// Mission made by BlacKy -> -> https://steamcommunity.com/profiles/76561197970217314/ // ===Credit Statistics=== // Starting Credits : 600 // Total Dropped Credits : 4200 // Total Bonus Credits : 400 // Maximum Possible Credits : 5200 // W1: 800 // W2: 850 // W3: 850 // W4: 900 // W5: 800 #base robot_giant.pop #base robot_standard.pop #base robot_blacky_weps2.pop WaveSchedule { StartingCurrency 20000 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 0.2500 Advanced 1 //ForceHoliday 2 Mission { Objective DestroySentries Where spawnbot_secondary BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 1 CooldownTime 0.30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Templates { // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - T_TFBot_Scout_Milk { Class Scout Name "Milker Scout" ClassIcon scout_milk Skill Expert Health 125 Item "Mad Milk" Item "The Milkman" Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Mad Milk" "disable weapon switch" 1 "effect bar recharge rate increased" 0.07 "fire rate bonus" 0.01 } } T_TFBot_Soldier_Barrage { Health 200 Name "Barrage Soldier" Class Soldier Skill Hard Classicon soldier_barrage Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Attributes HoldFireUntilFullReload ItemAttributes { Itemname "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "Damage Bonus" 0.5 "clip size bonus" 3 "Projectile speed increased" 0.5 "faster reload rate" 0.5 "fire rate bonus" 0.25 } } T_TFBot_Soldier_Bison_Infinitespam { Class Soldier Name "Bisoneer Spammer" Skill Hard WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Classicon soldier_bison_spammer ItemAttributes { Itemname "The Righteous Bison" "dmg penalty vs players" 0.2 "faster reload rate" 0.001 "fire rate bonus" 0.01 "projectile spread angle penalty" 1 } } T_TFBot_Soldier_Bison_jumper { Class Soldier Name "Bisoneer Spammer" Skill Hard WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Classicon soldier_bison_jumping Attributes AutoJump AutoJumpMin 3 AutoJumpMax 5 ItemAttributes { Itemname "The Righteous Bison" "dmg penalty vs players" 1.5 "faster reload rate" 0.01 } CharacterAttributes { "increased jump height" 1.1 } } T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Normal Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Heavyweapons_Shotgun_Burst { Class Heavy Skill Normal Health 300 Name "Burst Shotgun Heavy" Item "TF_WEAPON_SHOTGUN_HWG" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Classicon heavy_shotgun_burst ItemAttributes { Itemname "TF_WEAPON_SHOTGUN_HWG" "Damage Bonus" 0.75 "faster reload rate" 0.5 "fire rate bonus" 0.4 "auto fires full clip" 1 "auto fires when full" 1 } } T_TFBot_Pyro_DF { Health 175 Name "Dragon Fury Pyro" MaxVisionRange 500 //weird flex but sntr Class Pyro Skill Normal item "the dragon's fury" Item "Pyromancer's Mask" classicon pyro_dragon_fury_swordstone } T_TFBot_Pyro_Gas { Health 175 Name "Gas Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Classicon pyro_gastog_blu Attributes "SpawnWithFullCharge" Item "The Gas Passer" Item "Firewall Helmet" Item "The Rusty Reaper" Item "The Frymaster" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 2 "disable weapon switch" 1 } } T_TFBot_Pyro_Gas_Slow { Health 175 Name "Slo-mo Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Classicon pyro_gastog_slow_blu Attributes "SpawnWithFullCharge" Item "The Gas Passer" Item "Firewall Helmet" Item "The Frymaster" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 2 "disable weapon switch" 1 "applies snare effect" 0.65 } } T_TFBot_Medic_Kritz { Health 150 Name "Kritzkrieg Medic" Class Medic Skill Expert Item "the Kritzkrieg" Classicon medic_kritz WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes IgnoreEnemies CharacterAttributes { "bot medic uber health threshold" 600 } ItemAttributes { ItemName "the Kritzkrieg" "uber duration bonus" 999 } } T_TFBot_Medic_Shield { Health 150 Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Classicon medic_shield_lite Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Item "tf_weapon_syringegun_medic" Item "the quick-fix" CharacterAttributes { "generate rage on heal" 2 } ItemAttributes { ItemName "the quick-fix" "bot medic uber deploy delay duration" 300 "increase buff duration" 15 } } T_TFBot_Fixed_Medic_Vaccinator_Bullet { Class Medic Skill Expert Item "tf_weapon_medigun" Name "Medic Bullet Vacc" classicon medic_Bullet Attributes SpawnWithFullCharge Attributes VaccinatorBullets CharacterAttributes { "ubercharge rate bonus" 25 "bot medic uber health threshold" 350 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun bullet resist passive" 0.5 "medigun bullet resist deployed" 0.5 "medigun charge is resists" 3 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Fixed_Medic_Vaccinator_Blast { Class Medic Skill Expert Item "tf_weapon_medigun" Name "Medic Blast Vacc" Item "tf_weapon_medigun" classicon medic_Blast Attributes SpawnWithFullCharge Attributes VaccinatorBlast CharacterAttributes { "ubercharge rate bonus" 25 "bot medic uber health threshold" 350 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun blast resist passive" 0.5 "medigun blast resist deployed" 0.5 "medigun charge is resists" 4 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Fixed_Medic_Vaccinator_Fire { Class Medic Skill Expert Item "tf_weapon_medigun" Name "Medic Fire Vacc" Item "tf_weapon_medigun" classicon medic_Fire Attributes SpawnWithFullCharge Attributes VaccinatorFire CharacterAttributes { "ubercharge rate bonus" 25 "bot medic uber health threshold" 350 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun fire resist passive" 0.5 "medigun fire resist deployed" 0.5 "medigun charge is resists" 5 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Sniper_Jarate { Class sniper Name "Hydrated Sniper" Health 500 Skill Hard Item "Hard Counter" Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Classicon Sniper_Jarate Item "Jarate" Scale 1.5 ItemAttributes { Itemname "jarate" "disable weapon switch" 1 "effect bar recharge rate increased" 0.07 "fire rate bonus" 0.01 } } // - - - - - - - - - - - - - - - - - - - - - - - - GIANT - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - GIANT - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - GIANT - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - GIANT - - - - - - - - - - - - - - - - - - - - - - - - T_TFBot_Giant_Superheal_Medic { Health 4500 Name "Giant Superheal Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Classicon medic_infpop Attributes "SpawnWithFullCharge" Attributes "IgnoreEnemies" Attributes "MiniBoss" Item "tf_weapon_syringegun_medic" Item "the quick-fix" Item "The Surgeon's Stahlhelm" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 } ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "bot medic uber deploy delay duration" 300 "increase buff duration" 60 "heal rate bonus" 500 } } T_TFBot_Giant_Medic_Shield { Class Medic Name "Giant Medic" ClassIcon medic_shield_lite Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes "ProjectileShield" Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "generate rage on heal" 2 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix } } T_TFBot_Fixed_Giant_Medic_Vaccinator_Bullet { Class Medic Skill Expert Health 4500 Item "tf_weapon_medigun" Name "Medic Bullet Vacc" classicon medic_Bullet Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorBullets CharacterAttributes { "ubercharge rate bonus" 25 "bot medic uber health threshold" 350 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun bullet resist passive" 0.5 "medigun bullet resist deployed" 0.5 "medigun charge is resists" 3 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Fixed_Giant_Medic_Vaccinator_Blast { Class Medic Skill Expert Health 4500 Item "tf_weapon_medigun" Name "Medic Blast Vacc" classicon medic_Blast Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorBlast CharacterAttributes { "ubercharge rate bonus" 25 "bot medic uber health threshold" 350 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun blast resist passive" 0.5 "medigun blast resist deployed" 0.5 "medigun charge is resists" 4 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Fixed_Giant_Medic_Vaccinator_Fire { Class Medic Skill Expert Health 4500 Item "tf_weapon_medigun" Name "Medic Fire Vacc" classicon medic_Fire Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorFire CharacterAttributes { "ubercharge rate bonus" 25 "bot medic uber health threshold" 350 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun fire resist