dead_relay
					Action Trigger
				}
                OnBombDroppedOutput
                {
                    Target boss_deploy_relay
                    Action Trigger
                }
            }
		}
		WaveSpawn
		{
			Name	wave5a1
			TotalCurrency	100
			TotalCount	4
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns 26
			Where	spawnbot
			TFBot
			{
			Name "Giant Scout"
			Class Scout
			ClassIcon scout_giant
			Skill Hard
			Health 1600
			Item "The Backwards Ballcap"				
			Item			"Blizzard Britches"
			Item			"Airborne Attire"
			Item "pyroland_scattergun_shottohell"
			Attributes MiniBoss
			Attributes HoldFireUntilFullReload
			MaxVisionRange 1200
			Tag bot_giant
			
			ItemAttributes
			{
				ItemName "pyroland_scattergun_shottohell"
				"damage bonus" 1.5
				"set_item_texture_wear" 0.2
			}
			
			CharacterAttributes
			{
				"damage force reduction" 0.35
				"airblast vulnerability multiplier" 0.35
				"override footstep sound set" 5
			}
			}
		}
		WaveSpawn
		{
			Name	wave5a
			TotalCurrency	100
			TotalCount	30
			MaxActive	6
			SpawnCount	2  
			WaitBeforeStarting	1
			WaitBetweenSpawns	3
			Where	spawnbot_flank
			TFBot
			{
				Class Demoman
				Skill Normal
				//ClassIcon demo_clusterbomb
				//Item "The Iron Bomber"
				//Item "Demoman Hallmark"
				//Name	"Iron Bomber Demoman"
			}
		}
		WaveSpawn
		{
			Name	wave5b
			WaitForAllDead	wave5tank
			TotalCurrency	100
			TotalCount	15
			MaxActive	5
			SpawnCount	3
			WaitBeforeStarting	2
			WaitBetweenSpawns	3
			Where	spawnbot_mission_sniper
			TFBot
			{
					Class Soldier
				Skill Easy
				WeaponRestrictions PrimaryOnly
			}
		}
		WaveSpawn
		{
			Name	wave5b
			WaitForAllDead	wave5tank
			TotalCurrency	100
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	8
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Class Heavyweapons
			Skill Easy
			WeaponRestrictions PrimaryOnly 
					//Skill	Normal
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					 Attributes IgnoreEnemies
				}
			}
		}
		WaveSpawn
		{
			Name	wave5b
			WaitForAllDead	wave5tank
			TotalCurrency	100
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	13
			WaitBetweenSpawns	25
			Where	spawnbot
				Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Pyro
				//Attributes AlwaysCrit
				Attributes AlwaysFireWeapon
				}
				TFBot
				{
				Template T_TFBot_Medic_QuickUber
		Name "Quick Uber Medic"
		Item "L4D Hat"
        Attributes IgnoreEnemies
				}
				TFBot
				{
						Template T_TFBot_Medic_QuickUber
		Name "Quick Uber Medic"
		Item "L4D Hat"
        Attributes IgnoreEnemies
				}
			}
		}
		
			WaveSpawn
		{
			Name	wave5tank2
			WaitForAllSpawned	wave5b
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			Where	spawnbot
		 Tank
            {
                Name "tankboss"
                StartingPathTrackNode "boss_path_1"
                Health  25000
                Speed   70
                Skin    1
                OnKilledOutput                        
				{
					Target boss_dead_relay
					Action Trigger
				}
                OnBombDroppedOutput
                {
                    Target boss_deploy_relay
                    Action Trigger
                }
            }
		}
		WaveSpawn
		{
			Name	wave5c
			WaitForAllSpawned	wave5tank2
			TotalCurrency	75
			TotalCount	8
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns   30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template T_TFBot_Cirno_Is_A_Baka
				}
				TFBot
				{
					Template T_TFBot_Medic_BigHeal
					Name "Big Heal Medic"
                    Item "towering titanium pillar of hats"
					Attributes IgnoreEnemies
				}
				TFBot
				{
				Template T_TFBot_Medic_BigHeal
					Name "Big Heal Medic"
                    Item "towering titanium pillar of hats"
					Attributes IgnoreEnemies
				}
				TFBot
				{
				Template T_TFBot_Medic_BigHeal
					Name "Big Heal Medic"
                    Item "towering titanium pillar of hats"
					Attributes IgnoreEnemies
				}
			}
		}
		WaveSpawn
		{
			Name	wave5c2
			WaitForAllSpawned	wave5tank2
			TotalCurrency	75
			TotalCount	12
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	15
			WaitBetweenSpawns   30
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template T_TFBot_Cirno_Is_A_Baka
				}
				TFBot
				{
				Template T_TFBot_Medic_BigHeal
					Name "Big Heal Medic"
                    Item "towering titanium pillar of hats"
					Attributes IgnoreEnemies
				}
				TFBot
				{
				Template T_TFBot_Medic_BigHeal
					Name "Big Heal Medic"
                    Item "towering titanium pillar of hats"
					Attributes IgnoreEnemies
				}
				TFBot
				{
				Template T_TFBot_Medic_BigHeal
					Name "Big Heal Medic"
                    Item "towering titanium pillar of hats"
					Attributes IgnoreEnemies
				}
				TFBot
				{
				Template T_TFBot_Medic_BigHeal
					Name "Big Heal Medic"
                    Item "towering titanium pillar of hats"
					Attributes IgnoreEnemies
				}
				TFBot
				{
				Template T_TFBot_Medic_BigHeal
					Name "Big Heal Medic"
                    Item "towering titanium pillar of hats"
					Attributes IgnoreEnemies
				}
			}
		}
			
		WaveSpawn
		{
			Name	wave5support
			WaitForAllDead	wave5b
			TotalCurrency	200
			TotalCount	15
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	3
			WaitBetweenSpawns	7
			Support	1
			Where	spawnbot
			TFBot	
			{
			Template T_TFBot_Demoman_Knight
			}
		}
		
	}
	
}
//â‘¨
