//Furious Fall //Intermediate //CreatorForce #base robot_standard.pop #base robot_giant.pop //Where: // -spawnbot //spawns bot in the main spawn // -spawnbot_secondary //spawns bot in the alt main spawn // -spawnbot_main //spawns bot in both main spawns // -spawnbot_invasion //spawns bot in all 3 spawns // -spawnbot_mission_spy //spawns bot in the main spawn // -spawnbot_mission_sniper //spawns bot in both main spawns // -spawnbot_mission_sniper_tertiary //spawns bot in the flank spawn WaveSchedule { StartingCurrency 1000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no //---------Wave---------// // Wave 1 - $600 // Subwave 1: // - 28 Scout Melee (6) // - 16 Soldier (4) // - 04 Heavy Fist (2) // Total: 12 + 2 = 14 (Max Active) // // Subwave 2: // - 01 Giant Soldier + 04 Flare Gun (6) // - 18 Demoman (6) // - 24 Bowman (6) // Total: 18 + 2 = 20 (Max Active) // // Subwave 3: // - 02 Giant Pyro (2) // - 12 Heavy (4) // - 18 Pyro (6) // Total: 12 + 2 + 2 = 16 (Max Active) // // Support: // - 02 Fish Scout (2) (Subwave 1 & 2) // - 02 Fish Scout (2) (Subwave 3) // // Wave: // - 01 Giant Soldier // - 02 Giant Pyro // - 28 Scout Melee // - 16 Soldier // - 04 Heavy Fist // - 04 Flare Gun // - 18 Demoman // - 24 Bowman // - 12 Heavy // - 18 Pyro // Support: // - 04 Fish Scout //----------------------// Templates { T_TFBot_Scout_Cola { Name "Crit-a-Cola Scout" Item "crit-a-cola" Item "TF_WEAPON_BAT" Item "The Bottle Cap" Item "Wipe Out Wraps" Class Scout ClassIcon scout_cola Skill Normal WeaponRestrictions MeleeOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "TF_WEAPON_BAT" "minicrits become crits" 1 "self mark for death" 0 } CharacterAttributes { "self mark for death" 0 } } T_TFBot_Soldier_Dumpster { Name "Bazooka Soldier" Class Soldier Skill Normal ClassIcon soldier_bazooka WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Item "The Captain's Cocktails" Item "The Helmet Without a Home" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires when full" 1 } } T_TFBot_Medic_Kritz_Short { Name "Kritzkrieg Medic" Class Medic ClassIcon medic_kritz Skill Expert Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 15 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Chief_Demo_Burst_Battalion { Name "Kyle" Class Demoman Skill Expert Health 25000 ClassIcon demo_burst_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Item "Backbreaker's Guards" Item "Frag Proof Fragger" Item "The Battalion's Backup" Item "TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.5 "clip size upgrade atomic" 9.0 "faster reload rate" 0.65 "fire rate bonus" 0.1 "Projectile speed increased" 1.1 "projectile spread angle penalty" 5 "paintkit_proto_def_index" 226 //number of warpaint ID "set_item_texture_wear" 0.2 //sets to Factory New } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed bonus" 0.4 "override footstep sound set" 4 "increase buff duration" 3.0 } } T_TFBot_Heavyweapons_Heater_Standard { Class Heavyweapons Skill Easy ClassIcon heavy_heater Item "The Huo Long Heatmaker" WeaponRestrictions PrimaryOnly } } Mission { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Item "The Scotsman's Skullcutter" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Hard MaxVisionRange 2000 } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Hard MaxVisionRange 2000 } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Sign_C TotalCount 1 SpawnCount 0 Support 1 TFBot { ClassIcon sign_C } } WaveSpawn { Name 1A Where spawnbot_middle TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Demo_RapidFire Name "Giant Demoman" } } WaveSpawn { Name 1A Where spawnbot_middle TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name 1A Where spawnbot_left Where spawnbot_middle TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 70 TFBot { Class Soldier Skill Easy } } WaveSpawn { Name 1A Where spawnbot_left TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 95 FirstSpawnOutput { Target train_spawnrelay_C Action Trigger } TFBot { Template T_TFGateBot_Heavy_IronFist } } WaveSpawn { Name 1B WaitForAllDead 1A Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 130 TFBot { Template T_TFGateBot_Giant_Soldier } } WaveSpawn { Name 1B WaitForAllDead 1A Where spawnbot_middle TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 65 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name 1B WaitForAllDead 1A Where spawnbot_right TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 75 TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name 