passive" 0.5 "medigun fire resist deployed" 0.5 "medigun charge is resists" 5 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Scout_Ekko { Class Scout Skill Expert Health 7500 Scale 1.8 Name "Scattergun Serenade" Classicon scout_leader Item "pyroland_scattergun_flowerpower" Item "Prince Tavish's Crown" Item "The Little Drummer Mann" Item "The Breakneck Baggies" Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { Itemname "pyroland_scattergun_flowerpower" "attach particle effect" 702 // Isotope unusual effect "dmg bonus vs buildings" 2 "faster reload rate" 0.5 "fire rate bonus" 0.5 "apply look velocity on damage" 300 "apply z velocity on damage" 50 } CharacterAttributes { "override footstep sound set" 5 "move speed bonus" 0.65 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.2 "rage giving scale" 0.5 } } T_TFBot_Heavy_Braum { Class Heavy Skill Expert Health 25000 Scale 1.9 Name "Braum" Classicon champ_braum Item "harvest_minigun_macabreweb" Item "The Dictator" Item "Gone Commando" Item "Siberian Tigerstripe" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { Itemname "harvest_minigun_macabreweb" "attach particle effect" 703 // Cool unusual effect "Damage Bonus" 0.01 "dmg bonus vs buildings" 3 "apply z velocity on damage" -550 "apply look velocity on damage" 500 "minigun spinup time decreased" 0.5 "damage causes airblast" 1 "attack projectiles" 1 } CharacterAttributes { "heal on kill" 1000 "move speed bonus" 0.4 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.0 "rage giving scale" 0.2 } } T_TFBot_Soldier_Gangplank { Class Soldier Skill Expert Classicon soldier_barrage_buff Health 40000 Scale 1.85 Name "Barrage Blaine" Item "harvest_rocketlauncher_autumn" Item "The Buff Banner" Item "The Valley Forge" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" Attributes MiniBoss Attributes UseBossHealthBar Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload ItemAttributes { Itemname "harvest_rocketlauncher_autumn" "attach particle effect" 704 // Energy unusual effect "Damage bonus" 1.5 "projectile speed increased" 1.75 "projectile spread angle penalty" 7 "blast radius increased" 0.5 "faster reload rate" 0.25 "fire rate bonus" 0.5 "clip size upgrade atomic" 16 } ItemAttributes { ItemName "The Buff Banner" "switch from wep deploy time decreased" 10 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "increase buff duration" 9 "fire rate bonus with reduced health" 0.25 "rocket jump damage reduction" 0 "airblast vertical vulnerability multiplier" 0 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "rage giving scale" 0.2 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_secondary TFBot { Template T_TFBot_Giant_Boxing_Heavy } } WaveSpawn { Name 1a2 TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot_secondary TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name 1e TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 15000 Name "tankboss" Speed 100 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_secondary TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name 2a TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot_secondary TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name 2b TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 15000 Name "tankboss" Speed 100 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2c TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot_secondary Randomchoice { TFBot { Class Spy Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.1 } } TFBot { Class Spy Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.1 "cannot disguise" 1 } } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3a TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_secondary Randomchoice { TFBot { class soldier skill normal } TFBot { class soldier skill normal } } } WaveSpawn { Name 3b TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 15000 Name "tankboss" Speed 100 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4a TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_secondary Randomchoice { TFBot { class pyro skill normal } } } WaveSpawn { Name 4b TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 15000 Name "tankboss" Speed 100 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } // F I N