1B WaitForAllDead 1A Where spawnbot_left TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 65 TFBot { Template T_TFGateBot_Demoman_Easy } } WaveSpawn { Name 1C WaitForAllDead 1B Where spawnbot_middle TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name 1C WaitForAllDead 1B Where spawnbot_left TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 55 TFBot { Template T_TFBot_Pyro Skill Easy } } WaveSpawn { Name 1C WaitForAllDead 1B Where spawnbot_middle TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 45 TFBot { Template T_TFBot_Demoman Skill Easy } } } //---------Wave---------// // Wave 2 - $650 // Subwave 1: // - 32 Pyro Flare Gun (8) // - 08 Soldier Blast + 08 Quick-Fix (4) // - 03 Giant Demoman (2) // Total: 14 + 2 = 16 (Max Active) // // Subwave 2: // - 08 Heavy Fist (4) // - 18 Scout Sandman (6) // - 36 Demoknight (6) // Total: 16 + 2 = 18 (Max Active) // // Subwave 3: // - 01 Tank (1) // - 15 Demoman (6) // - 18 Heavy Shotgun (8) // Total: 15 + 2 + 2 = 19 (Max Active) // // Support: // - 02 Scout Melee (2) (Subwave 1) // - 02 Soldier (2) (Subwave 3) // // Wave: // - 03 Giant Demoman // - 01 Tank // - 32 Pyro Flare Gun // - 08 Soldier Blast // - 08 Quick-Fix // - 08 Heavy Fist // - 18 Scout Sandman // - 36 Demoknight // - 16 Demoman // - 20 Pyro // Support: // - 02 Scout Melee // - 02 Soldier //----------------------// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2A Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 124 TFBot { Template T_TFBot_Giant_Demo_RapidFire Name "Giant Demoman" } } WaveSpawn { Name 2A Where spawnbot_main TotalCount 36 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 55 TFBot { Template T_TFBot_Pyro_FlareGun } } // WaveSpawn // { // Name 2A // Where spawnbot_main // TotalCount 14 // MaxActive 4 // SpawnCount 2 // WaitBeforeStarting 0 // WaitBetweenSpawns 6 // TotalCurrency 75 // Squad // { // TFBot // { // Template T_TFBot_Soldier_RocketPush // } // TFBot // { // Template T_TFBot_Medic_QuickFix // } // } // } WaveSpawn { Name 2B WaitForAllDead 2A Where spawnbot TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 78 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 2B WaitForAllDead 2A Where spawnbot_invasion TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 6 TotalCurrency 34 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Name 2B WaitForAllDead 2A Where spawnbot_main TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 83 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name 2C WaitForAllDead 2B Where spawnbot_main TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 123 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2C WaitForAllDead 2B Where spawnbot_secondary TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 7 TotalCurrency 63 TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 2C WaitForAllDead 2B Where spawnbot_secondary TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 8 TotalCurrency 65 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Where spawnbot_main TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { WaitForAllDead 2B Where spawnbot_secondary TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Class Soldier Skill Easy } } } //---------Wave---------// // Wave 3 - $750 // Subwave 1: // - 36 Bonk Scout (8) // - 20 Pyro (6) // - 03 Giant Soldier Spammer (2) // Total: 16 + 2 = 18 (Max Active) // // Subwave 2: // - 03 Giant Demoman Knight + 02 Quick-Fix (4) // - 18 Heavy (6) // - 28 Soldier (6) // Total: 16 + 2 = 18 (Max Active) // // Subwave 3: // - 02 Giant Heavy (2) // - 18 Heavy Champ + 18 Quick-Fix (8) // - 24 Soldier Blackbox (6) // Total: 16 + 2 = 18 (Max Active) // // Support: // - 02 Sniper // // Wave: // - 03 Giant Soldier Spammer // - 02 Giant Demoman Knight // - 02 Giant Heavy // - 36 Bonk Scout // - 20 Pyro // - 24 Quick-Fix Medic // - 18 Heavy Champ // - 24 Soldier Blackbox // Support: // - 02 Sniper //----------------------// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3A Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 TotalCurrency 95 TFBot { Template T_TFBot_Giant_Soldier_Crit Item "TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } } } WaveSpawn { Name 3A Where spawnbot_main TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 75 TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" } } WaveSpawn { Name 3A Where spawnbot_main TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 18 WaitBetweenSpawns 6 TotalCurrency 42 TFBot { Template T_TFBot_Pyro Skill Easy } } WaveSpawn { Name 3B WaitForAllDead 3A Where spawnbot_secondary TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 102 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name 3B WaitForAllDead 3A Where spawnbot_invasion TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 75 TFBot { Class Heavy Skill Easy } } WaveSpawn { Name 3B WaitForAllDead 3A Where spawnbot TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 86 TFBot { Class Soldier Skill Easy } } WaveSpawn { Name 3C WaitForAllDead 3B Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 125 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name 3C WaitForAllDead 3B Where spawnbot_secondary TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 6 TotalCurrency 96 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn //Change Blackbox to Normal Soldier { Name 3C WaitForAllDead 3B Where spawnbot TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 54 TFBot { Class Soldier Skill Easy } } } //---------Wave---------// // Wave 4 - $800 // Subwave 1: // - 16 Pyro + 16 Bowman (8) // - 28 Demoman (8) // - 02 Giant Heavyweapons Shotgun (1) // Total: 17 + 2 = 19 (Max Active) // // Subwave 2: // - 07 Samurai Demo (3) // - 40 Scout Cola (10) // - 16 Demo Burst (4) // // Total: 17 + 2 = 19 (Max Active) // // Subwave 3: // - 04 Colonel Barrage (4) // - 03 Tank (3) // - 28 Pyro Flare Gun (6) // // Total: 13 + 2 + 2 = 17 (Max Active) // // Support: // - 02 Spy (Subwave 1 & 2) // - 04 Heavyweapons Natascha (Subwave 3) // // Wave: // - 03 Giant Heavyweapons Shotgun // - 04 Colonel Barrage // - 03 Tank (Health 10000) // - 16 Pyro // - 16 Bowman // - 28 Demoman // - 07 Samurai Demo // - 40 Scout Cola // - 16 Demo Burst // - 28 Flare Gun // Support: // - 02 Spy // - 02 Heavyweapons //----------------------// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4A Where spawnbot TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 6 TotalCurrency 64 Squad { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Pyro Skill Easy Attributes AlwaysFireWeapon } } } WaveSpawn { Name 4A Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 54 TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 4A Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Name 4B WaitForAllDead 4A Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 86 TFBot { Name "Samurai Demo" Class Demoman Skill Hard Health 650 Scale 1.3 ClassIcon demoknight_samurai Item "Demo Kabuto" Item "The Half-Zatoichi" WeaponRestrictions MeleeOnly CharacterAttributes { "bot custom jump particle" 1 "charge recharge rate increased" 7 "charge time increased" 2 "damage bonus" 1.5 "increased jump height" 2.3 } } } WaveSpawn { Name 4B WaitForAllDead 4A Where spawnbot_invasion TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 96 TFBot { Template T_TFBot_Scout_Cola } } WaveSpawn { Name 4B WaitForAllDead 4A Where spawnbot_main TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 36 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name 4C WaitForAllDead 4B Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4C WaitForAllDead 4B Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4C WaitForAllDead 4B Where spawnbot_main TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 6 TotalCurrency 64 TFBot { Template T_TFBot_Pyro_FlareGun Attributes AlwaysCrit } } WaveSpawn { WaitForAllDead 4B Where spawnbot_secondary TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 0 Support 1 TFBot { Class Heavy Skill Easy } } } //---------Wave---------// // Wave 5 - $850 // Subwave 1: // - 03 Giant Soldier Conch + 03 Quick-Fix (4) // - 28 Scout (4) // - 16 Demoman (4) // - 18 Heavy (6) // Total: 18 + 2 = 20 (Max Active) // // Subwave 2: // - 05 Giant Flare Gun Pyro + 10 Shotgun Heavy (6) // - 36 Bonk Scout (6) // - 24 Buff Soldier (4) // // Total: 16 + 2 + 2 = 20 (Max Active) // // Subwave 3: // - 03 Giant Scout Baseball (2) // - 01 Giant Heavy Deflector + 03 Quick-Fix (6) // - 28 Soldier Bazooka (8) // // Total: 16 + 2 + 2 = 20 (Max Active) // // Support: // - 02 Scout League (Subwave 2 & 3) // - 02 Sniper // // Wave: // - 03 Giant Soldier Conch // - 05 Giant Flare Gun Pyro // - 03 Giant Scout Baseball // - 01 Giant Heavy Deflector // - 06 Quick-Fix Medic // - 28 Scout // - 16 Demoman // - 18 Heavy // - 36 Bonk Scout // - 24 Buff Soldier // - 28 Soldier Bazooka // // Support: // - 02 Scout League (Subwave 2 & 3) //----------------------// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5A Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 185 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 5A Where spawnbot_main TotalCount 32 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 57 TFBot { Class Scout Skill Easy } } WaveSpawn { Name 5A Where spawnbot TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 6 TotalCurrency 43 TFBot { Class Demoman Skill Easy } } WaveSpawn { Name 5A Where spawnbot_main TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 4 TotalCurrency 74 TFBot { Class Heavy Skill Easy } } WaveSpawn { Name 5B WaitForAllDead 5A Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 164 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name 5B WaitForAllDead 5A Where spawnbot_main TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 74 TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" } } WaveSpawn { Name 5B WaitForAllDead 5A Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 79 TFBot { Template T_TFBot_Soldier_Buff_Banner } } WaveSpawn { Name 5C WaitForAllDead 5B Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 85 TFBot { Template T_TFBot_Giant_Scout_Baseball Attributes AlwaysCrit } } WaveSpawn { Name 5C WaitForAllDead 5B Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 175 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 5C WaitForAllDead 5B Where spawnbot_invasion TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 64 TFBot { Template T_TFBot_Soldier_Dumpster } } WaveSpawn { WaitForAllDead 5A Where spawnbot_main TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes AlwaysCrit } } } //---------Wave---------// // Wave 6 - $1000 // Subwave 1: // - 04 Giant Pyro + 04 Quick-Fix Medic (4) // - 36 Pyro Flare Gun (6) // - 24 Soldier (6) // Total: 16 + 2 + 2 = 20 (Max Active) // // Subwave 2: // - 01 Tank (1) // - 03 Giant Soldier Spammer + 03 Kritz Medic (2) // - 36 Scout FaN (6) // - 24 Demoman (6) // // Total: 15 + 2 + 2 = 19 (Max Active) // // Subwave 3: // - 01 Chief Demo Battalion (1) // // Total: 1 + 2 + 2 + 2 + 4 + 4 + 2 = 17 (Max Active) // // Support: // - 02 Scout (Subwave 1 & 2) // - 02 Sniper // - 02 Shotgun Heavy (Subwave 3) // - 04 Soldier (Subwave 3) // - 04 Pyro (Subwave 3) // - 02 Heater Heavy (Subwave 3) // // Wave: // - 04 Giant Pyro // - 01 Tank // - 03 Giant Soldier Spammer // - 01 Chief Demo Battalion (25000) // - 04 Quick-Fix Medic // - 36 Pyro Flare Gun // - 24 Soldier // - 36 Scout FaN // // Support: // - 02 Scout // - 04 Shotgun Heavy (Subwave 3) // - 04 Soldier (Subwave 3) // - 04 Pyro (Subwave 3) // - 04 Heater Heavy (Subwave 3) //--------------------// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6A Where spawnbot TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 232 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 6A Where spawnbot_main TotalCount 30 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 85 TFBot { Template T_TFBot_Pyro_FlareGun } } WaveSpawn { Name 6A Where spawnbot_main TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 6 TotalCurrency 64 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name 6B WaitForAllDead 6A Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 355 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 6B WaitForAllDead 6A Where spawnbot_invasion TotalCount 24 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 4 TotalCurrency 107 TFBot { Template T_TFBot_Scout_FaN } } WaveSpawn { Name 6B WaitForAllDead 6A Where spawnbot_main TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 8 TotalCurrency 125 TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 6C WaitForAllDead 6B Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnWarningSound "vo/mvm/mght/taunts/demoman_mvm_m_taunts12.mp3" DoneWarningSound "vo/mvm/mght/demoman_mvm_m_paincrticialdeath03.mp3" TFBot { Template T_TFBot_Chief_Demo_Burst_Battalion } } WaveSpawn { WaitForAllDead 6B Where spawnbot_secondary TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes AlwaysCrit } } WaveSpawn { WaitForAllDead 6B Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heater_Standard Name "Heater Heavy" } } WaveSpawn { WaitForAllDead 6B Where spawnbot_secondary TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Pyro Skill Easy } } WaveSpawn { WaitForAllDead 6B Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 0 Support 1 TFBot { Class Soldier Skill Easy } } WaveSpawn { Where spawnbot_main TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Scout_Fish ClassIcon scout_fish_nys Attributes AlwaysCrit } } } }